tmc/asm/code_0808091C.s

437 lines
8.3 KiB
ArmAsm
Executable File

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08080A40
sub_08080A40: @ 0x08080A40
push {r4, r5, r6, r7, lr}
ldr r7, _08080A70 @ =gRoomControls
ldr r1, [r7, #0x30]
ldr r0, _08080A74 @ =gPlayerEntity
adds r2, r7, #0
cmp r1, r0
beq _08080A50
b _08080B5C
_08080A50:
ldr r0, _08080A78 @ =gPlayerState
ldrb r0, [r0, #2]
cmp r0, #0
beq _08080A5A
b _08080B5C
_08080A5A:
ldrb r0, [r1, #0xc]
subs r0, #1
cmp r0, #0x1c
bls _08080A64
b _08080B5C
_08080A64:
lsls r0, r0, #2
ldr r1, _08080A7C @ =_08080A80
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08080A70: .4byte gRoomControls
_08080A74: .4byte gPlayerEntity
_08080A78: .4byte gPlayerState
_08080A7C: .4byte _08080A80
_08080A80: @ jump table
.4byte _08080AFA @ case 0
.4byte _08080B5C @ case 1
.4byte _08080B5C @ case 2
.4byte _08080B5C @ case 3
.4byte _08080B5C @ case 4
.4byte _08080B5C @ case 5
.4byte _08080B5C @ case 6
.4byte _08080B5C @ case 7
.4byte _08080AFA @ case 8
.4byte _08080B5C @ case 9
.4byte _08080B5C @ case 10
.4byte _08080B5C @ case 11
.4byte _08080B5C @ case 12
.4byte _08080B5C @ case 13
.4byte _08080AF4 @ case 14
.4byte _08080B5C @ case 15
.4byte _08080B5C @ case 16
.4byte _08080B5C @ case 17
.4byte _08080B5C @ case 18
.4byte _08080B5C @ case 19
.4byte _08080B5C @ case 20
.4byte _08080B5C @ case 21
.4byte _08080B5C @ case 22
.4byte _08080AFA @ case 23
.4byte _08080B5C @ case 24
.4byte _08080B5C @ case 25
.4byte _08080B5C @ case 26
.4byte _08080B5C @ case 27
.4byte _08080AFA @ case 28
_08080AF4:
ldrb r0, [r2, #4]
cmp r0, #0x48
beq _08080B5C
_08080AFA:
ldr r3, [r7, #0x30]
movs r0, #0x32
ldrsh r1, [r3, r0]
ldrh r0, [r7, #8]
subs r6, r1, r0
movs r0, #0x2e
ldrsh r1, [r3, r0]
ldrh r0, [r7, #6]
subs r5, r1, r0
asrs r0, r5, #4
movs r2, #0x3f
ands r0, r2
asrs r1, r6, #4
ands r1, r2
lsls r1, r1, #6
orrs r0, r1
adds r3, #0x38
ldrb r1, [r3]
bl sub_080002C8
adds r4, r0, #0
ldr r0, [r7, #0x30]
adds r0, #0x38
ldrb r2, [r0]
adds r0, r5, #0
adds r1, r6, #0
bl sub_080002A8
ldr r1, _08080B48 @ =gScreenTransition
strh r0, [r1, #0xa]
cmp r4, #0x3f
beq _08080B50
cmp r4, #0x3f
bhi _08080B4C
cmp r4, #0x29
bhi _08080B5C
cmp r4, #0x28
blo _08080B5C
b _08080B50
.align 2, 0
_08080B48: .4byte gScreenTransition
_08080B4C:
cmp r4, #0xf1
bne _08080B5C
_08080B50:
adds r0, r5, #0
adds r1, r6, #0
movs r2, #0xff
movs r3, #0xa
bl sub_080806BC
_08080B5C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08080B60
sub_08080B60: @ 0x08080B60
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
ldr r1, _08080B90 @ =0x00005004
adds r4, r0, r1
ldr r2, _08080B94 @ =gUnk_080B37A0
mov r8, r2
movs r3, #0
ldr r1, _08080B98 @ =0x00003FFF
mov ip, r1
ldr r7, _08080B9C @ =gUnk_080B7910
ldr r2, _08080BA0 @ =0x0000B004
adds r1, r0, r2
adds r2, r0, #4
ldr r6, _08080BA4 @ =0xFFFFC000
ldr r5, _08080BA8 @ =0x00000FFF
_08080B80:
ldrh r0, [r2]
cmp r0, ip
bhi _08080BAC
lsls r0, r0, #1
adds r0, r0, r4
ldrh r0, [r0]
add r0, r8
b _08080BB0
.align 2, 0
_08080B90: .4byte 0x00005004
_08080B94: .4byte gUnk_080B37A0
_08080B98: .4byte 0x00003FFF
_08080B9C: .4byte gUnk_080B7910
_08080BA0: .4byte 0x0000B004
_08080BA4: .4byte 0xFFFFC000
_08080BA8: .4byte 0x00000FFF
_08080BAC:
adds r0, r0, r6
adds r0, r0, r7
_08080BB0:
ldrb r0, [r0]
strb r0, [r1]
adds r1, #1
adds r2, #2
adds r3, #1
cmp r3, r5
bls _08080B80
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08080BC4
sub_08080BC4: @ 0x08080BC4
push {r4, r5, r6, lr}
ldr r3, _08080C40 @ =gRoomControls
movs r0, #0xa
ldrsh r1, [r3, r0]
ldrh r0, [r3, #6]
subs r5, r1, r0
movs r2, #0xf
ands r5, r2
movs r1, #0xc
ldrsh r0, [r3, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
ands r0, r2
adds r6, r0, #0
adds r6, #8
ldrh r2, [r3, #0x16]
adds r4, r2, #0
cmp r4, #0
beq _08080C50
subs r2, #1
strh r2, [r3, #0x16]
ldrb r0, [r3, #0x14]
lsls r0, r0, #4
movs r1, #0xe
ands r2, r1
adds r0, r0, r2
ldr r1, _08080C44 @ =gUnk_080169A4
adds r2, r0, r1
ldr r4, _08080C48 @ =gUnk_02025EB0
ldr r1, [r4]
cmp r1, #0
beq _08080C16
movs r0, #0
ldrsb r0, [r2, r0]
adds r0, r0, r5
strh r0, [r1, #2]
ldr r1, [r4]
movs r0, #1
ldrsb r0, [r2, r0]
adds r0, r0, r6
strh r0, [r1, #4]
_08080C16:
ldr r4, _08080C4C @ =gUnk_0200B650
ldr r1, [r4]
cmp r1, #0
beq _08080C30
movs r0, #0
ldrsb r0, [r2, r0]
adds r0, r0, r5
strh r0, [r1, #2]
ldr r1, [r4]
movs r0, #1
ldrsb r0, [r2, r0]
adds r0, r0, r6
strh r0, [r1, #4]
_08080C30:
ldrb r1, [r2]
adds r0, r3, #0
adds r0, #0x24
strb r1, [r0]
ldrb r1, [r2, #1]
adds r0, #1
strb r1, [r0]
b _08080C76
.align 2, 0
_08080C40: .4byte gRoomControls
_08080C44: .4byte gUnk_080169A4
_08080C48: .4byte gUnk_02025EB0
_08080C4C: .4byte gUnk_0200B650
_08080C50:
ldr r0, _08080C78 @ =gUnk_02025EB0
ldr r1, [r0]
cmp r1, #0
beq _08080C5E
strh r5, [r1, #2]
ldr r0, [r0]
strh r6, [r0, #4]
_08080C5E:
ldr r0, _08080C7C @ =gUnk_0200B650
ldr r1, [r0]
cmp r1, #0
beq _08080C6C
strh r5, [r1, #2]
ldr r0, [r0]
strh r6, [r0, #4]
_08080C6C:
adds r0, r3, #0
adds r0, #0x24
strb r4, [r0]
adds r0, #1
strb r4, [r0]
_08080C76:
pop {r4, r5, r6, pc}
.align 2, 0
_08080C78: .4byte gUnk_02025EB0
_08080C7C: .4byte gUnk_0200B650
thumb_func_start sub_08080C80
sub_08080C80: @ 0x08080C80
push {r4, lr}
bl sub_080197D4
ldr r0, _08080CA8 @ =gMapDataBottom
ldr r4, _08080CAC @ =gRoomControls
ldrh r1, [r4, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r4, #0x20]
lsrs r2, r2, #4
bl sub_0807C8B0
ldr r0, _08080CB0 @ =gMapDataTop
ldrh r1, [r4, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r4, #0x20]
lsrs r2, r2, #4
bl sub_0807C8B0
pop {r4, pc}
.align 2, 0
_08080CA8: .4byte gMapDataBottom
_08080CAC: .4byte gRoomControls
_08080CB0: .4byte gMapDataTop
thumb_func_start sub_08080CB4
sub_08080CB4: @ 0x08080CB4
push {r4, r5, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x58
ldrb r0, [r4, #0xa]
ldrb r1, [r1]
cmp r0, r1
beq _08080CF0
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
ldrb r0, [r4, #0xa]
cmp r0, #0x5c
beq _08080CD4
b _08080E00
_08080CD4:
ldrb r0, [r4, #0xb]
lsls r0, r0, #3
ldr r1, _08080CEC @ =gUnk_080C9CBC
adds r0, r0, r1
ldrb r0, [r0]
movs r1, #0xf
ands r1, r0
lsls r0, r0, #4
orrs r0, r1
strb r0, [r4, #0x1a]
b _08080E00
.align 2, 0
_08080CEC: .4byte gUnk_080C9CBC
_08080CF0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _08080D00
b _08080E00
_08080D00:
ldrb r0, [r4, #0xa]
subs r0, #0x40
cmp r0, #0x22
bhi _08080E00
lsls r0, r0, #2
ldr r1, _08080D14 @ =_08080D18
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08080D14: .4byte _08080D18
_08080D18: @ jump table
.4byte _08080DEE @ case 0
.4byte _08080DEE @ case 1
.4byte _08080DEE @ case 2
.4byte _08080DEE @ case 3
.4byte _08080E00 @ case 4
.4byte _08080E00 @ case 5
.4byte _08080E00 @ case 6
.4byte _08080E00 @ case 7
.4byte _08080E00 @ case 8
.4byte _08080E00 @ case 9
.4byte _08080E00 @ case 10
.4byte _08080E00 @ case 11
.4byte _08080E00 @ case 12
.4byte _08080E00 @ case 13
.4byte _08080E00 @ case 14
.4byte _08080E00 @ case 15
.4byte _08080E00 @ case 16
.4byte _08080E00 @ case 17
.4byte _08080E00 @ case 18
.4byte _08080E00 @ case 19
.4byte _08080E00 @ case 20
.4byte _08080E00 @ case 21
.4byte _08080E00 @ case 22
.4byte _08080E00 @ case 23
.4byte _08080E00 @ case 24
.4byte _08080E00 @ case 25
.4byte _08080E00 @ case 26
.4byte _08080E00 @ case 27
.4byte _08080DEE @ case 28
.4byte _08080E00 @ case 29
.4byte _08080E00 @ case 30
.4byte _08080E00 @ case 31
.4byte _08080DA4 @ case 32
.4byte _08080E00 @ case 33
.4byte _08080DEE @ case 34
_08080DA4:
adds r5, r4, #0
adds r5, #0x6a
ldrb r0, [r5]
cmp r0, #0
beq _08080DB4
subs r0, #1
strb r0, [r5]
b _08080E00
_08080DB4:
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0xa
strb r0, [r5]
adds r0, r4, #0
movs r1, #7
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08080E00
adds r0, r4, #0
adds r0, #0x62
ldrb r0, [r0]
adds r2, r1, #0
adds r2, #0x62
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x63
ldrb r0, [r0]
adds r2, #1
strb r0, [r2]
adds r0, r4, #0
bl ResolveEntityOnTop
b _08080E00
_08080DEE:
ldr r0, _08080E04 @ =gScreenTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _08080E00
adds r0, r4, #0
bl CreateSparkle
_08080E00:
pop {r4, r5, pc}
.align 2, 0
_08080E04: .4byte gScreenTransition