mirror of https://github.com/zeldaret/tmc.git
540 lines
15 KiB
C
540 lines
15 KiB
C
#include "area.h"
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#include "asm.h"
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#include "common.h"
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#include "flags.h"
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#include "global.h"
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#include "item.h"
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#include "kinstone.h"
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#include "manager.h"
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#include "message.h"
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#include "player.h"
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#include "room.h"
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#include "subtask.h"
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extern const struct_gUnk_080B3D20 gUnk_080B3D20[];
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extern EntityData gUnk_080FEC28[];
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extern EntityData gUnk_080FEBE8[];
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extern EntityData gUnk_080FECC8[];
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extern EntityData gUnk_080FEE78[];
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extern EntityData gUnk_080FED58[];
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extern const EntityData gUnk_080FED18[];
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extern const EntityData gUnk_080FEE38[];
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extern const EntityData gUnk_080FEE18[];
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extern const EntityData gUnk_080FEE48[];
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extern const EntityData gUnk_080FEE58[];
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extern const void* gUnk_080FED98[];
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void sub_08018AB4(int);
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void sub_08018BB4(u32 worldEventId);
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void sub_08018A58(u32 worldEventId);
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void sub_08018B50(u32 worldEventId);
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void sub_080189EC(u32 worldEventId);
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void sub_0801876C(u32 worldEventId, bool32 isKinstoneFused);
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void sub_08018738(u32 kinstoneId, u32 worldEventId);
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void ShuffleEzloHints(int count, u16* basePtr);
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void sub_08018500();
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bool32 sub_080185B4(const struct_gUnk_080B3D20* param_1);
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const u16 gEzloHintTextBase[] = { TEXT_INDEX(TEXT_EZLO2, 0x0), TEXT_INDEX(TEXT_EZLO2, 0x12),
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TEXT_INDEX(TEXT_EZLO2, 0x2d), TEXT_INDEX(TEXT_EZLO2, 0x48),
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TEXT_INDEX(TEXT_EZLO2, 0x57), TEXT_INDEX(TEXT_EZLO2, 0x6f) };
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void sub_08018500(void) {
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s32 sVar1;
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u32 i;
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u16* puVar3;
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u16* puVar4;
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struct_area_28* ptr = &gArea.unk28;
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puVar3 = ptr->ezloHintTexts;
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sVar1 = gEzloHintTextBase[ptr->textBaseIndex] + ptr->textIndexOffset * 3;
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for (i = 0; i < 3; i++) {
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*puVar3 = sVar1;
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sVar1++;
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puVar3++;
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}
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sVar1 = ptr->textBaseIndex * 5 + 0xc81;
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for (i = 0, puVar4 = &ptr->ezloHintTexts[3]; i < 5; i++) {
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*puVar3 = sVar1;
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sVar1++;
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puVar3++;
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}
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ShuffleEzloHints(5, puVar4);
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ptr->currentHint = 0;
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}
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/*
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Some sort of ezlo hint? Seem to be the ezlo hints depending on the current progress.
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*/
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#define CHECK_ITEM 0xfe
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#define CHECK_KINSTONE 0xfd
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const struct_gUnk_080B3D20 gUnk_080B3D20[] = {
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{ LOCAL_BANK_0, EZERO_1ST, 0, 0 },
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{ LOCAL_BANK_0, ENTRANCE_0, 0, 1 },
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{ LOCAL_BANK_2, KOBITO_MORI_1ST, 0, 2 },
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{ LOCAL_BANK_2, M_PRIEST_TALK, 0, 3 },
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{ CHECK_ITEM, ITEM_JABBERNUT, 0, 4 },
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{ LOCAL_BANK_2, M_ELDER_TALK1ST, 0, 5 },
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{ LOCAL_BANK_0, LV1_CLEAR, 1, 0 },
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{ LOCAL_BANK_2, M_ELDER_TALK2ND, 1, 1 },
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{ CHECK_ITEM, ITEM_KINSTONE_BAG, 1, 2 },
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{ CHECK_ITEM, ITEM_SKILL_SPIN_ATTACK, 1, 3 },
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{ LOCAL_BANK_1, YAMA_00_01, 1, 4 },
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{ LOCAL_BANK_0, WATERBEAN_PUT, 1, 5 },
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{ LOCAL_BANK_1, YAMA_00_00, 1, 6 },
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{ LOCAL_BANK_2, KOBITO_YAMA_ENTER, 1, 7 },
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{ LOCAL_BANK_2, OYAKATA_DEMO, 1, 8 },
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{ LOCAL_BANK_0, LV2_CLEAR, 2, 0 },
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{ CHECK_ITEM, ITEM_GREEN_SWORD, 2, 1 },
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{ LOCAL_BANK_3, SEIIKI_ENTER, 2, 2 },
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{ LOCAL_BANK_3, SEIIKI_BUNSHIN, 2, 3 },
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{ LOCAL_BANK_0, DASHBOOTS, 2, 4 },
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{ LOCAL_BANK_2, KHOUSE52_KINOKO, 2, 5 },
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{ CHECK_ITEM, ITEM_QST_MUSHROOM, 2, 6 },
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{ CHECK_ITEM, ITEM_PEGASUS_BOOTS, 2, 7 },
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{ LOCAL_BANK_1, LOST_00_ENTER, 2, 8 },
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{ CHECK_ITEM, ITEM_OCARINA, 3, 0 },
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{ LOCAL_BANK_0, MIZUKAKI_START, 3, 1 },
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{ LOCAL_BANK_0, MIZUKAKI_NECHAN, 3, 2 },
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{ LOCAL_BANK_2, MIZUKAKI_BOOK_ALLBACK, 3, 3 },
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{ CHECK_ITEM, ITEM_FLIPPERS, 3, 4 },
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{ LOCAL_BANK_1, LV4_CLEAR_MES, 4, 0 },
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{ CHECK_ITEM, ITEM_BLUE_SWORD, 4, 1 },
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{ LOCAL_BANK_3, LV4_HAKA_08_CAP_0, 4, 2 },
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{ LOCAL_BANK_3, OUBO_KAKERA, 4, 3 },
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{ CHECK_KINSTONE, KINSTONE_SOURCE_FLOW, 4, 4 },
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{ LOCAL_BANK_0, TATSUMAKI, 4, 5 },
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{ LOCAL_BANK_2, SORA_YAKATA_ENTER, 4, 6 },
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{ LOCAL_BANK_2, SORA_CHIEF_TALK, 4, 7 },
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{ LOCAL_BANK_0, LV5_CLEAR, 5, 0 },
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{ CHECK_ITEM, ITEM_FOURSWORD, 5, 1 },
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{ LOCAL_BANK_10, LV6_1d_KEYGET, 5, 2 },
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{ LOCAL_BANK_10, LV6_KANE_START, 5, 3 },
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{ LOCAL_BANK_10, LV6_GUFUU2_DEAD, 5, 4 },
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{ LOCAL_BANK_10, LV6_ZELDA_DISCURSE, 5, 5 },
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{ 0xff, 0xff, 0xff, 0xff },
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};
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void sub_0801855C(void) {
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u32 bVar3;
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struct_area_28* ptr;
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// TODO: Figure out what is up with the pointer assignment
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const struct_gUnk_080B3D20* pcVar2 = (const struct_gUnk_080B3D20*)&gArea.unk28;
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MemClear((void*)pcVar2, sizeof(struct_area_28));
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ptr = (struct_area_28*)pcVar2;
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// Find the latest hint that is true.
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for (pcVar2 = gUnk_080B3D20, bVar3 = 0; pcVar2->unk0 != 0xff; pcVar2++) {
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if (sub_080185B4(pcVar2)) {
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bVar3 = ptr->unk2b;
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}
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ptr->unk2b++;
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}
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ptr->unk2b = bVar3;
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pcVar2 = &gUnk_080B3D20[ptr->unk2b];
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ptr->textBaseIndex = pcVar2->unk2;
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ptr->textIndexOffset = pcVar2->unk3;
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ptr->unk2b = bVar3 + 1;
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sub_08018500();
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}
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bool32 sub_080185B4(const struct_gUnk_080B3D20* param_1) {
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if (param_1->unk0 == 0xff)
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return FALSE;
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if (param_1->unk0 == CHECK_ITEM) {
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return GetInventoryValue(param_1->unk1) != 0;
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}
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if (param_1->unk0 == CHECK_KINSTONE) {
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return CheckKinstoneFused(param_1->unk1);
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}
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return CheckLocalFlagByBank(gLocalFlagBanks[param_1->unk0], param_1->unk1);
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}
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void sub_080185F8(void) {
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struct_area_28* ptr2 = &gArea.unk28;
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const struct_gUnk_080B3D20* ptr = &gUnk_080B3D20[ptr2->unk2b];
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if (sub_080185B4(ptr)) {
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ptr2->textBaseIndex = ptr->unk2;
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ptr2->textIndexOffset = ptr->unk3;
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ptr2->unk2b++;
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sub_08018500();
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}
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}
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void GenerateAreaHint(void) {
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u16 tmp;
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struct_area_28* ptr;
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gPlayerState.queued_action = PLAYER_TALKEZLO;
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#if defined(EU) || defined(JP)
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// TODO what fields of the room transition are switched in these variants?
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gRoomTransition.field_0x2c[7] = 0;
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#else
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gRoomTransition.hint_height = 0;
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#endif
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ptr = &gArea.unk28;
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if (ptr->textBaseIndex == 0xff) {
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gRoomTransition.hint_idx = ptr->ezloHintTexts[0];
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} else {
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gRoomTransition.hint_idx = ptr->ezloHintTexts[ptr->currentHint];
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ptr->currentHint++;
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if (ptr->currentHint > 7) {
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ptr->currentHint = 0;
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ShuffleEzloHints(8, ptr->ezloHintTexts);
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if (ptr->ezloHintTexts[0] == gRoomTransition.hint_idx) {
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tmp = ptr->ezloHintTexts[0];
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ptr->ezloHintTexts[0] = ptr->ezloHintTexts[7];
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ptr->ezloHintTexts[7] = tmp;
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}
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}
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}
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}
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void ShuffleEzloHints(int count, u16* basePtr) {
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u32 uVar1;
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s32 uVar4;
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s32 uVar2;
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s32 iVar3;
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u16* puVar4;
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u16* puVar5;
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uVar4 = count - 1;
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if (uVar4 != 0) {
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puVar5 = (u16*)(uVar4 * 2 + (int)basePtr);
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do {
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uVar2 = Random();
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iVar3 = uVar2 % (uVar4 + 1);
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uVar1 = *puVar5;
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puVar4 = (u16*)(iVar3 * 2 + (int)basePtr);
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*puVar5 = *puVar4;
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*puVar4 = uVar1;
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puVar5--;
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uVar4--;
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} while (uVar4 != 0);
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}
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}
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void SetNextAreaHint(u32 textId) {
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gArea.unk28.textBaseIndex = 0xff;
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gArea.unk28.ezloHintTexts[0] = textId;
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}
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void sub_080186D4(void) {
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if (gArea.unk28.textBaseIndex == 0xff) {
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sub_0801855C();
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}
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}
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void sub_080186EC(u32 param_1) {
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const KinstoneWorldEvent* psVar1;
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u32 i;
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for (i = 0, psVar1 = gKinstoneWorldEvents; i <= 100; psVar1++, i++) {
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if (psVar1->subtask == SUBTASK_WORLDEVENT) {
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sub_08018738(i, psVar1->worldEventId);
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}
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}
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}
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void sub_08018710(u32 previousworldEventId) {
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const KinstoneWorldEvent* psVar1;
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u32 i;
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for (i = 0, psVar1 = gKinstoneWorldEvents; i <= 100; psVar1++, i++) {
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if (psVar1->subtask == SUBTASK_WORLDEVENT && previousworldEventId != psVar1->worldEventId) {
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sub_08018738(i, psVar1->worldEventId);
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}
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}
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}
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void sub_08018738(u32 kinstoneId, u32 worldEventId) {
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const WorldEvent* ptr = &gWorldEvents[worldEventId];
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if (ptr->area == gRoomControls.area && ptr->room == gRoomControls.room) {
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sub_0801876C(worldEventId, CheckKinstoneFused(kinstoneId));
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}
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}
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void sub_0801876C(u32 worldEventId, bool32 isKinstoneFused) {
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Entity* roomEnt;
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Entity* ent;
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u32 uVar3;
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u32 tmp;
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u8* puVar4;
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u32 uVar5;
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const WorldEvent* ptr;
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ptr = &gWorldEvents[worldEventId];
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switch (ptr->type) {
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case WORLD_EVENT_TYPE_6:
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if (isKinstoneFused == 0) {
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sub_08018AB4((ptr->x >> 4 & 0x3f) | (ptr->y >> 4 & 0x3f) << 6);
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}
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break;
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case WORLD_EVENT_TYPE_0:
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break;
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case WORLD_EVENT_TYPE_2:
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if (isKinstoneFused != 0) {
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sub_08018BB4(worldEventId);
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}
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break;
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case WORLD_EVENT_TYPE_1:
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if (isKinstoneFused == 0) {
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return;
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}
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if (CheckGlobalFlag(ptr->flag)) {
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return;
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}
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LoadRoomEntity(gUnk_080FEC28 + ptr->entity_idx);
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break;
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case WORLD_EVENT_TYPE_3:
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if (isKinstoneFused == 0) {
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return;
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}
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if (GetInventoryValue(ptr->flag)) {
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return;
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}
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LoadRoomEntity(gUnk_080FEBE8 + ptr->entity_idx);
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break;
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case WORLD_EVENT_TYPE_4:
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if (isKinstoneFused == 0) {
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sub_08018A58(worldEventId);
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}
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break;
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case WORLD_EVENT_TYPE_5:
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if (isKinstoneFused != 0) {
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sub_08018B50(worldEventId);
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}
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break;
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case WORLD_EVENT_TYPE_7:
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if (isKinstoneFused != 0) {
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return;
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}
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if (ptr->entity_idx != 0x80) {
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LoadRoomEntity(gUnk_080FECC8 + ptr->entity_idx);
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} else {
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sub_080189EC(worldEventId);
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}
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break;
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case WORLD_EVENT_TYPE_25:
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roomEnt = LoadRoomEntity(&gUnk_080FED18[ptr->entity_idx]);
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if (roomEnt != 0) {
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roomEnt->type = isKinstoneFused ? 2 : 0;
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}
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break;
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case WORLD_EVENT_TYPE_8:
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if (isKinstoneFused == 0) {
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return;
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}
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SetTileType(0x168, (ptr->x >> 4 & 0x3f) | (ptr->y >> 4 & 0x3f) << 6, 1);
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break;
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case WORLD_EVENT_TYPE_11:
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if (isKinstoneFused != 0) {
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LoadRoomEntity(&gUnk_080FED58[ptr->entity_idx]);
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gRoomVars.field_0x8c[ptr->entity_idx] = (void*)gUnk_080FED98[ptr->entity_idx];
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}
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break;
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case WORLD_EVENT_TYPE_9:
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if (isKinstoneFused == 0) {
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return;
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}
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ent = LoadRoomEntity(&gUnk_080FEE78[ptr->entity_idx]);
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if (ent != 0) {
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*(u16*)&ent->collisionLayer = ptr->x + gRoomControls.origin_x;
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*(u16*)&ent->gustJarState = ptr->y + gRoomControls.origin_y;
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}
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if (ptr->entity_idx == 0) {
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SetTileType(0x8d, (ptr->x >> 4 & 0x3f) | (ptr->y >> 4 & 0x3f) << 6, 1);
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} else {
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uVar5 = (ptr->x >> 4 & 0x3f) | (ptr->y >> 4 & 0x3f) << 6;
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SetTileType(0x8c, uVar5 - 1, 1);
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uVar3 = 0x8e;
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SetTileType(uVar3, uVar5, 1);
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}
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break;
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case WORLD_EVENT_TYPE_24:
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if (isKinstoneFused != 0) {
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LoadRoomEntityList(gUnk_080FEE18);
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}
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break;
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case WORLD_EVENT_TYPE_15:
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if (isKinstoneFused != 0) {
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LoadRoomEntity(gUnk_080FEE58);
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} else {
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LoadRoomEntity(gUnk_080FEE48);
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}
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break;
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case WORLD_EVENT_TYPE_17:
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if (isKinstoneFused != 0) {
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SetLocalFlagByBank(FLAG_BANK_1, SOUGEN_05_BOMB_00);
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LoadRoomEntityList(gUnk_080FEE38);
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}
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break;
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case WORLD_EVENT_TYPE_26:
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case WORLD_EVENT_TYPE_27:
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case WORLD_EVENT_TYPE_28:
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break;
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}
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}
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void sub_080189EC(u32 worldEventId) {
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u32 i;
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int iVar1;
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int tilePosition;
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const WorldEvent* ptr;
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ptr = &gWorldEvents[worldEventId];
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tilePosition = (ptr->x >> 4) & 0x3f;
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tilePosition |= ((ptr->y >> 4) & 0x3f) << 6;
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tilePosition -= 0x42;
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for (i = 0; i < 4; i++) {
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SetTileType(i + 0x1df, tilePosition + i, 2);
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}
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tilePosition += 0x40;
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for (i = 0; i < 4; i++) {
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SetTileType(i + 0x1e3, tilePosition + i, 2);
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SetTileType(i + 0x1db, tilePosition + i, 1);
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}
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}
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void sub_08018A58(u32 worldEventId) {
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u32 i;
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int iVar2;
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u32 j;
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int tilePosition;
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const WorldEvent* ptr;
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ptr = &gWorldEvents[worldEventId];
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tilePosition = (ptr->x >> 4) & 0x3f;
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tilePosition |= ((ptr->y >> 4) & 0x3f) << 6;
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tilePosition -= 0x43;
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iVar2 = 0x232;
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for (i = 0; i < 4; tilePosition += 0x40, i++) {
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for (j = 0; j < 7; j++) {
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SetTileType(iVar2++, tilePosition + j, 1);
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}
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}
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}
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void sub_08018AB4(int param_1) {
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u32 i;
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int iVar2;
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u32 j;
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int iVar6;
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iVar2 = 0x1e8;
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iVar6 = 500;
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for (i = 0; i < 3; i++) {
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j = 0;
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for (; j < 4; j++) {
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SetTileType(iVar2++, param_1 + j, 1);
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SetTileType(iVar6++, param_1 - 0x40 + j, 2);
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}
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param_1 += 0x40;
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}
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}
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void sub_08018B10(int param_1) {
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int iVar1;
|
|
u32 index;
|
|
int iVar3;
|
|
int iVar4;
|
|
|
|
iVar4 = 0x1f0;
|
|
iVar3 = 0x1fc;
|
|
index = 0;
|
|
iVar1 = param_1 - 0x40;
|
|
for (; index < 4; iVar1++, index++) {
|
|
SetTileType(iVar4++, param_1 + index, 1);
|
|
SetTileType(iVar3++, iVar1, 2);
|
|
}
|
|
}
|
|
|
|
void sub_08018B50(u32 worldEventId) {
|
|
u32 i;
|
|
int iVar2;
|
|
u32 j;
|
|
int tilePosition;
|
|
const WorldEvent* ptr;
|
|
|
|
ptr = &gWorldEvents[worldEventId];
|
|
if ((ptr->entity_idx & 0x80) == 0) {
|
|
iVar2 = 0x200;
|
|
} else {
|
|
iVar2 = 0x219;
|
|
}
|
|
|
|
tilePosition = (ptr->x >> 4) & 0x3f;
|
|
tilePosition |= ((ptr->y >> 4) & 0x3f) << 6;
|
|
tilePosition -= 0x82;
|
|
|
|
for (i = 0; i < 5; tilePosition += 0x40, i++) {
|
|
for (j = 0; j < 5; j++) {
|
|
SetTileType(iVar2++, tilePosition + j, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO world event that loads tile entity
|
|
void sub_08018BB4(u32 worldEventId) {
|
|
u32 layer;
|
|
TileEntity tile;
|
|
const WorldEvent* ptr;
|
|
u32 position;
|
|
|
|
MemCopy(gUnk_080FEAC8 + worldEventId, &tile, sizeof(TileEntity));
|
|
ptr = &gWorldEvents[worldEventId];
|
|
tile.tilePos = (ptr->x >> 4 & 0x3f) | (((ptr->y) >> 4 & 0x3f) << 6);
|
|
sub_0804B3C4(&tile);
|
|
if (CheckLocalFlag(tile.localFlag) == 0) {
|
|
position = tile.tilePos;
|
|
if ((tile._6 & 1) == 0) {
|
|
layer = 1;
|
|
} else {
|
|
layer = 2;
|
|
}
|
|
SetTileType(0x73, position, layer);
|
|
}
|
|
}
|
|
|
|
void CreateMinishEntrance(u32 tilePos) {
|
|
u32 x, y;
|
|
u32 tileID = 0x185;
|
|
|
|
for (y = 0; y <= 3; y++) {
|
|
for (x = 0; x <= 4; x++) {
|
|
SetTileType(tileID++, tilePos + x, 1);
|
|
}
|
|
tilePos += 0x40;
|
|
}
|
|
}
|
|
|
|
void sub_08018C58(u32 tilePos) {
|
|
u32 i;
|
|
|
|
for (i = 0; i < 6; i += 2, tilePos += 0x40) {
|
|
SetTileType(0x260 + i, tilePos, 1);
|
|
SetTileType(0x261 + i, tilePos + 1, 1);
|
|
}
|
|
}
|