tmc/asm/ladderHoleInBookshelf.s

124 lines
2.0 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LadderHoleInBookshelf
LadderHoleInBookshelf: @ 0x08093FB4
push {lr}
ldr r2, _08093FC8 @ =gUnk_081229B4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08093FC8: .4byte gUnk_081229B4
thumb_func_start sub_08093FCC
sub_08093FCC: @ 0x08093FCC
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
adds r2, r0, #0
adds r2, #0x38
movs r1, #2
strb r1, [r2]
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_08093FE0
sub_08093FE0: @ 0x08093FE0
push {r4, lr}
adds r4, r0, #0
bl sub_08094064
cmp r0, #0
beq _08094062
adds r3, r4, #0
adds r3, #0x38
ldrb r0, [r3]
cmp r0, #2
bne _08094024
ldr r0, _08094020 @ =gPlayerEntity
ldrb r0, [r0, #0xc]
cmp r0, #0x1e
bgt _08094002
cmp r0, #0x1d
bge _08094062
_08094002:
movs r0, #1
strb r0, [r3]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
b _08094060
.align 2, 0
_08094020: .4byte gPlayerEntity
_08094024:
ldr r0, _0809404C @ =gPlayerEntity
ldrb r2, [r0, #0xc]
cmp r2, #0x1e
bgt _08094050
cmp r2, #0x1d
blt _08094050
movs r0, #2
strb r0, [r3]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
b _08094060
.align 2, 0
_0809404C: .4byte gPlayerEntity
_08094050:
adds r2, r0, #0
adds r2, #0x38
ldrb r1, [r2]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08094062
movs r0, #1
_08094060:
strb r0, [r2]
_08094062:
pop {r4, pc}
thumb_func_start sub_08094064
sub_08094064: @ 0x08094064
push {lr}
movs r2, #1
ldr r1, _08094080 @ =gPlayerEntity
movs r3, #0x2e
ldrsh r1, [r1, r3]
movs r3, #0x2e
ldrsh r0, [r0, r3]
subs r1, r1, r0
adds r1, #0x1c
cmp r1, #0x38
bls _0809407C
movs r2, #0
_0809407C:
adds r0, r2, #0
pop {pc}
.align 2, 0
_08094080: .4byte gPlayerEntity