tmc/asm/code_080732D0.s

4333 lines
73 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_080732D0
sub_080732D0: @ 0x080732D0
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_080002B8
cmp r0, #0x28
beq _080732EE
movs r0, #0
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F69C
b _08073328
_080732EE:
ldrb r0, [r4, #0xd]
adds r0, #1
movs r1, #0
strb r0, [r4, #0xd]
strh r1, [r4, #0x30]
adds r0, r4, #0
movs r1, #0x70
movs r2, #1
movs r3, #0
bl CreateObjectWithParent
ldr r0, _08073318 @ =gPlayerState
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #7
bne _08073320
ldr r0, _0807331C @ =0x00000187
bl SoundReq
b _08073328
.align 2, 0
_08073318: .4byte gPlayerState
_0807331C: .4byte 0x00000187
_08073320:
movs r0, #0xc4
lsls r0, r0, #1
bl SoundReq
_08073328:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0807332C
sub_0807332C: @ 0x0807332C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldr r0, _08073344 @ =gPlayerState
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #7
bne _08073348
movs r0, #0
b _0807334A
.align 2, 0
_08073344: .4byte gPlayerState
_08073348:
movs r0, #0x1c
_0807334A:
strb r0, [r4, #0x15]
ldrh r1, [r4, #0x2e]
movs r0, #0xf
ands r0, r1
cmp r0, #0xf
beq _08073386
ldr r0, _08073368 @ =gPlayerState
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #7
bne _0807336C
movs r0, #2
strb r0, [r4, #0x14]
movs r0, #4
b _0807337C
.align 2, 0
_08073368: .4byte gPlayerState
_0807336C:
movs r0, #6
strb r0, [r4, #0x14]
ldrb r0, [r4, #0x15]
cmp r0, #0x18
bls _0807337E
subs r0, #1
movs r1, #0x1f
ands r0, r1
_0807337C:
strb r0, [r4, #0x15]
_0807337E:
adds r0, r4, #0
bl sub_0806F69C
b _080733B6
_08073386:
ldr r0, _0807339C @ =gPlayerState
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #0
beq _080733A4
ldr r0, _080733A0 @ =gRoomControls
str r4, [r0, #0x30]
bl sub_080791BC
b _080733B6
.align 2, 0
_0807339C: .4byte gPlayerState
_080733A0: .4byte gRoomControls
_080733A4:
ldr r0, _080733B8 @ =gMain
movs r1, #3
strb r1, [r0, #4]
movs r1, #1
strb r1, [r0, #0xb]
movs r0, #5
movs r1, #8
bl DoFade
_080733B6:
pop {r4, pc}
.align 2, 0
_080733B8: .4byte gMain
thumb_func_start sub_080733BC
sub_080733BC: @ 0x080733BC
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldrh r1, [r4, #0x2e]
movs r0, #0xf
ands r0, r1
cmp r0, #8
bne _080733FC
movs r0, #0x10
strb r0, [r4, #0x15]
movs r0, #4
strb r0, [r4, #0x14]
ldr r0, [r4, #0x54]
cmp r0, #0
beq _080733FC
bl DeleteEntity
movs r0, #0
str r0, [r4, #0x54]
adds r0, r4, #0
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #1
bne _080733F6
adds r0, r4, #0
bl sub_0807AABC
b _080733FC
_080733F6:
adds r0, r4, #0
bl sub_0807AA80
_080733FC:
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
adds r0, #0x7e
ldrh r1, [r0]
movs r2, #0x32
ldrsh r0, [r4, r2]
cmp r1, r0
bne _08073418
ldr r0, _0807341C @ =gRoomControls
str r4, [r0, #0x30]
bl sub_0807921C
_08073418:
pop {r4, pc}
.align 2, 0
_0807341C: .4byte gRoomControls
thumb_func_start PlayerParachute
PlayerParachute: @ 0x08073420
push {r4, lr}
adds r4, r0, #0
bl sub_08078EFC
cmp r0, #0
bne _0807345E
bl sub_0807A1B8
ldrb r2, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x19]
ldr r0, _08073460 @ =gPlayerState
adds r0, #0xa8
movs r1, #8
strb r1, [r0]
ldr r1, _08073464 @ =gUnk_0811BC08
ldrb r0, [r4, #0xd]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
_0807345E:
pop {r4, pc}
.align 2, 0
_08073460: .4byte gPlayerState
_08073464: .4byte gUnk_0811BC08
thumb_func_start sub_08073468
sub_08073468: @ 0x08073468
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _080734CC @ =gPlayerState
movs r1, #0
movs r0, #0xe0
lsls r0, r0, #3
strh r0, [r5, #8]
strb r1, [r5, #2]
ldr r0, _080734D0 @ =0xFFFF0000
str r0, [r4, #0x20]
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
movs r0, #0xf0
lsls r0, r0, #1
str r0, [r4, #0x7c]
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0x15]
ldr r1, [r5, #0x30]
movs r2, #0x80
lsls r2, r2, #0x11
adds r0, r1, #0
ands r0, r2
cmp r0, #0
bne _080734AC
orrs r1, r2
str r1, [r5, #0x30]
adds r0, r4, #0
movs r1, #0x61
movs r2, #0
movs r3, #0
bl CreateObjectWithParent
_080734AC:
bl ResetPlayer
ldr r0, [r4, #0x20]
cmp r0, #0
bgt _080734C0
adds r0, r5, #0
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #1
bne _080734C8
_080734C0:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
_080734C8:
pop {r4, r5, pc}
.align 2, 0
_080734CC: .4byte gPlayerState
_080734D0: .4byte 0xFFFF0000
thumb_func_start sub_080734D4
sub_080734D4: @ 0x080734D4
push {r4, lr}
adds r4, r0, #0
ldr r1, _080734FC @ =0xFFFFF000
bl sub_08003FC4
ldr r0, [r4, #0x20]
cmp r0, #0
bgt _080734EE
ldr r0, _08073500 @ =gPlayerState
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #1
bne _080734FA
_080734EE:
movs r0, #0x92
lsls r0, r0, #0xb
str r0, [r4, #0x20]
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
_080734FA:
pop {r4, pc}
.align 2, 0
_080734FC: .4byte 0xFFFFF000
_08073500: .4byte gPlayerState
thumb_func_start sub_08073504
sub_08073504: @ 0x08073504
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x20]
movs r1, #0x80
lsls r1, r1, #7
cmp r0, #0
bge _08073516
movs r1, #0x80
lsls r1, r1, #4
_08073516:
adds r0, r4, #0
bl sub_08003FC4
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08073576
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #0x20
rsbs r0, r0, #0
cmp r1, r0
ble _08073576
ldrb r0, [r4, #0xd]
adds r0, #1
movs r2, #0
strb r0, [r4, #0xd]
adds r1, r4, #0
adds r1, #0x80
ldrb r0, [r4, #0x15]
lsls r0, r0, #8
str r0, [r1]
adds r0, r4, #0
adds r0, #0x87
strb r2, [r0]
subs r0, #1
strb r2, [r0]
ldr r0, _08073580 @ =gPlayerState
movs r1, #0xe1
lsls r1, r1, #3
strh r1, [r0, #8]
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #1
bne _08073576
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #6
strb r0, [r4, #0xd]
movs r0, #0x10
strh r0, [r4, #0x24]
movs r0, #0x1e
strb r0, [r4, #0xe]
movs r0, #0xa9
lsls r0, r0, #1
bl SoundReq
_08073576:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_08073580: .4byte gPlayerState
thumb_func_start sub_08073584
sub_08073584: @ 0x08073584
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r2, _080735DC @ =gPlayerState
adds r0, r2, #0
adds r0, #0x92
ldrh r1, [r0]
movs r5, #0x80
adds r0, r5, #0
ands r0, r1
adds r6, r2, #0
cmp r0, #0
bne _080735C0
adds r0, r4, #0
adds r0, #0x3d
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
bgt _080735C0
adds r0, r6, #0
adds r0, #0x3c
ldrb r0, [r0]
cmp r0, #0
bne _080735C0
ldr r0, [r6, #0x30]
movs r1, #0x80
lsls r1, r1, #0x11
ands r0, r1
cmp r0, #0
bne _080735E0
_080735C0:
ldrb r0, [r6, #2]
movs r1, #0x40
orrs r1, r0
strb r1, [r6, #2]
bl sub_0807921C
adds r0, r4, #0
bl sub_08073904
movs r0, #0xe6
lsls r0, r0, #3
strh r0, [r6, #8]
b _08073794
.align 2, 0
_080735DC: .4byte gPlayerState
_080735E0:
ldr r0, _0807360C @ =gUnk_0200AF00
adds r0, #0x2f
movs r1, #1
strb r1, [r0]
movs r0, #0
bl sub_0807A2F8
cmp r0, #0
beq _08073610
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
ldrb r1, [r4, #0x14]
movs r0, #6
ands r0, r1
lsls r0, r0, #2
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
b _08073794
.align 2, 0
_0807360C: .4byte gUnk_0200AF00
_08073610:
ldr r0, _08073620 @ =gArea
ldrb r0, [r0, #1]
cmp r0, #0x10
bne _08073624
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r4, #0x24]
b _08073626
.align 2, 0
_08073620: .4byte gArea
_08073624:
strh r5, [r4, #0x24]
_08073626:
ldr r3, _08073650 @ =gPlayerState
ldrb r1, [r3, #0xd]
movs r0, #0x80
ands r0, r1
adds r2, r4, #0
adds r2, #0x80
cmp r0, #0
bne _0807365A
ldrb r0, [r4, #0x15]
cmp r0, r1
beq _0807365A
ldrb r1, [r3, #0xd]
subs r0, r0, r1
movs r1, #0x1f
ands r0, r1
cmp r0, #0xf
bgt _08073654
ldr r0, [r2]
subs r0, #0x20
b _08073658
.align 2, 0
_08073650: .4byte gPlayerState
_08073654:
ldr r0, [r2]
adds r0, #0x20
_08073658:
str r0, [r2]
_0807365A:
ldr r0, [r2]
lsrs r0, r0, #8
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
bl sub_08079E08
ldrb r2, [r4, #0x14]
lsls r3, r2, #2
ldrb r1, [r4, #0x15]
cmp r2, #0
bne _0807367C
adds r3, #8
movs r0, #0x1f
ands r3, r0
adds r1, #8
ands r1, r0
_0807367C:
subs r0, r3, #7
cmp r0, r1
bls _08073686
subs r3, r2, #2
b _0807368E
_08073686:
adds r0, r3, #7
cmp r0, r1
bhs _08073694
adds r3, r2, #2
_0807368E:
movs r0, #7
ands r3, r0
b _08073696
_08073694:
adds r3, r2, #0
_08073696:
movs r0, #0x87
adds r0, r0, r4
mov ip, r0
ldrb r1, [r4, #0x14]
cmp r3, r1
beq _080736A8
movs r0, #0x14
mov r2, ip
strb r0, [r2]
_080736A8:
strb r3, [r4, #0x14]
movs r5, #0
ldr r1, _080736E4 @ =gPlayerState
ldrb r2, [r1, #0xd]
lsrs r3, r2, #2
mov r6, ip
ldrb r0, [r6]
adds r6, r1, #0
cmp r0, #0
beq _080736CA
movs r0, #0x80
ands r0, r2
cmp r0, #0
bne _08073736
ldrb r0, [r4, #0x14]
cmp r0, r3
beq _08073736
_080736CA:
movs r0, #0x80
ands r0, r2
cmp r0, #0
bne _080736FA
ldrb r2, [r4, #0x14]
cmp r2, r3
beq _080736FA
movs r0, #4
eors r0, r3
cmp r2, r0
bne _080736E8
movs r5, #2
b _080736FA
.align 2, 0
_080736E4: .4byte gPlayerState
_080736E8:
movs r0, #6
ands r0, r3
adds r0, #2
movs r1, #7
ands r0, r1
movs r5, #3
cmp r2, r0
bne _080736FA
movs r5, #1
_080736FA:
ldr r1, _0807371C @ =gUnk_0811BC28
lsls r0, r5, #1
adds r0, r0, r1
ldrh r0, [r0]
ldrh r1, [r6, #8]
cmp r0, r1
bne _0807372C
ldr r0, _08073720 @ =gArea
ldrb r0, [r0, #1]
cmp r0, #0x10
bne _08073724
adds r0, r4, #0
movs r1, #2
bl sub_080042BA
b _0807372E
.align 2, 0
_0807371C: .4byte gUnk_0811BC28
_08073720: .4byte gArea
_08073724:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
b _0807372E
_0807372C:
strh r0, [r6, #8]
_0807372E:
adds r0, r4, #0
adds r0, #0x86
strb r5, [r0]
b _08073762
_08073736:
mov r2, ip
ldrb r0, [r2]
subs r0, #1
strb r0, [r2]
ldr r1, _0807375C @ =gUnk_0811BC30
adds r0, r4, #0
adds r0, #0x86
ldrb r0, [r0]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
ldrh r1, [r6, #8]
cmp r0, r1
bne _08073760
adds r0, r4, #0
bl UpdateAnimationSingleFrame
b _08073762
.align 2, 0
_0807375C: .4byte gUnk_0811BC30
_08073760:
strh r0, [r6, #8]
_08073762:
ldr r0, [r4, #0x7c]
subs r1, r0, #1
str r1, [r4, #0x7c]
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
bne _08073784
ldr r2, _08073780 @ =gPlayerState
ldrb r1, [r2, #2]
movs r0, #0x40
orrs r0, r1
strb r0, [r2, #2]
bl sub_0807921C
b _08073794
.align 2, 0
_08073780: .4byte gPlayerState
_08073784:
adds r0, r1, #0
movs r1, #0x14
bl __divsi3
ldr r2, _08073798 @ =0x0000FFF8
adds r1, r2, #0
subs r1, r1, r0
strh r1, [r4, #0x36]
_08073794:
pop {r4, r5, r6, pc}
.align 2, 0
_08073798: .4byte 0x0000FFF8
thumb_func_start sub_0807379C
sub_0807379C: @ 0x0807379C
push {lr}
adds r2, r0, #0
ldrh r3, [r2, #0x36]
movs r0, #0x36
ldrsh r1, [r2, r0]
movs r0, #0x20
rsbs r0, r0, #0
cmp r1, r0
ble _080737B4
subs r0, r3, #1
strh r0, [r2, #0x36]
b _080737BA
_080737B4:
ldrb r0, [r2, #0xd]
adds r0, #1
strb r0, [r2, #0xd]
_080737BA:
pop {pc}
thumb_func_start sub_080737BC
sub_080737BC: @ 0x080737BC
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_0806F69C
ldr r0, [r4, #0x34]
movs r1, #0x98
lsls r1, r1, #7
adds r0, r0, r1
str r0, [r4, #0x34]
ldrb r1, [r4, #0x15]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _080737E2
ldrh r1, [r4, #0x2e]
b _080737E4
_080737E2:
ldrh r1, [r4, #0x32]
_080737E4:
movs r0, #0xf
ands r0, r1
cmp r0, #8
bne _08073804
adds r0, r4, #0
bl sub_080002D0
cmp r0, #0
bne _08073804
ldr r2, _08073808 @ =gPlayerState
ldrb r1, [r2, #2]
movs r0, #0x40
orrs r0, r1
strb r0, [r2, #2]
bl sub_0807921C
_08073804:
pop {r4, pc}
.align 2, 0
_08073808: .4byte gPlayerState
thumb_func_start sub_0807380C
sub_0807380C: @ 0x0807380C
push {r4, lr}
adds r4, r0, #0
ldr r0, _08073854 @ =gScreenTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _0807382A
ldrb r0, [r4, #0x14]
adds r0, #2
movs r1, #6
ands r0, r1
strb r0, [r4, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0x15]
_0807382A:
ldr r2, _08073858 @ =gPlayerState
ldr r1, _0807385C @ =gUnk_0811BC38
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r2, #8]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #0x10
rsbs r0, r0, #0
cmp r1, r0
bge _08073860
movs r1, #0x80
lsls r1, r1, #2
adds r0, r4, #0
bl sub_08003FC4
b _0807387A
.align 2, 0
_08073854: .4byte gScreenTransition
_08073858: .4byte gPlayerState
_0807385C: .4byte gUnk_0811BC38
_08073860:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0807387A
movs r0, #7
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
_0807387A:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08073884
sub_08073884: @ 0x08073884
push {r4, lr}
adds r4, r0, #0
ldr r0, _080738DC @ =gScreenTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
cmp r0, #0
bne _080738A2
ldrb r0, [r4, #0x14]
adds r0, #2
movs r1, #6
ands r0, r1
strb r0, [r4, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0x15]
_080738A2:
ldr r2, _080738E0 @ =gPlayerState
ldr r1, _080738E4 @ =gUnk_0811BC40
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r2, #8]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080738F0
adds r1, r2, #0
adds r1, #0x39
ldrb r0, [r1]
cmp r0, #0xff
beq _080738EC
adds r1, r0, #0
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _080738E8 @ =gUnk_0813AD88
adds r0, r0, r1
bl DoExitTransition
b _080738F0
.align 2, 0
_080738DC: .4byte gScreenTransition
_080738E0: .4byte gPlayerState
_080738E4: .4byte gUnk_0811BC40
_080738E8: .4byte gUnk_0813AD88
_080738EC:
bl sub_08052A4C
_080738F0:
ldr r1, _08073900 @ =0xFFFFE800
adds r0, r4, #0
bl sub_08003FC4
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_08073900: .4byte 0xFFFFE800
thumb_func_start sub_08073904
sub_08073904: @ 0x08073904
push {lr}
ldr r3, _0807391C @ =gUnk_0811BC48
ldr r1, _08073920 @ =gPlayerState
ldrb r2, [r1, #2]
movs r1, #7
ands r1, r2
lsls r1, r1, #2
adds r1, r1, r3
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0807391C: .4byte gUnk_0811BC48
_08073920: .4byte gPlayerState
thumb_func_start sub_08073924
sub_08073924: @ 0x08073924
push {r4, lr}
adds r4, r0, #0
ldr r2, _08073964 @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0xb
ands r0, r1
cmp r0, #0
bne _08073962
movs r1, #0x36
ldrsh r0, [r4, r1]
movs r1, #0x80
lsls r1, r1, #8
ands r0, r1
cmp r0, #0
beq _08073962
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _08073962
movs r0, #0x40
strb r0, [r2, #2]
movs r0, #0xff
strb r0, [r2, #0xd]
movs r0, #1
rsbs r0, r0, #0
strb r0, [r4, #0x15]
bl sub_08077B20
adds r0, r4, #0
bl sub_08073968
_08073962:
pop {r4, pc}
.align 2, 0
_08073964: .4byte gPlayerState
thumb_func_start sub_08073968
sub_08073968: @ 0x08073968
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _08073998 @ =gPlayerState
ldrb r1, [r4, #2]
movs r0, #0xc0
ands r0, r1
cmp r0, #0
bne _0807397C
ldrb r0, [r4, #0xd]
strb r0, [r5, #0x15]
_0807397C:
bl sub_08078F24
ldrb r1, [r4, #5]
ldrb r0, [r4, #0xb]
orrs r0, r1
cmp r0, #0
bne _080739D4
ldr r1, [r4, #0x30]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _080739A0
ldr r0, _0807399C @ =0x0000041C
b _080739BA
.align 2, 0
_08073998: .4byte gPlayerState
_0807399C: .4byte 0x0000041C
_080739A0:
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080739BC
movs r0, #0x80
lsls r0, r0, #0x13
ands r1, r0
cmp r1, #0
beq _080739B8
movs r0, #0x81
lsls r0, r0, #4
b _080739BA
_080739B8:
ldr r0, _080739E4 @ =0x0000080C
_080739BA:
strh r0, [r4, #8]
_080739BC:
ldr r0, _080739E8 @ =gPlayerState
ldrb r1, [r0, #2]
movs r0, #0xc0
ands r0, r1
cmp r0, #0
bne _080739CE
adds r0, r5, #0
bl sub_0806F948
_080739CE:
movs r0, #0x7c
bl SoundReq
_080739D4:
ldr r2, _080739E8 @ =gPlayerState
ldrb r1, [r2, #2]
movs r0, #0xf8
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r2, #2]
pop {r4, r5, pc}
.align 2, 0
_080739E4: .4byte 0x0000080C
_080739E8: .4byte gPlayerState
thumb_func_start sub_080739EC
sub_080739EC: @ 0x080739EC
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _08073A14 @ =gPlayerState
ldrb r2, [r1, #2]
movs r0, #0xc0
ands r0, r2
adds r5, r1, #0
cmp r0, #0
beq _08073A18
ldrb r0, [r4, #0x15]
strb r0, [r5, #0xd]
movs r0, #0x80
ands r0, r2
cmp r0, #0
beq _08073A0E
movs r0, #0
strh r0, [r4, #0x2a]
_08073A0E:
movs r2, #0x80
lsls r2, r2, #6
b _08073A48
.align 2, 0
_08073A14: .4byte gPlayerState
_08073A18:
movs r2, #0xc
rsbs r2, r2, #0
adds r0, r4, #0
movs r1, #0
bl sub_0806F854
lsls r0, r0, #0x10
cmp r0, #0
beq _08073A38
ldrb r1, [r5, #2]
movs r0, #8
orrs r0, r1
strb r0, [r5, #2]
movs r2, #0x80
lsls r2, r2, #7
b _08073A48
_08073A38:
movs r2, #0x80
lsls r2, r2, #6
ldrb r1, [r5, #2]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _08073A48
lsrs r2, r2, #1
_08073A48:
ldrb r1, [r5, #2]
movs r0, #0xc0
ands r0, r1
cmp r0, #0
bne _08073A7E
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _08073A7E
ldr r0, [r4, #0x20]
cmp r0, #0
bne _08073A7E
movs r0, #0xa0
lsls r0, r0, #0xa
str r0, [r4, #0x20]
movs r0, #0xa
strb r0, [r4, #0xe]
movs r0, #0xff
strb r0, [r4, #0x15]
adds r0, r1, #2
strb r0, [r5, #2]
movs r0, #0xba
lsls r0, r0, #1
strh r0, [r5, #8]
bl sub_08078F60
b _08073A90
_08073A7E:
adds r0, r4, #0
adds r1, r2, #0
bl sub_08003FC4
cmp r0, #0
bne _08073A90
adds r0, r4, #0
bl sub_08073AD4
_08073A90:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08073A94
sub_08073A94: @ 0x08073A94
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _08073AAE
adds r0, r4, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
beq _08073AB4
_08073AAE:
adds r0, r4, #0
bl sub_08073B60
_08073AB4:
ldr r0, _08073ACC @ =gPlayerEntity
ldr r0, [r0, #0x34]
cmp r0, #0
beq _08073AC8
ldr r1, _08073AD0 @ =gPlayerState
movs r0, #0
strb r0, [r1, #2]
adds r0, r4, #0
bl sub_08073924
_08073AC8:
pop {r4, pc}
.align 2, 0
_08073ACC: .4byte gPlayerEntity
_08073AD0: .4byte gPlayerState
thumb_func_start sub_08073AD4
sub_08073AD4: @ 0x08073AD4
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r0, #0x38
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
bne _08073AFA
ldrb r2, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x80
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x19]
_08073AFA:
ldr r6, _08073B48 @ =gPlayerState
ldrb r5, [r6, #2]
movs r0, #0xc1
rsbs r0, r0, #0
ands r5, r0
ldrb r0, [r4, #0xc]
cmp r0, #0xa
beq _08073B32
bl sub_0807A2B8
movs r0, #0
strb r0, [r6, #2]
bl sub_0807A1B8
ldrb r0, [r6, #0xc]
cmp r0, #0
bne _08073B5C
adds r0, r6, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
bne _08073B5C
ldrb r0, [r6, #4]
cmp r0, #0
beq _08073B32
adds r0, r4, #0
bl sub_08073B60
_08073B32:
ldr r2, _08073B48 @ =gPlayerState
adds r0, r5, #1
strb r0, [r2, #2]
ldr r0, [r2, #0x30]
movs r1, #8
ands r0, r1
cmp r0, #0
beq _08073B50
ldr r0, _08073B4C @ =0x00000424
b _08073B54
.align 2, 0
_08073B48: .4byte gPlayerState
_08073B4C: .4byte 0x00000424
_08073B50:
movs r0, #0x82
lsls r0, r0, #4
_08073B54:
strh r0, [r2, #8]
movs r0, #0x7d
bl SoundReq
_08073B5C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08073B60
sub_08073B60: @ 0x08073B60
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _08073B88 @ =gPlayerState
movs r0, #0
strb r0, [r4, #0x1b]
strb r0, [r4, #4]
strb r0, [r4, #2]
bl sub_08079938
adds r0, r5, #0
bl sub_080085B0
ldr r0, [r4, #0x30]
movs r1, #0x20
ands r0, r1
cmp r0, #0
bne _08073B86
bl sub_080791BC
_08073B86:
pop {r4, r5, pc}
.align 2, 0
_08073B88: .4byte gPlayerState
thumb_func_start sub_08073B8C
sub_08073B8C: @ 0x08073B8C
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _08073BCC @ =gPlayerState
ldrb r0, [r5, #4]
cmp r0, #0
beq _08073C04
movs r2, #0xc
rsbs r2, r2, #0
adds r0, r4, #0
movs r1, #0
bl sub_0806F854
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _08073BB8
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08073BB8:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08073BD0
subs r0, #1
strb r0, [r4, #0xe]
b _08073C28
.align 2, 0
_08073BCC: .4byte gPlayerState
_08073BD0:
movs r1, #0x80
lsls r1, r1, #7
adds r0, r4, #0
bl sub_08003FC4
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #8
rsbs r0, r0, #0
cmp r1, r0
blt _08073C28
ldrb r0, [r5, #0x14]
cmp r0, #0
bne _08073C0C
bl sub_0807A2B8
cmp r0, #0
bne _08073BFC
bl sub_08079D48
cmp r0, #0
bne _08073C0C
_08073BFC:
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
_08073C04:
adds r0, r4, #0
bl sub_08073B60
b _08073C28
_08073C0C:
ldr r1, _08073C2C @ =gPlayerState
ldrb r0, [r1, #2]
adds r0, #1
strb r0, [r1, #2]
movs r0, #0xf
strb r0, [r4, #0xe]
movs r0, #0x10
movs r1, #0
bl sub_08080964
movs r0, #0xa6
lsls r0, r0, #1
bl SoundReq
_08073C28:
pop {r4, r5, pc}
.align 2, 0
_08073C2C: .4byte gPlayerState
thumb_func_start sub_08073C30
sub_08073C30: @ 0x08073C30
push {lr}
adds r2, r0, #0
ldr r0, _08073C54 @ =gPlayerState
ldrb r0, [r0, #4]
cmp r0, #0
beq _08073C4A
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08073C58
_08073C4A:
adds r0, r2, #0
bl sub_08073B60
b _08073C66
.align 2, 0
_08073C54: .4byte gPlayerState
_08073C58:
ldrb r0, [r2, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
adds r0, r2, #0
bl UpdateAnimationSingleFrame
_08073C66:
pop {pc}
thumb_func_start PlayerMinish
PlayerMinish: @ 0x08073C68
push {lr}
ldr r2, _08073C7C @ =gUnk_0811BC60
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08073C7C: .4byte gUnk_0811BC60
thumb_func_start sub_08073C80
sub_08073C80: @ 0x08073C80
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r2, _08073D00 @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #0x80
orrs r0, r1
str r0, [r2, #0x30]
movs r5, #0
ldr r0, _08073D04 @ =0x00000C18
strh r0, [r2, #8]
ldrb r0, [r4, #0x18]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x18]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
ldrb r1, [r4, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x19]
movs r7, #4
rsbs r7, r7, #0
adds r0, r7, #0
ands r0, r1
strb r0, [r4, #0x19]
ldr r0, _08073D08 @ =gUnk_0811BC80
str r0, [r4, #0x48]
strb r5, [r4, #0xe]
movs r6, #2
strb r6, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x42
strb r5, [r0]
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
movs r1, #1
movs r2, #2
bl sub_080AE008
ldr r0, _08073D0C @ =gRoomControls
str r4, [r0, #0x30]
bl sub_080809D4
ldr r1, _08073D10 @ =gScreenTransition
ldrb r0, [r1, #0xf]
cmp r0, #9
bne _08073D14
strb r5, [r1, #0xf]
ldrb r1, [r4, #0x18]
adds r0, r7, #0
ands r0, r1
strb r0, [r4, #0x18]
strb r6, [r4, #0xd]
b _08073D1E
.align 2, 0
_08073D00: .4byte gPlayerState
_08073D04: .4byte 0x00000C18
_08073D08: .4byte gUnk_0811BC80
_08073D0C: .4byte gRoomControls
_08073D10: .4byte gScreenTransition
_08073D14:
movs r0, #4
movs r1, #0
movs r2, #0
bl CreateObject
_08073D1E:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08073D20
sub_08073D20: @ 0x08073D20
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
ldr r5, _08073D70 @ =gPlayerState
movs r0, #0xa8
adds r0, r0, r5
mov r8, r0
movs r0, #0
mov r1, r8
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0x39
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
adds r1, r4, #0
adds r1, #0x40
movs r0, #1
strb r0, [r1]
bl sub_08078F60
adds r7, r5, #0
adds r7, #0x26
ldrb r0, [r7]
cmp r0, #0
bne _08073D60
movs r0, #0xc0
strh r0, [r4, #0x24]
_08073D60:
bl sub_08079B24
cmp r0, #0
bne _08073D74
adds r0, r4, #0
bl sub_08079708
b _08073EFC
.align 2, 0
_08073D70: .4byte gPlayerState
_08073D74:
bl sub_08078EFC
adds r6, r0, #0
cmp r6, #0
beq _08073D80
b _08073EFC
_08073D80:
adds r0, r4, #0
bl sub_08073904
bl sub_0807A1B8
ldrb r0, [r5, #2]
cmp r0, #0
beq _08073D96
movs r0, #0x14
mov r1, r8
strb r0, [r1]
_08073D96:
ldrb r0, [r5, #0x12]
subs r0, #0x18
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bls _08073DB0
strb r6, [r7]
adds r2, r4, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
_08073DB0:
bl sub_08078EFC
cmp r0, #0
beq _08073DBA
b _08073EFC
_08073DBA:
ldrb r0, [r4, #0xd]
cmp r0, #2
bne _08073DC2
b _08073EFC
_08073DC2:
ldr r0, [r5, #0x30]
movs r1, #0x40
ands r0, r1
cmp r0, #0
bne _08073E10
adds r0, r4, #0
bl sub_080085B0
bl sub_080792D8
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _08073DE6
bl sub_08079550
cmp r0, #0
beq _08073DE6
b _08073EFC
_08073DE6:
adds r0, r4, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
beq _08073DFA
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
strb r0, [r4, #0x15]
b _08073EFC
_08073DFA:
bl sub_080782C0
cmp r0, #0
beq _08073E08
bl sub_08078EFC
b _08073EFC
_08073E08:
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
_08073E10:
bl sub_08019840
cmp r0, #0
bne _08073EFC
adds r0, r4, #0
bl sub_08077698
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
adds r1, r0, #0
cmp r1, #0
bne _08073E32
ldr r0, _08073E74 @ =gPlayerState
strb r1, [r0, #2]
_08073E32:
ldr r2, _08073E74 @ =gPlayerState
ldrb r1, [r2, #7]
movs r3, #0x80
adds r0, r3, #0
ands r0, r1
cmp r0, #0
bne _08073EFC
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _08073EFC
adds r0, r4, #0
adds r0, #0x3d
movs r1, #0
ldrsb r1, [r0, r1]
adds r6, r0, #0
cmp r1, #8
bgt _08073E90
adds r0, r2, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
beq _08073E78
adds r1, r2, #0
adds r1, #0xa8
movs r0, #7
strb r0, [r1]
adds r0, r4, #0
bl sub_0807ACCC
bl sub_08079E08
b _08073E90
.align 2, 0
_08073E74: .4byte gPlayerState
_08073E78:
ldrb r1, [r2, #0xd]
strb r1, [r4, #0x15]
adds r0, r3, #0
ands r0, r1
cmp r0, #0
bne _08073E90
adds r1, r2, #0
adds r1, #0xa8
movs r0, #1
strb r0, [r1]
bl sub_08079E08
_08073E90:
ldr r5, _08073EF0 @ =gPlayerState
ldrb r0, [r5, #0xb]
cmp r0, #0
bne _08073E9E
adds r0, r4, #0
bl sub_0806F948
_08073E9E:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_0807B068
movs r0, #0x10
bl sub_080793E4
cmp r0, #0
beq _08073EDC
movs r0, #0x14
strb r0, [r6]
adds r1, r4, #0
adds r1, #0x42
movs r0, #4
strb r0, [r1]
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
movs r1, #0x10
eors r0, r1
adds r1, r4, #0
adds r1, #0x3e
strb r0, [r1]
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
movs r0, #0x7a
bl SoundReq
_08073EDC:
ldr r0, [r5, #0x30]
movs r1, #0x40
ands r0, r1
cmp r0, #0
bne _08073EF4
adds r0, r4, #0
bl sub_08008AC6
b _08073EFC
.align 2, 0
_08073EF0: .4byte gPlayerState
_08073EF4:
adds r1, r5, #0
adds r1, #0xa8
movs r0, #0xd
strb r0, [r1]
_08073EFC:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08073F04
sub_08073F04: @ 0x08073F04
push {lr}
adds r3, r0, #0
adds r3, #0x29
ldrb r2, [r3]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r2
movs r2, #0x10
orrs r1, r2
strb r1, [r3]
ldrb r2, [r0, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r2
strb r1, [r0, #0x18]
ldrb r1, [r0, #0xd]
adds r1, #1
strb r1, [r0, #0xd]
movs r1, #0xa0
lsls r1, r1, #0xa
str r1, [r0, #0x20]
movs r1, #0x80
lsls r1, r1, #1
strh r1, [r0, #0x24]
ldr r2, _08073F48 @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #0x81
rsbs r1, r1, #0
ands r0, r1
str r0, [r2, #0x30]
bl ResetPlayer
pop {pc}
.align 2, 0
_08073F48: .4byte gPlayerState
thumb_func_start sub_08073F4C
sub_08073F4C: @ 0x08073F4C
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _08073F84 @ =gArea
ldrh r3, [r0, #0x12]
ldrh r5, [r0, #0x14]
movs r0, #0x2e
ldrsh r2, [r4, r0]
cmp r2, r3
bne _08073F66
movs r1, #0x32
ldrsh r0, [r4, r1]
cmp r0, r5
beq _08073F88
_08073F66:
movs r0, #0x32
ldrsh r1, [r4, r0]
adds r0, r2, #0
adds r2, r3, #0
adds r3, r5, #0
bl sub_080045D4
strb r0, [r4, #0x15]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0806F69C
b _08073FC6
.align 2, 0
_08073F84: .4byte gArea
_08073F88:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0x1e
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x80
movs r1, #0x90
lsls r1, r1, #3
str r1, [r0]
adds r0, #4
str r1, [r0]
ldrb r0, [r4, #0x19]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r4, #0
bl sub_08074018
ldr r1, _08073FC8 @ =gPlayerState
ldr r0, _08073FCC @ =0x0000073C
strh r0, [r1, #8]
_08073FC6:
pop {r4, r5, pc}
.align 2, 0
_08073FC8: .4byte gPlayerState
_08073FCC: .4byte 0x0000073C
thumb_func_start sub_08073FD0
sub_08073FD0: @ 0x08073FD0
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08073FF8
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08074016
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
cmp r0, #0
bne _08073FF8
movs r0, #3
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0x7c
bl SoundReq
_08073FF8:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
ldr r0, [r4, #0x20]
cmp r0, #0
bne _08074016
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
movs r0, #0xb8
lsls r0, r0, #1
bl SoundReq
_08074016:
pop {r4, pc}
thumb_func_start sub_08074018
sub_08074018: @ 0x08074018
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x80
ldr r0, [r1]
movs r3, #0x80
lsls r3, r3, #1
cmp r0, r3
bls _0807402E
subs r0, #0x20
str r0, [r1]
_0807402E:
adds r0, r4, #0
adds r0, #0x84
ldr r1, [r0]
adds r2, r0, #0
cmp r1, r3
bls _08074042
adds r0, r1, #0
subs r0, #0x20
str r0, [r2]
b _08074048
_08074042:
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
_08074048:
adds r0, r4, #0
adds r0, #0x80
ldr r1, [r0]
ldr r2, [r2]
adds r0, r4, #0
movs r3, #0
bl sub_0805EC9C
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
thumb_func_start sub_08074060
sub_08074060: @ 0x08074060
push {r4, lr}
adds r4, r0, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
cmp r0, #0
bne _080740D0
ldr r0, _080740C4 @ =gUnk_08114F88
str r0, [r4, #0x48]
movs r3, #0x10
movs r0, #0x10
strb r0, [r4, #0x15]
movs r0, #4
strb r0, [r4, #0x14]
movs r2, #0
adds r0, #0xfc
strh r0, [r4, #0x24]
movs r0, #0x29
adds r0, r0, r4
mov ip, r0
ldrb r1, [r0]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
mov r1, ip
strb r0, [r1]
ldrb r1, [r4, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r1
orrs r0, r3
strb r0, [r4, #0x18]
strb r2, [r4, #0xf]
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldr r1, _080740C8 @ =gPlayerState
ldr r0, _080740CC @ =0x0000080C
strh r0, [r1, #8]
adds r0, r4, #0
bl sub_0805EC60
b _080740D6
.align 2, 0
_080740C4: .4byte gUnk_08114F88
_080740C8: .4byte gPlayerState
_080740CC: .4byte 0x0000080C
_080740D0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_080740D6:
pop {r4, pc}
thumb_func_start sub_080740D8
sub_080740D8: @ 0x080740D8
push {r4, r5, r6, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _080740EA
ldrb r0, [r4, #0x15]
b _080740F0
_080740EA:
ldrb r1, [r4, #0x15]
movs r0, #0x10
eors r0, r1
_080740F0:
cmp r0, #8
beq _08074128
cmp r0, #8
bhi _080740FE
cmp r0, #0
beq _08074168
b _0807418C
_080740FE:
cmp r0, #0x10
beq _08074148
cmp r0, #0x18
bne _0807418C
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, [r4, #0x48]
ldrb r0, [r2, #2]
subs r1, r1, r0
movs r0, #0
ldrsb r0, [r2, r0]
adds r1, r1, r0
ldr r3, _08074124 @ =gRoomControls
ldrh r0, [r3, #6]
subs r6, r1, r0
movs r1, #0x32
ldrsh r0, [r4, r1]
b _08074182
.align 2, 0
_08074124: .4byte gRoomControls
_08074128:
ldr r2, [r4, #0x48]
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldrb r1, [r2, #2]
adds r0, r0, r1
movs r1, #0
ldrsb r1, [r2, r1]
adds r0, r0, r1
ldr r3, _08074144 @ =gRoomControls
ldrh r1, [r3, #6]
subs r6, r0, r1
movs r1, #0x32
ldrsh r0, [r4, r1]
b _08074182
.align 2, 0
_08074144: .4byte gRoomControls
_08074148:
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, [r4, #0x48]
movs r0, #0
ldrsb r0, [r2, r0]
adds r1, r1, r0
ldr r3, _08074164 @ =gRoomControls
ldrh r0, [r3, #6]
subs r6, r1, r0
movs r1, #0x32
ldrsh r0, [r4, r1]
ldrb r1, [r2, #5]
adds r0, r0, r1
b _08074182
.align 2, 0
_08074164: .4byte gRoomControls
_08074168:
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, [r4, #0x48]
movs r0, #0
ldrsb r0, [r2, r0]
adds r1, r1, r0
ldr r3, _080741A4 @ =gRoomControls
ldrh r0, [r3, #6]
subs r6, r1, r0
movs r1, #0x32
ldrsh r0, [r4, r1]
ldrb r1, [r2, #5]
subs r0, r0, r1
_08074182:
movs r1, #1
ldrsb r1, [r2, r1]
adds r0, r0, r1
ldrh r1, [r3, #8]
subs r5, r0, r1
_0807418C:
ldr r2, _080741A8 @ =gUnk_080082DC
adds r0, r6, #0
adds r1, r5, #0
bl sub_080086B4
cmp r0, #0
beq _080741AC
adds r0, r4, #0
bl sub_0806F69C
b _080741B0
.align 2, 0
_080741A4: .4byte gRoomControls
_080741A8: .4byte gUnk_080082DC
_080741AC:
movs r0, #1
strb r0, [r4, #0xf]
_080741B0:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _080741C2
bl sub_0807921C
_080741C2:
pop {r4, r5, r6, pc}
thumb_func_start sub_080741C4
sub_080741C4: @ 0x080741C4
push {lr}
ldr r0, _080741F0 @ =gPlayerState
ldrb r1, [r0, #2]
adds r2, r0, #0
cmp r1, #0
beq _080741D8
movs r0, #7
ands r0, r1
cmp r0, #3
bne _080741E0
_080741D8:
ldr r0, _080741F4 @ =gPlayerEntity
ldr r0, [r0, #0x34]
cmp r0, #0
beq _080741F8
_080741E0:
movs r1, #0
strb r1, [r2, #0x11]
adds r0, r2, #0
adds r0, #0x37
strb r1, [r0]
movs r0, #1
b _080741FA
.align 2, 0
_080741F0: .4byte gPlayerState
_080741F4: .4byte gPlayerEntity
_080741F8:
movs r0, #0
_080741FA:
pop {pc}
thumb_func_start nullsub_112
nullsub_112: @ 0x080741FC
bx lr
.align 2, 0
thumb_func_start sub_08074200
sub_08074200: @ 0x08074200
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074226
adds r0, r4, #0
bl sub_08079C30
cmp r0, #0
beq _08074226
ldrb r0, [r4, #0xc]
cmp r0, #3
beq _08074226
bl ResetPlayer
ldr r1, _08074228 @ =gPlayerState
movs r0, #3
strb r0, [r1, #0xc]
_08074226:
pop {r4, pc}
.align 2, 0
_08074228: .4byte gPlayerState
thumb_func_start sub_0807422C
sub_0807422C: @ 0x0807422C
push {lr}
movs r1, #8
movs r2, #0x18
bl sub_08074244
pop {pc}
thumb_func_start sub_08074238
sub_08074238: @ 0x08074238
push {lr}
movs r1, #0
movs r2, #0x10
bl sub_08074244
pop {pc}
thumb_func_start sub_08074244
sub_08074244: @ 0x08074244
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r6, r1, #0
adds r7, r2, #0
ldr r5, _0807428C @ =gPlayerState
ldrb r0, [r5, #0x12]
subs r0, #0x28
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bls _08074278
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
ldrb r2, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x19]
_08074278:
bl sub_080741C4
cmp r0, #0
bne _080742A6
ldrb r0, [r5, #0x1e]
cmp r0, #0
bne _08074290
ldrb r0, [r5, #0xd]
b _08074294
.align 2, 0
_0807428C: .4byte gPlayerState
_08074290:
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
_08074294:
cmp r6, r0
bne _0807429C
cmp r7, r0
beq _080742A6
_0807429C:
ldr r1, _080742A8 @ =gPlayerState
adds r1, #0x80
ldrh r0, [r1]
subs r0, #0x50
strh r0, [r1]
_080742A6:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080742A8: .4byte gPlayerState
thumb_func_start sub_080742AC
sub_080742AC: @ 0x080742AC
push {lr}
adds r2, r0, #0
ldr r0, _080742E0 @ =gPlayerState
adds r1, r0, #0
adds r1, #0x26
ldrb r0, [r1]
cmp r0, #0
beq _080742C0
movs r0, #0
strb r0, [r1]
_080742C0:
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r3]
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
pop {pc}
.align 2, 0
_080742E0: .4byte gPlayerState
thumb_func_start sub_080742E4
sub_080742E4: @ 0x080742E4
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _0807430E
ldr r2, _08074310 @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _0807430E
ldrb r0, [r2, #0x11]
cmp r0, #0xf
bne _0807430E
adds r0, r4, #0
movs r1, #0xe
movs r2, #0
movs r3, #0
bl CreateObjectWithParent
_0807430E:
pop {r4, pc}
.align 2, 0
_08074310: .4byte gPlayerState
thumb_func_start sub_08074314
sub_08074314: @ 0x08074314
push {lr}
adds r2, r0, #0
ldrh r1, [r2, #0x32]
movs r0, #0xf
ands r0, r1
cmp r0, #0xd
bgt _08074330
movs r0, #0xcc
lsls r0, r0, #7
strh r0, [r2, #0x2a]
adds r0, r2, #0
bl sub_080743A4
b _08074336
_08074330:
adds r0, r2, #0
bl sub_0807A298
_08074336:
pop {pc}
thumb_func_start sub_08074338
sub_08074338: @ 0x08074338
push {lr}
adds r2, r0, #0
ldrh r1, [r2, #0x32]
movs r0, #0xf
ands r0, r1
cmp r0, #1
ble _08074354
movs r0, #0xcc
lsls r0, r0, #7
strh r0, [r2, #0x2a]
adds r0, r2, #0
bl sub_080743A4
b _0807435A
_08074354:
adds r0, r2, #0
bl sub_0807A298
_0807435A:
pop {pc}
thumb_func_start sub_0807435C
sub_0807435C: @ 0x0807435C
push {lr}
adds r2, r0, #0
ldrh r1, [r2, #0x2e]
movs r0, #0xf
ands r0, r1
cmp r0, #0xb
bgt _08074376
movs r0, #0x66
strh r0, [r2, #0x2a]
adds r0, r2, #0
bl sub_080743A4
b _0807437C
_08074376:
adds r0, r2, #0
bl sub_0807A298
_0807437C:
pop {pc}
.align 2, 0
thumb_func_start sub_08074380
sub_08074380: @ 0x08074380
push {lr}
adds r2, r0, #0
ldrh r1, [r2, #0x2e]
movs r0, #0xf
ands r0, r1
cmp r0, #4
ble _0807439A
movs r0, #0x66
strh r0, [r2, #0x2a]
adds r0, r2, #0
bl sub_080743A4
b _080743A0
_0807439A:
adds r0, r2, #0
bl sub_0807A298
_080743A0:
pop {pc}
.align 2, 0
thumb_func_start sub_080743A4
sub_080743A4: @ 0x080743A4
push {lr}
ldr r3, _080743D0 @ =gPlayerState
ldr r1, [r3, #0x30]
movs r2, #0x40
orrs r1, r2
str r1, [r3, #0x30]
movs r3, #0
movs r1, #0x80
strb r1, [r0, #0xb]
ldrb r2, [r0, #0x18]
subs r1, #0x84
ands r1, r2
strb r1, [r0, #0x18]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
adds r0, #0x42
strb r3, [r0]
bl ResetPlayer
pop {pc}
.align 2, 0
_080743D0: .4byte gPlayerState
thumb_func_start sub_080743D4
sub_080743D4: @ 0x080743D4
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074416
adds r0, r5, #0
bl sub_08079C30
cmp r0, #0
beq _08074416
adds r0, r5, #0
bl sub_0807AABC
adds r0, r5, #0
bl sub_08074808
movs r0, #0x24
ldrsh r4, [r5, r0]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r5, #0x24]
movs r0, #0x10
strb r0, [r5, #0x15]
ldr r2, _08074418 @ =gPlayerState
ldrb r1, [r2, #0xa]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0xa]
adds r0, r5, #0
bl sub_0806F69C
strh r4, [r5, #0x24]
_08074416:
pop {r4, r5, pc}
.align 2, 0
_08074418: .4byte gPlayerState
thumb_func_start sub_0807441C
sub_0807441C: @ 0x0807441C
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
ldr r0, _08074440 @ =gPlayerState
adds r0, #0xa0
ldrb r0, [r0]
cmp r0, #4
bne _08074502
ldr r6, _08074444 @ =gSave
adds r4, r6, #0
adds r4, #0xb4
ldrb r0, [r4]
bl sub_0805449C
cmp r0, #0
beq _08074448
ldrb r0, [r4]
b _0807444E
.align 2, 0
_08074440: .4byte gPlayerState
_08074444: .4byte gSave
_08074448:
adds r0, r6, #0
adds r0, #0xb5
ldrb r0, [r0]
_0807444E:
subs r0, #1
cmp r0, #5
bhi _0807448A
lsls r0, r0, #2
ldr r1, _08074460 @ =_08074464
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08074460: .4byte _08074464
_08074464: @ jump table
.4byte _0807447C @ case 0
.4byte _0807447C @ case 1
.4byte _08074480 @ case 2
.4byte _08074484 @ case 3
.4byte _0807448A @ case 4
.4byte _08074488 @ case 5
_0807447C:
movs r5, #0
b _0807448A
_08074480:
movs r5, #1
b _0807448A
_08074484:
movs r5, #2
b _0807448A
_08074488:
movs r5, #3
_0807448A:
movs r4, #0
cmp r4, r5
bhs _080744A6
ldr r1, _08074494 @ =gUnk_03004040
b _080744A0
.align 2, 0
_08074494: .4byte gUnk_03004040
_08074498:
adds r1, #4
adds r4, #1
cmp r4, r5
bhs _080744A6
_080744A0:
ldr r0, [r1]
cmp r0, #0
bne _08074498
_080744A6:
cmp r5, r4
bls _080744D4
adds r0, r7, #0
movs r1, #0x10
adds r2, r4, #0
movs r3, #0
bl CreateObjectWithParent
adds r3, r0, #0
ldr r1, _080744D0 @ =gUnk_03004040
lsls r0, r4, #2
adds r0, r0, r1
str r3, [r0]
cmp r3, #0
beq _08074502
adds r0, r7, #0
adds r1, r3, #0
bl CopyPosition
b _08074502
.align 2, 0
_080744D0: .4byte gUnk_03004040
_080744D4:
ldr r2, _08074504 @ =gPlayerState
ldrb r1, [r2, #0x1b]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x1b]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0xf
orrs r0, r1
str r0, [r2, #0x30]
ldr r0, [r7, #0x2c]
ldr r2, _08074508 @ =0xFFF00000
ands r0, r2
movs r1, #0x80
lsls r1, r1, #0xc
orrs r0, r1
str r0, [r7, #0x2c]
ldr r0, [r7, #0x30]
ands r0, r2
orrs r0, r1
str r0, [r7, #0x30]
bl sub_08077AEC
_08074502:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08074504: .4byte gPlayerState
_08074508: .4byte 0xFFF00000
thumb_func_start sub_0807450C
sub_0807450C: @ 0x0807450C
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
bl sub_080741C4
cmp r0, #0
bne _0807457A
ldr r7, _0807457C @ =gPlayerState
ldrb r0, [r7, #0x14]
cmp r0, #0
bne _0807457A
adds r4, r6, #0
adds r4, #0x3d
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0
bne _08074568
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
movs r0, #0x7a
bl SoundReq
movs r0, #0x18
strb r0, [r4]
adds r1, r6, #0
adds r1, #0x42
movs r0, #4
strb r0, [r1]
movs r0, #0x2e
ldrsh r2, [r6, r0]
ldr r5, _08074580 @ =0x0000FFF0
adds r0, r2, #0
ands r0, r5
movs r4, #8
orrs r0, r4
movs r1, #0x32
ldrsh r3, [r6, r1]
adds r1, r3, #0
ands r1, r5
orrs r1, r4
bl sub_080045D4
adds r1, r6, #0
adds r1, #0x3e
strb r0, [r1]
_08074568:
ldr r0, [r7, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _0807457A
adds r0, r6, #0
movs r1, #7
bl sub_08008790
_0807457A:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0807457C: .4byte gPlayerState
_08074580: .4byte 0x0000FFF0
thumb_func_start sub_08074584
sub_08074584: @ 0x08074584
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _080745AC
ldr r0, _080745B0 @ =gPlayerState
adds r0, #0x35
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080745A8
adds r0, r4, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
beq _080745AC
_080745A8:
bl sub_08078F60
_080745AC:
pop {r4, pc}
.align 2, 0
_080745B0: .4byte gPlayerState
thumb_func_start sub_080745B4
sub_080745B4: @ 0x080745B4
push {r4, r5, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074636
ldr r0, _080745E4 @ =gPlayerState
mov ip, r0
ldr r3, [r0, #0x30]
movs r0, #0x80
ands r3, r0
cmp r3, #0
beq _080745E8
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xb9
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_0807479C
b _08074636
.align 2, 0
_080745E4: .4byte gPlayerState
_080745E8:
mov r5, ip
adds r5, #0x26
ldrb r0, [r5]
cmp r0, #0
beq _08074618
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r2, r4, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
subs r2, #0x13
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
strb r3, [r5]
_08074618:
mov r0, ip
adds r0, #0x92
ldrh r1, [r0]
movs r0, #0xf0
lsls r0, r0, #4
ands r0, r1
cmp r0, #0
bne _08074630
mov r1, ip
ldrb r0, [r1, #0x11]
cmp r0, #1
bne _08074636
_08074630:
movs r0, #0x83
bl SoundReq
_08074636:
pop {r4, r5, pc}
thumb_func_start sub_08074638
sub_08074638: @ 0x08074638
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _08074674 @ =gPlayerState
adds r5, r0, #0
adds r5, #0x26
ldrb r0, [r5]
cmp r0, #0
beq _08074670
ldrb r1, [r4, #0x10]
movs r0, #0x80
movs r3, #0
orrs r0, r1
strb r0, [r4, #0x10]
adds r2, r4, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
subs r2, #0x13
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
strb r3, [r5]
_08074670:
pop {r4, r5, pc}
.align 2, 0
_08074674: .4byte gPlayerState
thumb_func_start sub_08074678
sub_08074678: @ 0x08074678
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
beq _08074690
ldr r0, _0807468C @ =gPlayerState
movs r1, #0
strb r1, [r0, #0x11]
b _080746CE
.align 2, 0
_0807468C: .4byte gPlayerState
_08074690:
adds r0, r4, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _0807476C
adds r0, r4, #0
bl sub_08079C30
adds r1, r0, #0
cmp r1, #0
bne _080746B0
ldr r0, _080746AC @ =gPlayerState
strb r1, [r0, #0x11]
b _080746CE
.align 2, 0
_080746AC: .4byte gPlayerState
_080746B0:
ldr r3, _080746D4 @ =gPlayerState
ldr r1, [r3, #0x30]
movs r0, #0x80
ands r1, r0
cmp r1, #0
bne _0807476C
ldrb r2, [r3, #0x1e]
cmp r2, #0
beq _080746D8
movs r0, #0x40
ands r0, r2
cmp r0, #0
beq _080746DC
strb r1, [r3, #0x11]
adds r0, r3, #0
_080746CE:
adds r0, #0x37
strb r1, [r0]
b _08074792
.align 2, 0
_080746D4: .4byte gPlayerState
_080746D8:
bl sub_08077B20
_080746DC:
ldr r1, _08074700 @ =gPlayerState
adds r0, r1, #0
adds r0, #0x37
ldrb r0, [r0]
cmp r0, #1
bne _08074704
adds r0, r4, #0
movs r1, #0x70
movs r2, #0
movs r3, #0
bl CreateObjectWithParent
adds r0, r4, #0
movs r1, #0x52
movs r2, #0
bl CreateFx
b _08074714
.align 2, 0
_08074700: .4byte gPlayerState
_08074704:
adds r0, r1, #0
adds r0, #0x92
ldrh r1, [r0]
movs r0, #0xf0
lsls r0, r0, #4
ands r0, r1
cmp r0, #0
beq _08074720
_08074714:
ldr r0, _0807471C @ =0x00000161
bl SoundReq
b _08074732
.align 2, 0
_0807471C: .4byte 0x00000161
_08074720:
ldr r0, _08074760 @ =gScreenTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _08074732
ldr r0, _08074764 @ =0x00000161
bl SoundReq
_08074732:
ldr r2, _08074768 @ =gPlayerState
adds r1, r2, #0
adds r1, #0x80
ldrh r0, [r1]
subs r0, #0xf0
strh r0, [r1]
adds r1, #0x28
movs r0, #0x1b
strb r0, [r1]
adds r0, r2, #0
adds r0, #0x37
ldrb r0, [r0]
lsls r3, r0, #0x18
lsrs r0, r3, #0x18
cmp r0, #0xef
bhi _0807476C
subs r1, #0x69
lsrs r0, r3, #0x1d
adds r0, #4
ldrb r2, [r1]
adds r0, r0, r2
strb r0, [r1]
b _08074792
.align 2, 0
_08074760: .4byte gScreenTransition
_08074764: .4byte 0x00000161
_08074768: .4byte gPlayerState
_0807476C:
ldr r2, _08074794 @ =gPlayerState
ldr r0, [r2, #0x30]
ldr r1, _08074798 @ =0xFFFBFFFF
ands r0, r1
str r0, [r2, #0x30]
adds r0, r4, #0
movs r1, #0x52
movs r2, #0
bl CreateFx
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0x20
strb r0, [r1]
subs r0, #0x24
bl ModHealth
bl RespawnPlayer
_08074792:
pop {r4, pc}
.align 2, 0
_08074794: .4byte gPlayerState
_08074798: .4byte 0xFFFBFFFF
thumb_func_start sub_0807479C
sub_0807479C: @ 0x0807479C
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
adds r2, r0, #0
cmp r2, #0
bne _08074804
ldr r1, _080747C0 @ =gPlayerState
ldrb r0, [r1, #0x14]
adds r3, r1, #0
cmp r0, #0
bne _080747C4
adds r1, #0x3f
ldrb r0, [r1]
adds r0, #2
strb r0, [r1]
b _080747E6
.align 2, 0
_080747C0: .4byte gPlayerState
_080747C4:
adds r0, r3, #0
adds r0, #0x26
strb r2, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
adds r2, #0x13
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
_080747E6:
adds r0, r3, #0
adds r0, #0x26
ldrb r1, [r0]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _080747FE
adds r0, r4, #0
bl sub_08079C30
cmp r0, #0
beq _08074804
_080747FE:
adds r0, r4, #0
bl sub_08074808
_08074804:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08074808
sub_08074808: @ 0x08074808
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
bl sub_08077AEC
movs r0, #0x46
bl GetInventoryValue
adds r3, r0, #0
cmp r3, #1
bne _080748B8
ldr r1, _08074838 @ =gPlayerState
adds r2, r1, #0
adds r2, #0x26
ldrb r0, [r2]
cmp r0, #0
bne _0807486C
ldr r0, [r1, #0x30]
movs r1, #0x80
lsls r1, r1, #9
ands r0, r1
cmp r0, #0
beq _0807483C
strb r3, [r2]
b _08074840
.align 2, 0
_08074838: .4byte gPlayerState
_0807483C:
movs r0, #8
strb r0, [r2]
_08074840:
movs r1, #0
movs r0, #0
strh r0, [r6, #0x24]
ldr r0, _080748AC @ =gPlayerState
adds r2, r0, #0
adds r2, #0x89
strb r1, [r2]
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08074862
adds r0, r6, #0
movs r1, #0xb
movs r2, #0
bl CreateFx
_08074862:
ldr r0, _080748B0 @ =0x000001A5
bl SoundReq
bl ResetPlayer
_0807486C:
ldr r5, _080748AC @ =gPlayerState
adds r4, r5, #0
adds r4, #0x26
ldrb r1, [r4]
movs r7, #0xf
adds r0, r7, #0
ands r0, r1
cmp r0, #1
beq _0807488A
adds r0, r6, #0
bl sub_08079744
ldrb r0, [r4]
subs r0, #1
strb r0, [r4]
_0807488A:
ldr r0, [r5, #0x30]
ldr r1, _080748B4 @ =0xFFFFF3FF
ands r0, r1
str r0, [r5, #0x30]
movs r1, #0x80
lsls r1, r1, #7
ands r0, r1
cmp r0, #0
beq _080748BE
adds r1, r6, #0
adds r1, #0x7a
ldrh r0, [r1]
cmp r0, #0xe
bhi _080748BE
strh r7, [r1]
b _080748BE
.align 2, 0
_080748AC: .4byte gPlayerState
_080748B0: .4byte 0x000001A5
_080748B4: .4byte 0xFFFFF3FF
_080748B8:
ldr r1, _080748C0 @ =gPlayerState
movs r0, #0x14
strb r0, [r1, #0xc]
_080748BE:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080748C0: .4byte gPlayerState
thumb_func_start sub_080748C4
sub_080748C4: @ 0x080748C4
ldr r1, _080748D0 @ =gPlayerState
adds r1, #0x3f
ldrb r0, [r1]
subs r0, #2
strb r0, [r1]
bx lr
.align 2, 0
_080748D0: .4byte gPlayerState
thumb_func_start sub_080748D4
sub_080748D4: @ 0x080748D4
push {lr}
bl sub_080741C4
pop {pc}
thumb_func_start sub_080748DC
sub_080748DC: @ 0x080748DC
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074910
adds r0, r4, #0
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #1
beq _0807490A
ldrh r0, [r4, #0x32]
adds r0, #0xc
strh r0, [r4, #0x32]
ldr r0, _08074914 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _0807490A
ldrh r0, [r4, #0x36]
subs r0, #0xc
strh r0, [r4, #0x36]
_0807490A:
adds r0, r4, #0
bl sub_0807AABC
_08074910:
pop {r4, pc}
.align 2, 0
_08074914: .4byte gPlayerState
thumb_func_start sub_08074918
sub_08074918: @ 0x08074918
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074934
adds r0, r4, #0
bl sub_08079C30
cmp r0, #0
beq _08074934
ldr r1, _08074938 @ =gPlayerState
movs r0, #0x11
strb r0, [r1, #0xc]
_08074934:
pop {r4, pc}
.align 2, 0
_08074938: .4byte gPlayerState
thumb_func_start sub_0807493C
sub_0807493C: @ 0x0807493C
push {r4, lr}
adds r4, r0, #0
movs r0, #0x44
bl GetInventoryValue
cmp r0, #1
bne _08074952
adds r0, r4, #0
bl sub_0807496C
b _08074966
_08074952:
ldrh r1, [r4, #0x32]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #0xf
movs r2, #0
orrs r0, r1
strh r0, [r4, #0x32]
ldr r0, _08074968 @ =gPlayerState
strb r2, [r0, #0x12]
_08074966:
pop {r4, pc}
.align 2, 0
_08074968: .4byte gPlayerState
thumb_func_start sub_0807496C
sub_0807496C: @ 0x0807496C
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
adds r3, r0, #0
cmp r3, #0
bne _080749A2
ldr r0, _080749A4 @ =gPlayerState
strb r3, [r0, #2]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x1b]
strb r3, [r4, #0x14]
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
bl ResetPlayer
_080749A2:
pop {r4, pc}
.align 2, 0
_080749A4: .4byte gPlayerState
thumb_func_start sub_080749A8
sub_080749A8: @ 0x080749A8
push {r4, lr}
adds r4, r0, #0
movs r0, #0x44
bl GetInventoryValue
cmp r0, #1
bne _080749BE
adds r0, r4, #0
bl sub_080749D4
b _080749CE
_080749BE:
ldrh r1, [r4, #0x32]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #0
strh r0, [r4, #0x32]
ldr r0, _080749D0 @ =gPlayerState
strb r1, [r0, #0x12]
_080749CE:
pop {r4, pc}
.align 2, 0
_080749D0: .4byte gPlayerState
thumb_func_start sub_080749D4
sub_080749D4: @ 0x080749D4
push {r4, r5, lr}
adds r4, r0, #0
bl sub_080741C4
adds r3, r0, #0
cmp r3, #0
bne _08074A40
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x1b]
strb r3, [r4, #0x14]
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
ldr r5, _08074A2C @ =gPlayerState
adds r0, r5, #0
adds r0, #0x26
strb r3, [r0]
adds r2, r4, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
ldrh r1, [r4, #0x32]
movs r0, #0xf
ands r0, r1
cmp r0, #7
bgt _08074A34
ldr r0, _08074A30 @ =0x000002D3
strh r0, [r5, #8]
movs r0, #0x10
strb r0, [r4, #0x15]
b _08074A3C
.align 2, 0
_08074A2C: .4byte gPlayerState
_08074A30: .4byte 0x000002D3
_08074A34:
movs r1, #0
ldr r0, _08074A44 @ =0x000002D6
strh r0, [r5, #8]
strb r1, [r4, #0x15]
_08074A3C:
bl ResetPlayer
_08074A40:
pop {r4, r5, pc}
.align 2, 0
_08074A44: .4byte 0x000002D6
thumb_func_start sub_08074A48
sub_08074A48: @ 0x08074A48
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _08074A90 @ =gPlayerState
adds r0, r5, #0
adds r0, #0x26
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08074A86
ldr r0, _08074A94 @ =gPlayerEntity
movs r1, #0
movs r2, #0x54
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _08074A86
movs r0, #1
strb r0, [r1, #0xe]
adds r0, r1, #0
bl UpdateSpriteForCollisionLayer
ldrh r1, [r5, #0x22]
adds r0, r4, #0
adds r0, #0x38
ldrb r2, [r0]
movs r0, #0x39
bl sub_08000152
_08074A86:
adds r0, r4, #0
bl sub_0807479C
pop {r4, r5, pc}
.align 2, 0
_08074A90: .4byte gPlayerState
_08074A94: .4byte gPlayerEntity
thumb_func_start nullsub_504
nullsub_504: @ 0x08074A98
bx lr
.align 2, 0
thumb_func_start sub_08074A9C
sub_08074A9C: @ 0x08074A9C
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074AF0
ldr r2, _08074AE0 @ =gPlayerState
adds r0, r2, #0
adds r0, #0x80
ldrh r1, [r0]
subs r1, #0x80
strh r1, [r0]
ldrb r0, [r2, #0x11]
cmp r0, #1
beq _08074ACA
adds r0, r2, #0
adds r0, #0x92
ldrh r1, [r0]
movs r0, #0xf0
lsls r0, r0, #4
ands r0, r1
cmp r0, #0
beq _08074AF0
_08074ACA:
ldrb r0, [r2, #0x12]
cmp r0, #0x25
bne _08074AE4
adds r0, r4, #0
movs r1, #0x21
movs r2, #1
movs r3, #0
bl CreateObjectWithParent
b _08074AF0
.align 2, 0
_08074AE0: .4byte gPlayerState
_08074AE4:
adds r0, r4, #0
movs r1, #0x21
movs r2, #1
movs r3, #1
bl CreateObjectWithParent
_08074AF0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08074AF4
sub_08074AF4: @ 0x08074AF4
push {lr}
adds r3, r0, #0
ldr r1, _08074B04 @ =gPlayerState
ldrb r0, [r1, #0x1e]
cmp r0, #0
bne _08074B08
ldrb r2, [r1, #0xd]
b _08074B0C
.align 2, 0
_08074B04: .4byte gPlayerState
_08074B08:
ldrb r0, [r3, #0x14]
lsls r2, r0, #2
_08074B0C:
adds r0, r3, #0
adds r1, r2, #0
bl sub_08074244
pop {pc}
.align 2, 0
thumb_func_start sub_08074B18
sub_08074B18: @ 0x08074B18
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _08074B40 @ =gPlayerState
ldrb r0, [r4, #0x14]
cmp r0, #0
bne _08074B48
bl sub_080741C4
cmp r0, #0
bne _08074B48
ldr r0, [r4, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08074B44
adds r0, r5, #0
bl sub_08074200
b _08074B48
.align 2, 0
_08074B40: .4byte gPlayerState
_08074B44:
movs r0, #0x1a
strb r0, [r4, #0xc]
_08074B48:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08074B4C
sub_08074B4C: @ 0x08074B4C
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074B6E
ldr r0, _08074B70 @ =gPlayerState
ldr r1, [r0, #0x30]
movs r0, #0x80
ands r1, r0
cmp r1, #0
bne _08074B6E
strb r1, [r4, #0x14]
strb r1, [r4, #0x15]
adds r0, r4, #0
bl sub_08074BF8
_08074B6E:
pop {r4, pc}
.align 2, 0
_08074B70: .4byte gPlayerState
thumb_func_start sub_08074B74
sub_08074B74: @ 0x08074B74
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074B9A
ldr r0, _08074B9C @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08074B9A
movs r0, #4
strb r0, [r4, #0x14]
movs r0, #0x10
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08074BF8
_08074B9A:
pop {r4, pc}
.align 2, 0
_08074B9C: .4byte gPlayerState
thumb_func_start sub_08074BA0
sub_08074BA0: @ 0x08074BA0
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074BC6
ldr r0, _08074BC8 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08074BC6
movs r0, #6
strb r0, [r4, #0x14]
movs r0, #0x18
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08074BF8
_08074BC6:
pop {r4, pc}
.align 2, 0
_08074BC8: .4byte gPlayerState
thumb_func_start sub_08074BCC
sub_08074BCC: @ 0x08074BCC
push {r4, lr}
adds r4, r0, #0
bl sub_080741C4
cmp r0, #0
bne _08074BF2
ldr r0, _08074BF4 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08074BF2
movs r0, #2
strb r0, [r4, #0x14]
movs r0, #8
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08074BF8
_08074BF2:
pop {r4, pc}
.align 2, 0
_08074BF4: .4byte gPlayerState
thumb_func_start sub_08074BF8
sub_08074BF8: @ 0x08074BF8
push {r4, lr}
adds r4, r0, #0
bl ResetPlayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
movs r0, #0xa0
lsls r0, r0, #1
strh r0, [r4, #0x24]
ldr r1, _08074C40 @ =gPlayerState
ldr r0, [r1, #0x30]
movs r2, #0x80
lsls r2, r2, #0x12
orrs r0, r2
str r0, [r1, #0x30]
ldrb r2, [r1, #0xa]
movs r0, #0x80
orrs r2, r0
strb r2, [r1, #0xa]
ldrb r2, [r1, #0x1a]
orrs r0, r2
strb r0, [r1, #0x1a]
adds r1, #0x27
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
adds r0, r4, #0
bl sub_0806F69C
pop {r4, pc}
.align 2, 0
_08074C40: .4byte gPlayerState
thumb_func_start sub_08074C44
sub_08074C44: @ 0x08074C44
push {r4, lr}
adds r4, r0, #0
bl sub_08078EFC
cmp r0, #0
bne _08074C60
ldr r0, _08074C64 @ =gUnk_0811BC88
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_08074C60:
pop {r4, pc}
.align 2, 0
_08074C64: .4byte gUnk_0811BC88
thumb_func_start sub_08074C68
sub_08074C68: @ 0x08074C68
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r4, #0
adds r6, #0x68
movs r2, #0
strb r2, [r6]
ldr r5, _08074CA0 @ =gPlayerState
adds r0, r5, #0
adds r0, #0x38
ldrb r3, [r0]
cmp r3, #1
beq _08074CA8
adds r0, r4, #0
adds r0, #0x84
ldr r1, [r0]
ldr r0, _08074CA4 @ =gPlayerScriptExecutionContext
cmp r1, r0
bne _08074CF2
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
bl sub_08074CF8
b _08074CF2
.align 2, 0
_08074CA0: .4byte gPlayerState
_08074CA4: .4byte gPlayerScriptExecutionContext
_08074CA8:
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
strb r2, [r4, #0x14]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
movs r0, #2
strb r0, [r4, #0xd]
strb r3, [r6]
adds r0, r4, #0
bl sub_0807DD64
adds r0, r5, #0
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _08074CE4
ldr r0, _08074CE0 @ =0x0000073A
b _08074CE6
.align 2, 0
_08074CE0: .4byte 0x0000073A
_08074CE4:
ldr r0, _08074CF4 @ =0x00000736
_08074CE6:
strh r0, [r5, #8]
movs r1, #0x80
lsls r1, r1, #1
movs r0, #5
bl DoFade
_08074CF2:
pop {r4, r5, r6, pc}
.align 2, 0
_08074CF4: .4byte 0x00000736
thumb_func_start sub_08074CF8
sub_08074CF8: @ 0x08074CF8
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r6, [r5, #0x14]
adds r4, r5, #0
adds r4, #0x84
ldr r1, [r4]
bl ExecuteScript
ldr r1, [r4]
adds r0, r5, #0
bl sub_08074D34
adds r0, r5, #0
adds r0, #0x82
ldrh r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08074D20
strb r6, [r5, #0x14]
_08074D20:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r5, #0
bl sub_08003FC4
adds r0, r5, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08074D34
sub_08074D34: @ 0x08074D34
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
adds r6, r1, #0
ldr r0, [r6, #8]
cmp r0, #0
bne _08074D46
b _08074EF8
_08074D46:
movs r7, #0x80
lsls r7, r7, #1
adds r5, r4, #0
adds r5, #0x82
_08074D4E:
ldr r1, [r6, #8]
mvns r0, r1
adds r2, r0, #1
ands r2, r1
eors r1, r2
str r1, [r6, #8]
cmp r2, r7
bne _08074D60
b _08074E82
_08074D60:
cmp r2, r7
bhi _08074D90
cmp r2, #8
beq _08074E2C
cmp r2, #8
bhi _08074D7C
cmp r2, #2
beq _08074E08
cmp r2, #2
bls _08074D76
b _08074EF0
_08074D76:
cmp r2, #1
beq _08074DEC
b _08074EF0
_08074D7C:
cmp r2, #0x20
beq _08074E62
cmp r2, #0x20
bhi _08074D8A
cmp r2, #0x10
beq _08074E54
b _08074EF0
_08074D8A:
cmp r2, #0x80
beq _08074E70
b _08074EF0
_08074D90:
movs r0, #0x80
lsls r0, r0, #7
cmp r2, r0
bne _08074D9A
b _08074EAE
_08074D9A:
cmp r2, r0
bhi _08074DBE
movs r0, #0x80
lsls r0, r0, #5
cmp r2, r0
beq _08074E96
cmp r2, r0
bhi _08074DB4
movs r0, #0x80
lsls r0, r0, #2
cmp r2, r0
beq _08074E90
b _08074EF0
_08074DB4:
movs r0, #0x80
lsls r0, r0, #6
cmp r2, r0
beq _08074EA8
b _08074EF0
_08074DBE:
movs r0, #0x80
lsls r0, r0, #0xa
cmp r2, r0
bne _08074DC8
b _08074EBE
_08074DC8:
cmp r2, r0
bhi _08074DD6
movs r0, #0x80
lsls r0, r0, #8
cmp r2, r0
beq _08074EB4
b _08074EF0
_08074DD6:
movs r0, #0x80
lsls r0, r0, #0xd
cmp r2, r0
bne _08074DE0
b _08074ED8
_08074DE0:
movs r0, #0x80
lsls r0, r0, #0xe
cmp r2, r0
bne _08074DEA
b _08074EE4
_08074DEA:
b _08074EF0
_08074DEC:
ldr r2, _08074E00 @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #8
ands r0, r1
cmp r0, #0
beq _08074E04
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r2, #8]
b _08074EF0
.align 2, 0
_08074E00: .4byte gPlayerState
_08074E04:
strh r7, [r2, #8]
b _08074EF0
_08074E08:
ldr r2, _08074E1C @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #8
ands r0, r1
cmp r0, #0
beq _08074E24
ldr r0, _08074E20 @ =0x00000404
strh r0, [r2, #8]
b _08074EF0
.align 2, 0
_08074E1C: .4byte gPlayerState
_08074E20: .4byte 0x00000404
_08074E24:
movs r0, #0x82
lsls r0, r0, #1
strh r0, [r2, #8]
b _08074EF0
_08074E2C:
ldr r1, _08074E3C @ =gPlayerState
ldr r0, [r1, #0x30]
ands r0, r2
cmp r0, #0
beq _08074E44
ldr r0, _08074E40 @ =0x0000041C
b _08074E46
.align 2, 0
_08074E3C: .4byte gPlayerState
_08074E40: .4byte 0x0000041C
_08074E44:
ldr r0, _08074E50 @ =0x0000080C
_08074E46:
strh r0, [r1, #8]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
b _08074EF0
.align 2, 0
_08074E50: .4byte 0x0000080C
_08074E54:
adds r0, r4, #0
movs r1, #8
movs r2, #0x18
rsbs r2, r2, #0
bl CreateSpeechBubbleExclamationMark
b _08074EF0
_08074E62:
adds r0, r4, #0
movs r1, #8
movs r2, #0x18
rsbs r2, r2, #0
bl CreateSpeechBubbleQuestionMark
b _08074EF0
_08074E70:
ldrb r0, [r4, #0x18]
movs r2, #4
rsbs r2, r2, #0
adds r1, r2, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
b _08074EF0
_08074E82:
ldrb r0, [r4, #0x18]
movs r3, #4
rsbs r3, r3, #0
adds r1, r3, #0
ands r0, r1
strb r0, [r4, #0x18]
b _08074EF0
_08074E90:
movs r0, #0
strh r0, [r5]
b _08074EF0
_08074E96:
ldrh r0, [r5]
ldr r2, _08074EA4 @ =0x0000FFFE
adds r1, r2, #0
ands r0, r1
strh r0, [r5]
b _08074EF0
.align 2, 0
_08074EA4: .4byte 0x0000FFFE
_08074EA8:
ldrh r0, [r5]
movs r1, #1
b _08074EB8
_08074EAE:
ldrh r0, [r5]
movs r1, #8
b _08074EB8
_08074EB4:
ldrh r0, [r5]
movs r1, #4
_08074EB8:
orrs r0, r1
strh r0, [r5]
b _08074EF0
_08074EBE:
ldrb r2, [r4, #0x18]
lsls r0, r2, #0x19
lsrs r0, r0, #0x1f
movs r1, #1
eors r0, r1
lsls r0, r0, #6
movs r3, #0x41
rsbs r3, r3, #0
adds r1, r3, #0
ands r2, r1
orrs r2, r0
strb r2, [r4, #0x18]
b _08074EF0
_08074ED8:
movs r1, #2
strb r1, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x68
strb r1, [r0]
b _08074EF0
_08074EE4:
movs r0, #0
movs r1, #3
strb r1, [r4, #0xd]
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
_08074EF0:
ldr r0, [r6, #8]
cmp r0, #0
beq _08074EF8
b _08074D4E
_08074EF8:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08074F00
sub_08074F00: @ 0x08074F00
push {lr}
ldr r2, _08074F18 @ =gUnk_0811BC98
adds r1, r0, #0
adds r1, #0x68
ldrb r1, [r1]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08074F18: .4byte gUnk_0811BC98
thumb_func_start sub_08074F1C
sub_08074F1C: @ 0x08074F1C
adds r2, r0, #0
adds r2, #0x68
movs r3, #0
movs r1, #1
strb r1, [r2]
strb r3, [r0, #0x14]
bx lr
.align 2, 0
thumb_func_start sub_08074F2C
sub_08074F2C: @ 0x08074F2C
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x84
ldr r1, [r5]
bl ExecuteScript
ldr r1, [r5]
adds r0, r4, #0
bl sub_08074D34
pop {r4, r5, pc}
thumb_func_start sub_08074F44
sub_08074F44: @ 0x08074F44
push {lr}
adds r0, #0x68
ldrb r1, [r0]
adds r1, #1
strb r1, [r0]
ldr r0, _08074F74 @ =gPlayerEntity
ldr r0, [r0, #0x6c]
cmp r0, #0
beq _08074F5A
bl DeleteEntity
_08074F5A:
ldr r2, _08074F78 @ =gPlayerState
adds r0, r2, #0
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _08074F80
ldr r0, _08074F7C @ =0x0000073B
strh r0, [r2, #8]
ldr r0, [r2, #0x30]
movs r1, #8
orrs r0, r1
str r0, [r2, #0x30]
b _08074F84
.align 2, 0
_08074F74: .4byte gPlayerEntity
_08074F78: .4byte gPlayerState
_08074F7C: .4byte 0x0000073B
_08074F80:
ldr r0, _08074F88 @ =0x00000737
strh r0, [r2, #8]
_08074F84:
pop {pc}
.align 2, 0
_08074F88: .4byte 0x00000737
thumb_func_start sub_08074F8C
sub_08074F8C: @ 0x08074F8C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r3, r4, #0
adds r3, #0x5a
ldrb r0, [r3]
cmp r0, #1
bne _08074FAC
movs r0, #0
strb r0, [r3]
ldr r2, _08074FDC @ =gActiveScriptInfo
ldr r0, [r2]
movs r1, #4
orrs r0, r1
str r0, [r2]
_08074FAC:
ldrb r1, [r3]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08074FEA
adds r1, r4, #0
adds r1, #0x68
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
movs r0, #8
strb r0, [r4, #0xe]
movs r0, #4
strb r0, [r4, #0x14]
ldr r1, _08074FE0 @ =gPlayerState
adds r0, r1, #0
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _08074FE4
movs r0, #0x80
lsls r0, r0, #3
b _08074FE8
.align 2, 0
_08074FDC: .4byte gActiveScriptInfo
_08074FE0: .4byte gPlayerState
_08074FE4:
movs r0, #0x80
lsls r0, r0, #1
_08074FE8:
strh r0, [r1, #8]
_08074FEA:
pop {r4, pc}
thumb_func_start sub_08074FEC
sub_08074FEC: @ 0x08074FEC
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08075016
adds r1, r4, #0
adds r1, #0x68
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
movs r0, #4
strb r0, [r4, #0xe]
ldr r0, _08075018 @ =gPlayerState
adds r0, #0x3a
ldrb r0, [r0]
strb r0, [r4, #0x14]
_08075016:
pop {r4, pc}
.align 2, 0
_08075018: .4byte gPlayerState
thumb_func_start sub_0807501C
sub_0807501C: @ 0x0807501C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08075086
ldr r1, _08075044 @ =gPlayerState
adds r0, r1, #0
adds r0, #0x3a
ldrb r0, [r0]
strb r0, [r2, #0x14]
adds r0, r1, #0
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _0807504C
ldr r0, _08075048 @ =0x0000041C
b _0807504E
.align 2, 0
_08075044: .4byte gPlayerState
_08075048: .4byte 0x0000041C
_0807504C:
ldr r0, _08075088 @ =0x0000080C
_0807504E:
strh r0, [r1, #8]
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r3]
ldrb r0, [r2, #0x14]
lsls r0, r0, #2
strb r0, [r2, #0x15]
movs r0, #0xc8
strh r0, [r2, #0x24]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r2, #0x20]
movs r0, #8
strb r0, [r2, #0xe]
adds r1, r2, #0
adds r1, #0x68
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
movs r0, #0x7c
bl SoundReq
_08075086:
pop {pc}
.align 2, 0
_08075088: .4byte 0x0000080C
thumb_func_start sub_0807508C
sub_0807508C: @ 0x0807508C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
beq _080750AA
adds r0, r4, #0
bl sub_0806F69C
b _080750F2
_080750AA:
ldr r2, _080750BC @ =gPlayerState
adds r0, r2, #0
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _080750C0
movs r0, #0x80
lsls r0, r0, #3
b _080750CE
.align 2, 0
_080750BC: .4byte gPlayerState
_080750C0:
ldr r0, [r2, #0x30]
movs r1, #9
rsbs r1, r1, #0
ands r0, r1
str r0, [r2, #0x30]
movs r0, #0x80
lsls r0, r0, #1
_080750CE:
strh r0, [r2, #8]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _080750F2
movs r0, #4
strb r0, [r4, #0x14]
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x68
strb r1, [r0]
movs r0, #0x7d
bl SoundReq
_080750F2:
pop {r4, pc}
thumb_func_start sub_080750F4
sub_080750F4: @ 0x080750F4
push {lr}
ldr r2, _0807510C @ =gUnk_0811BCB4
adds r1, r0, #0
adds r1, #0x68
ldrb r1, [r1]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0807510C: .4byte gUnk_0811BCB4
thumb_func_start sub_08075110
sub_08075110: @ 0x08075110
adds r2, r0, #0
adds r2, #0x68
ldrb r1, [r2]
adds r1, #1
movs r3, #0
strb r1, [r2]
ldrb r1, [r0, #0x14]
strb r1, [r0, #0xf]
strb r3, [r0, #0x14]
ldr r2, _08075134 @ =gPlayerState
ldr r0, _08075138 @ =0x00000734
strh r0, [r2, #8]
ldr r0, [r2, #0x30]
movs r1, #9
rsbs r1, r1, #0
ands r0, r1
str r0, [r2, #0x30]
bx lr
.align 2, 0
_08075134: .4byte gPlayerState
_08075138: .4byte 0x00000734
thumb_func_start sub_0807513C
sub_0807513C: @ 0x0807513C
push {r4, r5, lr}
adds r5, r0, #0
bl UpdateAnimationSingleFrame
adds r4, r5, #0
adds r4, #0x5a
ldrb r0, [r4]
cmp r0, #1
bne _08075158
movs r0, #0
strb r0, [r4]
movs r0, #0x7c
bl SoundReq
_08075158:
ldrb r0, [r4]
cmp r0, #2
bne _0807516E
movs r0, #0
strb r0, [r4]
ldr r0, _08075188 @ =0x0000014B
bl SoundReq
movs r0, #0x7a
bl SoundReq
_0807516E:
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08075186
adds r0, r5, #0
adds r0, #0x68
ldrb r1, [r0]
adds r1, #1
strb r1, [r0]
movs r0, #0x3c
strb r0, [r5, #0xe]
_08075186:
pop {r4, r5, pc}
.align 2, 0
_08075188: .4byte 0x0000014B
thumb_func_start sub_0807518C
sub_0807518C: @ 0x0807518C
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080751AA
adds r1, #0x68
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
ldr r1, _080751AC @ =gPlayerState
ldr r0, _080751B0 @ =0x000003C9
strh r0, [r1, #8]
_080751AA:
pop {pc}
.align 2, 0
_080751AC: .4byte gPlayerState
_080751B0: .4byte 0x000003C9
thumb_func_start sub_080751B4
sub_080751B4: @ 0x080751B4
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080751E2
movs r1, #0
movs r0, #4
strb r0, [r4, #0x14]
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x68
strb r1, [r0]
ldr r1, _080751E4 @ =gPlayerState
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r1, #8]
_080751E2:
pop {r4, pc}
.align 2, 0
_080751E4: .4byte gPlayerState
thumb_func_start sub_080751E8
sub_080751E8: @ 0x080751E8
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
adds r5, r1, #0
adds r6, r2, #0
ldr r4, _08075230 @ =gPlayerScriptExecutionContext
adds r0, r4, #0
movs r1, #0x24
bl MemClear
str r6, [r4]
ldr r0, _08075234 @ =gPlayerEntity
adds r0, #0x84
str r4, [r0]
ldr r2, _08075238 @ =gPlayerState
movs r1, #0
movs r0, #0x1c
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x38
movs r4, #1
strb r4, [r0]
adds r3, r2, #0
adds r3, #0x39
strb r1, [r3]
adds r0, #2
strb r5, [r0]
ldr r0, [r2, #0x30]
movs r1, #8
orrs r0, r1
str r0, [r2, #0x30]
cmp r7, #0
bne _08075240
strb r7, [r3]
ldr r6, _0807523C @ =script_08009ECC
b _08075244
.align 2, 0
_08075230: .4byte gPlayerScriptExecutionContext
_08075234: .4byte gPlayerEntity
_08075238: .4byte gPlayerState
_0807523C: .4byte script_08009ECC
_08075240:
strb r4, [r3]
ldr r6, _08075290 @ =script_08009EF0
_08075244:
ldr r0, _08075294 @ =gPlayerState
adds r0, #0x39
ldrb r0, [r0]
movs r1, #0
cmp r0, #0
bne _08075252
movs r1, #2
_08075252:
movs r0, #0x5b
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _08075270
ldr r0, _08075298 @ =gPlayerEntity
adds r1, r4, #0
bl CopyPosition
adds r0, r4, #0
adds r1, r6, #0
bl StartCutscene
_08075270:
ldr r4, _08075298 @ =gPlayerEntity
movs r1, #0xe
rsbs r1, r1, #0
movs r2, #0x1c
rsbs r2, r2, #0
adds r0, r4, #0
bl CreateSpeechBubbleSleep
str r0, [r4, #0x6c]
cmp r0, #0
beq _0807528C
movs r1, #3
bl sub_0805E3A0
_0807528C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08075290: .4byte script_08009EF0
_08075294: .4byte gPlayerState
_08075298: .4byte gPlayerEntity
thumb_func_start sub_0807529C
sub_0807529C: @ 0x0807529C
push {lr}
movs r2, #0x20
rsbs r2, r2, #0
movs r1, #8
bl CreateSpeechBubbleQuestionMark
pop {pc}
.align 2, 0
thumb_func_start sub_080752AC
sub_080752AC: @ 0x080752AC
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
bl sub_0806F69C
ldrb r0, [r4, #0x18]
cmp r0, #0
bne _080752D0
adds r0, r5, #0
bl sub_080002B8
cmp r0, #0x29
beq _080752DC
movs r0, #1
strb r0, [r4, #0x18]
movs r0, #6
strb r0, [r4, #0x19]
b _080752DC
_080752D0:
ldrb r0, [r4, #0x19]
subs r0, #1
strb r0, [r4, #0x19]
lsls r0, r0, #0x18
cmp r0, #0
beq _080752E2
_080752DC:
ldr r1, _080752E4 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_080752E2:
pop {r4, r5, pc}
.align 2, 0
_080752E4: .4byte gActiveScriptInfo
thumb_func_start sub_080752E8
sub_080752E8: @ 0x080752E8
push {lr}
ldr r3, _080752FC @ =gItemFunctions
ldrb r2, [r0, #1]
lsls r2, r2, #2
adds r2, r2, r3
ldr r2, [r2]
bl _call_via_r2
pop {pc}
.align 2, 0
_080752FC: .4byte gItemFunctions