mirror of https://github.com/zeldaret/tmc.git
163 lines
3.8 KiB
C
163 lines
3.8 KiB
C
/**
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* @file cameraTarget.c
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* @ingroup Objects
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*
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* @brief Camera Target object
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*/
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#define NENT_DEPRECATED
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#include "common.h"
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#include "entity.h"
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#include "functions.h"
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#include "kinstone.h"
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#include "message.h"
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// typedef struct {
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// Entity base;
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// u8 filler[0x18];
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// u16 tilePos;
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// } BenchEntity;
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extern void sub_080ADDD8(u32, u32);
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void sub_080838DC(Entity*);
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void sub_08083A40(Entity*);
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void CameraTarget_Init(Entity*);
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void CameraTarget_Action1(Entity*);
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void CameraTarget_Action2(Entity*);
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#ifdef EU
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static const s32 gUnk_0811F744[] = {
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0x00027940,
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0x00027B40,
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0x00027D40,
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0x00027F40,
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};
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#else
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static const s32 gUnk_0811F744[] = {
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0x00027980,
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0x00027B80,
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0x00027D80,
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0x00027F80,
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};
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#endif
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void CameraTarget(Entity* this) {
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static void (*const gUnk_0811F754[])(Entity*) = {
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CameraTarget_Init,
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CameraTarget_Action1,
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CameraTarget_Action2,
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};
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u32 uVar2 = gPlayerState.field_0x27[0] > 0;
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switch (gFuseInfo._0) {
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case 0:
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case 1:
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case 2:
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if ((gMessage.doTextBox & 0x7f) != 0) {
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default:
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if (gUnk_03003DF0.unk_4[3] == 50) {
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if (CheckKinstoneFused(KINSTONE_32) == 0) {
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uVar2 = 0;
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break;
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}
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}
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uVar2 = 1;
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}
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break;
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}
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if (uVar2) {
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sub_080838DC(this);
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}
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gUnk_0811F754[this->action](this);
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}
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void sub_080838DC(Entity* this) {
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this->spriteSettings.draw = 0;
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this->spriteOrientation.flipY = 1;
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this->spriteRendering.b3 = 0;
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this->spritePriority.b0 = 0;
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this->timer = 4;
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this->child = NULL;
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this->action = 0;
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}
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void CameraTarget_Init(Entity* this) {
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if (this->spriteAnimation[0] != 1) {
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LoadSwapGFX(this, 1, 1);
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this->spriteVramOffset -= 0x10;
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#ifdef EU
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sub_080ADDD8(1, 0x10277e0);
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#else
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sub_080ADDD8(1, 0x1027820);
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#endif
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sub_080838DC(this);
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}
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this->action = 1;
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this->flags |= ENT_PERSIST;
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SetDefaultPriority(this, 6);
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}
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void CameraTarget_Action1(Entity* this) {
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if (this->timer) {
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this->timer--;
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} else {
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if ((*(Entity**)(gUnk_03003DF0.unk_4 + 8) != NULL) && ((u8)(gUnk_03003DF0.unk_4[3] - 1) < 100)) {
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this->child = *(Entity**)(gUnk_03003DF0.unk_4 + 8);
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this->interactType = gUnk_03003DF0.unk_3;
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sub_08083A40(this);
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}
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}
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}
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void CameraTarget_Action2(Entity* this) {
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u32 bVar1;
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u32 bVar2;
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u32 bVar3;
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u32 temp;
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u32 temp2;
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struct_080C9CBC* ptr;
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if ((this->type != 1) &&
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(((u8)(gUnk_03003DF0.unk_4[3] - 1) >= 100 || (this->child != *(Entity**)(gUnk_03003DF0.unk_4 + 8))))) {
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sub_080838DC(this);
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} else {
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this->x = this->child->x;
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this->y = this->child->y;
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this->z = this->child->z;
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if (this->frame == 1) {
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this->frame = 0;
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if (this->type == 0) {
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bVar2 = gUnk_03003DF0.unk_4[3];
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} else {
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bVar2 = this->type2;
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}
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ptr = gUnk_080C9CBC + bVar2;
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bVar1 = ptr->_5[0];
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bVar3 = bVar1 & 1;
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this->palette.b.b0 = bVar3;
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temp = gUnk_0811F744[bVar1] < 0;
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temp2 = (gUnk_0811F744[bVar1] & 0xffffff) | temp;
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sub_080ADDD8(0, temp2 | 0x1000000);
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}
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GetNextFrame(this);
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}
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}
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void sub_08083A40(Entity* this) {
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u32 bVar1;
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this->spriteSettings.draw = 1;
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this->action = 2;
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if (this->child->x.HALF.HI > gPlayerEntity.x.HALF.HI) {
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bVar1 = 0;
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this->spriteOffsetX = 8;
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} else {
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bVar1 = 1;
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this->spriteOffsetX = -8;
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}
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this->spriteOffsetY = -18;
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InitializeAnimation(this, bVar1);
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CameraTarget_Action2(this);
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}
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