tmc/src/enemy/bobomb.c

347 lines
8.8 KiB
C

/**
* @file bobomb.c
* @ingroup Enemies
*
* @brief Bobomb enemy
*/
#include "asm.h"
#include "collision.h"
#include "enemy.h"
#include "functions.h"
#include "object.h"
#include "sound.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[24];
/*0x80*/ u8 unk_80;
/*0x81*/ u8 unk_81;
/*0x82*/ u8 unk_82;
/*0x83*/ u8 unk_83;
} BobombEntity;
void sub_0802CB68(BobombEntity* this);
void sub_0802CBC4(BobombEntity* this);
void sub_0802CC18(BobombEntity* this);
extern void (*const Bobomb_Functions[])(BobombEntity*);
extern void (*const gUnk_080CD5EC[])(BobombEntity*);
extern void (*const gUnk_080CD600[])(BobombEntity*);
extern void (*const gUnk_080CD618[])(BobombEntity*);
void Bobomb(BobombEntity* this) {
EnemyFunctionHandler(super, (EntityActionArray)Bobomb_Functions);
}
void Bobomb_OnTick(BobombEntity* this) {
gUnk_080CD5EC[super->action](this);
}
void Bobomb_OnCollision(BobombEntity* this) {
if (super->contactFlags & 0x80) {
switch (super->contactFlags & 0x7f) {
case 0:
case 1:
if (this->unk_82) {
super->knockbackDuration = 0;
gPlayerEntity.base.knockbackDuration = 4;
}
return;
case 0xe:
case 0x14:
case 0x15:
case 0x16:
super->action = 3;
super->knockbackDuration = 0;
sub_0802CBC4(this);
return;
}
this->unk_82++;
this->unk_80 = 28;
switch (this->unk_82) {
case 1:
sub_0802CB68(this);
EnqueueSFX(SFX_14D);
break;
case 2:
super->action = 3;
super->hitType = 0x6e;
super->subtimer = 1;
super->zVelocity = Q_16_16(1.5);
super->speed = 0;
this->unk_81 = 1;
InitializeAnimation(super, super->direction >> 4 | IdleWest);
break;
}
}
EnemyFunctionHandlerAfterCollision(super, Bobomb_Functions);
}
void Bobomb_OnGrabbed(BobombEntity* this) {
if (super->subAction < 3 && !sub_0806F520(super)) {
super->subAction = 0;
super->subtimer = 1;
super->z.HALF.HI = 0;
if (this->unk_82 != 2) {
super->speed = this->unk_82 ? 0x200 : 0x80;
}
super->zVelocity = Q_16_16(1.5);
this->unk_83 = 0;
this->unk_81 = 0;
} else {
super->z.HALF.HI = -1;
gUnk_080CD600[super->subAction](this);
if (super->timer != 0) {
GetNextFrame(super);
}
}
}
void sub_0802C820(BobombEntity* this) {
super->subAction = 1;
super->gustJarTolerance = 60;
}
void sub_0802C82C(BobombEntity* this) {
sub_0806F4E8(super);
}
void sub_0802C834(BobombEntity* this) {
sub_0806F3E4(super);
}
void sub_0802C83C(BobombEntity* this) {
if (this->unk_82) {
if (--super->timer == 0) {
super->action = 3;
switch (gPlayerEntity.base.animationState & 6) {
case 2:
super->x.HALF.HI -= 6;
break;
case 6:
super->x.HALF.HI += 6;
break;
}
sub_0802CBC4(this);
} else {
sub_0802CC18(this);
COLLISION_OFF(super);
super->hitType = 0x6e;
}
} else {
this->unk_82 = 2;
super->timer = 120;
InitializeAnimation(super, (super->direction >> 4) | IdleWest);
COLLISION_OFF(super);
super->hitType = 0x6e;
}
}
void nullsub_149(BobombEntity* this) {
/* ... */
}
void sub_0802C8B8(BobombEntity* this) {
super->action = 3;
sub_0802CBC4(this);
}
void Bobomb_OnDeath(BobombEntity* this) {
GenericDeath(super);
super->spriteSettings.draw = 0;
}
void sub_0802C8D8(BobombEntity* this) {
super->action = 1;
super->timer = 60;
super->subtimer = 0;
super->direction = (Random() & 0x18) | DIR_DIAGONAL;
super->carryFlags = 0;
super->gustJarFlags = 0x12;
this->unk_82 = 0;
this->unk_83 = 0;
this->unk_80 = 0;
this->unk_81 = 0;
InitializeAnimation(super, super->direction >> 4);
}
void sub_0802C91C(BobombEntity* this) {
GetNextFrame(super);
ProcessMovement0(super);
if (this->unk_82) {
if (super->collisions != COL_NONE) {
sub_0800417E(super, super->collisions);
InitializeAnimation(super, (super->direction >> 4) | IdleEast);
}
if (--super->timer == 0) {
sub_0802CBC4(this);
} else {
if ((super->timer & 0xf) == 8) {
CreateDustSmall(super);
}
sub_0802CC18(this);
}
} else {
if (super->collisions != COL_NONE) {
sub_0800417E(super, super->collisions);
InitializeAnimation(super, super->direction >> 4);
}
if (--super->timer == 0) {
super->timer = 60;
super->direction = (super->direction + 8) & (DirectionWest | DIR_DIAGONAL);
InitializeAnimation(super, super->direction >> 4);
}
}
}
void sub_0802C9B8(BobombEntity* this) {
gUnk_080CD618[super->subAction](this);
}
void sub_0802C9D0(BobombEntity* this) {
super->subAction = 1;
COLLISION_OFF(super);
super->spritePriority.b1 = 0;
this->unk_83 = 1;
sub_0802CC18(this);
InitializeAnimation(super, (super->direction >> 4) | IdleWest);
GetNextFrame(super);
}
void sub_0802CA10(BobombEntity* this) {
if (gPlayerState.heldObject != 5) {
if (--super->timer == 0) {
sub_0802CBC4(this);
} else {
sub_0802CC18(this);
GetNextFrame(super);
}
} else {
this->unk_83 = 2;
super->direction = (((gPlayerEntity.base.animationState) << 2) | IdleSouth) & (DIR_DIAGONAL | DirectionWest);
sub_0802CC18(this);
GetNextFrame(super);
}
}
void sub_0802CA6C(BobombEntity* this) {
if (--super->timer == 0) {
sub_0802CBC4(this);
} else {
sub_0802CC18(this);
GetNextFrame(super);
}
}
void sub_0802CA94(BobombEntity* this) {
super->action = 3;
COLLISION_OFF(super);
super->subtimer = 1;
super->spritePriority.b1 = 1;
super->zVelocity = Q_16_16(1.5);
super->speed = 0;
this->unk_83 = 0;
this->unk_81 = 0;
super->direction = ((gPlayerEntity.base.animationState << 2) | IdleSouth) & (DirectionWest | DIR_DIAGONAL);
InitializeAnimation(super, (super->direction >> 4) | IdleWest);
}
void sub_0802CAF8(BobombEntity* this) {
if (--super->timer == 0) {
sub_0802CBC4(this);
} else {
if (this->unk_81 && sub_080044EC(super, 0x2800) == 1) {
EnqueueSFX(SFX_PLACE_OBJ);
}
sub_0802CC18(this);
RegisterCarryEntity(super);
if (super->subtimer && super->z.HALF.HI == 0) {
super->subtimer = 0;
COLLISION_ON(super);
super->hitType = 0x6e;
}
GetNextFrame(super);
}
}
void nullsub_150(BobombEntity* this) {
/* ... */
}
void sub_0802CB68(BobombEntity* this) {
super->action = 1;
super->subAction = 0;
super->direction = Random() & 0x18;
super->direction |= IdleSouth;
COLLISION_ON(super);
if (this->unk_82) {
super->timer = 200;
super->speed = 0x200;
InitializeAnimation(super, (super->direction >> 4) | 2);
} else {
super->timer = 60;
super->speed = 0x80;
InitializeAnimation(super, super->direction >> 4);
}
}
void sub_0802CBC4(BobombEntity* this) {
Entity* entity;
super->action = 4;
super->spriteSettings.draw = 0;
COLLISION_OFF(super);
super->health = 0;
if (this->unk_83) {
PlayerDropHeldObject();
}
FreeCarryEntity(super);
entity = CreateObjectWithParent(super, SMOKE_PARTICLE, 0, 0);
if (entity != NULL) {
entity->collisionLayer = super->collisionLayer;
}
}
void sub_0802CC18(BobombEntity* this) {
if (--this->unk_80 == 0) {
this->unk_80 = 28;
EnqueueSFX(SFX_14D);
}
}
// clang-format off
void (*const Bobomb_Functions[])(BobombEntity*) = {
Bobomb_OnTick,
Bobomb_OnCollision,
(void (*)(BobombEntity*))GenericKnockback,
Bobomb_OnDeath,
(void (*)(BobombEntity*))GenericConfused,
Bobomb_OnGrabbed,
};
void (*const gUnk_080CD5EC[])(BobombEntity*) = {
sub_0802C8D8,
sub_0802C91C,
sub_0802C9B8,
sub_0802CAF8,
nullsub_150,
};
void (*const gUnk_080CD600[])(BobombEntity*) = {
sub_0802C820,
sub_0802C82C,
sub_0802C834,
sub_0802C83C,
nullsub_149,
sub_0802C8B8,
};
void (*const gUnk_080CD618[])(BobombEntity*) = {
sub_0802C9D0,
sub_0802CA10,
sub_0802CA6C,
sub_0802CA94,
};
// clang-format on