tmc/asm/ghini.s

1011 lines
17 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Ghini
Ghini: @ 0x0803EFDC
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _0803F004 @ =gUnk_080D0924
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r5
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, r5, pc}
.align 2, 0
_0803F004: .4byte gUnk_080D0924
thumb_func_start sub_0803F008
sub_0803F008: @ 0x0803F008
push {r4, lr}
adds r4, r0, #0
ldr r1, _0803F024 @ =gUnk_080D093C
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0803F694
pop {r4, pc}
.align 2, 0
_0803F024: .4byte gUnk_080D093C
thumb_func_start sub_0803F028
sub_0803F028: @ 0x0803F028
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
subs r0, #8
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _0803F05C
movs r0, #0xff
strb r0, [r4, #0x14]
adds r0, r4, #0
adds r0, #0x3e
ldrb r1, [r0]
lsrs r1, r1, #4
movs r0, #1
eors r1, r0
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_0803F630
adds r0, r4, #0
bl sub_0803F6EC
_0803F05C:
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x41
cmp r0, #0x25
bne _0803F07E
ldrb r0, [r1]
cmp r0, #0x80
bne _0803F07E
movs r0, #8
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
b _0803F0E4
_0803F07E:
ldrb r0, [r1]
cmp r0, #0x9d
bne _0803F08A
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
_0803F08A:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0803F0B0
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
lsrs r0, r0, #4
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r1, #7
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0803F0B0:
adds r0, r4, #0
adds r0, #0x45
adds r1, r4, #0
adds r1, #0x7a
ldrb r0, [r0]
ldrb r2, [r1]
cmp r0, r2
beq _0803F0E4
strb r0, [r1]
ldrb r0, [r4, #0xc]
subs r0, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _0803F0D4
adds r0, r4, #0
bl sub_0803F51C
_0803F0D4:
adds r0, r4, #0
adds r0, #0x3e
ldrb r1, [r0]
lsrs r1, r1, #4
adds r1, #7
adds r0, r4, #0
bl InitializeAnimation
_0803F0E4:
ldr r1, _0803F0F0 @ =gUnk_080D0924
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_0803F0F0: .4byte gUnk_080D0924
thumb_func_start sub_0803F0F4
sub_0803F0F4: @ 0x0803F0F4
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_08001328
adds r0, r4, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
bne _0803F144
adds r0, r4, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _0803F144
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
bne _0803F144
movs r0, #0xff
strb r0, [r4, #0x14]
adds r1, r4, #0
adds r1, #0x58
ldrb r0, [r1]
subs r0, #7
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _0803F144
ldrb r1, [r1]
subs r1, #7
movs r0, #1
eors r1, r0
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
_0803F144:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803F148
sub_0803F148: @ 0x0803F148
push {r4, lr}
adds r4, r0, #0
adds r0, #0x58
ldrb r0, [r0]
subs r0, #7
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bls _0803F164
ldrb r1, [r4, #0x14]
adds r1, #7
adds r0, r4, #0
bl InitializeAnimation
_0803F164:
adds r0, r4, #0
bl sub_08001242
ldrh r1, [r4, #0x36]
movs r2, #0x36
ldrsh r0, [r4, r2]
cmp r0, #0
bne _0803F178
ldr r0, _0803F1A4 @ =0x0000FFFF
strh r0, [r4, #0x36]
_0803F178:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
bne _0803F1A0
ldrb r0, [r4, #0x14]
movs r1, #1
eors r1, r0
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
movs r0, #0xff
strb r0, [r4, #0x15]
movs r0, #1
rsbs r0, r0, #0
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_0803F630
_0803F1A0:
pop {r4, pc}
.align 2, 0
_0803F1A4: .4byte 0x0000FFFF
thumb_func_start sub_0803F1A8
sub_0803F1A8: @ 0x0803F1A8
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
beq _0803F1CC
ldr r0, _0803F1C8 @ =gUnk_080D0964
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _0803F1DE
.align 2, 0
_0803F1C8: .4byte gUnk_080D0964
_0803F1CC:
adds r0, r4, #0
bl sub_0803F51C
ldrb r1, [r4, #0x15]
lsrs r1, r1, #4
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
_0803F1DE:
pop {r4, pc}
thumb_func_start sub_0803F1E0
sub_0803F1E0: @ 0x0803F1E0
push {lr}
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
ldr r1, _0803F1F8 @ =gPlayerEntity
ldrb r1, [r1, #0x14]
lsrs r1, r1, #2
adds r1, #5
bl InitializeAnimation
pop {pc}
.align 2, 0
_0803F1F8: .4byte gPlayerEntity
thumb_func_start sub_0803F1FC
sub_0803F1FC: @ 0x0803F1FC
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F4E8
pop {r4, pc}
thumb_func_start sub_0803F20C
sub_0803F20C: @ 0x0803F20C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F3E4
cmp r0, #0
beq _0803F244
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
cmp r0, #0
beq _0803F23E
adds r2, r0, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
_0803F23E:
adds r0, r4, #0
bl sub_0804A7D4
_0803F244:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803F248
sub_0803F248: @ 0x0803F248
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
bl Random
movs r2, #0x1e
adds r1, r0, #0
ands r1, r2
movs r2, #0
strb r1, [r4, #0x15]
movs r1, #0xff
strb r1, [r4, #0x14]
movs r1, #1
strb r1, [r4, #0x1c]
adds r1, r4, #0
adds r1, #0x45
ldrb r1, [r1]
adds r3, r4, #0
adds r3, #0x7a
strb r1, [r3]
lsrs r0, r0, #4
adds r1, r4, #0
adds r1, #0x7b
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x7c
strh r2, [r0]
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0803F28E
adds r0, r4, #0
bl sub_0803F50C
b _0803F2A0
_0803F28E:
adds r0, r4, #0
bl sub_0803F51C
ldrb r1, [r4, #0x15]
lsrs r1, r1, #4
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
_0803F2A0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803F2A4
sub_0803F2A4: @ 0x0803F2A4
push {r4, lr}
adds r4, r0, #0
bl sub_0803F5A8
cmp r0, #0
beq _0803F2C0
movs r0, #2
strb r0, [r4, #0xc]
bl Random
movs r1, #0x60
ands r0, r1
adds r0, #0xa
strb r0, [r4, #0xe]
_0803F2C0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803F2C4
sub_0803F2C4: @ 0x0803F2C4
push {r4, lr}
adds r4, r0, #0
bl sub_0803F5A8
cmp r0, #0
bne _0803F2D8
adds r0, r4, #0
bl sub_0803F50C
b _0803F322
_0803F2D8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803F322
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
movs r0, #1
bl sub_08049DF4
cmp r0, #0
beq _0803F308
ldr r0, _0803F304 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl GetFacingDirection
b _0803F310
.align 2, 0
_0803F304: .4byte gUnk_020000B0
_0803F308:
bl Random
movs r1, #0x1f
ands r0, r1
_0803F310:
strb r0, [r4, #0x15]
ldrb r0, [r4, #0x15]
lsrs r0, r0, #4
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
_0803F322:
pop {r4, pc}
thumb_func_start sub_0803F324
sub_0803F324: @ 0x0803F324
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803F33E
adds r0, r4, #0
bl sub_0803F51C
_0803F33E:
pop {r4, pc}
thumb_func_start sub_0803F340
sub_0803F340: @ 0x0803F340
push {r4, lr}
adds r4, r0, #0
bl sub_0803F5D4
cmp r0, #0
bne _0803F36A
adds r0, r4, #0
bl sub_0803F58C
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803F36A
adds r0, r4, #0
bl sub_0803F51C
_0803F36A:
pop {r4, pc}
thumb_func_start sub_0803F36C
sub_0803F36C: @ 0x0803F36C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
strb r0, [r4, #0x15]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _0803F3A6
adds r0, r4, #0
bl sub_0803F66C
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0803F3AC
movs r0, #6
strb r0, [r4, #0xc]
adds r0, #0xfa
strh r0, [r4, #0x24]
b _0803F3AC
_0803F3A6:
adds r0, r4, #0
bl sub_0803F51C
_0803F3AC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803F3B0
sub_0803F3B0: @ 0x0803F3B0
push {r4, lr}
adds r4, r0, #0
bl sub_0803F5A8
cmp r0, #0
bne _0803F3C4
adds r0, r4, #0
bl sub_0803F51C
b _0803F41C
_0803F3C4:
movs r0, #1
bl sub_08049DF4
cmp r0, #0
beq _0803F414
ldrb r1, [r4, #0xe]
adds r1, #1
strb r1, [r4, #0xe]
ldr r2, _0803F40C @ =gUnk_080D0970
lsls r0, r1, #0x18
lsrs r0, r0, #0x1e
adds r0, r0, r2
ldrb r0, [r0]
ands r1, r0
cmp r1, #0
bne _0803F3F6
ldr r0, _0803F410 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_0803F3F6:
adds r0, r4, #0
bl sub_0803F66C
adds r0, r4, #0
bl sub_080AEFB4
adds r0, r4, #0
bl GetNextFrame
b _0803F41C
.align 2, 0
_0803F40C: .4byte gUnk_080D0970
_0803F410: .4byte gUnk_020000B0
_0803F414:
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
_0803F41C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803F420
sub_0803F420: @ 0x0803F420
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803F43A
adds r0, r4, #0
bl sub_0803F51C
_0803F43A:
pop {r4, pc}
thumb_func_start sub_0803F43C
sub_0803F43C: @ 0x0803F43C
push {r4, lr}
adds r4, r0, #0
bl sub_0803F738
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803F474
movs r2, #0
movs r0, #9
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
adds r0, #0x78
strh r2, [r0]
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
_0803F474:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803F478
sub_0803F478: @ 0x0803F478
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0803F494
adds r0, r4, #0
bl sub_0803F6C0
_0803F494:
bl sub_0807953C
adds r1, r4, #0
adds r1, #0x78
cmp r0, #0
beq _0803F4A6
ldrh r0, [r1]
adds r0, #0xc
strh r0, [r1]
_0803F4A6:
ldr r2, _0803F500 @ =gPlayerEntity
adds r0, r2, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _0803F4B6
movs r0, #0xe0
strh r0, [r1]
_0803F4B6:
ldrh r0, [r1]
adds r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0xdf
bls _0803F504
adds r1, r4, #0
adds r1, #0x7c
movs r0, #0x78
strh r0, [r1]
movs r0, #0xff
strb r0, [r4, #0x14]
subs r1, #0x3f
movs r0, #0xf4
strb r0, [r1]
adds r1, #5
movs r0, #0x14
strb r0, [r1]
adds r1, #4
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r1]
ldrb r0, [r2, #0x14]
lsls r0, r0, #2
movs r1, #0x10
eors r0, r1
adds r1, r4, #0
adds r1, #0x3e
strb r0, [r1]
adds r0, r4, #0
bl sub_0803F51C
adds r0, r4, #0
bl sub_0803F6EC
b _0803F50A
.align 2, 0
_0803F500: .4byte gPlayerEntity
_0803F504:
adds r0, r4, #0
bl sub_0803F738
_0803F50A:
pop {r4, pc}
thumb_func_start sub_0803F50C
sub_0803F50C: @ 0x0803F50C
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #9
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_0803F51C
sub_0803F51C: @ 0x0803F51C
push {lr}
movs r1, #4
strb r1, [r0, #0xc]
bl sub_0803F528
pop {pc}
thumb_func_start sub_0803F528
sub_0803F528: @ 0x0803F528
push {r4, r5, lr}
adds r4, r0, #0
bl Random
adds r5, r0, #0
movs r0, #8
adds r1, r5, #0
ands r1, r0
adds r1, #8
strb r1, [r4, #0xe]
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
beq _0803F55C
ldr r1, _0803F558 @ =gUnk_080D0978
movs r0, #7
ands r0, r5
adds r0, r0, r1
ldrb r0, [r0]
ldrb r1, [r4, #0x15]
adds r0, r0, r1
b _0803F562
.align 2, 0
_0803F558: .4byte gUnk_080D0978
_0803F55C:
adds r0, r4, #0
bl sub_08049EE4
_0803F562:
movs r1, #0x1e
ands r0, r1
strb r0, [r4, #0x15]
ldr r2, _0803F588 @ =gUnk_080D0974
lsrs r0, r5, #4
movs r1, #3
ands r0, r1
adds r0, r0, r2
ldrb r0, [r0]
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x24
strb r0, [r1]
adds r0, r4, #0
bl sub_0803F66C
pop {r4, r5, pc}
.align 2, 0
_0803F588: .4byte gUnk_080D0974
thumb_func_start sub_0803F58C
sub_0803F58C: @ 0x0803F58C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, [r5, #0x30]
bl sub_080AEFB4
ldr r1, [r5, #0x30]
subs r4, r1, r4
lsrs r0, r4, #0x1f
adds r4, r4, r0
asrs r4, r4, #1
subs r1, r1, r4
str r1, [r5, #0x30]
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0803F5A8
sub_0803F5A8: @ 0x0803F5A8
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _0803F5BA
movs r0, #0
b _0803F5D2
_0803F5BA:
ldr r0, _0803F5CC @ =gArea
movs r1, #0xa
ldrsh r0, [r0, r1]
cmp r0, #0xf
bgt _0803F5D0
adds r0, r4, #0
bl sub_0806FD54
b _0803F5D2
.align 2, 0
_0803F5CC: .4byte gArea
_0803F5D0:
movs r0, #1
_0803F5D2:
pop {r4, pc}
thumb_func_start sub_0803F5D4
sub_0803F5D4: @ 0x0803F5D4
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
ldrh r0, [r1]
cmp r0, #0
beq _0803F5E8
subs r0, #1
strh r0, [r1]
b _0803F62C
_0803F5E8:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0803F62C
adds r0, r4, #0
bl sub_0806FD54
cmp r0, #0
bne _0803F61A
ldr r0, _0803F624 @ =gArea
movs r1, #0xa
ldrsh r0, [r0, r1]
cmp r0, #0xf
ble _0803F62C
ldr r0, _0803F628 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
movs r2, #0x70
movs r3, #0x48
bl sub_080041A0
cmp r0, #0
beq _0803F62C
_0803F61A:
adds r0, r4, #0
bl sub_0803F630
movs r0, #1
b _0803F62E
.align 2, 0
_0803F624: .4byte gArea
_0803F628: .4byte gUnk_020000B0
_0803F62C:
movs r0, #0
_0803F62E:
pop {r4, pc}
thumb_func_start sub_0803F630
sub_0803F630: @ 0x0803F630
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #5
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x25
strb r0, [r1]
movs r5, #0
ldr r0, _0803F664 @ =gUnk_03004040
ldr r0, [r0]
cmp r0, #0
beq _0803F64C
movs r5, #0x3c
_0803F64C:
bl Random
ldr r2, _0803F668 @ =gUnk_080D0980
movs r1, #3
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r5
adds r1, r4, #0
adds r1, #0x78
strh r0, [r1]
pop {r4, r5, pc}
.align 2, 0
_0803F664: .4byte gUnk_03004040
_0803F668: .4byte gUnk_080D0980
thumb_func_start sub_0803F66C
sub_0803F66C: @ 0x0803F66C
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x15]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _0803F680
ldrb r0, [r2, #0x14]
cmp r0, #0xff
bne _0803F692
_0803F680:
lsrs r0, r1, #4
ldrb r1, [r2, #0x14]
cmp r0, r1
beq _0803F692
strb r0, [r2, #0x14]
adds r1, r0, #1
adds r0, r2, #0
bl InitializeAnimation
_0803F692:
pop {pc}
thumb_func_start sub_0803F694
sub_0803F694: @ 0x0803F694
push {r4, lr}
ldr r3, _0803F6BC @ =gUnk_080D0984
movs r1, #0x7b
adds r1, r1, r0
mov ip, r1
ldrb r1, [r1]
adds r2, r1, #1
mov r4, ip
strb r2, [r4]
lsls r1, r1, #0x18
lsrs r1, r1, #0x1b
movs r2, #3
ands r1, r2
adds r1, r1, r3
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
strh r1, [r0, #0x36]
pop {r4, pc}
.align 2, 0
_0803F6BC: .4byte gUnk_080D0984
thumb_func_start sub_0803F6C0
sub_0803F6C0: @ 0x0803F6C0
push {r4, lr}
adds r0, #0x5a
ldrb r2, [r0]
movs r1, #0xfe
ands r1, r2
strb r1, [r0]
ldr r4, _0803F6E8 @ =gPlayerEntity
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0xc
strb r0, [r1]
subs r0, #0x10
bl ModHealth
adds r0, r4, #0
movs r1, #0x7a
bl sub_0800449C
pop {r4, pc}
.align 2, 0
_0803F6E8: .4byte gPlayerEntity
thumb_func_start sub_0803F6EC
sub_0803F6EC: @ 0x0803F6EC
push {lr}
ldr r2, _0803F72C @ =gPlayerEntity
adds r0, r2, #0
adds r0, #0x45
ldrb r0, [r0]
ldr r3, _0803F730 @ =gPlayerState
cmp r0, #0
beq _0803F720
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r2, #0x20]
ldr r0, _0803F734 @ =0x0000FFFE
strh r0, [r2, #0x36]
ldrb r0, [r2, #0x14]
lsls r0, r0, #2
strb r0, [r2, #0x15]
adds r1, r2, #0
adds r1, #0x3d
movs r0, #0xc4
strb r0, [r1]
movs r0, #0x41
strb r0, [r3, #2]
_0803F720:
ldr r0, [r3, #0x30]
movs r1, #0x11
rsbs r1, r1, #0
ands r0, r1
str r0, [r3, #0x30]
pop {pc}
.align 2, 0
_0803F72C: .4byte gPlayerEntity
_0803F730: .4byte gPlayerState
_0803F734: .4byte 0x0000FFFE
thumb_func_start sub_0803F738
sub_0803F738: @ 0x0803F738
push {r4, lr}
adds r4, r0, #0
bl ResetPlayer
ldr r2, _0803F768 @ =gPlayerState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0x1a]
ldrb r1, [r2, #0xa]
orrs r0, r1
strb r0, [r2, #0xa]
ldr r0, _0803F76C @ =gPlayerEntity
adds r1, r4, #0
movs r2, #0
movs r3, #1
bl sub_0806FA90
adds r4, #0x63
ldrb r0, [r4]
subs r0, #2
strb r0, [r4]
pop {r4, pc}
.align 2, 0
_0803F768: .4byte gPlayerState
_0803F76C: .4byte gPlayerEntity