tmc/src/collision.c

769 lines
25 KiB
C

#include "global.h"
#include "asm.h"
#include "entity.h"
#include "player.h"
#include "save.h"
#include "common.h"
#include "functions.h"
#include "enemy.h"
#include "object.h"
#include "game.h"
extern u8 gCollidableCount;
extern u8 gUnk_080B3740[];
typedef struct {
/*0x00*/ u8 orgKnockbackSpeed;
/*0x01*/ u8 orgIframes;
/*0x02*/ u8 orgKnockbackDuration;
/*0x03*/ u8 tgtDamage;
/*0x04*/ u8 orgConfusedTime;
/*0x05*/ u8 tgtKnockbackSpeed;
/*0x06*/ s8 tgtIframes;
/*0x07*/ u8 tgtKnockbackDuration;
/*0x08*/ u8 orgDamage;
/*0x09*/ u8 tgtConfusedTime;
/*0x0a*/ u8 _a;
/*0x0b*/ u8 _b;
} ColSettings;
extern ColSettings gCollisionMtx[173 * 34];
extern void ram_CollideAll(void);
u32 sub_08081420(Entity*);
extern void SoundReqClipped(Entity*, u32);
s32 sub_08018308(Entity*, Entity*, u32, ColSettings*);
void sub_08079D84(void);
void sub_080180BC(Entity*, Entity*);
void sub_0807AFE8(void);
typedef struct {
void* last;
void* first;
void* node;
u8 flags;
} LinkedList2;
extern LinkedList2 gUnk_03003C70[16];
extern LinkedList2* gUnk_02018EA0;
void ClearHitboxList(void) {
gCollidableCount = 0;
}
void CollisionMain(void) {
void (*doCollision)(void);
u32 prio;
// pick highest priority
prio = gPriorityHandler.sys_priority;
if (gPriorityHandler.sys_priority <= gPriorityHandler.ent_priority)
prio = gPriorityHandler.ent_priority;
// if any priority is set, dont do collision
if (prio != 0)
return;
doCollision = &ram_CollideAll;
// Check to see if we should disable collision this frame
if (gPlayerState.controlMode != CONTROL_ENABLED) {
u32 flags = gPlayerEntity.flags;
COLLISION_OFF(&gPlayerEntity);
doCollision();
gPlayerEntity.flags = flags; // reset collision to before
} else {
doCollision();
}
}
void RegisterPlayerHitbox(void) {
MemClear(&gUnk_03003C70, sizeof(gUnk_03003C70));
gUnk_02018EA0 = (LinkedList2*)&gUnk_03003C70[0].last;
gUnk_03003C70[0].last = &gUnk_03003C70[0].last;
gUnk_03003C70[0].first = &gUnk_03003C70[0].last;
gUnk_03003C70[0].node = &gPlayerEntity;
}
u32 sub_0801766C(Entity* this) {
u32 uVar1;
LinkedList2* puVar3;
LinkedList2* puVar2;
LinkedList2* pLVar2;
LinkedList2* i;
LinkedList2* end;
u8* pbVar4;
if (this->spritePriority.b2 != 0) {
return 1;
} else {
for (i = gUnk_03003C70, end = gUnk_03003C70 + 16; end > i; ++i) {
if (i->node == NULL) {
i->node = this;
i->flags = 0;
this->spritePriority.b2 = 1;
pLVar2 = gUnk_02018EA0;
if (gUnk_02018EA0->flags != 0) {
do {
pLVar2 = pLVar2->first;
} while (pLVar2->flags != 0);
i->first = pLVar2;
puVar3 = pLVar2->last;
i->last = puVar3;
puVar3->first = i;
pLVar2->last = i;
} else {
i->first = gUnk_02018EA0;
puVar2 = gUnk_02018EA0->last;
i->last = puVar2;
puVar2->first = i;
gUnk_02018EA0->last = i;
gUnk_02018EA0 = i;
}
return 1;
}
}
return 0;
}
}
u32 sub_080176E4(Entity* this) {
u32 uVar1;
LinkedList2* j;
LinkedList2* i;
LinkedList2* end;
u8* pbVar4;
if (this->spritePriority.b2 != 0) {
return 1;
} else {
for (i = gUnk_03003C70, end = gUnk_03003C70 + 16; end > i; ++i) {
if (i->node == NULL) {
i->node = this;
i->flags = 1;
this->spritePriority.b2 = 1;
i->first = gUnk_02018EA0;
j = gUnk_02018EA0->last;
i->last = j;
j->first = i;
gUnk_02018EA0->last = i;
gUnk_02018EA0 = i;
return 1;
}
}
return 0;
}
}
// Several issues:
// 1. b2 mask value is set before the loop even begins
// 2. data is allocated mid function
// 3. regalloc
NONMATCH("asm/non_matching/arm_proxy/sub_08017744.inc", void sub_08017744(Entity* this)) {
LinkedList2* i;
LinkedList2* end;
for (i = gUnk_03003C70, end = gUnk_03003C70 + 16; end > i; ++i) {
if (i->node == this) {
if (this->spritePriority.b2 != 0) {
this->spritePriority.b2 = 0;
i->node = NULL;
((LinkedList2*)i->last)->first = i->first;
((LinkedList2*)i->first)->last = i->last;
if (i != gUnk_02018EA0)
return;
gUnk_02018EA0 = i->first;
}
}
}
}
END_NONMATCH
bool32 IsColliding(Entity* this, Entity* that) {
u32 this_d;
u32 depth;
if ((this->collisionLayer & that->collisionLayer) != 0) {
Hitbox* bb_this = this->hitbox;
Hitbox* bb_that = that->hitbox;
u32 this_len = bb_this->width;
u32 sumw = this_len + bb_that->width;
if ((((this->x.HALF.HI - that->x.HALF.HI) + bb_this->offset_x) - bb_that->offset_x) + sumw <= (sumw)*2) {
this_len = bb_this->height;
sumw = this_len + bb_that->height;
if ((((this->y.HALF.HI - that->y.HALF.HI) + bb_this->offset_y) - bb_that->offset_y) + sumw <= (sumw)*2) {
if ((this->collisionFlags & 0x10) != 0)
this_d = ((Hitbox3D*)bb_this)->depth;
else
this_d = 5;
if ((that->collisionFlags & 0x10) != 0)
depth = this_d + ((Hitbox3D*)bb_that)->depth;
else
depth = this_d + 5;
if ((this->z.HALF.HI - that->z.HALF.HI) + depth <= depth * 2)
return TRUE;
}
}
}
return FALSE;
}
bool32 IsCollidingPlayer(Entity* this) {
if (PlayerCanBeMoved())
return IsColliding(this, &gPlayerEntity);
return FALSE;
}
s32 sub_08017874(Entity* a, Entity* b) {
s32 newDmg;
s32 v5;
s32 v6;
asm("" ::: "r1");
if (a->kind == PLAYER) {
newDmg = b->damage;
switch (gSave.stats.charm) {
case 47:
newDmg /= 4;
break;
case 48:
newDmg /= 2;
break;
}
if (newDmg <= 0)
newDmg = 1;
v5 = ModHealth(-newDmg);
SoundReqClipped(a, SFX_PLY_VO6);
} else {
v6 = b->damage;
if (b->kind == PLAYER_ITEM) {
switch (gSave.stats.charm) {
case 48:
v6 = 3 * v6 / 2;
break;
case 49:
v6 *= 2;
break;
}
}
v5 = a->health - v6;
if (a->kind == ENEMY) {
if ((a->field_0x6c.HALF.HI & 1) != 0)
SoundReqClipped(a, SFX_BOSS_HIT);
else
SoundReqClipped(a, SFX_HIT);
}
}
if (v5 <= 0) {
COLLISION_OFF(a);
return 0;
}
return v5;
}
void sub_08017940(Entity* org, Entity* tgt) {
Entity* e;
u32 r1;
e = CreateFx(tgt, FX_REFECT3, 0);
if (e != NULL) {
e->spritePriority.b0 = 2;
e->x.HALF.HI = (org->x.HALF.HI + org->hitbox->offset_x + tgt->x.HALF.HI + tgt->hitbox->offset_x) >> 1;
e->y.HALF.HI = (org->y.HALF.HI + org->hitbox->offset_y + tgt->y.HALF.HI + tgt->hitbox->offset_y) >> 1;
e->z.HALF.HI = (org->z.HALF.HI + tgt->z.HALF.HI) >> 1;
e->collisionLayer = org->collisionLayer;
UpdateSpriteForCollisionLayer(e);
}
r1 = 0;
r1 = (u32)(org == &gPlayerEntity ? gPlayerEntity.knockbackDuration
: (tgt == &gPlayerEntity ? tgt->knockbackDuration : 0)) >>
3;
// Anything requiring the evaluation of r1 could be written here.
// The compiler is not smart enough to know that r1 has no side effects,
// so the above code will still generate.
r1 = !r1 ? !!r1 : !!!r1;
}
void sub_080179EC(Entity* a1, Entity* a2) {
const u8* p = (const u8[]){ FX_27, FX_32, FX_33, FX_34 };
u32 rand = Random();
Entity* e = CreateFx(a2, p[rand & 3], 0);
if (e != NULL) {
PositionRelative(a2, e, Q_16_16(a2->hitbox->offset_x), Q_16_16(a2->hitbox->offset_y));
e->spritePriority.b0 = 2;
e->spriteOffsetX = (a1->x.HALF.HI + a1->hitbox->offset_x - (a2->x.HALF.HI + a2->hitbox->offset_x)) >> 1;
e->spriteOffsetY = (a1->y.HALF.HI + a1->hitbox->offset_y - (a2->y.HALF.HI + a2->hitbox->offset_y)) >> 1;
e->child = a2;
}
}
Entity* sub_08017A90(Entity* a1, Entity* parent) {
Entity* e;
e = (Entity*)CreateObject(OBJECT_99, 0, 0);
if (e != NULL) {
e->animationState = (a1->direction >> 3) & 3;
e->spriteOffsetX = a1->x.HALF.HI - parent->x.HALF.HI;
e->spriteOffsetY = a1->y.HALF.HI - parent->y.HALF.HI;
e->parent = parent;
return e;
}
return NULL;
}
typedef s32 (*CollisionHandler)(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 CollisionNoOp(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 CollisionGroundItem(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017B58(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017EB0(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017F3C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017F40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_0801802C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017DD4(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_080180E8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017BBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017C40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017D6C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017D28(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08018168(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08018228(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08018250(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08018288(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_080182A8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017B1C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017CBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
s32 sub_08017E88(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
const CollisionHandler gUnk_080B3744[] = {
sub_08018308, CollisionNoOp, CollisionNoOp, CollisionGroundItem, sub_08017B58, sub_08017EB0,
sub_08017F3C, sub_08017F40, sub_0801802C, sub_08017DD4, sub_080180E8, sub_08017BBC,
sub_08017C40, sub_08017D6C, sub_08017D28, sub_08018168, sub_08018228, sub_08018250,
sub_08018288, sub_080182A8, sub_08017B1C, sub_08017CBC, sub_08017E88,
};
s32 CollisionNoOp(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
return 0;
}
// origin: player or sword
// target: item
s32 CollisionGroundItem(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
COLLISION_OFF(tgt);
tgt->contactFlags = org->hurtType | 0x80;
if ((tgt->type == 0x5F || tgt->type == 0x60) && sub_08081420(tgt))
tgt->health = 0;
return 2;
}
s32 sub_08017B1C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if ((gPlayerState.dash_state & 0x60) != 0) {
COLLISION_OFF(tgt);
} else {
org->knockbackDuration = 0x10;
org->iframes = -20;
org->knockbackSpeed = 640;
}
return 1;
}
s32 sub_08017B58(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if ((tgt->gustJarState & 4) != 0) {
if (tgt->gustJarTolerance) {
tgt->gustJarTolerance = tgt->gustJarTolerance - gPlayerState.gustJarSpeed;
if ((s8)tgt->gustJarTolerance <= 0) {
tgt->gustJarTolerance = 0;
tgt->subAction = 2;
tgt->knockbackSpeed = 0;
}
}
} else {
tgt->subAction = 0;
tgt->gustJarState |= 4;
}
if (tgt->iframes == 0)
tgt->iframes = -1;
return 1;
}
s32 sub_08017BBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if ((gPlayerState.flags & (PL_BUSY | PL_MINISH | PL_BURNING | PL_IN_MINECART)) == 0) {
Entity* e = CreateObject(OBJECT_42, 1, 0);
if (e != NULL) {
e->child = org;
gPlayerState.flags |= PL_BURNING;
org->animationState = Direction8ToAnimationState(DirectionTurnAround(direction));
}
}
tgt->damage = 4;
org->health = sub_08017874(org, tgt);
org->knockbackDuration = 12;
org->iframes = 30;
org->knockbackSpeed = 384;
if (tgt->iframes == 0)
tgt->iframes = -1;
return 1;
}
s32 sub_08017C40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if ((gPlayerState.flags & (PL_BUSY | PL_MINISH | PL_FROZEN | PL_IN_MINECART)) == 0 &&
gPlayerState.queued_action == 0) {
if (org->action == 1 || org->action == 24) {
tgt->damage = 4;
org->health = sub_08017874(org, tgt);
gPlayerState.flags = PL_FROZEN;
gPlayerState.queued_action = PLAYER_FROZEN;
}
}
org->knockbackDuration = 12;
org->iframes = 16;
org->knockbackSpeed = 640;
if (tgt->iframes == 0)
tgt->iframes = -1;
return 1;
}
s32 sub_08017CBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
direction = DirectionNormalize(DirectionTurnAround(direction) - 0xc);
if (DirectionNormalize(-direction + tgt->direction) < 0x19) {
org->iframes = -12;
tgt->iframes = -12;
sub_08017940(org, tgt);
} else {
tgt->knockbackDuration = 12;
tgt->iframes = 16;
tgt->confusedTime = -16;
tgt->knockbackSpeed = 768;
if (org->iframes == 0)
org->iframes = -1;
}
return 1;
}
s32 sub_08017D28(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
gPlayerState.mobility = 1;
org->field_0x7a.HWORD = 600;
org->knockbackDuration = 12;
org->iframes = 16;
org->knockbackSpeed = 640;
if (tgt->iframes == 0)
tgt->iframes = -1;
return 1;
}
s32 sub_08017D6C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
u32 x;
u32 y;
ColSettings* p;
if (DirectionNormalize(-DirectionNormalize((DirectionTurnAround(direction) - 5)) +
DirectionFromAnimationState(tgt->animationState)) >= 0xb) {
x = org->hurtType;
y = 0xac2;
} else {
tgt->contactFlags = 0xcb;
tgt->field_0x78.HALF.HI = org->hurtType;
x = org->hurtType;
y = 0xae4;
}
p = &gCollisionMtx[x + y];
return sub_08018308(org, tgt, direction, p);
}
int sub_08017DD4(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
org->contactFlags = 0;
if (tgt->damage & 0x80)
tgt->damage &= ~0x80;
else
tgt->damage = 4;
gPlayerEntity.health = sub_08017874(&gPlayerEntity, tgt);
tgt->iframes = -12;
if ((gPlayerState.flags & PL_MINISH) == 0) {
sub_08079D84();
org->iframes = 90;
} else {
gPlayerEntity.contactFlags = tgt->hurtType | 0x80;
gPlayerEntity.iframes = 12;
gPlayerEntity.knockbackDuration = 16;
gPlayerEntity.knockbackDirection = DirectionTurnAround(direction);
gPlayerEntity.knockbackSpeed = 640;
}
if (tgt->iframes == 0)
tgt->iframes = -1;
return 1;
}
s32 sub_08017E88(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
org->knockbackDuration = 2;
org->knockbackSpeed = 640;
if (tgt->iframes == 0)
tgt->iframes = -1;
return 1;
}
s32 sub_08017EB0(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if (tgt->damage == 0)
return 0;
if (org == &gPlayerEntity) {
u32 temp = tgt->damage;
tgt->damage = 8;
gPlayerEntity.health = sub_08017874(&gPlayerEntity, tgt);
tgt->damage = temp;
gPlayerEntity.knockbackDuration = 12;
gPlayerEntity.iframes = 16;
gPlayerEntity.knockbackSpeed = 384;
} else if (org->kind == PLAYER_ITEM && org->id == PL_ITEM_SHIELD) {
org->knockbackDuration = 8;
org->iframes = -6;
org->knockbackSpeed = 384;
gPlayerEntity.iframes = 0x80;
}
if (tgt->iframes == 0)
tgt->iframes = -1;
return 1;
}
s32 sub_08017F3C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
return 1;
}
s32 sub_08017F40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if (tgt->confusedTime == 0) {
if (org == &gPlayerEntity) {
if (PlayerCanBeMoved() &&
#ifdef EU
(gPlayerState.flags & (PL_MINISH | PL_BUSY)) == 0 &&
#else
(gPlayerState.flags & PL_MINISH) == 0 &&
#endif
!gPlayerState.swim_state) {
gPlayerState.mobility |= 0x80;
gPlayerState.field_0xa |= 0x80;
gPlayerState.flags |= PL_CAPTURED;
gPlayerState.jump_status = 0;
if (tgt->kind == ENEMY && (tgt->id == GHINI || tgt->id == ENEMY_50)) {
org->z.HALF.HI = 0;
PositionRelative(org, tgt, 0, Q_16_16(1.0));
} else {
PositionRelative(tgt, org, 0, Q_16_16(1.0));
}
COLLISION_OFF(org);
org->spriteRendering.b3 = tgt->spriteRendering.b3;
org->spriteOrientation.flipY = tgt->spriteOrientation.flipY;
org->iframes = -1;
tgt->iframes = -8;
ResetPlayerItem();
return 1;
}
} else {
org->health = 0;
}
} else if (tgt->kind == ENEMY && org == &gPlayerEntity) {
sub_08004484(tgt, org);
}
return 0;
}
s32 sub_0801802C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
int kind;
u32 x;
kind = org->kind;
if (kind == 1) {
if (PlayerCanBeMoved()) {
if (((DirectionNormalize(DirectionTurnAround(direction) -
Direction8FromAnimationState(tgt->animationState) + 5))) > 0xA) {
x = 0x11aa;
return sub_08018308(org, tgt, direction, &gCollisionMtx[x + org->hurtType]);
} else {
sub_080180BC(org, tgt);
return 1;
}
}
} else if (kind == 8) {
if (DirectionNormalize(
(DirectionTurnAround(org->direction) - Direction8FromAnimationState(tgt->animationState) + 5)) <= 0xA) {
org->health = 0;
sub_080180BC(org, tgt);
return 1;
}
} else {
org->health = 0;
return 0;
}
x = 0x11aa;
return sub_08018308(org, tgt, direction, &gCollisionMtx[x + org->hurtType]);
}
void sub_080180BC(Entity* org, Entity* tgt) {
if (org->iframes == 0)
org->iframes = -30;
if (tgt->iframes == 0)
tgt->iframes = -1;
tgt->subAction = -1;
}
s32 sub_080180E8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
u32 v3;
u32 x;
v3 = DirectionNormalize(DirectionTurnAround(direction) - 0xc);
if (DirectionNormalize(tgt->direction - v3) <= 0x18) {
org->knockbackDuration = 12;
org->iframes = -16;
org->knockbackSpeed = 640;
tgt->knockbackDuration = 12;
tgt->iframes = -16;
tgt->knockbackSpeed = 768;
sub_08017940(org, tgt);
return 1;
}
x = 0x352;
return sub_08018308(org, tgt, v3, &gCollisionMtx[org->hurtType + x]);
}
s32 sub_08018168(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if (tgt->confusedTime == 0) {
if (org == &gPlayerEntity) {
if (PlayerCanBeMoved() &&
#ifdef EU
(gPlayerState.flags & (PL_MINISH | PL_BUSY)) == 0 &&
#else
(gPlayerState.flags & (PL_MINISH | PL_ROLLING)) == 0 &&
#endif
gPlayerState.swim_state == 0) {
gPlayerState.mobility |= 0x80;
gPlayerState.field_0xa |= 0x80;
gPlayerState.flags |= PL_DISABLE_ITEMS;
gPlayerState.jump_status = 0;
COLLISION_OFF(&gPlayerEntity);
gPlayerEntity.spriteRendering.b3 = tgt->spriteRendering.b3;
gPlayerEntity.spriteOrientation.flipY = tgt->spriteOrientation.flipY;
gPlayerEntity.iframes = 0xff;
tgt->iframes = -8;
PutAwayItems();
return 1;
}
} else {
org->health = 0;
}
} else if ((tgt->kind == ENEMY) && (org == &gPlayerEntity)) {
sub_08004484(tgt, &gPlayerEntity);
}
return 0;
}
s32 sub_08018228(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if (org == &gPlayerEntity && PlayerCanBeMoved())
sub_08004484(tgt, org);
return 0;
}
s32 sub_08018250(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
org->iframes = -1;
if (org->direction == 0) {
tgt->iframes = 16;
sub_08017A90(org, tgt);
} else {
tgt->iframes = -1;
}
return 1;
}
s32 sub_08018288(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if (org == &gPlayerEntity)
sub_0807AFE8();
else
org->health = 0;
return 1;
}
s32 sub_080182A8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
if (tgt->confusedTime == 0) {
if (org->iframes == 0)
org->iframes = -1;
if (tgt->iframes == 0)
tgt->iframes = -1;
} else {
u32 x = 0x92a;
return sub_08018308(org, tgt, direction, &gCollisionMtx[org->hurtType + x]);
}
return 1;
}
s32 sub_08018308(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
u32 confused = 0;
if (tgt->confusedTime && tgt->kind == ENEMY && org == &gPlayerEntity) {
sub_08004484(tgt, org);
confused = 1;
}
if ((org->kind == PLAYER_ITEM && org->id == PL_ITEM_SHIELD) &&
gPlayerEntity.animationState ==
AnimationStateFlip180(Direction8ToAnimationState(DirectionRoundUp(direction)))) {
return 0;
}
if (!confused) {
u32 tmp2;
org->knockbackSpeed = 16 * settings->orgKnockbackSpeed;
org->iframes = settings->orgIframes;
if (org->iframes == 0)
org->iframes = -1;
org->knockbackDuration = settings->orgKnockbackDuration;
tgt->damage = settings->tgtDamage;
tmp2 = 0xFF;
if (settings->tgtDamage != 0)
org->health = sub_08017874(org, tgt);
if (settings->orgConfusedTime > org->confusedTime)
org->confusedTime = settings->orgConfusedTime;
tgt->knockbackSpeed = 16 * settings->tgtKnockbackSpeed;
tgt->iframes = settings->tgtIframes;
if (settings->tgtIframes == 0)
tgt->iframes = -1;
tgt->knockbackDuration = settings->tgtKnockbackDuration;
tmp2 &= (org->damage = settings->orgDamage);
if (tmp2 != 0)
tgt->health = sub_08017874(tgt, org);
if (settings->tgtConfusedTime > tgt->confusedTime)
tgt->confusedTime = settings->tgtConfusedTime;
}
if (settings->_a & 1)
sub_08017940(org, tgt);
if (settings->_a & 2)
org->contactFlags = 0xca;
if (settings->_a & 4) {
Entity* parent = tgt->parent;
if (parent != NULL) {
parent->contactFlags = 0xcc;
parent->iframes = tgt->iframes;
parent->knockbackDirection = direction;
parent->knockbackDuration = tgt->knockbackDuration;
if (parent->confusedTime == 0)
parent->confusedTime = tgt->confusedTime;
parent->knockbackSpeed = tgt->knockbackSpeed;
parent->contactedEntity = org;
}
}
if (org->kind == PLAYER_ITEM) {
if (org->id == PL_ITEM_SWORD) {
if (settings->orgDamage) {
sub_080179EC(org, tgt);
}
} else if (org->id == PL_ITEM_BOW) {
if (org->damage || (settings->_a & 8)) {
sub_08017A90(org, tgt);
}
} else if (org->id == PL_ITEM_BOOMERANG) {
if (settings->tgtConfusedTime) {
SoundReqClipped(tgt, SFX_HIT);
}
} else if (org->id == PL_ITEM_SHIELD) {
gPlayerEntity.iframes = 0x80;
}
}
if (tgt->kind == PLAYER_ITEM && org->id == PL_ITEM_SHIELD) {
gPlayerEntity.iframes = 0x80;
}
return 1;
}