mirror of https://github.com/zeldaret/tmc.git
55 lines
1.2 KiB
C
55 lines
1.2 KiB
C
#ifndef SUBTASK_H
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#define SUBTASK_H
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#include "global.h"
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/** Subtasks override the game task for short periods */
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typedef enum {
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SUBTASK_EXIT,
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SUBTASK_PAUSEMENU,
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SUBTASK_EXIT2,
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SUBTASK_MAPHINT,
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SUBTASK_KINSTONEMENU,
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SUBTASK_AUXCUTSCENE, /* cutscene without presence of player */
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SUBTASK_PORTALCUTSCENE, /* player "falling" down portal cutscene */
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SUBTASK_FIGURINEMENU,
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SUBTASK_WORLDEVENT,
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SUBTASK_FASTTRAVEL,
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SUBTASK_LOCALMAPHINT,
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} ESubtask;
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typedef void(Subtask)(void);
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/** @name Subtask entrypoints */
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///@{
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/** Subtask entrypoint. */
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Subtask Subtask_Exit;
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Subtask Subtask_PauseMenu;
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Subtask Subtask_Exit;
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Subtask Subtask_MapHint;
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Subtask Subtask_KinstoneMenu;
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Subtask Subtask_AuxCutscene;
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Subtask Subtask_PortalCutscene;
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Subtask Subtask_FigurineMenu;
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Subtask Subtask_WorldEvent;
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Subtask Subtask_FastTravel;
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Subtask Subtask_LocalMapHint;
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///@}
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// todo: separate headers for each subtask?
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extern void sub_080A4398(void);
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extern void SetMenuType(u32);
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extern void sub_080A4D34(void);
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extern void sub_080A4E90(u8);
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extern void sub_080A4E84(u8);
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extern const struct {
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u8 unk0;
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u8 unk1;
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u8 filler[2];
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void (*func)(void);
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} gUnk_08128A38[];
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#endif // SUBTASK_H
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