tmc/src/npc.c

33 lines
1015 B
C

#include "global.h"
#include "entity.h"
#include "room.h"
#include "npc.h"
extern u32 gUnk_020342F8;
extern void InitNPC(Entity*);
void NPCUpdate(Entity* this) {
u32 health = this->health;
u32 temp;
if ((health & 0x7f) && !ReadBit(&gUnk_020342F8, health - 1))
DeleteThisEntity();
if (this->action == 0 && (this->flags & ENT_DID_INIT) == 0)
NPCInit(this);
if (!EntityIsDeleted(this))
gNPCFunctions[this->id][0](this);
if (this->next != NULL) {
if (gNPCFunctions[this->id][1] != NULL)
gNPCFunctions[this->id][1](this);
if (this->health % 0x80) { // If this NPC was created by DelayedEntityLoadManager_Main, we need to update the
// location in gNPCData.
NPCStruct* npc = gNPCData;
npc += (this->health - 1);
npc->x = this->x.HALF.HI - gRoomControls.origin_x;
npc->y = this->y.HALF.HI - gRoomControls.origin_y;
}
DrawEntity(this);
}
}