tmc/src/projectile/v2Projectile.c

222 lines
5.4 KiB
C

/**
* @file v2Projectile.c
* @ingroup Projectiles
*
* @brief V2 Projectile
*/
#define NENT_DEPRECATED
#include "enemy.h"
#include "entity.h"
#include "functions.h"
#include "object.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[12];
/*0x74*/ u16 unk_74;
/*0x76*/ u16 unk_76;
} V2ProjectileEntity;
extern void (*const V2Projectile_Functions[])(V2ProjectileEntity*);
extern void (*const gUnk_0812A7EC[])(V2ProjectileEntity*);
extern void (*const gUnk_0812A7F8[])(Entity*);
extern void (*const gUnk_0812A800[])(Entity*);
extern void (*const gUnk_0812A808[])(Entity*);
void V2Projectile(V2ProjectileEntity* this) {
V2Projectile_Functions[GetNextFunction(super)](this);
}
void V2Projectile_OnTick(V2ProjectileEntity* this) {
switch (super->type) {
case 0: {
gUnk_0812A7EC[super->action](this);
break;
}
case 1: {
gUnk_0812A7F8[super->action](super);
break;
}
case 2:
default:
gUnk_0812A800[super->action](super);
}
}
void V2Projectile_OnCollision(V2ProjectileEntity* this) {
if ((super->contactFlags & 0x80) == 0)
return;
switch (super->type) {
case 2: {
switch ((super->contactFlags & 0x3f)) {
case 0: {
ModHealth(-4);
// fallthrough
}
case 3:
case 0x14: {
CreateDust(super);
DeleteThisEntity();
break;
}
}
break;
}
case 0:
case 1: {
if ((super->contactFlags & 0x3f) == 0) {
ModHealth(-2);
DeleteThisEntity();
}
break;
}
}
}
void V2Projectile_OnGrabbed(V2ProjectileEntity* this) {
if (!sub_0806F520(super)) {
CreateFx(super, FX_DEATH, 0);
DeleteThisEntity();
}
gUnk_0812A808[super->subAction](super);
}
void sub_080ABC84(Entity* this) {
this->subAction = 2;
}
void nullsub_542(Entity* this) {
}
void sub_080ABC90(Entity* this) {
if (sub_0806F3E4(this) != 0) {
ModHealth(-2);
SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
sub_08079D84();
CreateFx(this, FX_DEATH, 0);
DeleteThisEntity();
}
}
void sub_080ABCC4(V2ProjectileEntity* this) {
super->action = 1;
super->timer = (Random() & 0x3f) + 48;
super->subtimer = 0;
super->direction = Random() & 0x1f;
this->unk_74 = TILE(super->x.HALF.HI, super->y.HALF.HI);
this->unk_76 = GetTileType(this->unk_74, 2);
super->spritePriority.b0 = 2;
InitializeAnimation(super, 0);
SoundReq(SFX_14B);
}
void sub_080ABD44(V2ProjectileEntity* this) {
if (--super->timer == 0) {
super->action = 2;
InitializeAnimation(super, 1);
}
ProcessMovement3(super);
GetNextFrame(super);
}
void sub_080ABD70(V2ProjectileEntity* this) {
u32 tmp;
GetNextFrame(super);
if ((super->frame & 0x10) != 0) {
super->frame &= 0xef;
super->speed = 0;
this->unk_74 = TILE(super->x.HALF.HI, super->y.HALF.HI);
this->unk_76 = GetTileType(this->unk_74, 2);
tmp = this->unk_76;
if (tmp != 0x13) {
if (tmp == 0x315) {
SetTileType(0x6e, this->unk_74, 2);
}
} else {
SetTileType(0x6d, this->unk_74, 2);
}
}
if ((super->frame & ANIM_DONE) != 0) {
DeleteThisEntity();
}
}
void sub_080ABE04(Entity* this) {
u32 rand = Random() & 0xff;
u32 newX;
this->action = 1;
this->zVelocity = Q_16_16(-1.0);
this->z.HALF.HI -= 0xa0;
this->x.HALF.HI = (gRoomControls.origin_x & 0x7ff0) | 0x8;
this->y.HALF.HI = (gRoomControls.origin_y & 0x7ff0) | 0x8;
newX = this->x.HALF.HI;
if (rand & 0x10) {
newX += 0x10;
} else {
newX += 0xc0;
}
this->x.HALF.HI = newX + ((0xe0 & rand) >> 1);
this->y.HALF.HI += ((0xf & rand) << 4);
sub_08004168(this);
InitializeAnimation(this, 0);
SoundReq(SFX_12D);
}
void sub_080ABE88(Entity* this) {
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
CreateFx(this, FX_ROCK, 0);
DeleteThisEntity();
}
}
void sub_080ABEA8(Entity* this) {
this->action = 1;
this->timer = 96;
this->spritePriority.b0 = 2;
this->gustJarFlags = 1;
if (this->type2 == 0) {
this->direction = (Random() & 0xf) << 1;
} else {
this->direction = sub_08049F84(this, 0);
ChangeObjPalette(this, 0x13f);
}
InitializeAnimation(this, 0);
SoundReq(SFX_193);
}
void sub_080ABF04(Entity* this) {
if (CheckOnScreen(this) == 0) {
DeleteThisEntity();
}
LinearMoveUpdate(this);
GetNextFrame(this);
}
void (*const V2Projectile_Functions[])(V2ProjectileEntity*) = {
V2Projectile_OnTick,
V2Projectile_OnCollision,
(void (*)(V2ProjectileEntity*))DeleteEntity,
(void (*)(V2ProjectileEntity*))DeleteEntity,
(void (*)(V2ProjectileEntity*))DeleteEntity,
V2Projectile_OnGrabbed,
};
void (*const gUnk_0812A7EC[])(V2ProjectileEntity*) = {
sub_080ABCC4,
sub_080ABD44,
sub_080ABD70,
};
void (*const gUnk_0812A7F8[])(Entity*) = {
sub_080ABE04,
sub_080ABE88,
};
void (*const gUnk_0812A800[])(Entity*) = {
sub_080ABEA8,
sub_080ABF04,
};
void (*const gUnk_0812A808[])(Entity*) = {
sub_080ABC84,
nullsub_542,
sub_080ABC90,
};