mirror of https://github.com/zeldaret/tmc.git
308 lines
9.3 KiB
C
308 lines
9.3 KiB
C
#include "entity.h"
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#include "functions.h"
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#include "flags.h"
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#include "sound.h"
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#include "game.h"
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#include "object.h"
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u32 sub_0805BFC4(u32, u32);
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void sub_0805C02C(Manager24*);
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extern u32 sub_080B1AE0(u16, u8);
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u32 getArchwayType(void);
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void sub_0805BF30(Manager24*);
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void sub_0805BF78(Manager24*);
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void sub_0805BFA4(Manager24*);
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void sub_0805C050(u32, u32);
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void sub_0805C178(u32, u32);
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void sub_0805C294(u32, u32);
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void sub_0805C3B4(u32, u32);
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void sub_0805C4E0(u32, u32);
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void Manager24_Main(Manager24* manager) {
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static void (*const actionFuncs[])(Manager24*) = {
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sub_0805BF30,
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sub_0805BF78,
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sub_0805BFA4,
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};
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actionFuncs[manager->manager.action](manager);
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}
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void sub_0805BF30(Manager24* manager) {
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manager->manager.action = 1;
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manager->tile = (manager->x >> 4 & 0x3fU) | (((manager->y << 0x10) >> 0x14 & 0x3fU) << 6);
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manager->manager.unk_0a = sub_0805BFC4(manager->tile, manager->field_0x35);
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if (CheckLocalFlag(manager->field_0x3e) != 0) {
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sub_0805C02C(manager);
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DeleteManager((Manager*)manager);
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}
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}
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void sub_0805BF78(Manager24* this) {
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if (sub_080B1AE0(this->tile, this->field_0x35) != 0x2e) {
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this->manager.action = 2;
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this->manager.unk_0e = 0x5a;
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sub_0805C02C(this);
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SetLocalFlag(this->field_0x3e);
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}
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}
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void sub_0805BFA4(Manager24* this) {
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if (--this->manager.unk_0e == 0) {
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SoundReq(SFX_SECRET);
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DeleteManager((Manager*)this);
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}
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}
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u32 sub_0805BFC4(u32 pos, u32 layer) {
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u32 tileType = GetTileType(pos, layer);
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switch (tileType) {
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case 0xec:
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return 1;
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case 0xbf:
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return 4;
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case 0xaf:
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return 0;
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case 0xcc:
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return 2;
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case 0xdf:
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return 3;
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case 0xff:
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return 0;
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case 0x115:
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return 1;
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case 0x108:
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return 2;
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case 0x110:
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return 3;
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case 0x105:
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return 4;
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}
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return 0xff;
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}
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void sub_0805C02C(Manager24* this) {
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static void (*const gUnk_08108CE8[])(u32, u32) = {
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sub_0805C050, sub_0805C178, sub_0805C294, sub_0805C3B4, sub_0805C4E0,
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};
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if (this->manager.unk_0a != 0xff) {
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gUnk_08108CE8[this->manager.unk_0a](this->tile, this->field_0x35);
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}
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}
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void sub_0805C050(u32 pos, u32 layer) {
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SetTileType(0xb1, pos - 0x41, layer);
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SetTileType(0xb2, pos - 0x40, layer);
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SetTileType(0xb3, pos - 0x3f, layer);
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SetTileType(0xb4, pos - 1, layer);
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SetTileType(0xb7, pos + 1, layer);
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if (layer == 1) {
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if (AreaHasEnemies() != 0) {
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Entity* object = CreateObject(ARCHWAY, 0xe, 0);
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if (object != NULL) {
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object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 8 + gRoomControls.origin_y;
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}
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SetTileType(0xb5, pos, 1);
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} else {
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if (AreaIsDungeon() != 0) {
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SetTileType(0xb5, pos, 1);
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} else {
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SetTileType(0xb6, pos, 1);
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}
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}
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SetTileType(0xb8, pos - 0x41, 2);
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SetTileType(0xb9, pos - 0x40, 2);
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SetTileType(0xba, pos - 0x3f, 2);
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} else {
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Entity* object;
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SetTileType(0xb5, pos, 2);
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if (AreaIsDungeon() == 0) {
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return;
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}
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object = CreateObject(ARCHWAY, getArchwayType(), 6);
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if (object == NULL) {
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return;
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}
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object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 0x10 + gRoomControls.origin_y;
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object->collisionLayer = 2;
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}
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}
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void sub_0805C178(u32 pos, u32 layer) {
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Entity* object;
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SetTileType(0xf1, pos - 0x40, layer);
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SetTileType(0xf5, pos - 0x3f, layer);
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SetTileType(0xf6, pos + 1, layer);
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SetTileType(0xf4, pos + 0x40, layer);
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SetTileType(0xf7, pos + 0x41, layer);
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if (layer == 1) {
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if (AreaHasEnemies() != 0) {
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object = CreateObject(ARCHWAY, 0xe, 1);
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if (object != NULL) {
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object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x18 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
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}
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SetTileType(0xf2, pos, 1);
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} else {
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if (AreaIsDungeon() != 0) {
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SetTileType(0xf2, pos, 1);
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} else {
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SetTileType(0xf3, pos, 1);
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}
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}
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SetTileType(0xf8, pos - 0x3f, 2);
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SetTileType(0xf9, pos + 1, 2);
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SetTileType(0xfa, pos + 0x41, 2);
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} else {
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SetTileType(0xf2, pos, 2);
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if (AreaIsDungeon() == 0) {
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return;
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}
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object = CreateObject(ARCHWAY, getArchwayType(), 7);
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if (object == NULL) {
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return;
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}
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object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x20 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
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object->collisionLayer = 2;
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}
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}
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void sub_0805C294(u32 pos, u32 layer) {
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Entity* object;
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SetTileType(0xd1, pos - 1, layer);
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SetTileType(0xd4, pos + 1, layer);
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SetTileType(0xd5, pos + 0x3f, layer);
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SetTileType(0xd6, pos + 0x40, layer);
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SetTileType(0xd7, pos + 0x41, layer);
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if (layer == 1) {
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if (AreaHasEnemies() != 0) {
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object = CreateObject(ARCHWAY, 0xe, 2);
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if (object != NULL) {
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object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.origin_y;
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}
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SetTileType(0xd2, pos, 1);
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} else {
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if (AreaIsDungeon() != 0) {
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SetTileType(0xd2, pos, 1);
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} else {
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SetTileType(0xd3, pos, 1);
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}
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}
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SetTileType(0xd8, pos + 0x3f, 2);
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SetTileType(0xd9, pos + 0x40, 2);
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SetTileType(0xda, pos + 0x41, 2);
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} else {
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SetTileType(0xd2, pos, 2);
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if (AreaIsDungeon() == 0) {
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return;
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}
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object = CreateObject(ARCHWAY, getArchwayType(), 8);
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if (object == NULL) {
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return;
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}
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object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.origin_y;
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object->collisionLayer = 2;
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}
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}
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void sub_0805C3B4(u32 pos, u32 layer) {
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Entity* object;
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SetTileType(0xe1, pos - 0x41, layer);
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SetTileType(0xe4, pos - 0x40, layer);
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SetTileType(0xe2, pos - 1, layer);
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SetTileType(0xe3, pos + 0x3f, layer);
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SetTileType(0xe7, pos + 0x40, layer);
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if (layer == 1) {
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if (AreaHasEnemies() != 0) {
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object = CreateObject(ARCHWAY, 0xe, 3);
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if (object != NULL) {
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object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
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}
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SetTileType(0xe5, pos, 1);
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} else {
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if (AreaIsDungeon() != 0) {
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SetTileType(0xe5, pos, 1);
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} else {
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SetTileType(0xe6, pos, 1);
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}
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}
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SetTileType(0xe8, pos - 0x41, 2);
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SetTileType(0xe9, pos - 1, 2);
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SetTileType(0xea, pos + 0x3f, 2);
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} else {
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SetTileType(0xe5, pos, 2);
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if (AreaIsDungeon() == 0) {
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return;
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}
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object = CreateObject(ARCHWAY, getArchwayType(), 9);
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if (object == NULL) {
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return;
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}
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object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
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object->collisionLayer = 2;
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}
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}
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void sub_0805C4E0(u32 pos, u32 layer) {
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Entity* object;
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SetTileType(0xc1, pos - 0x41, layer);
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SetTileType(0xc2, pos - 0x40, layer);
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SetTileType(0xc3, pos - 0x3f, layer);
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SetTileType(0xc4, pos - 1, layer);
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SetTileType(0xc7, pos + 1, layer);
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if (layer == 1) {
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if (AreaHasEnemies() != 0) {
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object = CreateObject(ARCHWAY, 0xe, 0);
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if (object != NULL) {
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object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.origin_y;
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}
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SetTileType(0xc5, pos, 1);
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} else {
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if (AreaIsDungeon() != 0) {
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SetTileType(0xc5, pos, 1);
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} else {
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SetTileType(0xc6, pos, 1);
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}
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}
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SetTileType(0xc8, pos - 0x41, 2);
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SetTileType(0xc9, pos - 0x40, 2);
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SetTileType(0xca, pos - 0x3f, 2);
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} else {
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SetTileType(0xc5, pos, 2);
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if (AreaIsDungeon() == 0) {
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return;
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}
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object = CreateObject(ARCHWAY, getArchwayType(), 6);
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if (object == NULL) {
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return;
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}
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object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
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object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.origin_y;
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object->collisionLayer = 2;
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}
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}
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u32 getArchwayType(void) {
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static const u8 archwayTypes[] = { 0xd, 0xd, 0xd, 0x19, 0x1a, 0xd, 0x21, 0 };
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return archwayTypes[gArea.dungeon_idx];
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}
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