tmc/src/manager/lightRayManager.c

264 lines
7.6 KiB
C

/**
* @file lightRayManager.c
* @ingroup Managers
*
* @brief Creates and updates light rays.
*
* Light rays at the left of minish woods
* Light rays in the barrel minish house
*/
#include "manager/lightRayManager.h"
#include "common.h"
#include "functions.h"
#include "main.h"
#include "screen.h"
extern void DisableVBlankDMA(void);
void (*const LightRayManager_Actions[])(LightRayManager*);
void (*const gUnk_08107C48[])(LightRayManager*);
const u16 gUnk_08107C1C[];
const u16 gUnk_08107C30[];
const u8 gLightRayManagerGfxGroups[];
extern u16 gUnk_02017AA0[];
extern u16 gUnk_085B4180[];
typedef struct {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
} PACKED LightRayManagerProp;
#define ZS(this) ((u8*)&this->speed)
void LightRayManager_Main(LightRayManager* this) {
u8 gfxGroup;
u8* pbVar2;
LightRayManager_Actions[super->action](this);
gUnk_08107C48[this->unk_21](this);
gfxGroup = gLightRayManagerGfxGroups[this->unk_21];
if ((gfxGroup != 0) && (this->gfxGroup != gfxGroup)) {
this->gfxGroup = gfxGroup;
LoadGfxGroup(gfxGroup);
}
}
static void LightRayManager_EnterRoom(LightRayManager* this) {
u8* pbVar1;
LoadGfxGroup(this->gfxGroup);
this->unk_34 = NULL;
pbVar1 = &this->unk_21;
if (*pbVar1 == 3) {
gScreen.bg3.updated = 1;
} else {
gUnk_08107C48[*pbVar1](this);
}
}
static void LightRayManager_ExitRoom(void) {
gScreen.lcd.displayControl &= ~DISPCNT_BG3_ON;
gScreen.controls.layerFXControl = 0;
DisableVBlankDMA();
}
void LightRayManager_Init(LightRayManager* this) {
super->timer = 0;
this->gfxGroup = 0;
this->unk_21 = 0;
this->unk_22 = 0;
super->action = 1;
gScreen.bg3.control = 0x1e04;
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
gScreen.controls.layerFXControl = 0x3648;
gScreen.controls.alphaBlend = 0x1000;
RegisterTransitionManager(this, LightRayManager_EnterRoom, LightRayManager_ExitRoom);
}
void LightRayManager_Action1(LightRayManager* this) {
LightRayManagerProp* prop = GetCurrentRoomProperty(super->type);
s32 temp;
s32 x;
s32 y;
if (prop->unk0 == 0xff)
return;
x = gPlayerEntity.base.x.HALF.HI / 16;
y = gPlayerEntity.base.y.HALF.HI / 16;
for (; prop->unk0 != 0xff; prop++) {
if (prop->unk0 != this->unk_21) {
u32 x2 = (gRoomControls.origin_x / 16) + prop->unk1;
u32 y2 = (gRoomControls.origin_y / 16) + prop->unk2;
if (y - y2 < prop->unk4 && x - x2 < prop->unk3) {
switch (prop->unk0) {
case 1:
if (this->unk_21 == 2) {
super->action = 3;
super->timer = 9;
}
break;
case 5:
if (this->unk_21 == 6) {
super->action = 3;
super->timer = 9;
}
break;
case 2:
if (this->unk_21 == 0) {
super->action = 2;
super->timer = 0;
this->gfxGroup = 0;
}
break;
case 6:
if (this->unk_21 == 0) {
super->action = 2;
super->timer = 0;
}
break;
case 4:
if (this->unk_21 == 0) {
super->action = 2;
super->timer = 0;
this->unk_34 = NULL;
}
break;
case 3:
if (this->unk_21 == 4) {
super->action = 3;
super->timer = 9;
}
break;
}
if (super->action != 1) {
super->subtimer = 8;
this->unk_21 = prop->unk0;
this->unk_22 = 1;
return;
}
}
}
}
}
void LightRayManager_Action2(LightRayManager* this) {
if (--super->subtimer == 0) {
super->subtimer = 8;
gScreen.controls.alphaBlend = gUnk_08107C1C[super->timer++];
if (super->timer == 10) {
super->action = 1;
this->unk_22 = 0;
}
}
}
void LightRayManager_Action3(LightRayManager* this) {
if (--super->subtimer == 0) {
super->subtimer = 8;
gScreen.controls.alphaBlend = gUnk_08107C1C[super->timer--];
if (super->timer == 0xff) {
super->action = 1;
this->unk_22 = 0;
this->unk_21 = 0;
gScreen.vBlankDMA.ready = FALSE;
}
}
}
void sub_0805732C(u32 param_1, u32 param_2) {
u32 index;
u16* ptr = &gUnk_02017AA0[gUnk_03003DE4[0] * 0x500];
for (index = 0; index < 0xa0; ptr++, index++) {
*ptr = gSineTable[(param_2 + index) & 0xff] * param_1 / 0x100 + gScreen.bg3.xOffset;
}
SetVBlankDMA(&gUnk_02017AA0[gUnk_03003DE4[0] * 0x500], (u16*)REG_ADDR_BG3HOFS,
((DMA_ENABLE | DMA_START_HBLANK | DMA_16BIT | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_RELOAD) << 16) +
0x1);
}
void nullsub_494() {
}
void sub_080573AC(LightRayManager* this) {
s32 sin, frameCount;
gRoomControls.bg3OffsetX.WORD -= 0x2000;
gRoomControls.bg3OffsetY.WORD -= 0x1000;
gScreen.bg3.xOffset = ((gRoomControls.scroll_x - gRoomControls.origin_x) >> 1) + gRoomControls.bg3OffsetX.HALF.HI;
gScreen.bg3.yOffset = ((gRoomControls.scroll_y - gRoomControls.origin_y) >> 1) + gRoomControls.bg3OffsetY.HALF.HI;
sin = gSineTable[(gRoomTransition.frameCount & 0xff) + 0x40];
sub_0805732C((sin >> 5) + 0x10, gRoomTransition.frameCount);
if (this->unk_22 == 0) {
if ((gRoomTransition.frameCount & 0x1f) == 0) {
this->unk_24 = (this->unk_24 + 1) & 7;
gScreen.controls.alphaBlend = gUnk_08107C30[this->unk_24];
}
}
}
void sub_08057450(LightRayManager* this) {
s32 y;
gScreen.bg3.xOffset = 0x10;
y = gRoomControls.scroll_y;
y -= gRoomControls.origin_y;
y >>= 2;
gScreen.bg3.yOffset = y & 0x3f;
gScreen.bg3.tilemap = &gBG3Buffer[(y / 0x40) << 8];
if (this->unk_34 != gScreen.bg3.tilemap) {
this->unk_34 = gScreen.bg3.tilemap;
gScreen.bg3.updated = 1;
}
if (this->unk_22 == 0 && (gRoomTransition.frameCount & 0x1f) == 0) {
this->unk_24 = (this->unk_24 + 1) & 7;
gScreen.controls.alphaBlend = gUnk_08107C30[this->unk_24];
}
if ((gRoomTransition.frameCount & 0x7) == 0) {
u32 index;
u16* ptr = &gUnk_085B4180[(this->unk_23 << 4)];
for (index = 0, ptr = ptr + 7; index <= 3; index++) {
SetColor(index + 0x87, *(ptr + index));
SetColor(index + 0x8c, *(ptr + index + 5));
}
this->unk_23 = (this->unk_23 + 1) & 3;
}
}
const u16 gUnk_08107C1C[] = {
0x1000, 0xF01, 0xE02, 0xD03, 0xC04, 0xB05, 0xA06, 0x907, 0x908, 0x909,
};
const u16 gUnk_08107C30[] = {
0x909, 0xA08, 0xB07, 0xC06, 0xD05, 0xC06, 0xB07, 0xA08,
};
const u8 gLightRayManagerGfxGroups[] = {
0x25, 0x00, 0x24, 0x00, 0x25, 0x00, 0x00, 0x00,
};
void (*const gUnk_08107C48[])(LightRayManager*) = {
nullsub_494, nullsub_494, sub_080573AC, nullsub_494, sub_08057450,
};
void (*const LightRayManager_Actions[])(LightRayManager*) = {
LightRayManager_Init,
LightRayManager_Action1,
LightRayManager_Action2,
LightRayManager_Action3,
};