tmc/src/debug.c

104 lines
2.9 KiB
C

/**
* @file debug.c
* @ingroup Tasks
*
* @brief Debug task
*/
#include "global.h"
#include "sound.h"
#include "common.h"
#include "functions.h"
#include "main.h"
#include "menu.h"
#include "screen.h"
#include "message.h"
#include "game.h"
extern void (*const gUnk_08109A30[])(void);
void DebugTask(void) {
gUnk_08109A30[gMain.state]();
}
void sub_0805FA04(void) {
DispReset(1);
MemClear(&gBG0Buffer, sizeof(gBG0Buffer));
MemClear(&gBG3Buffer, sizeof(gBG3Buffer));
gScreen.lcd.displayControl = DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_1D_MAP;
gScreen.bg0.xOffset = 0;
gScreen.bg0.yOffset = 0;
gScreen.bg3.xOffset = 0;
gScreen.bg3.yOffset = 0;
gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3);
gScreen.bg3.updated = 1;
MessageInitialize();
MemClear((void*)&gUnk_02032EC0, sizeof(UI));
MemClear((void*)&gMenu, sizeof(Menu));
gMenu.unk16 = gSaveHeader->language;
LoadGfxGroups();
SetColor(0, 0x1144);
gMain.state = 1;
InitSoundPlayingInfo();
ResetFadeMask();
}
void sub_0805FA98(void) {
int iVar1;
switch (gInput.newKeys) {
case DPAD_UP:
gMenu.focusCoords[1] -= 1;
break;
case DPAD_DOWN:
gMenu.focusCoords[1] += 1;
break;
case L_BUTTON:
gMenu.focusCoords[0] ^= 1;
if (gMenu.focusCoords[0] == 0) {
gScreen.bg0.control = BGCNT_SCREENBASE(31) | BGCNT_CHARBASE(3);
gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(3) | BGCNT_PRIORITY(3);
} else {
gScreen.bg0.control = BGCNT_SCREENBASE(31) | BGCNT_CHARBASE(3) | BGCNT_PRIORITY(3);
gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(3);
}
break;
case R_BUTTON:
gSaveHeader->language = gMenu.unk16;
MessageFromTarget(gMenu.unk14 * 0x100 + gMenu.unk15);
break;
case B_BUTTON:
MessageInitialize();
break;
default:
switch (gInput.unk4) {
case DPAD_LEFT:
iVar1 = -1;
break;
case DPAD_RIGHT:
iVar1 = 1;
break;
default:
iVar1 = 0;
break;
}
switch (gMenu.focusCoords[1]) {
case 0:
gMenu.unk14 = (gMenu.unk14 + iVar1 + 0x50) % 0x50;
break;
case 1:
gMenu.unk15 += iVar1;
break;
case 2:
gMenu.unk16 = (gMenu.unk16 + iVar1 + 7) % 7;
break;
}
}
gMenu.focusCoords[1] = (gMenu.focusCoords[1] + 3) % 3;
gScreen.bg3.updated = 1;
}
void sub_0805FBC4(void) {
SetTask(TASK_TITLE);
}