tmc/asm/lavaPlatform.s

659 lines
11 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LavaPlatform
LavaPlatform: @ 0x0809225C
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xa]
cmp r0, #0
bne _0809226E
adds r0, r1, #0
bl sub_08092278
b _08092274
_0809226E:
adds r0, r1, #0
bl sub_08092344
_08092274:
pop {pc}
.align 2, 0
thumb_func_start sub_08092278
sub_08092278: @ 0x08092278
push {lr}
ldr r2, _0809228C @ =gUnk_08122644
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809228C: .4byte gUnk_08122644
thumb_func_start sub_08092290
sub_08092290: @ 0x08092290
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
bl sub_080925A4
pop {pc}
thumb_func_start sub_0809229C
sub_0809229C: @ 0x0809229C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x70
ldrb r0, [r0]
cmp r0, #0
beq _080922E0
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0xb0
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
movs r0, #0xbf
lsls r0, r0, #1
bl EnqueueSFX
ldr r0, [r4, #0x54]
movs r1, #3
bl InitializeAnimation
_080922E0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080922E4
sub_080922E4: @ 0x080922E4
push {r4, lr}
adds r4, r0, #0
movs r1, #0x90
lsls r1, r1, #6
bl sub_08003FC4
adds r2, r0, #0
cmp r2, #0
bne _08092322
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x70
strb r2, [r0]
ldr r0, [r4, #0x54]
adds r0, #0x63
strb r2, [r0]
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0x14]
bl InitializeAnimation
adds r0, r4, #0
movs r1, #0x36
movs r2, #0
bl CreateFx
b _0809233E
_08092322:
ldr r1, [r4, #0x20]
ldr r0, _08092340 @ =0x00017FFF
cmp r1, r0
bgt _0809233E
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0809233E
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_0809233E:
pop {r4, pc}
.align 2, 0
_08092340: .4byte 0x00017FFF
thumb_func_start sub_08092344
sub_08092344: @ 0x08092344
push {r4, lr}
adds r4, r0, #0
movs r0, #0
strb r0, [r4, #0xf]
ldr r1, _08092364 @ =gUnk_08122650
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_080926E4
pop {r4, pc}
.align 2, 0
_08092364: .4byte gUnk_08122650
thumb_func_start sub_08092368
sub_08092368: @ 0x08092368
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xb]
strb r0, [r2, #0x14]
adds r3, r2, #0
adds r3, #0x29
ldrb r0, [r3]
movs r1, #7
orrs r0, r1
strb r0, [r3]
adds r1, r2, #0
adds r1, #0x40
movs r0, #0x48
strb r0, [r1]
subs r1, #4
movs r0, #7
strb r0, [r1]
subs r1, #1
movs r0, #0x81
strb r0, [r1]
ldr r0, _0809239C @ =gUnk_080FD280
str r0, [r2, #0x48]
adds r0, r2, #0
bl sub_0809264C
pop {pc}
.align 2, 0
_0809239C: .4byte gUnk_080FD280
thumb_func_start sub_080923A0
sub_080923A0: @ 0x080923A0
push {r4, lr}
adds r4, r0, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #3
beq _080923E2
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _080923C6
movs r1, #1
movs r0, #1
strb r0, [r4, #0xd]
ldrb r0, [r4, #0x14]
eors r0, r1
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_080923C6:
adds r1, r4, #0
adds r1, #0x63
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
movs r1, #3
rsbs r1, r1, #0
cmp r0, r1
bne _080923E2
adds r0, r4, #0
bl sub_0809264C
_080923E2:
pop {r4, pc}
thumb_func_start sub_080923E4
sub_080923E4: @ 0x080923E4
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _080923F8
adds r0, r4, #0
bl sub_08092620
b _0809241A
_080923F8:
adds r0, r4, #0
bl sub_0809269C
cmp r0, #0
beq _0809241A
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0x14
strb r0, [r4, #0xe]
ldr r0, _0809241C @ =gPlayerState
adds r0, #0x3f
movs r1, #0xfd
strb r1, [r0]
_0809241A:
pop {r4, pc}
.align 2, 0
_0809241C: .4byte gPlayerState
thumb_func_start sub_08092420
sub_08092420: @ 0x08092420
push {r4, lr}
adds r4, r0, #0
bl sub_0809269C
cmp r0, #0
beq _08092434
ldr r0, _08092464 @ =gPlayerState
adds r0, #0x3f
movs r1, #0xfd
strb r1, [r0]
_08092434:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08092462
movs r0, #4
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x72
ldrh r1, [r0]
subs r0, #2
movs r2, #0
strh r1, [r0]
subs r0, #0xd
strb r2, [r0]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
ldr r0, _08092468 @ =0x0000017B
bl EnqueueSFX
_08092462:
pop {r4, pc}
.align 2, 0
_08092464: .4byte gPlayerState
_08092468: .4byte 0x0000017B
thumb_func_start sub_0809246C
sub_0809246C: @ 0x0809246C
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0809269C
adds r5, r4, #0
adds r5, #0x70
ldrh r0, [r5]
cmp r0, #0
beq _08092482
subs r0, #1
strh r0, [r5]
_08092482:
ldrh r0, [r5]
cmp r0, #0x8c
bhi _080924DC
adds r0, r4, #0
bl GetNextFrame
adds r3, r4, #0
adds r3, #0x5a
ldrb r1, [r3]
movs r0, #0x80
ands r0, r1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
beq _080924B8
movs r0, #5
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x74
ldrh r0, [r0]
strh r0, [r5]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
b _080924DC
_080924B8:
movs r2, #1
ands r2, r1
cmp r2, #0
beq _080924CC
strb r0, [r3]
movs r0, #0xbe
lsls r0, r0, #1
bl EnqueueSFX
b _080924DC
_080924CC:
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080924DC
strb r2, [r3]
ldr r0, _080924E0 @ =0x0000017D
bl EnqueueSFX
_080924DC:
pop {r4, r5, pc}
.align 2, 0
_080924E0: .4byte 0x0000017D
thumb_func_start sub_080924E4
sub_080924E4: @ 0x080924E4
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x70
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809252C
movs r0, #6
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xb]
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r1, r4, #0
adds r1, #0x63
movs r0, #0
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
ldrb r0, [r4, #0x14]
cmp r0, #0
bne _0809252C
adds r0, r4, #0
bl sub_0809269C
_0809252C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08092530
sub_08092530: @ 0x08092530
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0x14]
cmp r0, #0
bne _08092544
adds r0, r4, #0
bl sub_0809269C
adds r5, r0, #0
b _08092546
_08092544:
movs r5, #0
_08092546:
adds r0, r4, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08092570
movs r0, #0
strb r0, [r2]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0xac
strb r0, [r1]
b _0809258A
_08092570:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809258A
adds r0, r4, #0
bl sub_0809264C
cmp r5, #0
beq _0809258A
ldr r0, _0809258C @ =gPlayerState
adds r0, #0x3f
movs r1, #0xfd
strb r1, [r0]
_0809258A:
pop {r4, r5, pc}
.align 2, 0
_0809258C: .4byte gPlayerState
thumb_func_start sub_08092590
sub_08092590: @ 0x08092590
push {lr}
adds r1, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _080925A2
adds r0, r1, #0
bl sub_08092620
_080925A2:
pop {pc}
thumb_func_start sub_080925A4
sub_080925A4: @ 0x080925A4
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
ldrb r0, [r6, #0xb]
bl GetCurrentRoomProperty
adds r5, r0, #0
ldrb r0, [r5, #9]
cmp r0, #0xff
beq _0809261A
ldr r7, _0809261C @ =gRoomControls
_080925B8:
ldrb r2, [r5, #9]
movs r0, #0x59
movs r1, #1
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _08092612
movs r0, #0xff
strb r0, [r4, #0x15]
movs r0, #0
strh r0, [r4, #0x24]
str r6, [r4, #0x50]
ldrh r0, [r7, #6]
ldrh r1, [r5, #4]
adds r0, r0, r1
strh r0, [r4, #0x2e]
ldrh r0, [r7, #8]
ldrh r1, [r5, #6]
adds r0, r0, r1
strh r0, [r4, #0x32]
ldrb r1, [r5, #8]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
ldrh r0, [r5, #0xa]
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
ldrh r1, [r5, #0xc]
adds r0, r4, #0
adds r0, #0x74
strh r1, [r0]
ldr r0, [r5]
str r0, [r4, #0x78]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r1, r4, #0
adds r1, #0x78
adds r2, r4, #0
adds r2, #0x76
adds r0, r4, #0
bl sub_080A2CC0
_08092612:
adds r5, #0x10
ldrb r0, [r5, #9]
cmp r0, #0xff
bne _080925B8
_0809261A:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809261C: .4byte gRoomControls
thumb_func_start sub_08092620
sub_08092620: @ 0x08092620
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r1, [r5, #0x50]
adds r0, r1, #0
adds r0, #0x70
ldrb r6, [r0]
cmp r6, #0
bne _08092648
movs r4, #1
strb r4, [r0]
str r5, [r1, #0x54]
adds r0, r5, #0
bl CopyPosition
strb r4, [r5, #0xc]
strb r6, [r5, #0xd]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0xac
strb r0, [r1]
_08092648:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0809264C
sub_0809264C: @ 0x0809264C
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x14]
movs r3, #1
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _0809266A
movs r0, #7
strb r0, [r2, #0xc]
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0xac
strb r0, [r1]
b _08092674
_0809266A:
movs r0, #2
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x3f
strb r3, [r0]
_08092674:
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r1, r2, #0
adds r1, #0x63
movs r0, #0xfd
strb r0, [r1]
ldrb r1, [r2, #0x14]
adds r0, r2, #0
bl InitializeAnimation
pop {pc}
thumb_func_start sub_0809269C
sub_0809269C: @ 0x0809269C
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r6, _080926D8 @ =gPlayerState
ldr r0, [r6, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _080926E0
ldr r5, _080926DC @ =gPlayerEntity
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0x10
movs r3, #0x10
bl sub_080041A0
cmp r0, #0
beq _080926E0
bl sub_08079F8C
cmp r0, #0
beq _080926E0
movs r1, #1
strb r1, [r6, #0x14]
movs r2, #0x36
ldrsh r0, [r5, r2]
cmp r0, #0
bne _080926E0
strb r1, [r4, #0xf]
movs r0, #1
b _080926E2
.align 2, 0
_080926D8: .4byte gPlayerState
_080926DC: .4byte gPlayerEntity
_080926E0:
movs r0, #0
_080926E2:
pop {r4, r5, r6, pc}
thumb_func_start sub_080926E4
sub_080926E4: @ 0x080926E4
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xf]
bl sub_080A2BE4
ldrb r0, [r4, #0xc]
cmp r0, #1
bne _08092700
ldr r1, [r4, #0x50]
ldrh r0, [r4, #0x2e]
strh r0, [r1, #0x2e]
ldr r1, [r4, #0x50]
ldrh r0, [r4, #0x32]
strh r0, [r1, #0x32]
_08092700:
adds r2, r4, #0
adds r2, #0x76
ldrh r0, [r2]
subs r0, #1
strh r0, [r2]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809271A
adds r1, r4, #0
adds r1, #0x78
adds r0, r4, #0
bl sub_080A2CC0
_0809271A:
pop {r4, pc}