tmc/src/npc/guard.c

222 lines
5.5 KiB
C

#include "global.h"
#include "entity.h"
#include "player.h"
#include "flags.h"
#include "message.h"
#include "room.h"
#include "script.h"
#include "functions.h"
#include "npc.h"
#include "projectile.h"
typedef struct {
u32 unk;
u32 entityCount;
} struct_03003DB8;
typedef struct {
u32 unk;
u32 unk2;
} struct_08064050;
extern void sub_08063D24(Entity*);
extern void sub_08064428(Entity*);
void sub_08063DC8(Entity*);
void sub_08063F20(Entity*);
extern void (*const gUnk_0810F544[])(Entity*);
extern void (*const gUnk_0810F550[])(Entity*);
// entity count
extern SpriteLoadData gUnk_0810F524[];
extern void* gUnk_0810F6BC[];
void Guard(Entity* this) {
if ((this->flags & ENT_SCRIPTED) != 0) {
gUnk_0810F544[this->action](this);
} else {
sub_08063D24(this);
}
}
void sub_08063D24(Entity* this) {
gUnk_0810F550[this->action](this);
sub_0806ED78(this);
}
void sub_08063D44(Entity* this) {
Entity* ent;
u32 temp, idx;
if (gEntCount > 0x46)
return;
temp = this->id;
temp ^= 0x15;
idx = BOOLCAST(temp) * 4;
if (!LoadExtraSpriteData(this, &gUnk_0810F524[idx]))
return;
InitializeAnimation(this, 4);
sub_0806EE04(this, gUnk_0810F6BC[this->type], 0);
switch (this->type) {
case 0 ... 3:
ent = CreateProjectile(GUARD_LINE_OF_SIGHT);
ent->parent = this;
ent->field_0xf = 0x3c;
break;
case 4 ... 5:
sub_08078778(this);
break;
}
this->action++;
this->type = 0;
sub_08063DC8(this);
}
void sub_08063DC8(Entity* this) {
if (this->type == 0xff) {
this->action = 2;
this->actionDelay = 0x1e;
this->animationState = sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
InitAnimationForceUpdate(this, this->animationState + 4);
} else {
sub_0806EE20(this);
if (this->knockbackDirection != this->animationState) {
this->animationState = this->knockbackDirection;
InitializeAnimation(this, this->animationState + 4);
} else {
GetNextFrame(this);
}
if (this->interactType != 0) {
this->action = 3;
this->interactType = 0;
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
sub_08064428(this);
}
}
}
void sub_08063E54(Entity* this) {
if (--this->actionDelay == 0) {
SetRoomFlag(0xf);
}
}
void sub_08063E6C(Entity* this) {
if ((gMessage.doTextBox & 0x7f) == 0) {
this->action = 1;
InitializeAnimation(this, this->animationState + 4);
}
}
void sub_08063E90(Entity* this) {
u32 temp, idx;
u32 unk;
temp = this->id;
temp ^= 0x15;
idx = BOOLCAST(temp) * 4;
if (!LoadExtraSpriteData(this, &gUnk_0810F524[idx]))
return;
this->action++;
if (this->actionDelay) {
this->field_0x70.BYTES.byte0 = 8;
} else {
this->field_0x70.BYTES.byte0 = 0;
}
this->actionDelay = 0;
unk = sub_0805ACC0(this);
if (unk == 0) {
this->field_0x68.HWORD = this->x.HALF.HI;
this->field_0x6a.HWORD = this->y.HALF.HI;
} else {
this->field_0x68.HWORD = unk >> 0x10;
this->field_0x6a.HWORD = unk;
}
this->field_0x70.BYTES.byte1 = 0;
this->collisionLayer = 1;
UpdateSpriteForCollisionLayer(this);
sub_0807DD64(this);
sub_08063F20(this);
}
void sub_08063F20(Entity* this) {
ExecuteScriptForEntity(this, 0);
HandleEntity0x82Actions(this);
GetNextFrame(this);
if (this->interactType != 0) {
this->action++;
this->interactType = 0;
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + *(s8*)&this->field_0x70);
sub_08064428(this);
}
}
void sub_08063F78(Entity* this) {
if ((gMessage.doTextBox & 0x7f) == 0) {
this->action = this->action - 1;
InitializeAnimation(this, (this->animationState >> 1) + 4 + *(s8*)&this->field_0x70);
}
}
void Guard_Head(Entity* this) {
u32 uVar2;
u32 pbVar3;
u32 uVar4;
u32 pbVar5;
uVar2 = this->frame & 0x3f;
pbVar5 = (this->frameIndex & 0x3f);
uVar4 = this->frameSpriteSettings & 0x3f;
if (this->id == 0x15) {
if ((this->frameIndex & 0x40) != 0) {
pbVar5 = pbVar5 + 0x21;
pbVar3 = 0xffffffff;
uVar4 = 0;
} else {
pbVar3 = (uVar2 + 0x19);
if ((this->frameSpriteSettings & 0x3f) != 0) {
uVar4 += 0x1f;
}
}
} else {
pbVar3 = (uVar2 + 0x46);
pbVar5 = pbVar5 + 0x2d;
if ((this->frameSpriteSettings & 0x3f) != 0) {
uVar4 += 0x4c;
}
}
uVar4--;
SetExtraSpriteFrame(this, 0, pbVar3);
SetExtraSpriteFrame(this, 1, pbVar5);
SetExtraSpriteFrame(this, 2, uVar4);
SetSpriteSubEntryOffsetData1(this, 1, 0);
SetSpriteSubEntryOffsetData2(this, 1, 2);
sub_0807000C(this);
}
void sub_08064030(Entity* arg0, Entity* arg1) {
*(u32*)&arg1->animationState = !!gRoomVars.animFlags;
}
void sub_08064044(void) {
gRoomTransition.transitioningOut = 1;
}
void sub_08064050(Entity* this, ScriptExecutionContext* context) {
context->intVariable = 0;
switch (this->type2) {
case 0x11:
context->intVariable = 1;
break;
case 0x12:
context->intVariable = 2;
break;
case 0x13:
context->intVariable = 3;
}
}