tmc/asm/bird.s

699 lines
12 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0809D1F0
sub_0809D1F0: @ 0x0809D1F0
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
mov sb, r0
cmp r0, #0
beq _0809D224
cmp r0, #1
beq _0809D2B0
bl sub_08078B48
ldr r2, _0809D220 @ =gPlayerEntity
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2, #0x18]
movs r1, #0x68
adds r1, r1, r5
mov r8, r1
b _0809D3A8
.align 2, 0
_0809D220: .4byte gPlayerEntity
_0809D224:
ldrb r1, [r5, #0xe]
cmp r1, #0
beq _0809D234
movs r0, #0xff
strb r0, [r5, #0x1e]
subs r0, r1, #1
strb r0, [r5, #0xe]
b _0809D488
_0809D234:
movs r1, #1
strb r1, [r5, #0xc]
mov r2, sb
str r2, [r5, #0x20]
ldr r0, _0809D2A0 @ =0xFFEC0000
str r0, [r5, #0x34]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r5, #0x24]
movs r0, #8
strb r0, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldrb r2, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r5, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r5, #0x1b]
ldr r0, _0809D2A4 @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r5, #0x2e]
ldr r0, _0809D2A8 @ =gPlayerEntity
ldrh r0, [r0, #0x32]
strh r0, [r5, #0x32]
mov r3, sb
str r3, [r5, #0x54]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
ldr r0, _0809D2AC @ =0x00000123
bl SoundReq
movs r0, #0x68
adds r0, r0, r5
mov r8, r0
b _0809D3A8
.align 2, 0
_0809D2A0: .4byte 0xFFEC0000
_0809D2A4: .4byte gRoomControls
_0809D2A8: .4byte gPlayerEntity
_0809D2AC: .4byte 0x00000123
_0809D2B0:
ldr r6, _0809D430 @ =gPlayerEntity
adds r0, r6, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
ldrh r0, [r5, #0x24]
adds r0, #8
strh r0, [r5, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #0xc0
lsls r1, r1, #2
mov sl, r1
cmp r0, sl
ble _0809D2D6
mov r2, sl
strh r2, [r5, #0x24]
_0809D2D6:
ldrb r1, [r6, #0x10]
movs r0, #0x80
ands r0, r1
movs r3, #0x68
adds r3, r3, r5
mov r8, r3
cmp r0, #0
beq _0809D3A8
ldr r0, _0809D434 @ =gTextBox
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _0809D3A8
ldrb r0, [r6, #0xc]
cmp r0, #0x1c
beq _0809D3A8
cmp r0, #6
beq _0809D3A8
cmp r0, #9
beq _0809D3A8
ldr r7, _0809D438 @ =gPlayerState
adds r0, r7, #0
adds r0, #0xa8
ldrb r0, [r0]
cmp r0, #0x18
beq _0809D3A8
cmp r0, #0xb
beq _0809D3A8
cmp r0, #8
beq _0809D3A8
bl sub_08079F8C
cmp r0, #0
beq _0809D3A8
adds r0, r5, #0
adds r1, r6, #0
movs r2, #0xe
movs r3, #0xe
bl sub_080041A0
cmp r0, #0
beq _0809D3A8
movs r1, #0x36
ldrsh r0, [r6, r1]
movs r2, #0x36
ldrsh r1, [r5, r2]
subs r0, r0, r1
subs r0, #8
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x1f
bhi _0809D3A8
adds r0, r6, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _0809D3A8
movs r0, #0x95
movs r1, #0xa
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D3A8
str r4, [r5, #0x54]
movs r0, #2
strb r0, [r5, #0xc]
movs r0, #8
strb r0, [r5, #0xe]
mov r3, sl
strh r3, [r5, #0x24]
movs r0, #0xe0
lsls r0, r0, #8
mov r1, r8
strh r0, [r1]
bl sub_08079184
bl sub_08078B48
bl sub_080791D0
bl sub_08077B20
adds r0, r7, #0
adds r0, #0x26
movs r2, #0
strb r2, [r0]
strb r2, [r7, #2]
ldrb r1, [r6, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r6, #0x10]
ldrb r1, [r6, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r6, #0x18]
ldr r1, _0809D43C @ =gUnk_03003DC0
movs r0, #6
strb r0, [r1]
ldr r0, _0809D440 @ =gUnk_02034490
mov r3, sb
strb r3, [r0]
_0809D3A8:
adds r0, r5, #0
bl sub_0806F69C
mov r0, r8
movs r2, #0
ldrsh r1, [r0, r2]
adds r0, r5, #0
bl sub_08003FC4
adds r0, r5, #0
bl UpdateAnimationSingleFrame
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D454
ldr r2, _0809D430 @ =gPlayerEntity
movs r3, #0x2e
ldrsh r1, [r2, r3]
movs r3, #0x2e
ldrsh r0, [r5, r3]
subs r0, #8
cmp r1, r0
bge _0809D3DA
movs r0, #0
strb r0, [r5, #0xe]
_0809D3DA:
ldrb r0, [r5, #0xe]
cmp r0, #0
bne _0809D448
ldr r2, _0809D444 @ =0xFFF80000
adds r0, r5, #0
adds r1, r4, #0
movs r3, #0
bl PositionRelative
ldrh r0, [r4, #0x36]
adds r0, #0x18
strh r0, [r4, #0x36]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r4, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r2, [r5, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r5, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x1b]
b _0809D454
.align 2, 0
_0809D430: .4byte gPlayerEntity
_0809D434: .4byte gTextBox
_0809D438: .4byte gPlayerState
_0809D43C: .4byte gUnk_03003DC0
_0809D440: .4byte gUnk_02034490
_0809D444: .4byte 0xFFF80000
_0809D448:
subs r0, #1
strb r0, [r5, #0xe]
adds r0, r2, #0
adds r1, r4, #0
bl CopyPosition
_0809D454:
adds r0, r5, #0
bl sub_080040A8
cmp r0, #0
bne _0809D488
ldrb r0, [r5, #0xc]
cmp r0, #2
bne _0809D478
ldr r0, _0809D494 @ =gSave
ldr r1, [r0, #0x40]
movs r2, #0x80
lsls r2, r2, #0x15
orrs r1, r2
str r1, [r0, #0x40]
movs r0, #9
movs r1, #0
bl MenuFadeIn
_0809D478:
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D484
adds r0, r4, #0
bl DeleteEntityAny
_0809D484:
bl DeleteThisEntity
_0809D488:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809D494: .4byte gSave
thumb_func_start sub_0809D498
sub_0809D498: @ 0x0809D498
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #0
bne _0809D548
movs r2, #1
movs r3, #1
strb r3, [r5, #0xc]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldr r0, _0809D534 @ =0xFFFD8000
str r0, [r5, #0x20]
ldr r0, _0809D538 @ =0xFFB4C000
str r0, [r5, #0x34]
adds r4, r5, #0
adds r4, #0x68
movs r0, #0xf0
lsls r0, r0, #8
strh r0, [r4]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r5, #0x24]
movs r0, #8
strb r0, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x38
strb r3, [r0]
adds r6, r5, #0
adds r6, #0x29
ldrb r1, [r6]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r6]
ldrb r2, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r5, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r5, #0x1b]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
ldr r0, _0809D53C @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r5, #0x2e]
ldr r0, _0809D540 @ =gPlayerEntity
ldrh r0, [r0, #0x32]
strh r0, [r5, #0x32]
ldr r0, _0809D544 @ =0x00000123
bl SoundReq
ldrb r1, [r6]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r6]
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
bl sub_08078B48
adds r7, r4, #0
b _0809D62E
.align 2, 0
_0809D534: .4byte 0xFFFD8000
_0809D538: .4byte 0xFFB4C000
_0809D53C: .4byte gRoomControls
_0809D540: .4byte gPlayerEntity
_0809D544: .4byte 0x00000123
_0809D548:
adds r7, r5, #0
adds r7, #0x68
cmp r0, #1
bne _0809D62E
ldr r6, _0809D658 @ =gPlayerEntity
ldrb r1, [r6, #0x18]
movs r0, #4
rsbs r0, r0, #0
mov r8, r0
ands r0, r1
strb r0, [r6, #0x18]
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D5B0
ldr r2, _0809D65C @ =0xFFF80000
adds r0, r5, #0
adds r1, r4, #0
movs r3, #0
bl PositionRelative
ldrh r0, [r4, #0x36]
adds r0, #0x18
strh r0, [r4, #0x36]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r4, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r2, [r5, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r5, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x1b]
_0809D5B0:
bl sub_08078B48
ldr r3, _0809D660 @ =gRoomControls
movs r1, #0xa
ldrsh r0, [r3, r1]
adds r0, #0x78
movs r2, #0x2e
ldrsh r1, [r5, r2]
cmp r0, r1
bge _0809D62E
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
cmp r4, #0
beq _0809D5E6
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_0809D5E6:
str r6, [r3, #0x30]
ldrb r1, [r6, #0x18]
mov r0, r8
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r6, #0x18]
bl sub_080791D0
bl UnfreezeTime
ldr r1, _0809D664 @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
movs r0, #0x52
bl CheckGlobalFlag
cmp r0, #0
bne _0809D62E
movs r0, #0x69
movs r1, #0
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D62E
ldr r1, _0809D668 @ =script_0800B0AC
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
movs r0, #0x52
bl SetGlobalFlag
_0809D62E:
adds r0, r5, #0
bl sub_0806F69C
movs r0, #0
ldrsh r1, [r7, r0]
adds r0, r5, #0
bl sub_08003FC4
adds r0, r5, #0
bl UpdateAnimationSingleFrame
adds r0, r5, #0
bl sub_080040A8
cmp r0, #0
bne _0809D652
bl DeleteThisEntity
_0809D652:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809D658: .4byte gPlayerEntity
_0809D65C: .4byte 0xFFF80000
_0809D660: .4byte gRoomControls
_0809D664: .4byte gUnk_02034490
_0809D668: .4byte script_0800B0AC
thumb_func_start sub_0809D66C
sub_0809D66C: @ 0x0809D66C
push {r4, lr}
adds r4, r0, #0
ldr r0, _0809D694 @ =gPlayerEntity
ldrb r1, [r0, #0x1a]
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
ldrb r2, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x1a]
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _0809D6EC
cmp r0, #1
bgt _0809D698
cmp r0, #0
beq _0809D6A2
b _0809D6FE
.align 2, 0
_0809D694: .4byte gPlayerEntity
_0809D698:
cmp r0, #2
beq _0809D6F4
cmp r0, #3
beq _0809D6FA
b _0809D6FE
_0809D6A2:
movs r3, #1
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r3
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x38
strb r2, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r4, #0x1b]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
adds r0, r4, #0
movs r1, #0xe0
bl InitAnimationForceUpdate
_0809D6EC:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
b _0809D6FE
_0809D6F4:
movs r0, #3
strb r0, [r4, #0xc]
b _0809D6FE
_0809D6FA:
bl DeleteThisEntity
_0809D6FE:
pop {r4, pc}
thumb_func_start CreateBird
CreateBird: @ 0x0809D700
push {r4, lr}
sub sp, #4
.ifdef EU
bl sub_08052620 @ TODO correct function?
.else
bl sub_08052654
.endif
cmp r0, #0
beq _0809D732
movs r0, #0
str r0, [sp]
movs r0, #6
movs r1, #0x95
movs r2, #6
movs r3, #8
bl FindEntity
adds r4, r0, #0
cmp r4, #0
bne _0809D732
movs r0, #0x95
movs r1, #8
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0809D732
strb r4, [r0, #0xe]
_0809D732:
add sp, #4
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D738
sub_0809D738: @ 0x0809D738
push {r4, lr}
movs r0, #0x95
movs r1, #9
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D77C
ldr r1, _0809D774 @ =gRoomControls
movs r0, #0
str r0, [r1, #0x30]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl sub_0805E544
movs r0, #0x95
movs r1, #0xa
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0809D76C
str r0, [r4, #0x54]
_0809D76C:
ldr r1, _0809D778 @ =gUnk_02034490
movs r0, #1
strb r0, [r1]
b _0809D780
.align 2, 0
_0809D774: .4byte gRoomControls
_0809D778: .4byte gUnk_02034490
_0809D77C:
bl sub_080791D0
_0809D780:
pop {r4, pc}
.align 2, 0