tmc/asm/ladderUp.s

535 lines
8.9 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LadderUp
LadderUp: @ 0x0808DB54
.ifdef EU
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r7, r0, #0
ldrb r0, [r7, #0xc]
cmp r0, #1
beq _0808D4D8
cmp r0, #1
bgt _0808D518
cmp r0, #0
bne _0808D518
ldrb r0, [r7, #0xe]
movs r1, #2
cmp r0, #0
beq _0808D46C
movs r1, #1
_0808D46C:
strb r1, [r7, #0xc]
adds r1, r7, #0
adds r1, #0x63
ldrb r0, [r1]
adds r0, #8
strb r0, [r1]
adds r0, r7, #0
movs r1, #0xa
bl InitializeAnimation
ldrb r0, [r7, #0xc]
cmp r0, #1
bne _0808D48A
ldr r0, _0808D4CC @ =0x0000FF80
strh r0, [r7, #0x36]
_0808D48A:
ldrb r0, [r7, #0xb]
cmp r0, #0
beq _0808D492
b _0808D642
_0808D492:
ldrh r1, [r7, #0x32]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
adds r0, #0xc
strh r0, [r7, #0x32]
ldr r0, _0808D4D0 @ =0x00004023
movs r2, #0x2e
ldrsh r1, [r7, r2]
ldr r3, _0808D4D4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r5, #0x32
ldrsh r2, [r7, r5]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r7, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _0808D642
.align 2, 0
_0808D4CC: .4byte 0x0000FF80
_0808D4D0: .4byte 0x00004023
_0808D4D4: .4byte gRoomControls
_0808D4D8:
movs r1, #0x80
lsls r1, r1, #5
adds r0, r7, #0
bl sub_08003FC4
cmp r0, #0
beq _0808D4E8
b _0808D642
_0808D4E8:
adds r0, r7, #0
movs r1, #0x46
movs r2, #0x40
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0808D4FE
ldrh r0, [r1, #0x32]
adds r0, #8
strh r0, [r1, #0x32]
_0808D4FE:
movs r0, #0x1e
movs r1, #0
bl sub_08080964
ldr r0, _0808D514 @ =0x0000010B
bl SoundReq
movs r0, #2
strb r0, [r7, #0xc]
b _0808D642
.align 2, 0
_0808D514: .4byte 0x0000010B
_0808D518:
ldrb r0, [r7, #0xb]
cmp r0, #0
beq _0808D520
b _0808D642
_0808D520:
ldr r0, _0808D598 @ =gPlayerEntity
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r0, [r7, r3]
cmp r1, r0
bge _0808D5AC
ldr r0, _0808D59C @ =gPlayerState
ldrb r0, [r0, #0x12]
cmp r0, #0x1e
bne _0808D538
b _0808D642
_0808D538:
adds r0, r7, #0
bl GetTileTypeByEntity
ldr r1, _0808D5A0 @ =0x00004017
cmp r0, r1
beq _0808D546
b _0808D642
_0808D546:
ldr r0, _0808D5A4 @ =0x00004023
movs r5, #0x2e
ldrsh r1, [r7, r5]
ldr r4, _0808D5A8 @ =gRoomControls
ldrh r2, [r4, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r5, #0x3f
ands r1, r5
movs r3, #0x32
ldrsh r2, [r7, r3]
ldrh r3, [r4, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r5
lsls r2, r2, #6
orrs r1, r2
adds r6, r7, #0
adds r6, #0x38
ldrb r2, [r6]
bl SetTile
movs r1, #0x2e
ldrsh r0, [r7, r1]
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r5
movs r2, #0x32
ldrsh r1, [r7, r2]
ldrh r2, [r4, #8]
adds r2, #0x10
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r5
lsls r1, r1, #6
orrs r0, r1
ldrb r1, [r6]
bl sub_0807BA8C
b _0808D642
.align 2, 0
_0808D598: .4byte gPlayerEntity
_0808D59C: .4byte gPlayerState
_0808D5A0: .4byte 0x00004017
_0808D5A4: .4byte 0x00004023
_0808D5A8: .4byte gRoomControls
_0808D5AC:
adds r0, r7, #0
bl GetTileTypeByEntity
ldr r3, _0808D614 @ =0x00004017
mov r8, r3
cmp r0, r8
beq _0808D642
movs r5, #0x2e
ldrsh r1, [r7, r5]
ldr r5, _0808D618 @ =gRoomControls
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r6, #0x3f
ands r1, r6
movs r2, #0x32
ldrsh r0, [r7, r2]
ldrh r2, [r5, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r6
lsls r0, r0, #6
orrs r1, r0
adds r4, r7, #0
adds r4, #0x38
ldrb r2, [r4]
mov r0, r8
bl SetTile
ldrb r0, [r7, #0xa]
cmp r0, #0
bne _0808D61C
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
ands r1, r6
movs r2, #0x32
ldrsh r0, [r7, r2]
ldrh r2, [r5, #8]
adds r2, #0x10
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r6
lsls r0, r0, #6
orrs r1, r0
ldrb r2, [r4]
mov r0, r8
bl SetTile
b _0808D642
.align 2, 0
_0808D614: .4byte 0x00004017
_0808D618: .4byte gRoomControls
_0808D61C:
ldr r0, _0808D648 @ =0x00004014
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r6
movs r3, #0x32
ldrsh r2, [r7, r3]
ldrh r3, [r5, #8]
adds r3, #0x10
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r6
lsls r2, r2, #6
orrs r1, r2
ldrb r2, [r4]
bl SetTile
_0808D642:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0808D648: .4byte 0x00004014
.else
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r7, r0, #0
ldrb r0, [r7, #0xc]
cmp r0, #1
beq _0808DBE8
cmp r0, #1
bgt _0808DB6C
cmp r0, #0
beq _0808DB72
b _0808DC46
_0808DB6C:
cmp r0, #2
beq _0808DC2C
b _0808DC46
_0808DB72:
ldrb r0, [r7, #0xe]
movs r1, #3
cmp r0, #0
beq _0808DB7C
movs r1, #1
_0808DB7C:
strb r1, [r7, #0xc]
adds r1, r7, #0
adds r1, #0x63
ldrb r0, [r1]
adds r0, #8
strb r0, [r1]
adds r0, r7, #0
movs r1, #0xa
bl InitializeAnimation
ldrb r0, [r7, #0xc]
cmp r0, #1
bne _0808DB9A
ldr r0, _0808DBDC @ =0x0000FF80
strh r0, [r7, #0x36]
_0808DB9A:
ldrb r0, [r7, #0xb]
cmp r0, #0
beq _0808DBA2
b _0808DD72
_0808DBA2:
ldrh r1, [r7, #0x32]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
adds r0, #0xc
strh r0, [r7, #0x32]
ldr r0, _0808DBE0 @ =0x00004023
movs r2, #0x2e
ldrsh r1, [r7, r2]
ldr r3, _0808DBE4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r5, #0x32
ldrsh r2, [r7, r5]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r7, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _0808DD72
.align 2, 0
_0808DBDC: .4byte 0x0000FF80
_0808DBE0: .4byte 0x00004023
_0808DBE4: .4byte gRoomControls
_0808DBE8:
movs r1, #0x80
lsls r1, r1, #5
adds r0, r7, #0
bl sub_08003FC4
cmp r0, #0
beq _0808DBF8
b _0808DD72
_0808DBF8:
adds r0, r7, #0
movs r1, #0x46
movs r2, #0x40
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0808DC0E
ldrh r0, [r1, #0x32]
adds r0, #8
strh r0, [r1, #0x32]
_0808DC0E:
movs r0, #0x1e
movs r1, #0
bl sub_08080964
ldr r0, _0808DC28 @ =0x0000010B
bl SoundReq
movs r0, #2
strb r0, [r7, #0xc]
movs r0, #0x3c
strb r0, [r7, #0xe]
b _0808DD72
.align 2, 0
_0808DC28: .4byte 0x0000010B
_0808DC2C:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
beq _0808DC3A
b _0808DD72
_0808DC3A:
movs r0, #3
strb r0, [r7, #0xc]
movs r0, #0x73
bl SoundReq
b _0808DD72
_0808DC46:
ldrb r0, [r7, #0xb]
cmp r0, #0
beq _0808DC4E
b _0808DD72
_0808DC4E:
ldr r0, _0808DCC8 @ =gPlayerEntity
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r0, [r7, r3]
cmp r1, r0
bge _0808DCDC
ldr r0, _0808DCCC @ =gPlayerState
ldrb r0, [r0, #0x12]
cmp r0, #0x1e
bne _0808DC66
b _0808DD72
_0808DC66:
adds r0, r7, #0
bl GetTileTypeByEntity
ldr r1, _0808DCD0 @ =0x00004017
cmp r0, r1
beq _0808DC74
b _0808DD72
_0808DC74:
ldr r0, _0808DCD4 @ =0x00004023
movs r5, #0x2e
ldrsh r1, [r7, r5]
ldr r4, _0808DCD8 @ =gRoomControls
ldrh r2, [r4, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r5, #0x3f
ands r1, r5
movs r3, #0x32
ldrsh r2, [r7, r3]
ldrh r3, [r4, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r5
lsls r2, r2, #6
orrs r1, r2
adds r6, r7, #0
adds r6, #0x38
ldrb r2, [r6]
bl SetTile
movs r1, #0x2e
ldrsh r0, [r7, r1]
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r5
movs r2, #0x32
ldrsh r1, [r7, r2]
ldrh r2, [r4, #8]
adds r2, #0x10
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r5
lsls r1, r1, #6
orrs r0, r1
ldrb r1, [r6]
bl sub_0807BA8C
b _0808DD72
.align 2, 0
_0808DCC8: .4byte gPlayerEntity
_0808DCCC: .4byte gPlayerState
_0808DCD0: .4byte 0x00004017
_0808DCD4: .4byte 0x00004023
_0808DCD8: .4byte gRoomControls
_0808DCDC:
adds r0, r7, #0
bl GetTileTypeByEntity
ldr r3, _0808DD44 @ =0x00004017
mov r8, r3
cmp r0, r8
beq _0808DD72
movs r5, #0x2e
ldrsh r1, [r7, r5]
ldr r5, _0808DD48 @ =gRoomControls
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r6, #0x3f
ands r1, r6
movs r2, #0x32
ldrsh r0, [r7, r2]
ldrh r2, [r5, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r6
lsls r0, r0, #6
orrs r1, r0
adds r4, r7, #0
adds r4, #0x38
ldrb r2, [r4]
mov r0, r8
bl SetTile
ldrb r0, [r7, #0xa]
cmp r0, #0
bne _0808DD4C
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
ands r1, r6
movs r2, #0x32
ldrsh r0, [r7, r2]
ldrh r2, [r5, #8]
adds r2, #0x10
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r6
lsls r0, r0, #6
orrs r1, r0
ldrb r2, [r4]
mov r0, r8
bl SetTile
b _0808DD72
.align 2, 0
_0808DD44: .4byte 0x00004017
_0808DD48: .4byte gRoomControls
_0808DD4C:
ldr r0, _0808DD78 @ =0x00004014
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r6
movs r3, #0x32
ldrsh r2, [r7, r3]
ldrh r3, [r5, #8]
adds r3, #0x10
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r6
lsls r2, r2, #6
orrs r1, r2
ldrb r2, [r4]
bl SetTile
_0808DD72:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0808DD78: .4byte 0x00004014
.endif