tmc/src/item/itemMoleMitts.c

196 lines
6.3 KiB
C

#include "item.h"
#include "functions.h"
#include "sound.h"
#include "effects.h"
#include "object.h"
s32 sub_080774A0(void);
extern s32 sub_0800875A(Entity*, u32, ItemBehavior*);
extern void UpdatePlayerMovement(void);
extern bool32 sub_0807B5B0(Entity*);
void sub_08077130(ItemBehavior*, u32);
void sub_080771C8(ItemBehavior*, u32);
void sub_080772A8(ItemBehavior*, u32);
void sub_08077448(ItemBehavior*, u32);
void ItemMoleMitts(ItemBehavior* this, u32 index) {
static void (*const stateFuncs[])(ItemBehavior*, u32) = {
sub_08077130,
sub_080771C8,
sub_080772A8,
sub_08077448,
};
stateFuncs[this->stateID](this, index);
}
void sub_08077130(ItemBehavior* this, u32 index) {
s32 iVar1;
if (gPlayerState.jump_status == 0) {
sub_08077D38(this, index);
gPlayerState.moleMittsState = 1;
this->priority |= 0x80;
iVar1 = sub_080774A0();
if (iVar1 != 0) {
if (this->timer == 0) {
SetItemAnim(this, 0x50c);
this->stateID = 2;
if (iVar1 == 0x56) {
if ((gPlayerEntity.animationState & 2) != 0) {
gPlayerEntity.y.HALF.HI = (gPlayerEntity.y.HALF.HI & 0xfff0) | 6;
} else {
gPlayerEntity.x.HALF.HI = (gPlayerEntity.x.HALF.HI & 0xfff0) | 8;
}
}
}
} else {
SetItemAnim(this, 0x508);
this->stateID = 1;
}
} else {
DeleteItemBehavior(this, index);
gPlayerState.moleMittsState = 0;
}
}
void sub_080771C8(ItemBehavior* this, u32 index) {
static const u8 gUnk_0811BE14[] = {
0x1,
0x12,
};
Entity* object;
UpdateItemAnim(this);
if ((this->playerFrame & 0x80) != 0) {
DeleteItemBehavior(this, index);
gPlayerState.moleMittsState = 0;
} else {
if (((this->playerFrame & 0x20) != 0) && (this->subtimer == 0xff)) {
CreateObjectWithParent(&gPlayerEntity, MOLE_MITTS_PARTICLE, this->playerFrame, 1);
}
if ((this->playerFrame & 0x10) != 0) {
if (sub_0800875A(&gPlayerEntity, 0xd, this) == 0) {
SetItemAnim(this, 0x520);
this->stateID = 3;
SoundReq(SFX_107);
} else {
if (this->subtimer != 0xff) {
object = CreateObjectWithParent(&gPlayerEntity, OBJECT_1F, 0, this->field_0x2[1]);
if (object != NULL) {
object->timer = this->timer;
object->subtimer = this->subtimer;
object->animationState = gPlayerEntity.animationState & 6;
gPlayerEntity.frame = 0;
gPlayerEntity.frameDuration = gUnk_0811BE14[this->subtimer];
}
} else {
if ((this->field_0x2[1] == 0x0f) && (this->timer == 0x17)) {
this->subtimer = 0;
}
}
SoundReq(SFX_108);
}
}
}
}
void sub_080772A8(ItemBehavior* this, u32 index) {
static const s16 gUnk_0811BE16[] = {
0,
0xc0,
0x100,
0x180,
};
Entity* effect;
if (((this->playerFrame & 8) != 0) && IsItemActivatedThisFrame(this)) {
this->timer = 1;
}
if (GetInventoryValue(ITEM_DIG_BUTTERFLY) == 1) {
if ((this->playerFrame & 7) != 3) {
sub_08077E3C(this, 2);
gPlayerEntity.speed = gUnk_0811BE16[this->playerFrame & 7] << 1;
} else {
UpdateItemAnim(this);
gPlayerEntity.speed = gUnk_0811BE16[this->playerFrame & 7];
}
} else {
UpdateItemAnim(this);
gPlayerEntity.speed = gUnk_0811BE16[this->playerFrame & 7];
}
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
if (gPlayerEntity.speed != 0) {
UpdatePlayerMovement();
}
if ((this->playerFrame & 0x10) != 0) {
if (this->timer != 0) {
gPlayerEntity.frameDuration = 1;
if (sub_080774A0()) {
this->timer = 0;
return;
}
}
DeleteItemBehavior(this, index);
gPlayerState.moleMittsState = 0;
} else {
if ((this->playerFrame & 0x60) != 0) {
gPlayerEntity.frameDuration = 1;
if (sub_0807B5B0(&gPlayerEntity)) {
SoundReq(SFX_108);
CreateObjectWithParent(&gPlayerEntity, MOLE_MITTS_PARTICLE, this->playerFrame, 0);
} else {
SetItemAnim(this, 0x51c);
effect = CreateFx(&gPlayerEntity, FX_STARS_STRIKE, 0);
if (effect != NULL) {
effect->animationState = this->playerAnimationState;
effect->spritePriority.b0 = gPlayerEntity.spritePriority.b0 - 1;
}
effect = CreateFx(&gPlayerEntity, FX_STARS_STRIKE, 0);
if (effect != NULL) {
effect->animationState = this->playerAnimationState;
effect->spritePriority.b0 = gPlayerEntity.spritePriority.b0 - 1;
effect->subtimer = 1;
}
this->stateID = 3;
this->field_0x5 = 1;
SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
}
}
}
}
void sub_08077448(ItemBehavior* this, u32 index) {
gPlayerEntity.direction = gPlayerEntity.animationState << 2 ^ 0x10;
gPlayerEntity.speed = 0x100;
if (((this->playerFrame & 1) != 0) && (this->field_0x5 != 0)) {
UpdatePlayerMovement();
}
UpdateItemAnim(this);
if ((this->playerFrame & 0x80) != 0) {
gPlayerState.moleMittsState = 0;
DeleteItemBehavior(this, index);
}
}
s32 sub_080774A0(void) {
static const s8 gUnk_0811BE1E[] = { 0, -13, 13, 0, 0, 16, -13, 0, 0, 0 };
u32 iVar2;
u32 uVar3;
uVar3 = COORD_TO_TILE_OFFSET((&gPlayerEntity), -gUnk_0811BE1E[gPlayerEntity.animationState & 6],
-gUnk_0811BE1E[(gPlayerEntity.animationState & 6) + 1]);
iVar2 = sub_080B1B44(uVar3, gPlayerEntity.collisionLayer);
if (iVar2 > 0x16)
return 0;
if (iVar2 < 0xf)
return 0;
if (sub_080B1AE0(uVar3, gPlayerEntity.collisionLayer) != 0x56) {
return 1;
} else {
return 0x56;
}
}