mirror of https://github.com/zeldaret/tmc.git
359 lines
10 KiB
C
359 lines
10 KiB
C
#include "global.h"
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#include "sound.h"
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#include "main.h"
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#include "player.h"
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#include "structures.h"
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#include "save.h"
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#include "message.h"
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#include "functions.h"
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#include "screen.h"
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#include "gba/m4a.h"
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#include "object.h"
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extern u8 gUnk_03003DE0;
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extern u8 gUnk_03000C30;
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extern u8 gUpdateVisibleTiles;
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extern Entity* gPlayerClones[3];
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extern u16 gUnk_080B2CD8[];
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void ram_IntrMain(void);
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static void sub_080171F0(void);
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static void HandlePlayerLife(Entity* this);
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struct {
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u8 ready;
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u16* src;
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u16* dest;
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u32 size;
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} extern gUnk_02022730;
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void sub_08016CA8(BgSettings* bg);
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void sub_08016BF8(void);
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void DispCtrlSet(void);
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void DummyIntr(void) {
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/* .. */
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}
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void EnableVBlankIntr(void) {
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INTR_VECTOR = ram_IntrMain;
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REG_DISPSTAT = DISPSTAT_VCOUNT_INTR | DISPSTAT_VBLANK_INTR | (80 << 8);
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REG_IE = INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_GAMEPAK;
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REG_IME = 1;
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}
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void VBlankIntr(void) {
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DmaStop(0);
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m4aSoundVSync();
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if (gMain.interruptFlag == 0) {
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DispCtrlSet();
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DmaCopy32(0, &gScreen._6c, &gUnk_02022730, 16);
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gMain.interruptFlag = 1;
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}
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sub_08016BF8();
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INTR_CHECK |= 1;
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}
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void HBlankIntr(void) {
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REG_DISPSTAT = DISPSTAT_VCOUNT_INTR | DISPSTAT_VBLANK_INTR | (80 << 8);
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m4aSoundMain();
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}
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void sub_08016BF8(void) {
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if (gUnk_02022730.ready) {
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const u16* src = gUnk_02022730.src;
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u16* dest = gUnk_02022730.dest;
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s32 size, i = size = gUnk_02022730.size;
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DmaSet(0, src, dest, size);
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i = size & 0x3fff;
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if (i == 0) {
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i = 0x4000;
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}
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do {
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*dest++ = *src++;
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} while (--i > 0);
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}
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}
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void UpdateDisplayControls(void) {
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if (gOAMControls.field_0x0 && (gScreen.lcd.displayControl & DISPCNT_OBJ_ON)) {
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gOAMControls.field_0x0 = 0;
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DmaCopy32(3, &gOAMControls.oam, OAM, OAM_SIZE);
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}
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sub_08016CA8(&gScreen.bg0);
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sub_08016CA8(&gScreen.bg1);
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sub_08016CA8((BgSettings*)&gScreen.bg2);
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sub_08016CA8((BgSettings*)&gScreen.bg3);
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}
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void sub_08016CA8(BgSettings* bg) {
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if (bg->updated && bg->tilemap != NULL) {
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u32 dest;
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bg->updated = 0;
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dest = bg->control;
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DmaCopy32(3, bg->tilemap, ((dest << 3) & 0xF800) + VRAM, gUnk_080B2CD8[dest >> 14]);
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}
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}
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NONMATCH("asm/non_matching/DispCtrlSet.inc", void DispCtrlSet(void)) {
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BgControls* controls;
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u16 tmp = gScreen.lcd.displayControl & gScreen.lcd.displayControlMask;
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REG_DISPCNT = tmp;
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REG_BG0CNT = gScreen.bg0.control;
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REG_BG1CNT = gScreen.bg1.control;
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REG_BG2CNT = gScreen.bg2.control;
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REG_BG3CNT = gScreen.bg3.control;
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REG_BG0HOFS = gScreen.bg0.xOffset;
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REG_BG0VOFS = gScreen.bg0.yOffset;
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REG_BG1HOFS = gScreen.bg1.xOffset;
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REG_BG1VOFS = gScreen.bg1.yOffset;
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REG_BG2HOFS = gScreen.bg2.xOffset;
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REG_BG2VOFS = gScreen.bg2.yOffset;
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REG_BG3HOFS = gScreen.bg3.xOffset;
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REG_BG3VOFS = gScreen.bg3.yOffset;
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controls = &(gScreen.controls);
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REG_BG2PA = controls->bg2.dx;
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REG_BG2PB = controls->bg2.dmx;
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REG_BG2PC = controls->bg2.dy;
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REG_BG2PD = controls->bg2.dmy;
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REG_BG2X_L = controls->bg2.xPointLeastSig;
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REG_BG2X_H = controls->bg2.xPointMostSig;
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REG_BG2Y_L = controls->bg2.yPointLeastSig;
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REG_BG2Y_H = controls->bg2.yPointMostSig;
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REG_BG3PA = controls->bg3.dx;
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REG_BG3PB = controls->bg3.dmx;
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REG_BG3PC = controls->bg3.dy;
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REG_BG3PD = controls->bg3.dmy;
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REG_BG3X_L = controls->bg3.xPointLeastSig;
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REG_BG3X_H = controls->bg3.xPointMostSig;
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REG_BG3Y_L = controls->bg3.yPointLeastSig;
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REG_BG3Y_H = controls->bg3.yPointMostSig;
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REG_WIN0H = controls->window0HorizontalDimensions;
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REG_WIN1H = controls->window1HorizontalDimensions;
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REG_WIN0V = controls->window0VerticalDimensions;
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REG_WIN1V = controls->window1VerticalDimensions;
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REG_WININ = controls->windowInsideControl;
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REG_WINOUT = controls->windowOutsideControl;
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REG_MOSAIC = controls->mosaicSize;
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REG_BLDCNT = controls->layerFXControl;
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REG_BLDALPHA = controls->alphaBlend;
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REG_BLDY = controls->layerBrightness;
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}
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END_NONMATCH
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// Load any resources that were requested with LoadResourceAsync
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void LoadResources(void) {
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if (gUnk_03003DE0 != 0) {
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u8* buf = &gUnk_03000C30;
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s32 i = gUnk_03003DE0;
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gUnk_03003DE0 = 0;
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do {
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switch (*buf) {
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case 0:
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DmaCopy32(3, *(u32*)(buf + 4), *(u32*)(buf + 8), *(u16*)(buf + 2));
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break;
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case 1:
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LZ77UnCompVram(*(void**)(buf + 4), *(u8**)(buf + 8));
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break;
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case 2:
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DmaFill32(3, *(u32*)(buf + 4), *(u32*)(buf + 8), *(u16*)(buf + 2));
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break;
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}
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buf += 12;
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i--;
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} while (0 < i);
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}
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}
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void WaitForNextFrame(void) {
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gMain.interruptFlag = 0;
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VBlankIntrWait();
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do {
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// Our VBlankIntr will set this flag
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} while (gMain.interruptFlag == 0);
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sub_080ADD70();
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sub_0801C25C();
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UpdateDisplayControls();
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LoadResources();
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if (gUpdateVisibleTiles) {
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gUpdateVisibleTiles = 0;
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if (gMapBottom.bgControlPtr != NULL)
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// sizeof(BGBuffer) = 0x800, what are we omitting?
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DmaCopy32(3, &gBG1Buffer, VRAM + (*gMapBottom.bgControlPtr & 0x1f00) * 8, 0x5C0);
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if (gMapTop.bgControlPtr != NULL)
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DmaCopy32(3, &gBG2Buffer, VRAM + (*gMapTop.bgControlPtr & 0x1f00) * 8, 0x5C0);
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}
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FadeVBlank();
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}
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void PlayerUpdate(Entity* this) {
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if (gSave.stats.effect != 0)
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gPlayerState.flags |= PL_DRUGGED;
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else
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gPlayerState.flags &= ~PL_DRUGGED;
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if (EntityIsDeleted(this) == 0) {
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if (gPlayerState.flags & PL_MOLDWORM_CAPTURED) {
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PutAwayItems();
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if (gPlayerState.flags & PL_MOLDWORM_RELEASED) {
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gPlayerState.queued_action = PLAYER_ROLL;
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gPlayerState.flags &= ~PL_MOLDWORM_CAPTURED;
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gPlayerState.hurtBlinkSpeed = 240;
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COLLISION_ON(this);
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} else {
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COLLISION_OFF(this);
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gPlayerState.framestate = PL_STATE_F;
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}
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}
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HandlePlayerLife(this);
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DoPlayerAction(this);
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if ((this->z.WORD == 0) && (this->action == 1 || this->action == 9))
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sub_08008790(this, 8);
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sub_080171F0();
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}
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sub_08078FB0(this);
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DrawEntity(this);
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sub_0807A050();
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}
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// Responsible for some life things like low health beep and initiating the death sequence
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static void HandlePlayerLife(Entity* this) {
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u32 temp;
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gUnk_0200AF00.unk_2f = 0;
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gUnk_0200AF00.unk_2d = 0;
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gUnk_0200AF00.unk_2e = 0;
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if ((gPlayerEntity.contactFlags & 0x80) && (gPlayerEntity.iframes > 0))
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SoundReq(SFX_86);
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gPlayerState.flags &= ~(0x2000000 | PL_FALLING);
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if (gPlayerState.flags & PL_BURNING)
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ResetPlayerItem();
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if ((gPlayerState.flags & PL_CLONING) && gPlayerState.chargeState.action == 0)
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DeleteClones();
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if (sub_08079B24() == 0)
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sub_08079708(this);
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gUnk_03003DF0.unk_0 = 0;
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if (gPlayerState.field_0x27[0] != 0)
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gPlayerState.field_0x27[0]--;
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gPlayerState.framestate_last = gPlayerState.framestate;
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gPlayerState.framestate = PL_STATE_IDLE;
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if (gPlayerState.field_0x82[0x8] != 0) {
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gPlayerState.field_0x82[0x8]--;
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return;
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}
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if ((gPlayerState.controlMode != CONTROL_ENABLED) || (gMessage.doTextBox & 0x7f))
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return;
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#ifdef EU
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if ((gUnk_0200AF00.unk_1 == 0) && gRoomTransition.frameCount % 90 == 0) {
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temp = gSave.stats.maxHealth / 4;
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if (temp > 24)
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temp = 24;
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if (temp < 8)
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temp = 8;
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if (gSave.stats.health <= temp) {
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EnqueueSFX(SFX_LOW_HEALTH);
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}
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}
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#else
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gRoomVars.unk2 = gMessage.doTextBox & 0x7f;
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temp = gSave.stats.maxHealth / 4;
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if (temp > 24)
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temp = 24;
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if (temp < 8)
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temp = 8;
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if (gSave.stats.health <= temp) {
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gRoomVars.unk2 = 1;
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if ((gUnk_0200AF00.unk_1 == 0) && gRoomTransition.frameCount % 90 == 0) {
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EnqueueSFX(SFX_LOW_HEALTH);
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}
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}
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#endif
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if (gSave.stats.charm == 0) {
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gSave.stats.charmTimer = 0;
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} else if ((gSave.stats.charmTimer == 0) || --gSave.stats.charmTimer == 0) {
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gSave.stats.charm = 0;
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SoundReq(SFX_ICE_BLOCK_MELT);
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}
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if (gSave.stats.picolyteType == 0) {
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gSave.stats.picolyteTimer = 0;
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} else if ((gSave.stats.picolyteTimer == 0) || (--gSave.stats.picolyteTimer == 0)) {
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gSave.stats.picolyteType = 0;
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SoundReq(SFX_140);
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} else if ((gSave.stats.picolyteTimer & 0xf) == 0) {
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CreateSparkle(this);
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}
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if (gSave.stats.effect == 0) {
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gSave.stats.effectTimer = 0;
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} else if ((gSave.stats.effectTimer == 0) || --gSave.stats.effectTimer == 0) {
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gSave.stats.effect = 0;
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} else if ((gSave.stats.effectTimer & 0x3f) == 0) {
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CreateFx(this, (FX_RED_AURA - 1) + gSave.stats.effect, 0);
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}
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}
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static void sub_080171F0(void) {
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if (gPlayerState.mobility != 0)
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ResetPlayerItem();
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if (gPlayerState.field_0x14 != 0)
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gPlayerState.field_0x14--;
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if (gPlayerEntity.field_0x7a.HWORD != 0)
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gPlayerEntity.field_0x7a.HWORD--;
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gPlayerEntity.contactFlags &= ~0x80;
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if (gPlayerEntity.action != PLAYER_DROWN)
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COPY_FLAG_FROM_TO(gPlayerState.flags, 0x2, 0x10000);
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gPlayerState.flags &= ~PL_FLAGS2;
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sub_080028E0(&gPlayerEntity);
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if (gPlayerState.flags & PL_CLONING)
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gUnk_0200AF00.unk_2f = 1;
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sub_08078180();
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gPlayerState.field_0x7 &= ~0x80;
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gPlayerState.field_0xa &= 0xf;
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gPlayerState.keepFacing &= ~0x80;
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gPlayerState.mobility = 0;
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gPlayerState.speed_modifier = 0;
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gPlayerState.field_0xaa = 0;
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MemClear(&gCarriedEntity, 0x8c);
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gPlayerEntity.spriteOffsetY = gPlayerState.field_0x3f;
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gPlayerState.field_0x3f = 0;
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sub_0807B0C8();
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if (gPlayerState.flags & PL_CLONING)
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gPlayerClones[0]->spriteOffsetY = gPlayerClones[1]->spriteOffsetY = gPlayerClones[2]->spriteOffsetY = 0;
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if (gPlayerEntity.action == PLAYER_CLIMB)
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gPlayerState.flags |= PL_CLIMBING;
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else
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gPlayerState.flags &= ~PL_CLIMBING;
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sub_0807A8D8(&gPlayerEntity);
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if (gPlayerState.jump_status & 0xc0)
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gPlayerEntity.iframes = 0xfe;
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if (gPlayerEntity.action != PLAYER_ROOMTRANSITION) {
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sub_08077FEC(gPlayerEntity.action);
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}
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}
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