mirror of https://github.com/zeldaret/tmc.git
445 lines
12 KiB
C
445 lines
12 KiB
C
/**
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* @file gibdo.c
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* @ingroup Enemies
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*
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* @brief Gibdo enemy
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "enemy.h"
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#include "object.h"
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#include "functions.h"
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typedef struct {
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Entity base;
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u8 filler[0xc];
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u16 field_0x74;
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u8 field_0x76;
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u8 field_0x77;
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u16 field_0x78;
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u16 field_0x7a;
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u8 field_0x7c;
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u8 filler2[3];
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Entity* field_0x80;
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Entity* field_0x84;
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} GibdoEntity;
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// Gibudo
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void sub_08037794(GibdoEntity*);
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void sub_08037B10(GibdoEntity*);
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void sub_0803797C(GibdoEntity*);
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void sub_080379BC(GibdoEntity*);
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void Gibdo_MoveObjectsToStalfos(GibdoEntity*, Entity*);
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bool32 sub_08037810(GibdoEntity*);
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void sub_080377B0(GibdoEntity*);
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bool32 sub_080378B0(GibdoEntity*);
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bool32 sub_08037914(GibdoEntity*);
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bool32 sub_080379EC(GibdoEntity*);
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void sub_08037A58(GibdoEntity*);
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void sub_08037ACC(GibdoEntity*);
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void Gibdo_CreateObjects(GibdoEntity*);
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void sub_08037A14(GibdoEntity*);
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void (*const Gibdo_Functions[6])(Entity*);
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void (*const gUnk_080CF2AC[9])(GibdoEntity*);
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extern Entity* gUnk_020000B0;
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void Gibdo(Entity* this) {
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EnemyFunctionHandler(this, Gibdo_Functions);
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SetChildOffset(this, 0, 1, -0x15);
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}
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void Gibdo_OnTick(GibdoEntity* this) {
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gUnk_080CF2AC[super->action](this);
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}
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void Gibdo_OnCollision(GibdoEntity* this) {
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if (super->contactFlags == 0x87) {
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if (super->action == 0x6) {
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sub_08037ACC(this);
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}
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super->action = 0x8;
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super->timer = 60;
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COLLISION_OFF(super);
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Gibdo_CreateObjects(this);
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} else {
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if (super->action != 0x6) {
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if (super->hitType == 0x27 && super->contactFlags == 0x80) {
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sub_08037A14(this);
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} else {
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if ((u8)(super->action - 1) < 2) {
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u8 dir;
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super->action = 1;
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dir = DirectionRoundUp(DirectionTurnAround(super->knockbackDirection));
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super->direction = dir;
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super->animationState = dir >> 3;
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InitAnimationForceUpdate(super, super->animationState);
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if (sub_08037810(this)) {
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super->timer = 4;
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}
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}
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}
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} else {
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sub_08037A58(this);
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}
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}
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if (super->confusedTime != 0) {
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Create0x68FX(super, FX_STARS);
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}
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EnemyFunctionHandlerAfterCollision(super, Gibdo_Functions);
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}
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void Gibdo_OnGrabbed(GibdoEntity* this) {
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}
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void sub_08037558(GibdoEntity* this) {
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sub_0804A720(super);
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super->animationState = Random() & 0x3;
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this->field_0x76 = 0;
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this->field_0x77 = 0;
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sub_08037794(this);
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}
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void sub_08037580(GibdoEntity* this) {
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if (!sub_08037810(this)) {
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if (--this->field_0x74 == 0) {
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sub_080377B0(this);
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}
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}
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}
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void sub_080375A4(GibdoEntity* this) {
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if (!sub_080378B0(this) && !sub_08037810(this)) {
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if (--this->field_0x74 == 0) {
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sub_08037794(this);
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} else {
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UpdateAnimationSingleFrame(super);
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if (!ProcessMovement0(super)) {
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if (--super->subtimer == 0) {
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sub_080379BC(this);
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}
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}
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}
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}
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}
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void sub_080375F8(GibdoEntity* this) {
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if (!sub_080378B0(this) && (--super->timer == 0)) {
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super->action = 4;
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super->timer = 24;
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InitAnimationForceUpdate(super, super->animationState + 4);
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}
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}
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void sub_08037624(GibdoEntity* this) {
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if (!sub_080378B0(this) && !sub_08037914(this)) {
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if (--this->field_0x74 == 0) {
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sub_08037794(this);
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} else {
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UpdateAnimationSingleFrame(super);
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UpdateAnimationSingleFrame(super);
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if (!ProcessMovement0(super)) {
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if (--super->subtimer == 0) {
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sub_080379BC(this);
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}
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} else if (--super->timer == 0) {
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sub_0803797C(this);
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}
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}
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}
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}
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void sub_08037690(GibdoEntity* this) {
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UpdateAnimationSingleFrame(super);
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if ((super->frame & ANIM_DONE) != 0) {
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this->field_0x77 = 20;
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sub_08037794(this);
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} else {
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if ((super->frame & 1) != 0) {
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super->hitType = 0x27;
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ProcessMovement0(super);
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}
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}
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}
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void sub_080376D0(GibdoEntity* this) {
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if (!sub_080379EC(this)) {
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ResetActiveItems();
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gPlayerState.mobility |= 0x80;
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gPlayerState.field_0xa |= 0x80;
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CopyPositionAndSpriteOffset(&gPlayerEntity, super);
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UpdateAnimationSingleFrame(super);
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if ((super->frame & 1) != 0) {
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if (--this->field_0x7c == 0) {
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sub_08037A58(this);
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} else {
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super->frame ^= 1;
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sub_08037B10(this);
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}
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}
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}
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}
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void sub_0803773C(GibdoEntity* this) {
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UpdateAnimationSingleFrame(super);
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if ((super->frame & ANIM_DONE) != 0) {
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sub_08037794(this);
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}
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}
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// Turn into Stalfos
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void sub_0803775C(GibdoEntity* this) {
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Entity* stalfos;
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if (--super->timer == 0) {
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stalfos = CreateEnemy(STALFOS, 0);
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if (stalfos != NULL) {
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sub_0804A4E4(super, stalfos);
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Gibdo_MoveObjectsToStalfos(this, stalfos);
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}
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DeleteEntity(super);
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}
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}
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void sub_08037794(GibdoEntity* this) {
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super->action = 1;
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this->field_0x74 = 30;
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super->hitType = 0x26;
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InitAnimationForceUpdate(super, super->animationState);
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}
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void sub_080377B0(GibdoEntity* this) {
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u32 rand1;
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u32 rand2;
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super->action = 2;
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super->subtimer = 8;
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rand1 = Random();
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this->field_0x74 = (rand1 & 0x38) + 120;
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super->speed = 0x40;
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rand2 = Random();
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if (!sub_08049FA0(super) && ((rand2 & 3) != 0)) {
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super->direction = DirectionRoundUp(sub_08049EE4(super));
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} else {
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super->direction = DirectionRound(rand2);
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}
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super->animationState = super->direction / 8;
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InitAnimationForceUpdate(super, super->animationState + 4);
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}
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bool32 sub_08037810(GibdoEntity* this) {
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u32 dir;
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if (this->field_0x76 == 0) {
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if (sub_08049FDC(super, 1) &&
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EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x40)) {
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dir = GetFacingDirection(super, gUnk_020000B0);
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if (((dir - super->direction + 6) & 0x1f) <= 0xc) {
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super->action = 3;
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super->timer = 24;
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super->subtimer = 8;
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super->speed = 0xc0;
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super->direction = DirectionRoundUp(GetFacingDirection(super, gUnk_020000B0));
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super->animationState = super->direction >> 3;
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this->field_0x74 = 300;
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this->field_0x78 = gUnk_020000B0->x.HALF.HI;
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this->field_0x7a = gUnk_020000B0->y.HALF.HI;
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InitAnimationForceUpdate(super, super->animationState);
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return TRUE;
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}
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}
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} else {
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this->field_0x76--;
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}
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return FALSE;
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}
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bool32 sub_080378B0(GibdoEntity* this) {
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if (this->field_0x77 == 0) {
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if (sub_08049DF4(1) != NULL) {
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if (sub_0804A044(super, gUnk_020000B0, 0xa) == super->direction)
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if (EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x18)) {
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super->action = 5;
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super->speed = 0x100;
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InitAnimationForceUpdate(super, super->animationState + 8);
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return TRUE;
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}
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}
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} else {
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this->field_0x77--;
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}
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return FALSE;
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}
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bool32 sub_08037914(GibdoEntity* this) {
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if (sub_08049FDC(super, 1)) {
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if (!EntityWithinDistance(gUnk_020000B0, this->field_0x78, this->field_0x7a, 0x28)) {
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this->field_0x78 = gUnk_020000B0->x.HALF_U.HI;
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this->field_0x7a = gUnk_020000B0->y.HALF_U.HI;
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sub_0803797C(this);
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return FALSE;
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}
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if (!EntityWithinDistance(super, this->field_0x78, this->field_0x7a, 0x8)) {
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return FALSE;
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}
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this->field_0x76 = 60;
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}
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sub_08037794(this);
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return TRUE;
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}
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void sub_0803797C(GibdoEntity* this) {
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u32 m;
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super->timer = 24;
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super->subtimer = 8;
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m = super->direction =
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(CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->field_0x78, this->field_0x7a) + 4) & 0x18;
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m >>= 3;
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if (m != super->animationState) {
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super->animationState = m;
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InitAnimationForceUpdate(super, m + 4);
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}
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}
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void sub_080379BC(GibdoEntity* this) {
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u32 rand;
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super->timer = 24;
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super->subtimer = 8;
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rand = Random();
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super->animationState = ((super->animationState + (rand & 2)) - 1) & 3;
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super->direction = DirectionFromAnimationState(super->animationState);
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InitAnimationForceUpdate(super, super->animationState + 4);
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}
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bool32 sub_080379EC(GibdoEntity* this) {
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if (sub_0807953C() != 0) {
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if (--super->timer == 0) {
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sub_08037A58(this);
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return TRUE;
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}
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}
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return FALSE;
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}
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void sub_08037A14(GibdoEntity* this) {
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super->action = 6;
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super->timer = 24;
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super->spritePriority.b0 &= super->timer - 32;
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super->spritePriority.b0 |= 3;
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super->flags2 &= 0xfe;
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this->field_0x7c = 5;
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CopyPosition(super, super->contactedEntity);
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InitAnimationForceUpdate(super, super->animationState + 0xc);
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}
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// Take Damage maybe?
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void sub_08037A58(GibdoEntity* this) {
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sub_08037ACC(this);
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super->action = 7;
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super->spritePriority.b0 = 4;
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if (super->iframes == 0) {
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super->iframes = 0xec;
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}
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super->hitType = 0x26;
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super->flags2 |= 1;
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super->iframes = 0xf4;
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super->knockbackDirection = DirectionFromAnimationState(super->animationState) ^ 0x10;
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super->knockbackDuration = 8;
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super->knockbackSpeed = 0x180;
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this->field_0x76 = 60;
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InitAnimationForceUpdate(super, super->animationState + 0x10);
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}
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void sub_08037ACC(GibdoEntity* this) {
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gPlayerState.flags &= ~PL_DISABLE_ITEMS;
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COLLISION_ON(&gPlayerEntity);
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gPlayerEntity.iframes = 30;
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gPlayerEntity.knockbackDirection = DirectionFromAnimationState(super->animationState);
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gPlayerEntity.knockbackDuration = 4;
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gPlayerEntity.knockbackSpeed = 0x180;
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}
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// Damage player maybe?
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void sub_08037B10(GibdoEntity* this) {
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u32 health;
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gPlayerEntity.iframes = 0xc;
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health = ModHealth(-8);
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SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
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if (health == 0) {
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sub_08037A58(this);
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this->field_0x76 = 240;
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}
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}
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void Gibdo_CreateObjects(GibdoEntity* this) {
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Entity* object;
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object = CreateObject(FLAME, 3, 0);
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if (object != NULL) {
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object->type2 = super->timer;
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object->spritePriority.b0 = 3;
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object->spriteOffsetX = 0;
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object->spriteOffsetY = 0xfc;
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object->parent = super;
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}
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this->field_0x80 = object;
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object = CreateObject(FLAME, 3, 0);
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if (object != NULL) {
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object->type2 = super->timer;
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object->spritePriority.b0 = 3;
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object->spriteOffsetX = 0xfd;
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object->spriteOffsetY = 0xf8;
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object->parent = super;
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}
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this->field_0x84 = object;
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object = CreateObject(FLAME, 3, 0);
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if (object != NULL) {
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object->type2 = super->timer;
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object->spritePriority.b0 = 3;
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object->spriteOffsetX = 0x5;
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object->spriteOffsetY = 0xf5;
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object->parent = super;
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}
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super->child = object;
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}
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void Gibdo_MoveObjectsToStalfos(GibdoEntity* this, Entity* that) {
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Entity* ent = this->field_0x80;
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if (ent != NULL) {
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ent->timer = 15;
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ent->parent = that;
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}
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ent = this->field_0x84;
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if (ent != NULL) {
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ent->timer = 15;
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ent->parent = that;
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}
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ent = super->child;
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if (ent != NULL) {
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ent->timer = 15;
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ent->parent = that;
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}
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}
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void (*const Gibdo_Functions[6])(Entity*) = {
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(EntityActionPtr)Gibdo_OnTick,
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(EntityActionPtr)Gibdo_OnCollision,
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GenericKnockback,
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GenericDeath,
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GenericConfused,
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(EntityActionPtr)Gibdo_OnGrabbed,
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};
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void (*const gUnk_080CF2AC[9])(GibdoEntity*) = {
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sub_08037558, sub_08037580, sub_080375A4, sub_080375F8, sub_08037624,
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sub_08037690, sub_080376D0, sub_0803773C, sub_0803775C,
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};
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