tmc/asm/object20.s

213 lines
3.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object20
Object20: @ 0x0808780C
push {lr}
ldr r2, _08087820 @ =gUnk_08120A28
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08087820: .4byte gUnk_08120A28
thumb_func_start sub_08087824
sub_08087824: @ 0x08087824
push {r4, lr}
adds r4, r0, #0
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #0
bne _08087836
adds r0, r4, #0
bl sub_08016A30
_08087836:
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #0x13
strb r0, [r1]
adds r1, #9
movs r0, #0xff
strb r0, [r1]
subs r1, #6
movs r0, #0xa9
strb r0, [r1]
adds r1, #1
movs r0, #0x16
strb r0, [r1]
ldr r0, _08087884 @ =gUnk_08120A54
ldr r0, [r0]
str r0, [r4, #0x48]
subs r1, #5
movs r0, #0x8b
strb r0, [r1]
adds r0, r4, #0
bl sub_080878CC
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
adds r0, r4, #0
bl sub_0801766C
movs r0, #0xfd
bl EnqueueSFX
pop {r4, pc}
.align 2, 0
_08087884: .4byte gUnk_08120A54
thumb_func_start sub_08087888
sub_08087888: @ 0x08087888
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080878A4
bl DeleteThisEntity
b _080878C8
_080878A4:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #4
bhi _080878C0
ldr r0, _080878BC @ =gUnk_08120A54
ldrb r1, [r2]
lsls r1, r1, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r4, #0x48]
b _080878C8
.align 2, 0
_080878BC: .4byte gUnk_08120A54
_080878C0:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
_080878C8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080878CC
sub_080878CC: @ 0x080878CC
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x10
adds r7, r0, #0
movs r1, #0x2e
ldrsh r0, [r7, r1]
str r0, [sp]
movs r0, #0x32
ldrsh r2, [r7, r0]
str r2, [sp, #4]
adds r0, r7, #0
adds r0, #0x38
ldrb r0, [r0]
mov r8, r0
movs r0, #0x10
rsbs r0, r0, #0
mov r1, r8
lsls r1, r1, #0x18
str r1, [sp, #8]
_080878F8:
movs r2, #0x10
rsbs r2, r2, #0
mov sb, r2
ldr r1, [sp]
adds r1, r1, r0
mov sl, r1
adds r0, #0x10
str r0, [sp, #0xc]
mov r6, sl
_0808790A:
ldr r2, _0808795C @ =gRoomControls
ldrh r0, [r2, #6]
subs r0, r6, r0
lsrs r4, r0, #4
movs r0, #0x3f
ands r4, r0
ldr r5, [sp, #4]
add r5, sb
ldrh r0, [r2, #8]
subs r0, r5, r0
lsrs r0, r0, #4
movs r1, #0x3f
ands r0, r1
lsls r0, r0, #6
orrs r4, r0
adds r0, r4, #0
ldr r2, [sp, #8]
lsrs r1, r2, #0x18
bl sub_080002C8
cmp r0, #0x2e
bne _08087970
adds r0, r4, #0
mov r1, r8
bl GetTileType
adds r1, r0, #0
movs r0, #0xda
lsls r0, r0, #2
cmp r1, r0
bhi _08087960
subs r0, #1
cmp r1, r0
blo _08087960
adds r0, r7, #0
movs r1, #3
adds r2, r6, #0
adds r3, r5, #0
bl sub_08008796
b _0808797C
.align 2, 0
_0808795C: .4byte gRoomControls
_08087960:
ldr r0, _0808796C @ =0x00004022
adds r1, r4, #0
mov r2, r8
bl SetTile
b _0808797C
.align 2, 0
_0808796C: .4byte 0x00004022
_08087970:
adds r0, r7, #0
movs r1, #3
mov r2, sl
adds r3, r5, #0
bl sub_08008796
_0808797C:
movs r0, #0x10
add sb, r0
mov r1, sb
cmp r1, #0x10
ble _0808790A
ldr r0, [sp, #0xc]
cmp r0, #0x10
ble _080878F8
add sp, #0x10
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}