tmc/src/enemy/octorokGolden.c

169 lines
4.2 KiB
C

/**
* @file octorokGolden.c
* @ingroup Enemies
*
* @brief Golden Octorock enemy
*/
#include "collision.h"
#include "enemy.h"
#include "map.h"
#include "player.h"
#include "item.h"
void (*const OctorokGolden_Functions[])(Entity*);
void (*const gUnk_080CF484[])(Entity*);
const s8 gUnk_080CF490[];
const u8 gUnk_080CF498[];
void sub_08037E14(Entity* this);
bool32 sub_08037E90(Entity* this);
static void sub_08037D54(Entity* this);
void OctorokGolden(Entity* this) {
u32 index;
if (sub_080012DC(this)) {
//! @bug index (r4) is uninitialized
gUnk_080012C8[index](this);
} else {
OctorokGolden_Functions[GetNextFunction(this)](this);
SetChildOffset(this, 0, 1, -0x10);
}
}
void OctorokGolden_OnTick(Entity* this) {
gUnk_080CF484[this->action](this);
}
void OctorokGolden_OnCollision(Entity* this) {
if (this->confusedTime != 0) {
Create0x68FX(this, FX_STARS);
}
EnemyFunctionHandlerAfterCollision(this, OctorokGolden_Functions);
}
void OctorokGolden_OnDeath(Entity* this) {
if ((this->gustJarState & 0x2) == 0) {
SetGlobalFlag(this->type2);
}
CreateDeathFx(this, 0xff, ITEM_RUPEE100);
}
void sub_08037CE4(Entity* this) {
if (CheckGlobalFlag(this->type2)) {
DeleteThisEntity();
}
sub_0804A720(this);
this->action = 1;
this->animationState = 0xff;
sub_08037E14(this);
}
void sub_08037D0C(Entity* this) {
if (this->subtimer) {
this->subtimer--;
} else if (sub_08037E90(this)) {
return;
}
UpdateAnimationVariableFrames(this, 2);
if (ProcessMovement0(this) == 0) {
sub_08037E14(this);
} else if (--this->timer == 0) {
sub_08037E14(this);
}
}
static void sub_08037D54(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
if (this->frame & 0x1) {
this->frame ^= 2;
if (this->frame & 0x2) {
Entity* proj = CreateProjectileWithParent(this, ROCK_PROJECTILE, 0);
if (proj) {
const s8* ptr;
s32 dir;
proj->direction = this->direction;
ptr = gUnk_080CF490 + (this->direction >> 2);
proj->x.HALF.HI += *ptr;
proj->y.HALF.HI += *(ptr + 1);
proj->z.HALF.HI = -3;
EnqueueSFX(SFX_124);
}
}
} else if (this->frame & ANIM_DONE) {
if (--this->timer == 0) {
this->action = 1;
this->subtimer = 60;
this->animationState |= 0xff;
sub_08037E14(this);
} else {
u32 dir = GetFacingDirection(this, &gPlayerEntity.base);
this->direction = (dir + 4) & 0x18;
this->animationState = this->direction >> 3;
InitializeAnimation(this, this->animationState + 4);
}
}
}
void sub_08037E14(Entity* this) {
u32 dir;
u8* layer;
const s8* ptr;
s32 x, y;
this->timer = 8;
dir = (GetFacingDirection(this, &gPlayerEntity.base) + 4) & 0x18;
layer = (u8*)GetLayerByIndex(this->collisionLayer)->collisionData;
ptr = gUnk_080CF498 + (dir >> 2);
x = this->x.HALF.HI + *ptr;
y = this->y.HALF.HI + *(ptr + 1);
if (IsTileCollision(layer, x, y, 0)) {
this->direction = Random() & 0x18;
} else {
this->direction = dir;
}
dir = this->direction >> 3;
if ((dir) != this->animationState) {
this->animationState = dir;
InitializeAnimation(this, dir);
}
}
bool32 sub_08037E90(Entity* this) {
u32 dir = sub_0804A044(this, &gPlayerEntity.base, 8);
if (dir != 0xff) {
this->action = 2;
this->timer = 3;
this->direction = dir;
this->animationState = dir >> 3;
InitializeAnimation(this, this->animationState + 4);
return 1;
}
return 0;
}
void (*const OctorokGolden_Functions[])(Entity*) = {
OctorokGolden_OnTick, OctorokGolden_OnCollision, GenericKnockback,
OctorokGolden_OnDeath, GenericConfused, OctorokGolden_OnTick,
};
void (*const gUnk_080CF484[])(Entity*) = {
sub_08037CE4,
sub_08037D0C,
sub_08037D54,
};
const s8 gUnk_080CF490[] = {
0, -3, 4, 0, 0, 2, -4, 0,
};
const u8 gUnk_080CF498[] = {
0, -12, 12, 0, 0, 12, -12, 0,
};