tmc/asm/manager22.s

455 lines
8.1 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0805B8EC
sub_0805B8EC: @ 0x0805B8EC
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r4, _0805B964 @ =gArea
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0805B90A
bl sub_0801E104
ldr r2, _0805B968 @ =gScreen
ldrh r1, [r2]
ldr r0, _0805B96C @ =0x0000D7FF
ands r0, r1
strh r0, [r2]
bl DeleteThisEntity
_0805B90A:
ldrb r2, [r5, #0xc]
cmp r2, #0
bne _0805B934
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x10]
movs r0, #0x20
orrs r0, r1
strb r0, [r5, #0x10]
movs r0, #0x11
strb r0, [r5, #0xe]
str r2, [r5, #0x20]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
bl sub_0801E120
ldrb r0, [r5, #0xe]
bl sub_0801E154
_0805B934:
ldr r0, _0805B970 @ =gMain
ldrb r0, [r0, #4]
cmp r0, #2
bne _0805B952
ldr r2, _0805B968 @ =gScreen
ldrh r1, [r2]
movs r3, #0x80
lsls r3, r3, #4
adds r0, r3, #0
orrs r0, r1
strh r0, [r2]
bl sub_0805BA78
bl sub_0805BAD4
_0805B952:
ldrb r0, [r4, #0xc]
cmp r0, #2
bne _0805B978
ldr r2, _0805B968 @ =gScreen
ldrh r1, [r2]
ldr r0, _0805B974 @ =0x0000DFFF
ands r0, r1
strh r0, [r2]
b _0805BA6C
.align 2, 0
_0805B964: .4byte gArea
_0805B968: .4byte gScreen
_0805B96C: .4byte 0x0000D7FF
_0805B970: .4byte gMain
_0805B974: .4byte 0x0000DFFF
_0805B978:
ldr r3, _0805B9A8 @ =gPlayerEntity
movs r4, #0x2e
ldrsh r0, [r3, r4]
ldr r2, _0805B9AC @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
movs r6, #0x32
ldrsh r1, [r3, r6]
ldrh r2, [r2, #8]
subs r1, r1, r2
movs r2, #0
movs r3, #0
bl CheckRectOnScreen
cmp r0, #0
beq _0805B9B4
ldr r2, _0805B9B0 @ =gScreen
ldrh r1, [r2]
movs r3, #0x80
lsls r3, r3, #6
adds r0, r3, #0
orrs r0, r1
b _0805B9BC
.align 2, 0
_0805B9A8: .4byte gPlayerEntity
_0805B9AC: .4byte gRoomControls
_0805B9B0: .4byte gScreen
_0805B9B4:
ldr r2, _0805B9E8 @ =gScreen
ldrh r1, [r2]
ldr r0, _0805B9EC @ =0x0000DFFF
ands r0, r1
_0805B9BC:
strh r0, [r2]
ldrb r4, [r5, #0xe]
ldr r0, _0805B9F0 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
lsls r1, r1, #0x10
ands r0, r1
cmp r0, #0
beq _0805BA2C
ldr r0, _0805B9F4 @ =gArea
ldrb r0, [r0, #0xc]
cmp r0, #0
beq _0805BA2C
cmp r4, #0x47
bhi _0805B9F8
adds r4, #4
adds r0, r4, #0
bl sub_0801E154
movs r0, #0
str r0, [r5, #0x20]
b _0805BA42
.align 2, 0
_0805B9E8: .4byte gScreen
_0805B9EC: .4byte 0x0000DFFF
_0805B9F0: .4byte gPlayerState
_0805B9F4: .4byte gArea
_0805B9F8:
ldr r0, _0805BA24 @ =gScreenTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _0805BA42
ldrb r0, [r5, #0xf]
adds r0, #0x10
strb r0, [r5, #0xf]
ldr r1, _0805BA28 @ =gSineTable
ldrb r0, [r5, #0xf]
lsls r0, r0, #1
adds r0, r0, r1
movs r6, #0
ldrsh r0, [r0, r6]
asrs r0, r0, #7
str r0, [r5, #0x20]
adds r0, r4, r0
bl sub_0801E154
b _0805BA42
.align 2, 0
_0805BA24: .4byte gScreenTransition
_0805BA28: .4byte gSineTable
_0805BA2C:
movs r0, #0
str r0, [r5, #0x20]
cmp r4, #0x11
bls _0805BA42
subs r4, #4
cmp r4, #0x10
bhi _0805BA3C
movs r4, #0x11
_0805BA3C:
adds r0, r4, #0
bl sub_0801E154
_0805BA42:
strb r4, [r5, #0xe]
ldr r3, _0805BA70 @ =gPlayerEntity
movs r1, #0x2e
ldrsh r0, [r3, r1]
ldr r2, _0805BA74 @ =gRoomControls
movs r6, #0xa
ldrsh r1, [r2, r6]
subs r0, r0, r1
movs r6, #0x32
ldrsh r1, [r3, r6]
movs r6, #0xc
ldrsh r2, [r2, r6]
subs r1, r1, r2
movs r6, #0x36
ldrsh r2, [r3, r6]
subs r2, #9
adds r1, r1, r2
ldr r2, [r5, #0x20]
adds r2, r4, r2
bl sub_0801E160
_0805BA6C:
pop {r4, r5, r6, pc}
.align 2, 0
_0805BA70: .4byte gPlayerEntity
_0805BA74: .4byte gRoomControls
thumb_func_start sub_0805BA78
sub_0805BA78: @ 0x0805BA78
push {r4, lr}
ldr r1, _0805BAA8 @ =gArea
movs r0, #0xa
ldrsh r3, [r1, r0]
ldr r0, _0805BAAC @ =gRoomVars
movs r4, #0xc
ldrsh r2, [r0, r4]
cmp r2, #0
bge _0805BA8C
movs r2, #0
_0805BA8C:
movs r0, #0x80
lsls r0, r0, #1
cmp r2, r0
ble _0805BA96
adds r2, r0, #0
_0805BA96:
cmp r3, r2
beq _0805BACE
subs r0, r2, r3
cmp r0, #0
blt _0805BAB0
cmp r0, #4
bls _0805BAB6
b _0805BABA
.align 2, 0
_0805BAA8: .4byte gArea
_0805BAAC: .4byte gRoomVars
_0805BAB0:
subs r0, r3, r2
cmp r0, #4
bhi _0805BABA
_0805BAB6:
adds r3, r2, #0
b _0805BAC8
_0805BABA:
cmp r2, r3
bge _0805BAC2
subs r3, #4
b _0805BAC8
_0805BAC2:
cmp r2, r3
ble _0805BAC8
adds r3, #4
_0805BAC8:
strh r3, [r1, #0xa]
movs r0, #1
b _0805BAD0
_0805BACE:
movs r0, #0
_0805BAD0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0805BAD4
sub_0805BAD4: @ 0x0805BAD4
push {lr}
ldr r3, _0805BAF4 @ =gArea
ldrb r0, [r3, #0xc]
cmp r0, #0
beq _0805BAF2
ldr r1, _0805BAF8 @ =gScreen
ldr r2, _0805BAFC @ =gUnk_08108CA8
ldrh r0, [r3, #0xa]
lsls r0, r0, #0x10
asrs r0, r0, #0x14
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
adds r1, #0x68
strh r0, [r1]
_0805BAF2:
pop {pc}
.align 2, 0
_0805BAF4: .4byte gArea
_0805BAF8: .4byte gScreen
_0805BAFC: .4byte gUnk_08108CA8
thumb_func_start sub_0805BB00
sub_0805BB00: @ 0x0805BB00
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldr r0, _0805BB50 @ =gArea
ldrb r0, [r0, #0xc]
cmp r0, #0
bne _0805BB28
bl GetEmptyManager
adds r1, r0, #0
cmp r1, #0
beq _0805BB28
movs r0, #9
strb r0, [r1, #8]
movs r0, #0x22
strb r0, [r1, #9]
adds r0, r1, #0
movs r1, #0
bl AppendEntityToList
_0805BB28:
ldr r1, _0805BB54 @ =0x0600F000
movs r2, #0x80
lsls r2, r2, #4
movs r0, #0xf
bl MemFill16
ldr r0, _0805BB58 @ =gScreen
ldr r1, _0805BB5C @ =0x00001E0C
strh r1, [r0, #0x2c]
adds r0, #0x66
ldr r1, _0805BB60 @ =0x00003E48
strh r1, [r0]
ldr r0, _0805BB64 @ =gRoomVars
strh r4, [r0, #0xc]
cmp r5, #0
beq _0805BB68
ldr r1, _0805BB50 @ =gArea
movs r0, #1
b _0805BB6C
.align 2, 0
_0805BB50: .4byte gArea
_0805BB54: .4byte 0x0600F000
_0805BB58: .4byte gScreen
_0805BB5C: .4byte 0x00001E0C
_0805BB60: .4byte 0x00003E48
_0805BB64: .4byte gRoomVars
_0805BB68:
ldr r1, _0805BB70 @ =gArea
movs r0, #2
_0805BB6C:
strb r0, [r1, #0xc]
pop {r4, r5, pc}
.align 2, 0
_0805BB70: .4byte gArea
thumb_func_start sub_0805BB74
sub_0805BB74: @ 0x0805BB74
push {lr}
adds r1, r0, #0
ldr r2, _0805BBB0 @ =gRoomVars
cmp r1, #0
bge _0805BB82
movs r0, #0xc
ldrsh r1, [r2, r0]
_0805BB82:
ldr r0, _0805BBB4 @ =gArea
strh r1, [r0, #0xa]
strh r1, [r2, #0xc]
movs r0, #9
movs r1, #0x22
bl DeepFindEntityByID
cmp r0, #0
beq _0805BBAE
bl sub_0805B8EC
ldr r0, _0805BBB8 @ =gScreen
ldrh r1, [r0]
movs r3, #0x80
lsls r3, r3, #4
adds r2, r3, #0
orrs r1, r2
strh r1, [r0]
bl sub_0805BA78
bl sub_0805BAD4
_0805BBAE:
pop {pc}
.align 2, 0
_0805BBB0: .4byte gRoomVars
_0805BBB4: .4byte gArea
_0805BBB8: .4byte gScreen
thumb_func_start sub_0805BBBC
sub_0805BBBC: @ 0x0805BBBC
push {r4, lr}
movs r4, #0
ldr r2, _0805BBF8 @ =gArea
ldrb r0, [r2, #0xc]
cmp r0, #0
beq _0805BBF2
ldr r0, _0805BBFC @ =gRoomVars
movs r3, #0xc
ldrsh r1, [r0, r3]
movs r3, #0xa
ldrsh r0, [r2, r3]
cmp r1, r0
bge _0805BBF2
ldr r2, _0805BC00 @ =gScreen
ldrh r1, [r2]
movs r3, #0x80
lsls r3, r3, #4
adds r0, r3, #0
orrs r0, r1
strh r0, [r2]
bl sub_0805BA78
adds r4, r0, #0
cmp r4, #0
beq _0805BBF2
bl sub_0805BAD4
_0805BBF2:
adds r0, r4, #0
pop {r4, pc}
.align 2, 0
_0805BBF8: .4byte gArea
_0805BBFC: .4byte gRoomVars
_0805BC00: .4byte gScreen
thumb_func_start sub_0805BC04
sub_0805BC04: @ 0x0805BC04
push {r4, lr}
movs r4, #0
ldr r2, _0805BC40 @ =gArea
ldrb r0, [r2, #0xc]
cmp r0, #0
beq _0805BC3A
ldr r0, _0805BC44 @ =gRoomVars
movs r3, #0xc
ldrsh r1, [r0, r3]
movs r3, #0xa
ldrsh r0, [r2, r3]
cmp r1, r0
ble _0805BC3A
ldr r2, _0805BC48 @ =gScreen
ldrh r1, [r2]
movs r3, #0x80
lsls r3, r3, #4
adds r0, r3, #0
orrs r0, r1
strh r0, [r2]
bl sub_0805BA78
adds r4, r0, #0
cmp r4, #0
beq _0805BC3A
bl sub_0805BAD4
_0805BC3A:
adds r0, r4, #0
pop {r4, pc}
.align 2, 0
_0805BC40: .4byte gArea
_0805BC44: .4byte gRoomVars
_0805BC48: .4byte gScreen
thumb_func_start sub_0805BC4C
sub_0805BC4C: @ 0x0805BC4C
push {lr}
ldr r1, _0805BC68 @ =gArea
ldrb r0, [r1, #0xc]
cmp r0, #0
beq _0805BC64
movs r0, #0
strb r0, [r1, #0xc]
ldr r2, _0805BC6C @ =gScreen
ldrh r1, [r2]
ldr r0, _0805BC70 @ =0x0000D7FF
ands r0, r1
strh r0, [r2]
_0805BC64:
pop {pc}
.align 2, 0
_0805BC68: .4byte gArea
_0805BC6C: .4byte gScreen
_0805BC70: .4byte 0x0000D7FF