mirror of https://github.com/zeldaret/tmc.git
27 lines
588 B
C
27 lines
588 B
C
#ifndef NEW_PLAYER_H
|
|
#define NEW_PLAYER_H
|
|
|
|
#include "entity.h"
|
|
|
|
// TODO Use new player entity struct everywhere once it is fully discovered.
|
|
|
|
typedef struct {
|
|
/*0x00*/ Entity base;
|
|
/*0x68*/ u32 unk_68;
|
|
/*0x6c*/ u8 unk_6c;
|
|
/*0x6d*/ u8 unk_6d;
|
|
/*0x6e*/ u8 unk_6e;
|
|
/*0x6f*/ u8 unk_6f;
|
|
/*0x70*/ Entity* unk_70;
|
|
/*0x74*/ Entity* unk_74;
|
|
/*0x78*/ u8 unk_78;
|
|
/*0x79*/ u8 unk_79;
|
|
/*0x7a*/ u16 unk_7a;
|
|
/*0x7c*/ u32 unk_7c;
|
|
/*0x80*/ u8 unk_80[8];
|
|
} PlayerEntity;
|
|
|
|
#define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity)
|
|
|
|
#endif // NEW_PLAYER_H
|