tmc/asm/code_080A29BC.s

400 lines
6.7 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_080A2A84
sub_080A2A84: @ 0x080A2A84
push {r4, r5, r6, r7, lr}
adds r5, r1, #0
bl CreateWaterTrace
adds r6, r0, #0
cmp r6, #0
beq _080A2AD2
bl Random
adds r4, r0, #0
adds r5, #1
adds r1, r5, #0
bl __modsi3
adds r1, r0, #0
lsrs r4, r4, #8
movs r7, #1
adds r0, r4, #0
ands r0, r7
cmp r0, #0
beq _080A2AB0
rsbs r1, r1, #0
_080A2AB0:
ldrh r0, [r6, #0x2e]
adds r0, r0, r1
strh r0, [r6, #0x2e]
lsrs r4, r4, #8
adds r0, r4, #0
adds r1, r5, #0
bl __modsi3
adds r1, r0, #0
lsrs r4, r4, #8
ands r4, r7
cmp r4, #0
beq _080A2ACC
rsbs r1, r1, #0
_080A2ACC:
ldrh r0, [r6, #0x32]
adds r0, r0, r1
strh r0, [r6, #0x32]
_080A2AD2:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080A2AD4
sub_080A2AD4: @ 0x080A2AD4
push {lr}
movs r1, #0x21
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _080A2AF0
adds r3, r2, #0
adds r3, #0x29
ldrb r0, [r3]
movs r1, #7
orrs r0, r1
strb r0, [r3]
_080A2AF0:
adds r0, r2, #0
pop {pc}
thumb_func_start sub_080A2AF4
sub_080A2AF4: @ 0x080A2AF4
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r1, #0
adds r4, r2, #0
bl sub_080A2AD4
adds r6, r0, #0
cmp r6, #0
beq _080A2B74
bl Random
adds r7, r0, #0
subs r1, r4, r5
adds r1, #1
bl __modsi3
adds r4, r0, #0
adds r4, r4, r5
asrs r7, r7, #0x10
movs r0, #0xff
ands r7, r0
ldr r0, _080A2B7C @ =gSineTable
mov r8, r0
lsls r0, r7, #1
add r0, r8
movs r1, #0
ldrsh r0, [r0, r1]
lsls r4, r4, #0x18
asrs r4, r4, #0x10
adds r1, r4, #0
bl FixedMul
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r5, #0x80
lsls r5, r5, #1
adds r1, r5, #0
bl FixedDiv
lsls r0, r0, #0x10
asrs r0, r0, #8
ldr r1, [r6, #0x2c]
adds r1, r1, r0
str r1, [r6, #0x2c]
adds r0, r7, #0
adds r0, #0x40
lsls r0, r0, #1
add r0, r8
movs r1, #0
ldrsh r0, [r0, r1]
adds r1, r4, #0
bl FixedMul
lsls r0, r0, #0x10
asrs r0, r0, #0x10
adds r1, r5, #0
bl FixedDiv
lsls r0, r0, #0x10
asrs r0, r0, #8
ldr r1, [r6, #0x30]
subs r1, r1, r0
str r1, [r6, #0x30]
_080A2B74:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A2B7C: .4byte gSineTable
thumb_func_start CreateSparkle
CreateSparkle: @ 0x080A2B80
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0xf
movs r1, #0x26
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A2BE0
bl Random
adds r3, r0, #0
movs r1, #0xf
adds r2, r3, #0
ands r2, r1
movs r0, #0x80
ands r0, r3
cmp r0, #0
beq _080A2BAA
rsbs r2, r2, #0
_080A2BAA:
lsrs r0, r3, #8
ands r0, r1
cmp r0, #4
ble _080A2BB4
rsbs r0, r0, #0
_080A2BB4:
lsls r2, r2, #0x10
lsls r3, r0, #0x10
adds r0, r5, #0
adds r1, r4, #0
bl PositionRelative
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityOnTop
adds r0, r5, #0
adds r0, #0x62
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x63
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x63
strb r1, [r0]
_080A2BE0:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A2BE4
sub_080A2BE4: @ 0x080A2BE4
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r1, #0
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080A2CBA
lsrs r0, r1, #3
cmp r0, #1
beq _080A2C3C
cmp r0, #1
bgt _080A2C04
cmp r0, #0
beq _080A2C0E
b _080A2CBA
_080A2C04:
cmp r0, #2
beq _080A2C68
cmp r0, #3
beq _080A2C94
b _080A2CBA
_080A2C0E:
ldrh r5, [r4, #0x32]
adds r0, r4, #0
bl sub_0806F69C
ldrh r1, [r4, #0x32]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
subs r0, r0, r1
lsls r0, r0, #0x10
asrs r1, r0, #0x10
cmp r1, #0
beq _080A2CBA
cmp r6, #0
beq _080A2CBA
ldr r0, _080A2C38 @ =gPlayerEntity
lsls r1, r1, #8
movs r2, #0
bl sub_080044AE
b _080A2CBA
.align 2, 0
_080A2C38: .4byte gPlayerEntity
_080A2C3C:
ldrh r5, [r4, #0x2e]
adds r0, r4, #0
bl sub_0806F69C
ldrh r1, [r4, #0x2e]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
subs r1, r1, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
cmp r1, #0
beq _080A2CBA
cmp r6, #0
beq _080A2CBA
ldr r0, _080A2C64 @ =gPlayerEntity
lsls r1, r1, #8
movs r2, #8
bl sub_080044AE
b _080A2CBA
.align 2, 0
_080A2C64: .4byte gPlayerEntity
_080A2C68:
ldrh r5, [r4, #0x32]
adds r0, r4, #0
bl sub_0806F69C
ldrh r1, [r4, #0x32]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
subs r1, r1, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
cmp r1, #0
beq _080A2CBA
cmp r6, #0
beq _080A2CBA
ldr r0, _080A2C90 @ =gPlayerEntity
lsls r1, r1, #8
movs r2, #0x10
bl sub_080044AE
b _080A2CBA
.align 2, 0
_080A2C90: .4byte gPlayerEntity
_080A2C94:
ldrh r5, [r4, #0x2e]
adds r0, r4, #0
bl sub_0806F69C
ldrh r1, [r4, #0x2e]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
subs r0, r0, r1
lsls r0, r0, #0x10
asrs r1, r0, #0x10
cmp r1, #0
beq _080A2CBA
cmp r6, #0
beq _080A2CBA
ldr r0, _080A2CBC @ =gPlayerEntity
lsls r1, r1, #8
movs r2, #0x18
bl sub_080044AE
_080A2CBA:
pop {r4, r5, r6, pc}
.align 2, 0
_080A2CBC: .4byte gPlayerEntity
thumb_func_start sub_080A2CC0
sub_080A2CC0: @ 0x080A2CC0
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldr r3, [r5]
cmp r3, #0
beq _080A2CF8
ldrh r0, [r3]
cmp r0, #0xfe
bne _080A2CDC
ldrh r1, [r3, #2]
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #1
subs r3, r3, r0
_080A2CDC:
ldrh r0, [r3]
cmp r0, #0xff
bne _080A2CEA
movs r0, #0xff
strb r0, [r4, #0x15]
movs r0, #0
b _080A2CEE
_080A2CEA:
strb r0, [r4, #0x15]
ldrh r0, [r3, #4]
_080A2CEE:
strh r0, [r4, #0x24]
ldrh r0, [r3, #2]
strh r0, [r2]
adds r0, r3, #6
str r0, [r5]
_080A2CF8:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start CreateSpeechBubbleExclamationMark
CreateSpeechBubbleExclamationMark: @ 0x080A2CFC
push {r4, lr}
adds r4, r1, #0
adds r3, r2, #0
movs r1, #0
adds r2, r4, #0
bl CreateSpeechBubble
pop {r4, pc}
thumb_func_start CreateSpeechBubbleQuestionMark
CreateSpeechBubbleQuestionMark: @ 0x080A2D0C
push {r4, lr}
adds r4, r1, #0
adds r3, r2, #0
movs r1, #1
adds r2, r4, #0
bl CreateSpeechBubble
pop {r4, pc}
thumb_func_start CreateSpeechBubbleSleep
CreateSpeechBubbleSleep: @ 0x080A2D1C
push {r4, lr}
adds r4, r1, #0
adds r3, r2, #0
movs r1, #2
adds r2, r4, #0
bl CreateSpeechBubble
pop {r4, pc}
thumb_func_start CreateSpeechBubble
CreateSpeechBubble: @ 0x080A2D2C
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r4, r1, #0
adds r6, r2, #0
adds r7, r3, #0
movs r0, #0x56
movs r1, #0
adds r2, r4, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A2D6E
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityOnTop
str r5, [r4, #0x50]
adds r0, r4, #0
adds r0, #0x62
strb r6, [r0]
adds r0, #1
strb r7, [r0]
ldrb r1, [r5, #0x11]
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
adds r0, r4, #0
bl sub_0805E3A0
_080A2D6E:
adds r0, r4, #0
pop {r4, r5, r6, r7, pc}
.align 2, 0