tmc/src/code_0805EC04.c

91 lines
2.2 KiB
C

#include "entity.h"
#include "player.h"
#include "structures.h"
#include "room.h"
#include "common.h"
bool32 sub_0805EC04(Entity* this) {
u32 i = 1;
OAMControls* temp = &gOAMControls;
u32 j = 1;
for (; i < 0x20; i++) {
if (temp->unk[i].unk6 == 0) {
temp->unk[i].unk6 = j;
this->spriteOrientation.b1 = i;
this->spriteRendering.b0 |= j;
return TRUE;
}
}
return FALSE;
}
void sub_0805EC60(Entity* this) {
u8 temp;
OAMControls* temp2;
if (this->spriteRendering.b0 != 0) {
this->spriteRendering.b0 = 0;
temp = this->spriteOrientation.b1;
this->spriteOrientation.b1 = 0;
temp2 = &gOAMControls;
temp2->unk[temp].unk6 = 0;
}
}
ASM_FUNC("asm/non_matching/sub_0805EC9C.inc", bool32 sub_0805EC9C(Entity* ent, u32 param_2, u32 param_3, u32 param_4))
void sub_0805ECEC(int param_1, u32 param_2, u32 param_3, u32 param_4) {
u16* temp;
gOAMControls.unk[0].unk7 = 1;
temp = (u16*)&gOAMControls.unk[param_1].unk0;
temp[0] = param_2;
temp[1] = param_3;
temp[2] = param_4;
}
void sub_0805ED14(u32 param_1) {
gPlayerState.field_0x9c = param_1;
gPlayerState.field_0x98 = 0;
gPlayerState.field_0x9a = 0;
}
ASM_FUNC("asm/non_matching/code_0805EC04/sub_0805ED30.inc", void sub_0805ED30())
u32 sub_0805EE04(u32 param_1) {
u32 result = (s32) - (param_1 & 0x200) >> 0x1f & 0x1000;
if ((param_1 & 0x100) != 0) {
result |= 0x20;
result |= 0x8000;
result |= 0x80;
}
if ((param_1 & 1) != 0) {
result |= 0x8;
result |= 0x41;
}
if ((param_1 & 2) != 0) {
result |= 0x10;
result |= 0x2;
}
if ((param_1 & 0x10) != 0) {
result |= 0x100;
}
if ((param_1 & 0x20) != 0) {
result |= 0x200;
}
if ((param_1 & 0x40) != 0) {
result |= 0x400;
}
if ((param_1 & 0x80) != 0) {
result |= 0x800;
}
return result;
}
void sub_0805EE88(void) {
if ((gRoomTransition.field_0x2c[3] != 0) && ((gRoomTransition.frameCount & 3) == 0)) {
LoadPaletteGroup((((u32)gRoomTransition.frameCount & 0xc) >> 2) + 0x2f);
}
}