tmc/src/mask.c

127 lines
3.4 KiB
C

#include "global.h"
#include "entity.h"
#include "room.h"
#include "random.h"
#define COORD_TO_TILE(entity) ((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | (((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
extern void (*gUnk_081227A4[])(Entity *);
extern void DeleteThisEntity();
extern u16 gUnk_030010A0[];
extern bool32 CheckFlags(u16);
extern void ClearFlag(u16);
extern s16 sub_080001DA(u16, u32);
extern void SetTile(u32, u16, u32);
extern u16 sub_080002E0(u16, u32);
extern void sub_08000148(u16, u16, u32);
extern Entity gLinkEntity;
extern void sub_08004488(u32);
extern void sub_080044EC(Entity *, u16);
extern void CreateFx(Entity *, u16, u16);
extern void sub_0805457C(Entity *, s32);
extern void SetFlag(u16);
void Mask(Entity *this) {
gUnk_081227A4[this->action](this);
}
void sub_080929A4(Entity *this) {
if (this->entityType.parameter2 & 0xC0) {
if (CheckFlags(this->field_0x86)) {
s32 field_0x0a;
switch (this->entityType.parameter2 & 0xC0) {
case 0x40:
field_0x0a = gUnk_030010A0[0x5];
switch (field_0x0a) {
default:
break;
case 0x44D ... 0x44F:
case 0x182:
DeleteThisEntity();
goto switchEnd;
}
ClearFlag(this->field_0x86);
break;
case 0x80:
DeleteThisEntity();
break;
}
switchEnd:
}
}
this->action = 1;
this->field_0x20 = 0x18000;
this->field_0x78 = ((Random() & 7) << 10) | 0x2000;
this->field_0xf = this->parameter3 >> 1;
this->parameter3 = 0;
this->animationList = this->entityType.parameter2 & 0x3f;
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
this->itemCooldown = sub_080002E0(this->field_0x7c.HALF.HI, 1);
SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
}
void sub_08092A94(Entity *this) {
if (gLinkEntity.action != 6) {
return;
}
if (gLinkEntity.animationState != 0) {
return;
}
if (this->y.HALF.HI + 40 < gLinkEntity.y.HALF.HI) {
return;
}
if (this->x.HALF.HI - gLinkEntity.x.HALF.HI >= this->field_0xf || this->x.HALF.HI - gLinkEntity.x.HALF.HI <= -this->field_0xf) {
return;
}
SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
sub_08000148(this->itemCooldown, this->field_0x7c.HALF.HI, 1);
this->action = 2;
this->height.HALF.HI -= 0x20;
this->y.HALF.HI += 0x20;
this->spriteOrder.b3 = 2;
}
void sub_08092B0C(Entity *this) {
if (this->parameter3 == 1) {
this->action = 3;
this->parameter3 = 0;
switch (this->entityType.parameter2 & 0xC0)
{
case 0x80:
sub_08004488(0x72);
case 0x40:
SetFlag(this->field_0x86);
break;
}
CreateFx(this, 5, 0);
sub_0805457C(this, 3);
}
else {
sub_080044EC(this, this->field_0x78);
if (this->height.HALF.HI == 0) {
this->parameter3++;
}
}
}
void sub_08092B6C(Entity *this) {
DeleteThisEntity();
}