mirror of https://github.com/zeldaret/tmc.git
33 lines
1015 B
C
33 lines
1015 B
C
#include "global.h"
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#include "entity.h"
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#include "room.h"
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#include "npc.h"
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extern u32 gUnk_020342F8;
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extern void InitNPC(Entity*);
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void NPCUpdate(Entity* this) {
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u32 health = this->health;
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u32 temp;
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if ((health & 0x7f) && !ReadBit(&gUnk_020342F8, health - 1))
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DeleteThisEntity();
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if (this->action == 0 && (this->flags & ENT_DID_INIT) == 0)
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NPCInit(this);
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if (!EntityIsDeleted(this))
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gNPCFunctions[this->id][0](this);
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if (this->next != NULL) {
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if (gNPCFunctions[this->id][1] != NULL)
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gNPCFunctions[this->id][1](this);
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if (this->health % 0x80) { // If this NPC was created by DelayedEntityLoadManager_Main, we need to update the
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// location in gNPCData.
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NPCStruct* npc = gNPCData;
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npc += (this->health - 1);
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npc->x = this->x.HALF.HI - gRoomControls.origin_x;
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npc->y = this->y.HALF.HI - gRoomControls.origin_y;
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}
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DrawEntity(this);
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}
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}
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