mirror of https://github.com/zeldaret/tmc.git
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
/**
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* @file threeThorns.c
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* @ingroup Objects
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*
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* @brief Three Thorns object
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*/
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#include "entity.h"
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#include "global.h"
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#include "hitbox.h"
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#include "object.h"
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#include "physics.h"
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#include "room.h"
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void TreeThorns(Entity* this) {
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Entity* ent;
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u32 tilePos;
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u8* layer;
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if (this->action == 0) {
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this->action = 1;
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this->spritePriority.b0 = 6;
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if (this->type == 0) {
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COLLISION_ON(this);
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this->frameIndex = 1;
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layer = &this->collisionLayer;
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*layer = 1;
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this->collisionFlags = 7;
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this->hurtType = 0x48;
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this->hitType = 0x7a;
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this->flags2 = 1;
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this->hitbox = (Hitbox*)&gHitbox_1;
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tilePos = COORD_TO_TILE(this);
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SetTile(0x4066, tilePos - 1, *layer);
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SetTile(0x4065, tilePos, *layer);
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UpdateSpriteForCollisionLayer(this);
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ent = CreateObject(TREE_THORNS, 1, 0);
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if (ent != NULL) {
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this->child = ent;
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CopyPosition(this, ent);
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}
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} else {
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this->frameIndex = 0;
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this->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(this);
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}
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}
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}
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