tmc/asm/beanstalk.s

1184 lines
20 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Beanstalk
Beanstalk: @ 0x08089D04
push {lr}
ldr r2, _08089D18 @ =gUnk_08120DF4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08089D18: .4byte gUnk_08120DF4
thumb_func_start sub_08089D1C
sub_08089D1C: @ 0x08089D1C
.ifdef EU
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r1, [r5, #0x19]
movs r4, #0x3f
adds r0, r4, #0
ands r0, r1
movs r6, #0x80
orrs r0, r6
strb r0, [r5, #0x19]
ldrb r1, [r5, #0x1b]
adds r0, r4, #0
ands r0, r1
movs r1, #0x40
orrs r0, r1
strb r0, [r5, #0x1b]
adds r0, r5, #0
movs r1, #4
bl sub_0805E3A0
ldrb r0, [r5, #0xa]
cmp r0, #7
bne _08089688
ldrb r0, [r5, #0xb]
cmp r0, #0
bne _0808966C
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _0808966C
bl CheckLocalFlag
cmp r0, #0
bne _08089662
b _080897FE
_08089662:
ldrb r1, [r5, #0x1b]
adds r0, r4, #0
ands r0, r1
orrs r0, r6
strb r0, [r5, #0x1b]
_0808966C:
ldr r4, _08089684 @ =gUnk_08120E3C
ldrb r0, [r5, #0xb]
lsls r0, r0, #2
adds r0, r0, r4
ldrb r1, [r0]
adds r0, r5, #0
bl InitializeAnimation
ldrb r0, [r5, #0xb]
lsls r0, r0, #2
adds r0, r0, r4
b _080896C6
.align 2, 0
_08089684: .4byte gUnk_08120E3C
_08089688:
cmp r0, #0
beq _080896A4
ldr r0, _080896A0 @ =gUnk_08120E14
ldrb r1, [r5, #0xa]
lsls r1, r1, #2
adds r1, r1, r0
ldrb r1, [r1]
adds r0, r5, #0
bl InitializeAnimation
b _080896BE
.align 2, 0
_080896A0: .4byte gUnk_08120E14
_080896A4:
adds r0, r5, #0
movs r1, #1
movs r2, #2
bl sub_080AE008
ldr r0, _08089700 @ =gUnk_08120E14
ldrb r1, [r5, #0xa]
lsls r1, r1, #2
adds r1, r1, r0
ldrb r1, [r1]
adds r0, r5, #0
bl InitAnimationForceUpdate
_080896BE:
ldr r1, _08089700 @ =gUnk_08120E14
ldrb r0, [r5, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
_080896C6:
ldrb r0, [r0, #1]
adds r3, r5, #0
adds r3, #0x29
movs r1, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldrb r0, [r5, #0xa]
cmp r0, #1
bge _080896F4
b _080897F8
_080896F4:
cmp r0, #6
ble _08089704
cmp r0, #7
beq _08089714
b _080897F8
.align 2, 0
_08089700: .4byte gUnk_08120E14
_08089704:
adds r0, r5, #0
adds r0, #0x60
movs r2, #0
movs r1, #0xe0
lsls r1, r1, #1
strh r1, [r0]
strb r2, [r5, #0xe]
b _080897F8
_08089714:
ldrb r1, [r5, #0xb]
cmp r1, #3
bgt _08089724
cmp r1, #2
bge _080897E4
cmp r1, #0
beq _0808972A
b _080897F8
_08089724:
cmp r1, #4
beq _080897F0
b _080897F8
_0808972A:
movs r0, #0x10
str r0, [r5, #0x6c]
strb r1, [r5, #0xe]
_08089730:
movs r0, #0x2c
movs r1, #7
movs r2, #1
bl CreateObject
adds r1, r0, #0
str r1, [r5, #0x54]
cmp r1, #0
beq _080897C0
ldrh r0, [r5, #0x2e]
strh r0, [r1, #0x2e]
ldr r2, [r5, #0x54]
ldr r1, [r5, #0x6c]
ldrh r0, [r5, #0x32]
subs r0, r0, r1
strh r0, [r2, #0x32]
movs r0, #3
strb r0, [r5, #0xf]
_08089754:
ldrb r0, [r5, #0xe]
lsls r0, r0, #2
ldr r1, _080897DC @ =gUnk_08120DFC
adds r4, r0, r1
ldrb r2, [r4]
subs r2, #2
movs r0, #0x2c
movs r1, #7
bl CreateObject
adds r1, r0, #0
str r1, [r5, #0x54]
cmp r1, #0
beq _080897A2
movs r0, #1
ldrsb r0, [r4, r0]
ldrh r2, [r5, #0x2e]
adds r0, r0, r2
strh r0, [r1, #0x2e]
ldr r2, [r5, #0x54]
ldr r1, [r5, #0x6c]
ldrh r0, [r5, #0x32]
subs r0, r0, r1
movs r1, #2
ldrsb r1, [r4, r1]
subs r0, r0, r1
strh r0, [r2, #0x32]
ldr r3, [r5, #0x54]
ldrb r2, [r4, #3]
movs r0, #1
ands r2, r0
lsls r2, r2, #6
ldrb r0, [r3, #0x18]
movs r4, #0x41
rsbs r4, r4, #0
adds r1, r4, #0
ands r0, r1
orrs r0, r2
strb r0, [r3, #0x18]
_080897A2:
ldrb r0, [r5, #0xe]
adds r2, r0, #1
strb r2, [r5, #0xe]
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _08089754
lsls r0, r2, #0x18
lsrs r0, r0, #0x18
cmp r0, #5
bls _080897C0
strb r1, [r5, #0xe]
_080897C0:
ldr r0, [r5, #0x6c]
adds r0, #0x38
str r0, [r5, #0x6c]
ldrh r1, [r5, #0x32]
subs r1, r1, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
ldr r0, _080897E0 @ =gRoomControls
ldrh r0, [r0, #8]
cmp r1, r0
bge _08089730
movs r0, #1
strb r0, [r5, #0xe]
b _080897F8
.align 2, 0
_080897DC: .4byte gUnk_08120DFC
_080897E0: .4byte gRoomControls
_080897E4:
ldrb r0, [r5, #0x19]
movs r1, #0x3f
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r5, #0x19]
_080897F0:
adds r1, r5, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
_080897F8:
adds r0, r5, #0
bl sub_08089F08
_080897FE:
pop {r4, r5, r6, pc}
.else
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r1, [r5, #0x19]
movs r4, #0x3f
adds r0, r4, #0
ands r0, r1
movs r6, #0x80
orrs r0, r6
strb r0, [r5, #0x19]
ldrb r1, [r5, #0x1b]
adds r0, r4, #0
ands r0, r1
movs r1, #0x40
orrs r0, r1
strb r0, [r5, #0x1b]
adds r0, r5, #0
movs r1, #4
bl sub_0805E3A0
ldrb r0, [r5, #0xa]
cmp r0, #7
bne _08089D90
ldrb r1, [r5, #0x10]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _08089D54
b _08089F06
_08089D54:
ldrb r0, [r5, #0xb]
cmp r0, #0
bne _08089D74
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _08089D74
bl CheckLocalFlag
cmp r0, #0
bne _08089D6A
b _08089F06
_08089D6A:
ldrb r1, [r5, #0x1b]
adds r0, r4, #0
ands r0, r1
orrs r0, r6
strb r0, [r5, #0x1b]
_08089D74:
ldr r4, _08089D8C @ =gUnk_08120E3C
ldrb r0, [r5, #0xb]
lsls r0, r0, #2
adds r0, r0, r4
ldrb r1, [r0]
adds r0, r5, #0
bl InitializeAnimation
ldrb r0, [r5, #0xb]
lsls r0, r0, #2
adds r0, r0, r4
b _08089DCE
.align 2, 0
_08089D8C: .4byte gUnk_08120E3C
_08089D90:
cmp r0, #0
beq _08089DAC
ldr r0, _08089DA8 @ =gUnk_08120E14
ldrb r1, [r5, #0xa]
lsls r1, r1, #2
adds r1, r1, r0
ldrb r1, [r1]
adds r0, r5, #0
bl InitializeAnimation
b _08089DC6
.align 2, 0
_08089DA8: .4byte gUnk_08120E14
_08089DAC:
adds r0, r5, #0
movs r1, #1
movs r2, #2
bl sub_080AE008
ldr r0, _08089E08 @ =gUnk_08120E14
ldrb r1, [r5, #0xa]
lsls r1, r1, #2
adds r1, r1, r0
ldrb r1, [r1]
adds r0, r5, #0
bl InitAnimationForceUpdate
_08089DC6:
ldr r1, _08089E08 @ =gUnk_08120E14
ldrb r0, [r5, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
_08089DCE:
ldrb r0, [r0, #1]
adds r3, r5, #0
adds r3, #0x29
movs r1, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldrb r0, [r5, #0xa]
cmp r0, #1
bge _08089DFC
b _08089F00
_08089DFC:
cmp r0, #6
ble _08089E0C
cmp r0, #7
beq _08089E1C
b _08089F00
.align 2, 0
_08089E08: .4byte gUnk_08120E14
_08089E0C:
adds r0, r5, #0
adds r0, #0x60
movs r2, #0
movs r1, #0xe0
lsls r1, r1, #1
strh r1, [r0]
strb r2, [r5, #0xe]
b _08089F00
_08089E1C:
ldrb r1, [r5, #0xb]
cmp r1, #3
bgt _08089E2C
cmp r1, #2
bge _08089EEC
cmp r1, #0
beq _08089E32
b _08089F00
_08089E2C:
cmp r1, #4
beq _08089EF8
b _08089F00
_08089E32:
movs r0, #0x10
str r0, [r5, #0x6c]
strb r1, [r5, #0xe]
_08089E38:
movs r0, #0x2c
movs r1, #7
movs r2, #1
bl CreateObject
adds r1, r0, #0
str r1, [r5, #0x54]
cmp r1, #0
beq _08089EC8
ldrh r0, [r5, #0x2e]
strh r0, [r1, #0x2e]
ldr r2, [r5, #0x54]
ldr r1, [r5, #0x6c]
ldrh r0, [r5, #0x32]
subs r0, r0, r1
strh r0, [r2, #0x32]
movs r0, #3
strb r0, [r5, #0xf]
_08089E5C:
ldrb r0, [r5, #0xe]
lsls r0, r0, #2
ldr r1, _08089EE4 @ =gUnk_08120DFC
adds r4, r0, r1
ldrb r2, [r4]
subs r2, #2
movs r0, #0x2c
movs r1, #7
bl CreateObject
adds r1, r0, #0
str r1, [r5, #0x54]
cmp r1, #0
beq _08089EAA
movs r0, #1
ldrsb r0, [r4, r0]
ldrh r2, [r5, #0x2e]
adds r0, r0, r2
strh r0, [r1, #0x2e]
ldr r2, [r5, #0x54]
ldr r1, [r5, #0x6c]
ldrh r0, [r5, #0x32]
subs r0, r0, r1
movs r1, #2
ldrsb r1, [r4, r1]
subs r0, r0, r1
strh r0, [r2, #0x32]
ldr r3, [r5, #0x54]
ldrb r2, [r4, #3]
movs r0, #1
ands r2, r0
lsls r2, r2, #6
ldrb r0, [r3, #0x18]
movs r4, #0x41
rsbs r4, r4, #0
adds r1, r4, #0
ands r0, r1
orrs r0, r2
strb r0, [r3, #0x18]
_08089EAA:
ldrb r0, [r5, #0xe]
adds r2, r0, #1
strb r2, [r5, #0xe]
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _08089E5C
lsls r0, r2, #0x18
lsrs r0, r0, #0x18
cmp r0, #5
bls _08089EC8
strb r1, [r5, #0xe]
_08089EC8:
ldr r0, [r5, #0x6c]
adds r0, #0x38
str r0, [r5, #0x6c]
ldrh r1, [r5, #0x32]
subs r1, r1, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
ldr r0, _08089EE8 @ =gRoomControls
ldrh r0, [r0, #8]
cmp r1, r0
bge _08089E38
movs r0, #1
strb r0, [r5, #0xe]
b _08089F00
.align 2, 0
_08089EE4: .4byte gUnk_08120DFC
_08089EE8: .4byte gRoomControls
_08089EEC:
ldrb r0, [r5, #0x19]
movs r1, #0x3f
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r5, #0x19]
_08089EF8:
adds r1, r5, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
_08089F00:
adds r0, r5, #0
bl sub_08089F08
_08089F06:
pop {r4, r5, r6, pc}
.endif
thumb_func_start sub_08089F08
sub_08089F08: @ 0x08089F08
push {lr}
ldr r2, _08089F1C @ =gUnk_08120E50
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08089F1C: .4byte gUnk_08120E50
thumb_func_start sub_08089F20
sub_08089F20: @ 0x08089F20
push {lr}
ldr r2, _08089F34 @ =gUnk_08120E78
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08089F34: .4byte gUnk_08120E78
thumb_func_start sub_08089F38
sub_08089F38: @ 0x08089F38
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08089F6C
ldrb r0, [r4, #0xe]
cmp r0, #1
bhi _08089F5A
adds r0, #1
strb r0, [r4, #0xe]
b _08089F6C
_08089F5A:
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
movs r0, #0x10
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
_08089F6C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08089F70
sub_08089F70: @ 0x08089F70
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08089F8E
movs r0, #0x10
strb r0, [r4, #0xe]
movs r0, #0xcc
lsls r0, r0, #1
bl SoundReq
_08089F8E:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08089FEC
movs r0, #0x2c
movs r1, #1
movs r2, #0
bl CreateObject
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _08089FBE
ldrh r0, [r4, #0x2e]
strh r0, [r1, #0x2e]
ldr r1, [r4, #0x54]
ldrh r0, [r4, #0x32]
strh r0, [r1, #0x32]
_08089FBE:
movs r0, #0x2c
movs r1, #2
movs r2, #0
bl CreateObject
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _08089FDC
ldrh r0, [r4, #0x2e]
strh r0, [r1, #0x2e]
ldr r1, [r4, #0x54]
ldrh r0, [r4, #0x32]
subs r0, #0x10
strh r0, [r1, #0x32]
_08089FDC:
ldrb r0, [r4, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r0
strb r1, [r4, #0x18]
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
_08089FEC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08089FF0
sub_08089FF0: @ 0x08089FF0
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _0808A00E
movs r0, #0x10
strb r0, [r1, #0xe]
movs r0, #0xcc
lsls r0, r0, #1
bl SoundReq
_0808A00E:
pop {pc}
thumb_func_start sub_0808A010
sub_0808A010: @ 0x0808A010
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0808A07E
ldrb r0, [r4, #0xe]
lsls r0, r0, #2
ldr r1, _0808A0BC @ =gUnk_08120DFC
adds r5, r0, r1
ldrb r1, [r5]
movs r0, #0x2c
movs r2, #0
bl CreateObject
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _0808A06C
movs r0, #1
ldrsb r0, [r5, r0]
ldrh r2, [r4, #0x2e]
adds r0, r0, r2
strh r0, [r1, #0x2e]
ldr r2, [r4, #0x54]
movs r1, #2
ldrsb r1, [r5, r1]
ldrh r0, [r4, #0x32]
subs r0, r0, r1
strh r0, [r2, #0x32]
ldr r3, [r4, #0x54]
ldrb r1, [r5, #3]
movs r0, #1
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r3, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3, #0x18]
_0808A06C:
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #5
bls _0808A07E
movs r0, #0
strb r0, [r4, #0xe]
_0808A07E:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808A0BA
movs r0, #0x2c
movs r1, #3
movs r2, #0
bl CreateObject
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _0808A0A8
ldrh r0, [r4, #0x2e]
strh r0, [r1, #0x2e]
ldr r1, [r4, #0x54]
ldrh r0, [r4, #0x32]
strh r0, [r1, #0x32]
_0808A0A8:
ldrh r0, [r4, #0x32]
subs r0, #0x38
strh r0, [r4, #0x32]
lsls r0, r0, #0x10
cmp r0, #0
bge _0808A0BA
adds r0, r4, #0
bl DeleteEntity
_0808A0BA:
pop {r4, r5, pc}
.align 2, 0
_0808A0BC: .4byte gUnk_08120DFC
thumb_func_start sub_0808A0C0
sub_0808A0C0: @ 0x0808A0C0
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0808A0D6
adds r0, r2, #0
bl GetNextFrame
_0808A0D6:
pop {pc}
thumb_func_start nullsub_517
nullsub_517: @ 0x0808A0D8
bx lr
.align 2, 0
thumb_func_start sub_0808A0DC
sub_0808A0DC: @ 0x0808A0DC
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldrb r0, [r5, #0xb]
cmp r0, #1
bne _0808A0EC
b _0808A202
_0808A0EC:
cmp r0, #1
bgt _0808A0F6
cmp r0, #0
beq _0808A120
b _0808A202
_0808A0F6:
cmp r0, #4
ble _0808A0FC
b _0808A202
_0808A0FC:
ldr r0, _0808A118 @ =gPlayerState
ldrb r0, [r0, #0x12]
cmp r0, #0x1e
bne _0808A1DA
ldr r1, _0808A11C @ =gPlayerEntity
adds r0, r5, #0
movs r2, #0
movs r3, #8
bl sub_080041A0
cmp r0, #0
beq _0808A1DC
b _0808A1B0
.align 2, 0
_0808A118: .4byte gPlayerState
_0808A11C: .4byte gPlayerEntity
_0808A120:
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _0808A202
ldr r4, _0808A1A8 @ =gRoomControls
ldrh r0, [r4, #8]
str r0, [r5, #0x6c]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldrh r2, [r4, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
ldrh r2, [r4, #8]
subs r0, r0, r2
lsrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r5, #0
adds r0, #0x70
strh r1, [r0]
adds r6, r4, #0
mov r8, r3
adds r4, r0, #0
ldr r7, _0808A1AC @ =0x00004017
_0808A154:
movs r0, #0x2e
ldrsh r1, [r5, r0]
ldrh r0, [r6, #6]
subs r1, r1, r0
asrs r1, r1, #4
mov r2, r8
ands r1, r2
ldrh r2, [r6, #8]
ldr r0, [r5, #0x6c]
subs r0, r0, r2
lsrs r0, r0, #4
mov r2, r8
ands r0, r2
lsls r0, r0, #6
orrs r1, r0
strh r1, [r4]
ldrh r1, [r4]
adds r0, r7, #0
movs r2, #2
bl SetTile
ldrh r1, [r4]
adds r0, r7, #0
movs r2, #1
bl SetTile
ldr r0, [r5, #0x6c]
adds r2, r0, #0
adds r2, #0x10
str r2, [r5, #0x6c]
ldrh r0, [r6, #8]
ldrh r1, [r6, #0x20]
adds r0, r0, r1
cmp r2, r0
bhs _0808A1A2
movs r1, #0x32
ldrsh r0, [r5, r1]
cmp r2, r0
bls _0808A154
_0808A1A2:
movs r0, #0
strb r0, [r5, #0xe]
b _0808A202
.align 2, 0
_0808A1A8: .4byte gRoomControls
_0808A1AC: .4byte 0x00004017
_0808A1B0:
adds r3, r5, #0
adds r3, #0x58
ldrb r2, [r3]
ldrb r1, [r5, #0xb]
subs r1, #1
lsls r0, r1, #1
adds r0, r0, r1
adds r0, #1
cmp r2, r0
bne _0808A1DE
ldrb r0, [r5, #0xe]
cmp r0, #0
bne _0808A1DE
movs r0, #1
strb r0, [r5, #0xe]
ldrb r1, [r3]
adds r1, #1
adds r0, r5, #0
bl InitializeAnimation
b _0808A1DE
_0808A1DA:
movs r0, #0
_0808A1DC:
strb r0, [r5, #0xe]
_0808A1DE:
adds r0, r5, #0
bl GetNextFrame
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808A202
ldrb r0, [r5, #0xb]
subs r0, #1
lsls r1, r0, #1
adds r1, r1, r0
adds r1, #1
adds r0, r5, #0
bl InitializeAnimation
_0808A202:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_0808A208
sub_0808A208: @ 0x0808A208
push {lr}
ldr r2, _0808A21C @ =gUnk_08120E84
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808A21C: .4byte gUnk_08120E84
thumb_func_start sub_0808A220
sub_0808A220: @ 0x0808A220
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x1b]
movs r6, #0x3f
adds r0, r6, #0
ands r0, r1
movs r5, #0x80
orrs r0, r5
strb r0, [r4, #0x1b]
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0808A2E4 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r7, #0x32
ldrsh r0, [r4, r7]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r2, r4, #0
adds r2, #0x70
strh r1, [r2]
ldr r0, _0808A2E8 @ =0x00004017
ldrh r1, [r2]
movs r2, #1
bl SetTile
movs r7, #1
strb r7, [r4, #0xd]
adds r0, r4, #0
movs r1, #0x15
movs r2, #0
movs r3, #0
bl CreateObjectWithParent
adds r3, r0, #0
cmp r3, #0
beq _0808A2D4
ldrh r0, [r4, #0x32]
adds r0, #0x38
strh r0, [r3, #0x32]
ldrh r0, [r4, #0x12]
strh r0, [r3, #0x12]
adds r0, r4, #0
adds r0, #0x60
ldrh r1, [r0]
adds r0, r3, #0
adds r0, #0x60
strh r1, [r0]
ldrb r1, [r4, #0x1a]
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
ldrb r2, [r3, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3, #0x1a]
adds r1, r3, #0
adds r1, #0x58
movs r0, #2
strb r0, [r1]
movs r0, #0x80
strb r0, [r3, #0xe]
strb r7, [r3, #0xa]
ldrb r1, [r3, #0x19]
adds r0, r6, #0
ands r0, r1
orrs r0, r5
strb r0, [r3, #0x19]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
ldrb r1, [r3, #0x1b]
adds r0, r6, #0
ands r0, r1
orrs r0, r5
strb r0, [r3, #0x1b]
_0808A2D4:
adds r0, r4, #0
movs r1, #0x2c
movs r2, #9
movs r3, #0
bl CreateObjectWithParent
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0808A2E4: .4byte gRoomControls
_0808A2E8: .4byte 0x00004017
thumb_func_start nullsub_518
nullsub_518: @ 0x0808A2EC
bx lr
.align 2, 0
thumb_func_start sub_0808A2F0
sub_0808A2F0: @ 0x0808A2F0
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xd]
cmp r0, #0
bne _0808A316
movs r0, #1
strb r0, [r5, #0xd]
ldrh r0, [r5, #0x32]
adds r0, #0x28
strh r0, [r5, #0x32]
movs r2, #0x18
rsbs r2, r2, #0
adds r0, r5, #0
movs r1, #0
bl sub_0800029C
adds r1, r5, #0
adds r1, #0x72
strh r0, [r1]
_0808A316:
ldr r3, _0808A38C @ =gPlayerEntity
ldrb r1, [r3, #0x1b]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r2, [r5, #0x1b]
movs r7, #0x3f
adds r0, r7, #0
ands r0, r2
orrs r0, r1
strb r0, [r5, #0x1b]
ldrb r1, [r3, #0x19]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r2, [r5, #0x19]
adds r0, r7, #0
ands r0, r2
orrs r0, r1
strb r0, [r5, #0x19]
ldr r0, _0808A390 @ =gPlayerState
ldrb r0, [r0, #0x12]
cmp r0, #0x1e
bne _0808A39C
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
movs r2, #0x18
rsbs r2, r2, #0
adds r0, r5, #0
movs r1, #0
bl sub_0800029C
ldr r3, _0808A394 @ =0x00004014
cmp r0, r3
beq _0808A3EC
movs r0, #0x2e
ldrsh r1, [r5, r0]
ldr r2, _0808A398 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
ands r1, r7
movs r4, #0x32
ldrsh r0, [r5, r4]
ldrh r2, [r2, #8]
adds r2, #0x18
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r7
lsls r0, r0, #6
orrs r1, r0
adds r0, r3, #0
movs r2, #1
bl SetTile
b _0808A3EC
.align 2, 0
_0808A38C: .4byte gPlayerEntity
_0808A390: .4byte gPlayerState
_0808A394: .4byte 0x00004014
_0808A398: .4byte gRoomControls
_0808A39C:
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r2]
adds r6, r5, #0
adds r6, #0x72
ldrh r4, [r6]
movs r2, #0x18
rsbs r2, r2, #0
adds r0, r5, #0
movs r1, #0
bl sub_0800029C
cmp r4, r0
beq _0808A3EC
ldrh r0, [r6]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _0808A3F0 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r7
movs r4, #0x32
ldrsh r2, [r5, r4]
ldrh r3, [r3, #8]
adds r3, #0x18
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r7
lsls r2, r2, #6
orrs r1, r2
movs r2, #1
bl SetTile
_0808A3EC:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0808A3F0: .4byte gRoomControls