mirror of https://github.com/zeldaret/tmc.git
769 lines
25 KiB
C
769 lines
25 KiB
C
#include "global.h"
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#include "asm.h"
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#include "entity.h"
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#include "player.h"
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#include "save.h"
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#include "common.h"
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#include "functions.h"
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#include "enemy.h"
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#include "object.h"
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#include "game.h"
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extern u8 gCollidableCount;
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extern u8 gUnk_080B3740[];
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typedef struct {
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/*0x00*/ u8 orgKnockbackSpeed;
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/*0x01*/ u8 orgIframes;
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/*0x02*/ u8 orgKnockbackDuration;
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/*0x03*/ u8 tgtDamage;
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/*0x04*/ u8 orgConfusedTime;
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/*0x05*/ u8 tgtKnockbackSpeed;
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/*0x06*/ s8 tgtIframes;
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/*0x07*/ u8 tgtKnockbackDuration;
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/*0x08*/ u8 orgDamage;
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/*0x09*/ u8 tgtConfusedTime;
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/*0x0a*/ u8 _a;
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/*0x0b*/ u8 _b;
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} ColSettings;
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extern ColSettings gCollisionMtx[173 * 34];
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extern void ram_CollideAll(void);
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u32 sub_08081420(Entity*);
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extern void SoundReqClipped(Entity*, u32);
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s32 sub_08018308(Entity*, Entity*, u32, ColSettings*);
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void sub_08079D84(void);
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void sub_080180BC(Entity*, Entity*);
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void sub_0807AFE8(void);
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typedef struct {
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void* last;
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void* first;
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void* node;
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u8 flags;
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} LinkedList2;
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extern LinkedList2 gUnk_03003C70[16];
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extern LinkedList2* gUnk_02018EA0;
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void ClearHitboxList(void) {
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gCollidableCount = 0;
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}
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void CollisionMain(void) {
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void (*doCollision)(void);
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u32 prio;
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// pick highest priority
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prio = gPriorityHandler.sys_priority;
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if (gPriorityHandler.sys_priority <= gPriorityHandler.ent_priority)
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prio = gPriorityHandler.ent_priority;
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// if any priority is set, dont do collision
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if (prio != 0)
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return;
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doCollision = &ram_CollideAll;
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// Check to see if we should disable collision this frame
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if (gPlayerState.controlMode != CONTROL_ENABLED) {
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u32 flags = gPlayerEntity.flags;
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COLLISION_OFF(&gPlayerEntity);
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doCollision();
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gPlayerEntity.flags = flags; // reset collision to before
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} else {
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doCollision();
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}
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}
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void RegisterPlayerHitbox(void) {
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MemClear(&gUnk_03003C70, sizeof(gUnk_03003C70));
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gUnk_02018EA0 = (LinkedList2*)&gUnk_03003C70[0].last;
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gUnk_03003C70[0].last = &gUnk_03003C70[0].last;
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gUnk_03003C70[0].first = &gUnk_03003C70[0].last;
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gUnk_03003C70[0].node = &gPlayerEntity;
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}
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u32 sub_0801766C(Entity* this) {
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u32 uVar1;
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LinkedList2* puVar3;
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LinkedList2* puVar2;
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LinkedList2* pLVar2;
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LinkedList2* i;
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LinkedList2* end;
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u8* pbVar4;
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if (this->spritePriority.b2 != 0) {
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return 1;
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} else {
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for (i = gUnk_03003C70, end = gUnk_03003C70 + 16; end > i; ++i) {
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if (i->node == NULL) {
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i->node = this;
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i->flags = 0;
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this->spritePriority.b2 = 1;
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pLVar2 = gUnk_02018EA0;
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if (gUnk_02018EA0->flags != 0) {
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do {
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pLVar2 = pLVar2->first;
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} while (pLVar2->flags != 0);
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i->first = pLVar2;
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puVar3 = pLVar2->last;
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i->last = puVar3;
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puVar3->first = i;
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pLVar2->last = i;
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} else {
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i->first = gUnk_02018EA0;
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puVar2 = gUnk_02018EA0->last;
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i->last = puVar2;
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puVar2->first = i;
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gUnk_02018EA0->last = i;
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gUnk_02018EA0 = i;
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}
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return 1;
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}
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}
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return 0;
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}
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}
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u32 sub_080176E4(Entity* this) {
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u32 uVar1;
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LinkedList2* j;
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LinkedList2* i;
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LinkedList2* end;
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u8* pbVar4;
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if (this->spritePriority.b2 != 0) {
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return 1;
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} else {
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for (i = gUnk_03003C70, end = gUnk_03003C70 + 16; end > i; ++i) {
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if (i->node == NULL) {
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i->node = this;
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i->flags = 1;
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this->spritePriority.b2 = 1;
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i->first = gUnk_02018EA0;
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j = gUnk_02018EA0->last;
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i->last = j;
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j->first = i;
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gUnk_02018EA0->last = i;
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gUnk_02018EA0 = i;
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return 1;
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}
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}
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return 0;
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}
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}
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// Several issues:
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// 1. b2 mask value is set before the loop even begins
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// 2. data is allocated mid function
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// 3. regalloc
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NONMATCH("asm/non_matching/arm_proxy/sub_08017744.inc", void sub_08017744(Entity* this)) {
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LinkedList2* i;
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LinkedList2* end;
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for (i = gUnk_03003C70, end = gUnk_03003C70 + 16; end > i; ++i) {
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if (i->node == this) {
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if (this->spritePriority.b2 != 0) {
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this->spritePriority.b2 = 0;
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i->node = NULL;
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((LinkedList2*)i->last)->first = i->first;
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((LinkedList2*)i->first)->last = i->last;
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if (i != gUnk_02018EA0)
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return;
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gUnk_02018EA0 = i->first;
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}
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}
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}
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}
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END_NONMATCH
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bool32 IsColliding(Entity* this, Entity* that) {
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u32 this_d;
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u32 depth;
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if ((this->collisionLayer & that->collisionLayer) != 0) {
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Hitbox* bb_this = this->hitbox;
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Hitbox* bb_that = that->hitbox;
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u32 this_len = bb_this->width;
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u32 sumw = this_len + bb_that->width;
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if ((((this->x.HALF.HI - that->x.HALF.HI) + bb_this->offset_x) - bb_that->offset_x) + sumw <= (sumw)*2) {
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this_len = bb_this->height;
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sumw = this_len + bb_that->height;
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if ((((this->y.HALF.HI - that->y.HALF.HI) + bb_this->offset_y) - bb_that->offset_y) + sumw <= (sumw)*2) {
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if ((this->collisionFlags & 0x10) != 0)
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this_d = ((Hitbox3D*)bb_this)->depth;
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else
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this_d = 5;
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if ((that->collisionFlags & 0x10) != 0)
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depth = this_d + ((Hitbox3D*)bb_that)->depth;
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else
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depth = this_d + 5;
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if ((this->z.HALF.HI - that->z.HALF.HI) + depth <= depth * 2)
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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bool32 IsCollidingPlayer(Entity* this) {
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if (PlayerCanBeMoved())
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return IsColliding(this, &gPlayerEntity);
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return FALSE;
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}
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s32 sub_08017874(Entity* a, Entity* b) {
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s32 newDmg;
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s32 v5;
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s32 v6;
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asm("" ::: "r1");
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if (a->kind == PLAYER) {
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newDmg = b->damage;
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switch (gSave.stats.charm) {
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case 47:
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newDmg /= 4;
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break;
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case 48:
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newDmg /= 2;
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break;
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}
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if (newDmg <= 0)
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newDmg = 1;
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v5 = ModHealth(-newDmg);
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SoundReqClipped(a, SFX_PLY_VO6);
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} else {
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v6 = b->damage;
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if (b->kind == PLAYER_ITEM) {
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switch (gSave.stats.charm) {
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case 48:
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v6 = 3 * v6 / 2;
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break;
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case 49:
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v6 *= 2;
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break;
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}
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}
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v5 = a->health - v6;
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if (a->kind == ENEMY) {
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if ((a->field_0x6c.HALF.HI & 1) != 0)
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SoundReqClipped(a, SFX_BOSS_HIT);
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else
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SoundReqClipped(a, SFX_HIT);
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}
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}
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if (v5 <= 0) {
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COLLISION_OFF(a);
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return 0;
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}
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return v5;
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}
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void sub_08017940(Entity* org, Entity* tgt) {
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Entity* e;
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u32 r1;
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e = CreateFx(tgt, FX_REFECT3, 0);
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if (e != NULL) {
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e->spritePriority.b0 = 2;
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e->x.HALF.HI = (org->x.HALF.HI + org->hitbox->offset_x + tgt->x.HALF.HI + tgt->hitbox->offset_x) >> 1;
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e->y.HALF.HI = (org->y.HALF.HI + org->hitbox->offset_y + tgt->y.HALF.HI + tgt->hitbox->offset_y) >> 1;
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e->z.HALF.HI = (org->z.HALF.HI + tgt->z.HALF.HI) >> 1;
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e->collisionLayer = org->collisionLayer;
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UpdateSpriteForCollisionLayer(e);
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}
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r1 = 0;
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r1 = (u32)(org == &gPlayerEntity ? gPlayerEntity.knockbackDuration
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: (tgt == &gPlayerEntity ? tgt->knockbackDuration : 0)) >>
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3;
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// Anything requiring the evaluation of r1 could be written here.
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// The compiler is not smart enough to know that r1 has no side effects,
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// so the above code will still generate.
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r1 = !r1 ? !!r1 : !!!r1;
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}
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void sub_080179EC(Entity* a1, Entity* a2) {
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const u8* p = (const u8[]){ FX_27, FX_32, FX_33, FX_34 };
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u32 rand = Random();
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Entity* e = CreateFx(a2, p[rand & 3], 0);
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if (e != NULL) {
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PositionRelative(a2, e, Q_16_16(a2->hitbox->offset_x), Q_16_16(a2->hitbox->offset_y));
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e->spritePriority.b0 = 2;
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e->spriteOffsetX = (a1->x.HALF.HI + a1->hitbox->offset_x - (a2->x.HALF.HI + a2->hitbox->offset_x)) >> 1;
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e->spriteOffsetY = (a1->y.HALF.HI + a1->hitbox->offset_y - (a2->y.HALF.HI + a2->hitbox->offset_y)) >> 1;
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e->child = a2;
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}
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}
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Entity* sub_08017A90(Entity* a1, Entity* parent) {
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Entity* e;
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e = (Entity*)CreateObject(OBJECT_99, 0, 0);
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if (e != NULL) {
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e->animationState = (a1->direction >> 3) & 3;
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e->spriteOffsetX = a1->x.HALF.HI - parent->x.HALF.HI;
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e->spriteOffsetY = a1->y.HALF.HI - parent->y.HALF.HI;
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e->parent = parent;
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return e;
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}
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return NULL;
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}
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typedef s32 (*CollisionHandler)(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 CollisionNoOp(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 CollisionGroundItem(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017B58(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017EB0(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017F3C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017F40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_0801802C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017DD4(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_080180E8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017BBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017C40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017D6C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017D28(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08018168(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08018228(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08018250(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08018288(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_080182A8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017B1C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017CBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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s32 sub_08017E88(Entity* org, Entity* tgt, u32 direction, ColSettings* settings);
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const CollisionHandler gUnk_080B3744[] = {
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sub_08018308, CollisionNoOp, CollisionNoOp, CollisionGroundItem, sub_08017B58, sub_08017EB0,
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sub_08017F3C, sub_08017F40, sub_0801802C, sub_08017DD4, sub_080180E8, sub_08017BBC,
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sub_08017C40, sub_08017D6C, sub_08017D28, sub_08018168, sub_08018228, sub_08018250,
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sub_08018288, sub_080182A8, sub_08017B1C, sub_08017CBC, sub_08017E88,
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};
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s32 CollisionNoOp(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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return 0;
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}
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// origin: player or sword
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// target: item
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s32 CollisionGroundItem(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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COLLISION_OFF(tgt);
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tgt->contactFlags = org->hurtType | 0x80;
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if ((tgt->type == 0x5F || tgt->type == 0x60) && sub_08081420(tgt))
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tgt->health = 0;
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return 2;
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}
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s32 sub_08017B1C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if ((gPlayerState.dash_state & 0x60) != 0) {
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COLLISION_OFF(tgt);
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} else {
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org->knockbackDuration = 0x10;
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org->iframes = -20;
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org->knockbackSpeed = 640;
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}
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return 1;
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}
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s32 sub_08017B58(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if ((tgt->gustJarState & 4) != 0) {
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if (tgt->gustJarTolerance) {
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tgt->gustJarTolerance = tgt->gustJarTolerance - gPlayerState.gustJarSpeed;
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if ((s8)tgt->gustJarTolerance <= 0) {
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tgt->gustJarTolerance = 0;
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tgt->subAction = 2;
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tgt->knockbackSpeed = 0;
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}
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}
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} else {
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tgt->subAction = 0;
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tgt->gustJarState |= 4;
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}
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if (tgt->iframes == 0)
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tgt->iframes = -1;
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return 1;
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}
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s32 sub_08017BBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if ((gPlayerState.flags & (PL_BUSY | PL_MINISH | PL_BURNING | PL_IN_MINECART)) == 0) {
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Entity* e = CreateObject(OBJECT_42, 1, 0);
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if (e != NULL) {
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e->child = org;
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gPlayerState.flags |= PL_BURNING;
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org->animationState = Direction8ToAnimationState(DirectionTurnAround(direction));
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}
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}
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tgt->damage = 4;
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org->health = sub_08017874(org, tgt);
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org->knockbackDuration = 12;
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org->iframes = 30;
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org->knockbackSpeed = 384;
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if (tgt->iframes == 0)
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tgt->iframes = -1;
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return 1;
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}
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s32 sub_08017C40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if ((gPlayerState.flags & (PL_BUSY | PL_MINISH | PL_FROZEN | PL_IN_MINECART)) == 0 &&
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gPlayerState.queued_action == 0) {
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if (org->action == 1 || org->action == 24) {
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tgt->damage = 4;
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org->health = sub_08017874(org, tgt);
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gPlayerState.flags = PL_FROZEN;
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gPlayerState.queued_action = PLAYER_FROZEN;
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}
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}
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org->knockbackDuration = 12;
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org->iframes = 16;
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org->knockbackSpeed = 640;
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if (tgt->iframes == 0)
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tgt->iframes = -1;
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return 1;
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}
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s32 sub_08017CBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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direction = DirectionNormalize(DirectionTurnAround(direction) - 0xc);
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if (DirectionNormalize(-direction + tgt->direction) < 0x19) {
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org->iframes = -12;
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tgt->iframes = -12;
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sub_08017940(org, tgt);
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} else {
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tgt->knockbackDuration = 12;
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tgt->iframes = 16;
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tgt->confusedTime = -16;
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tgt->knockbackSpeed = 768;
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if (org->iframes == 0)
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org->iframes = -1;
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}
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return 1;
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}
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s32 sub_08017D28(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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gPlayerState.mobility = 1;
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org->field_0x7a.HWORD = 600;
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org->knockbackDuration = 12;
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org->iframes = 16;
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org->knockbackSpeed = 640;
|
|
if (tgt->iframes == 0)
|
|
tgt->iframes = -1;
|
|
return 1;
|
|
}
|
|
|
|
s32 sub_08017D6C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
u32 x;
|
|
u32 y;
|
|
ColSettings* p;
|
|
|
|
if (DirectionNormalize(-DirectionNormalize((DirectionTurnAround(direction) - 5)) +
|
|
DirectionFromAnimationState(tgt->animationState)) >= 0xb) {
|
|
x = org->hurtType;
|
|
y = 0xac2;
|
|
} else {
|
|
tgt->contactFlags = 0xcb;
|
|
tgt->field_0x78.HALF.HI = org->hurtType;
|
|
x = org->hurtType;
|
|
y = 0xae4;
|
|
}
|
|
p = &gCollisionMtx[x + y];
|
|
return sub_08018308(org, tgt, direction, p);
|
|
}
|
|
|
|
int sub_08017DD4(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
org->contactFlags = 0;
|
|
if (tgt->damage & 0x80)
|
|
tgt->damage &= ~0x80;
|
|
else
|
|
tgt->damage = 4;
|
|
gPlayerEntity.health = sub_08017874(&gPlayerEntity, tgt);
|
|
tgt->iframes = -12;
|
|
if ((gPlayerState.flags & PL_MINISH) == 0) {
|
|
sub_08079D84();
|
|
org->iframes = 90;
|
|
} else {
|
|
gPlayerEntity.contactFlags = tgt->hurtType | 0x80;
|
|
gPlayerEntity.iframes = 12;
|
|
gPlayerEntity.knockbackDuration = 16;
|
|
gPlayerEntity.knockbackDirection = DirectionTurnAround(direction);
|
|
gPlayerEntity.knockbackSpeed = 640;
|
|
}
|
|
if (tgt->iframes == 0)
|
|
tgt->iframes = -1;
|
|
return 1;
|
|
}
|
|
|
|
s32 sub_08017E88(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
org->knockbackDuration = 2;
|
|
org->knockbackSpeed = 640;
|
|
if (tgt->iframes == 0)
|
|
tgt->iframes = -1;
|
|
return 1;
|
|
}
|
|
|
|
s32 sub_08017EB0(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
if (tgt->damage == 0)
|
|
return 0;
|
|
if (org == &gPlayerEntity) {
|
|
u32 temp = tgt->damage;
|
|
tgt->damage = 8;
|
|
gPlayerEntity.health = sub_08017874(&gPlayerEntity, tgt);
|
|
tgt->damage = temp;
|
|
gPlayerEntity.knockbackDuration = 12;
|
|
gPlayerEntity.iframes = 16;
|
|
gPlayerEntity.knockbackSpeed = 384;
|
|
} else if (org->kind == PLAYER_ITEM && org->id == PL_ITEM_SHIELD) {
|
|
org->knockbackDuration = 8;
|
|
org->iframes = -6;
|
|
org->knockbackSpeed = 384;
|
|
gPlayerEntity.iframes = 0x80;
|
|
}
|
|
if (tgt->iframes == 0)
|
|
tgt->iframes = -1;
|
|
return 1;
|
|
}
|
|
|
|
s32 sub_08017F3C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
return 1;
|
|
}
|
|
|
|
s32 sub_08017F40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
if (tgt->confusedTime == 0) {
|
|
if (org == &gPlayerEntity) {
|
|
if (PlayerCanBeMoved() &&
|
|
#ifdef EU
|
|
(gPlayerState.flags & (PL_MINISH | PL_BUSY)) == 0 &&
|
|
#else
|
|
(gPlayerState.flags & PL_MINISH) == 0 &&
|
|
#endif
|
|
!gPlayerState.swim_state) {
|
|
gPlayerState.mobility |= 0x80;
|
|
gPlayerState.field_0xa |= 0x80;
|
|
gPlayerState.flags |= PL_CAPTURED;
|
|
gPlayerState.jump_status = 0;
|
|
if (tgt->kind == ENEMY && (tgt->id == GHINI || tgt->id == ENEMY_50)) {
|
|
org->z.HALF.HI = 0;
|
|
PositionRelative(org, tgt, 0, Q_16_16(1.0));
|
|
} else {
|
|
PositionRelative(tgt, org, 0, Q_16_16(1.0));
|
|
}
|
|
COLLISION_OFF(org);
|
|
org->spriteRendering.b3 = tgt->spriteRendering.b3;
|
|
org->spriteOrientation.flipY = tgt->spriteOrientation.flipY;
|
|
org->iframes = -1;
|
|
tgt->iframes = -8;
|
|
ResetPlayerItem();
|
|
return 1;
|
|
}
|
|
} else {
|
|
org->health = 0;
|
|
}
|
|
} else if (tgt->kind == ENEMY && org == &gPlayerEntity) {
|
|
sub_08004484(tgt, org);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
s32 sub_0801802C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
int kind;
|
|
u32 x;
|
|
|
|
kind = org->kind;
|
|
if (kind == 1) {
|
|
if (PlayerCanBeMoved()) {
|
|
if (((DirectionNormalize(DirectionTurnAround(direction) -
|
|
Direction8FromAnimationState(tgt->animationState) + 5))) > 0xA) {
|
|
x = 0x11aa;
|
|
return sub_08018308(org, tgt, direction, &gCollisionMtx[x + org->hurtType]);
|
|
} else {
|
|
sub_080180BC(org, tgt);
|
|
return 1;
|
|
}
|
|
}
|
|
} else if (kind == 8) {
|
|
if (DirectionNormalize(
|
|
(DirectionTurnAround(org->direction) - Direction8FromAnimationState(tgt->animationState) + 5)) <= 0xA) {
|
|
org->health = 0;
|
|
sub_080180BC(org, tgt);
|
|
return 1;
|
|
}
|
|
} else {
|
|
org->health = 0;
|
|
return 0;
|
|
}
|
|
|
|
x = 0x11aa;
|
|
return sub_08018308(org, tgt, direction, &gCollisionMtx[x + org->hurtType]);
|
|
}
|
|
|
|
void sub_080180BC(Entity* org, Entity* tgt) {
|
|
if (org->iframes == 0)
|
|
org->iframes = -30;
|
|
if (tgt->iframes == 0)
|
|
tgt->iframes = -1;
|
|
tgt->subAction = -1;
|
|
}
|
|
|
|
s32 sub_080180E8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
u32 v3;
|
|
u32 x;
|
|
|
|
v3 = DirectionNormalize(DirectionTurnAround(direction) - 0xc);
|
|
if (DirectionNormalize(tgt->direction - v3) <= 0x18) {
|
|
org->knockbackDuration = 12;
|
|
org->iframes = -16;
|
|
org->knockbackSpeed = 640;
|
|
tgt->knockbackDuration = 12;
|
|
tgt->iframes = -16;
|
|
tgt->knockbackSpeed = 768;
|
|
sub_08017940(org, tgt);
|
|
return 1;
|
|
}
|
|
x = 0x352;
|
|
return sub_08018308(org, tgt, v3, &gCollisionMtx[org->hurtType + x]);
|
|
}
|
|
|
|
s32 sub_08018168(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
if (tgt->confusedTime == 0) {
|
|
if (org == &gPlayerEntity) {
|
|
if (PlayerCanBeMoved() &&
|
|
#ifdef EU
|
|
(gPlayerState.flags & (PL_MINISH | PL_BUSY)) == 0 &&
|
|
#else
|
|
(gPlayerState.flags & (PL_MINISH | PL_ROLLING)) == 0 &&
|
|
#endif
|
|
gPlayerState.swim_state == 0) {
|
|
gPlayerState.mobility |= 0x80;
|
|
gPlayerState.field_0xa |= 0x80;
|
|
gPlayerState.flags |= PL_DISABLE_ITEMS;
|
|
gPlayerState.jump_status = 0;
|
|
COLLISION_OFF(&gPlayerEntity);
|
|
gPlayerEntity.spriteRendering.b3 = tgt->spriteRendering.b3;
|
|
gPlayerEntity.spriteOrientation.flipY = tgt->spriteOrientation.flipY;
|
|
gPlayerEntity.iframes = 0xff;
|
|
tgt->iframes = -8;
|
|
PutAwayItems();
|
|
return 1;
|
|
}
|
|
} else {
|
|
org->health = 0;
|
|
}
|
|
} else if ((tgt->kind == ENEMY) && (org == &gPlayerEntity)) {
|
|
sub_08004484(tgt, &gPlayerEntity);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
s32 sub_08018228(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
if (org == &gPlayerEntity && PlayerCanBeMoved())
|
|
sub_08004484(tgt, org);
|
|
return 0;
|
|
}
|
|
|
|
s32 sub_08018250(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
org->iframes = -1;
|
|
if (org->direction == 0) {
|
|
tgt->iframes = 16;
|
|
sub_08017A90(org, tgt);
|
|
} else {
|
|
tgt->iframes = -1;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
s32 sub_08018288(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
if (org == &gPlayerEntity)
|
|
sub_0807AFE8();
|
|
else
|
|
org->health = 0;
|
|
return 1;
|
|
}
|
|
|
|
s32 sub_080182A8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
if (tgt->confusedTime == 0) {
|
|
if (org->iframes == 0)
|
|
org->iframes = -1;
|
|
if (tgt->iframes == 0)
|
|
tgt->iframes = -1;
|
|
} else {
|
|
u32 x = 0x92a;
|
|
return sub_08018308(org, tgt, direction, &gCollisionMtx[org->hurtType + x]);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
s32 sub_08018308(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
|
u32 confused = 0;
|
|
if (tgt->confusedTime && tgt->kind == ENEMY && org == &gPlayerEntity) {
|
|
sub_08004484(tgt, org);
|
|
confused = 1;
|
|
}
|
|
if ((org->kind == PLAYER_ITEM && org->id == PL_ITEM_SHIELD) &&
|
|
gPlayerEntity.animationState ==
|
|
AnimationStateFlip180(Direction8ToAnimationState(DirectionRoundUp(direction)))) {
|
|
return 0;
|
|
}
|
|
if (!confused) {
|
|
u32 tmp2;
|
|
org->knockbackSpeed = 16 * settings->orgKnockbackSpeed;
|
|
org->iframes = settings->orgIframes;
|
|
if (org->iframes == 0)
|
|
org->iframes = -1;
|
|
org->knockbackDuration = settings->orgKnockbackDuration;
|
|
tgt->damage = settings->tgtDamage;
|
|
tmp2 = 0xFF;
|
|
if (settings->tgtDamage != 0)
|
|
org->health = sub_08017874(org, tgt);
|
|
if (settings->orgConfusedTime > org->confusedTime)
|
|
org->confusedTime = settings->orgConfusedTime;
|
|
tgt->knockbackSpeed = 16 * settings->tgtKnockbackSpeed;
|
|
tgt->iframes = settings->tgtIframes;
|
|
if (settings->tgtIframes == 0)
|
|
tgt->iframes = -1;
|
|
tgt->knockbackDuration = settings->tgtKnockbackDuration;
|
|
tmp2 &= (org->damage = settings->orgDamage);
|
|
if (tmp2 != 0)
|
|
tgt->health = sub_08017874(tgt, org);
|
|
if (settings->tgtConfusedTime > tgt->confusedTime)
|
|
tgt->confusedTime = settings->tgtConfusedTime;
|
|
}
|
|
if (settings->_a & 1)
|
|
sub_08017940(org, tgt);
|
|
if (settings->_a & 2)
|
|
org->contactFlags = 0xca;
|
|
if (settings->_a & 4) {
|
|
Entity* parent = tgt->parent;
|
|
if (parent != NULL) {
|
|
parent->contactFlags = 0xcc;
|
|
parent->iframes = tgt->iframes;
|
|
parent->knockbackDirection = direction;
|
|
parent->knockbackDuration = tgt->knockbackDuration;
|
|
if (parent->confusedTime == 0)
|
|
parent->confusedTime = tgt->confusedTime;
|
|
parent->knockbackSpeed = tgt->knockbackSpeed;
|
|
parent->contactedEntity = org;
|
|
}
|
|
}
|
|
if (org->kind == PLAYER_ITEM) {
|
|
if (org->id == PL_ITEM_SWORD) {
|
|
if (settings->orgDamage) {
|
|
sub_080179EC(org, tgt);
|
|
}
|
|
} else if (org->id == PL_ITEM_BOW) {
|
|
if (org->damage || (settings->_a & 8)) {
|
|
sub_08017A90(org, tgt);
|
|
}
|
|
} else if (org->id == PL_ITEM_BOOMERANG) {
|
|
if (settings->tgtConfusedTime) {
|
|
SoundReqClipped(tgt, SFX_HIT);
|
|
}
|
|
} else if (org->id == PL_ITEM_SHIELD) {
|
|
gPlayerEntity.iframes = 0x80;
|
|
}
|
|
}
|
|
if (tgt->kind == PLAYER_ITEM && org->id == PL_ITEM_SHIELD) {
|
|
gPlayerEntity.iframes = 0x80;
|
|
}
|
|
return 1;
|
|
}
|