tmc/include/projectile/winder.h

13 lines
199 B
C

#ifndef WINDER_H
#define WINDER_H
#include "enemy.h"
#define WINDER_NUM_SEGMENTS 8
typedef struct {
Entity base;
s16 positions[2 * WINDER_NUM_SEGMENTS];
} WinderEntity;
#endif // WINDER_H