tmc/asm/object2A.s

146 lines
2.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08089BA0
sub_08089BA0: @ 0x08089BA0
push {r4, r5, r6, lr}
adds r5, r0, #0
bl GetNextFrame
ldrb r0, [r5, #0xa]
cmp r0, #4
bhi _08089BD0
lsls r0, r0, #2
ldr r1, _08089BB8 @ =_08089BBC
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08089BB8: .4byte _08089BBC
_08089BBC: @ jump table
.4byte _08089BD0 @ case 0
.4byte _08089BD6 @ case 1
.4byte _08089BD6 @ case 2
.4byte _08089C4C @ case 3
.4byte _08089C72 @ case 4
_08089BD0:
ldrb r0, [r5, #0xb]
cmp r0, #0
beq _08089CBA
_08089BD6:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08089CBA
ldrb r0, [r5, #0xa]
cmp r0, #2
bne _08089C42
ldr r0, [r5, #0x54]
ldrh r0, [r0, #6]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08089C48 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
adds r0, r5, #0
movs r1, #0
movs r2, #0x10
bl sub_0807AB44
subs r4, #0x4f
adds r0, r5, #0
movs r1, #0
adds r2, r4, #0
bl sub_0807AB44
adds r0, r5, #0
movs r1, #0x10
movs r2, #0
bl sub_0807AB44
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl sub_0807AB44
_08089C42:
bl DeleteThisEntity
b _08089CBA
.align 2, 0
_08089C48: .4byte gRoomControls
_08089C4C:
ldr r0, [r5, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08089C58
bl DeleteThisEntity
_08089C58:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08089C68
bl DeleteThisEntity
_08089C68:
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl CopyPosition
b _08089CBA
_08089C72:
adds r0, r5, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
adds r1, r0, #0
ldrb r0, [r5, #0xd]
cmp r0, #0
bne _08089C96
cmp r1, #0
bne _08089CBA
movs r0, #1
strb r0, [r5, #0xd]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
strb r0, [r5, #0x18]
b _08089CBA
_08089C96:
cmp r1, #0
beq _08089CBA
movs r0, #0
strb r0, [r5, #0xd]
ldrb r1, [r5, #0x18]
subs r0, #4
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
movs r0, #0x92
lsls r0, r0, #1
bl EnqueueSFX
_08089CBA:
pop {r4, r5, r6, pc}