tmc/asm/object6.s

771 lines
13 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object6
Object6: @ 0x080828E0
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080828F8
ldr r0, _080828F4 @ =gUnk_0811F15C
b _08082900
.align 2, 0
_080828F4: .4byte gUnk_0811F15C
_080828F8:
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _08082914
ldr r0, _08082910 @ =gUnk_0811F14C
_08082900:
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _08082924
.align 2, 0
_08082910: .4byte gUnk_0811F14C
_08082914:
ldr r0, _08082928 @ =gUnk_0811F154
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
_08082924:
pop {pc}
.align 2, 0
_08082928: .4byte gUnk_0811F154
thumb_func_start sub_0808292C
sub_0808292C: @ 0x0808292C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x11]
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r3, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r4, #0x11]
ldr r5, _080829C8 @ =gPlayerEntity
ldrb r1, [r5, #0x19]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r2, [r4, #0x19]
movs r0, #0x3f
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
movs r0, #0x29
adds r0, r0, r4
mov ip, r0
movs r0, #7
ands r1, r0
mov r0, ip
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
mov r1, ip
strb r0, [r1]
ldrb r0, [r5, #0x1a]
lsls r0, r0, #0x1c
lsrs r0, r0, #0x1c
ldrb r1, [r4, #0x1a]
ands r3, r1
orrs r3, r0
strb r3, [r4, #0x1a]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r5, #0x14]
cmp r0, #2
bne _080829A4
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x18]
_080829A4:
adds r0, r4, #0
movs r1, #1
movs r2, #3
bl sub_080AE008
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080829CC
movs r0, #7
strb r0, [r4, #0xf]
adds r0, r4, #0
movs r1, #7
bl InitAnimationForceUpdate
movs r0, #0xf3
bl SoundReq
b _080829E2
.align 2, 0
_080829C8: .4byte gPlayerEntity
_080829CC:
movs r0, #0
strb r0, [r4, #0xe]
movs r0, #0xa
strb r0, [r4, #0xf]
ldrh r0, [r4, #0x32]
subs r0, #0xe
strh r0, [r4, #0x32]
adds r0, r4, #0
movs r1, #0x14
bl InitAnimationForceUpdate
_080829E2:
pop {r4, r5, pc}
thumb_func_start sub_080829E4
sub_080829E4: @ 0x080829E4
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, _08082A10 @ =gPlayerEntity
ldrb r1, [r0, #0x1a]
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
ldrb r2, [r5, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r5, #0x1a]
ldr r3, _08082A14 @ =gTextBox
ldrb r0, [r3]
movs r1, #0x7f
ands r1, r0
cmp r1, #0
bne _08082A18
adds r0, r5, #0
bl DeleteEntity
b _08082AB4
.align 2, 0
_08082A10: .4byte gPlayerEntity
_08082A14: .4byte gTextBox
_08082A18:
cmp r1, #5
beq _08082A9C
ldrb r1, [r3, #1]
adds r0, r1, #0
cmp r0, #0xa
beq _08082A30
cmp r0, #0
beq _08082A30
movs r0, #0xf
ands r0, r1
cmp r0, #9
bls _08082A4A
_08082A30:
adds r1, r5, #0
adds r1, #0x58
ldrb r2, [r5, #0xf]
movs r0, #3
ldrb r1, [r1]
orrs r2, r0
cmp r1, r2
beq _08082A9C
adds r0, r5, #0
adds r1, r2, #0
bl InitAnimationForceUpdate
b _08082AB4
_08082A4A:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08082A78
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x90
ands r0, r1
cmp r0, #0
beq _08082A9C
bl Random
ldr r4, _08082A74 @ =gUnk_0811F16C
movs r1, #9
bl __modsi3
adds r0, r0, r4
ldrb r0, [r0]
strb r0, [r5, #0xf]
b _08082A8C
.align 2, 0
_08082A74: .4byte gUnk_0811F16C
_08082A78:
adds r2, r5, #0
adds r2, #0x58
ldr r1, _08082A98 @ =gUnk_0811F16C
ldrb r0, [r3, #1]
adds r0, r0, r1
ldrb r1, [r0]
ldrb r0, [r2]
cmp r0, r1
beq _08082A9C
strb r1, [r5, #0xf]
_08082A8C:
ldrb r1, [r5, #0xf]
adds r0, r5, #0
bl InitAnimationForceUpdate
b _08082AB4
.align 2, 0
_08082A98: .4byte gUnk_0811F16C
_08082A9C:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #7
bls _08082AAA
movs r0, #1
b _08082AAC
_08082AAA:
movs r0, #0
_08082AAC:
strb r0, [r5, #0xe]
adds r0, r5, #0
bl UpdateAnimationSingleFrame
_08082AB4:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08082AB8
sub_08082AB8: @ 0x08082AB8
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _08082B10 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r5, #0x80
ands r0, r5
cmp r0, #0
beq _08082ACC
bl DeleteThisEntity
_08082ACC:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _08082B5C
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08082B98
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
movs r0, #0xa
strb r0, [r4, #0xf]
ldrb r0, [r4, #0xe]
subs r5, r0, #1
adds r0, r4, #0
movs r1, #0x79
adds r2, r5, #0
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _08082B18
cmp r5, #0
bne _08082B14
str r1, [r4, #0x50]
b _08082B18
.align 2, 0
_08082B10: .4byte gPlayerState
_08082B14:
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
_08082B18:
ldrb r0, [r4, #0xe]
cmp r0, #6
bne _08082B36
movs r0, #3
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldr r1, [r4, #0x50]
movs r0, #1
strb r0, [r1, #0xb]
adds r0, r4, #0
movs r1, #0x1c
bl InitAnimationForceUpdate
b _08082B98
_08082B36:
ldr r1, _08082B58 @ =gUnk_0811F178
ldrb r0, [r4, #0xe]
subs r0, #1
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl InitAnimationForceUpdate
ldrb r0, [r4, #0xe]
cmp r0, #2
bls _08082B98
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x18]
b _08082B98
.align 2, 0
_08082B58: .4byte gUnk_0811F178
_08082B5C:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
adds r0, r5, #0
ands r0, r1
cmp r0, #0
beq _08082B98
bl Random
movs r1, #3
ands r0, r1
strb r0, [r4, #0xe]
cmp r0, #0
beq _08082B98
bl Random
movs r1, #1
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0xe]
adds r1, #0x1b
adds r0, r4, #0
bl InitAnimationForceUpdate
_08082B98:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08082B9C
sub_08082B9C: @ 0x08082B9C
push {r4, r5, r6, lr}
adds r6, r0, #0
ldrb r1, [r6, #0x11]
movs r2, #0x10
rsbs r2, r2, #0
adds r0, r2, #0
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r6, #0x11]
ldr r5, _08082C34 @ =gPlayerEntity
ldrb r0, [r5, #0x1a]
lsls r0, r0, #0x1c
lsrs r0, r0, #0x1c
ldrb r1, [r6, #0x1a]
ands r2, r1
orrs r2, r0
strb r2, [r6, #0x1a]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r6, #0
adds r0, #0x38
movs r4, #0
strb r1, [r0]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
ldrb r1, [r6, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r6, #0x18]
movs r0, #1
strb r0, [r6, #0xc]
adds r0, r6, #0
movs r1, #1
movs r2, #3
bl sub_080AE008
adds r0, r6, #0
movs r1, #0xc
bl InitAnimationForceUpdate
adds r0, r6, #0
adds r0, #0x82
strh r4, [r0]
adds r4, r6, #0
adds r4, #0x84
ldr r1, [r4]
adds r0, r6, #0
bl ExecuteScript
ldr r1, [r4]
adds r0, r6, #0
bl sub_08082D20
ldrb r0, [r5, #0x14]
cmp r0, #2
bne _08082C2C
ldrb r0, [r6, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r6, #0x18]
_08082C2C:
adds r0, r6, #0
bl sub_08082C5C
pop {r4, r5, r6, pc}
.align 2, 0
_08082C34: .4byte gPlayerEntity
thumb_func_start sub_08082C38
sub_08082C38: @ 0x08082C38
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r5, #0
adds r4, #0x84
ldr r1, [r4]
bl ExecuteScript
ldr r1, [r4]
adds r0, r5, #0
bl sub_08082D20
ldrb r0, [r5, #0xc]
cmp r0, #1
bhi _08082C5A
adds r0, r5, #0
bl sub_08082C5C
_08082C5A:
pop {r4, r5, pc}
thumb_func_start sub_08082C5C
sub_08082C5C: @ 0x08082C5C
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xd]
cmp r0, #4
bhi _08082D0C
lsls r0, r0, #2
ldr r1, _08082C70 @ =_08082C74
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08082C70: .4byte _08082C74
_08082C74: @ jump table
.4byte _08082C88 @ case 0
.4byte _08082C9C @ case 1
.4byte _08082CB0 @ case 2
.4byte _08082CE4 @ case 3
.4byte _08082CF8 @ case 4
_08082C88:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x17
beq _08082D0C
adds r0, r5, #0
movs r1, #0x17
bl InitAnimationForceUpdate
b _08082D1C
_08082C9C:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x18
beq _08082D0C
adds r0, r5, #0
movs r1, #0x18
bl InitAnimationForceUpdate
b _08082D1C
_08082CB0:
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08082D0C
bl Random
adds r4, r0, #0
bl Random
adds r1, r0, #0
ldr r2, _08082CE0 @ =gUnk_0811F18C
movs r0, #3
ands r4, r0
adds r4, r4, r2
ands r1, r0
ldrb r4, [r4]
adds r1, r1, r4
adds r0, r5, #0
bl InitAnimationForceUpdate
b _08082D1C
.align 2, 0
_08082CE0: .4byte gUnk_0811F18C
_08082CE4:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x13
beq _08082D0C
adds r0, r5, #0
movs r1, #0x13
bl InitAnimationForceUpdate
b _08082D1C
_08082CF8:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x1a
beq _08082D0C
adds r0, r5, #0
movs r1, #0x1a
bl InitAnimationForceUpdate
b _08082D1C
_08082D0C:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r5, #0
bl sub_08003FC4
adds r0, r5, #0
bl UpdateAnimationSingleFrame
_08082D1C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08082D20
sub_08082D20: @ 0x08082D20
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r3, r1, #0
ldr r0, [r3, #8]
cmp r0, #0
beq _08082E10
movs r6, #0
movs r5, #1
movs r0, #4
rsbs r0, r0, #0
mov ip, r0
_08082D36:
ldr r1, [r3, #8]
mvns r0, r1
adds r2, r0, #1
ands r2, r1
eors r1, r2
str r1, [r3, #8]
cmp r2, #0x80
beq _08082DB4
cmp r2, #0x80
bhi _08082D66
cmp r2, #4
beq _08082D9E
cmp r2, #4
bhi _08082D5C
cmp r2, #1
beq _08082D96
cmp r2, #2
beq _08082D9A
b _08082E0A
_08082D5C:
cmp r2, #8
beq _08082DA4
cmp r2, #0x40
beq _08082DDA
b _08082E0A
_08082D66:
movs r0, #0x80
lsls r0, r0, #0xd
cmp r2, r0
beq _08082DDE
cmp r2, r0
bhi _08082D84
movs r0, #0x80
lsls r0, r0, #1
cmp r2, r0
beq _08082DAA
movs r0, #0x80
lsls r0, r0, #0xa
cmp r2, r0
beq _08082DC0
b _08082E0A
_08082D84:
movs r0, #0x80
lsls r0, r0, #0xe
cmp r2, r0
beq _08082DE6
movs r0, #0x80
lsls r0, r0, #0xf
cmp r2, r0
beq _08082DF2
b _08082E0A
_08082D96:
strb r6, [r4, #0xd]
b _08082E0A
_08082D9A:
strb r5, [r4, #0xd]
b _08082E0A
_08082D9E:
movs r0, #2
strb r0, [r4, #0xd]
b _08082E0A
_08082DA4:
movs r0, #3
strb r0, [r4, #0xd]
b _08082E0A
_08082DAA:
ldrb r0, [r4, #0x18]
mov r1, ip
ands r0, r1
strb r0, [r4, #0x18]
b _08082E0A
_08082DB4:
ldrb r0, [r4, #0x18]
mov r7, ip
ands r0, r7
orrs r0, r5
strb r0, [r4, #0x18]
b _08082E0A
_08082DC0:
ldrb r0, [r4, #0x18]
lsls r1, r0, #0x19
lsrs r1, r1, #0x1f
eors r1, r5
ands r1, r5
lsls r1, r1, #6
movs r7, #0x41
rsbs r7, r7, #0
adds r2, r7, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
b _08082E0A
_08082DDA:
bl DeleteThisEntity
_08082DDE:
movs r0, #2
strb r0, [r4, #0xc]
strb r6, [r4, #0xd]
b _08082E10
_08082DE6:
movs r0, #4
strb r0, [r4, #0xd]
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
b _08082E0A
_08082DF2:
movs r0, #3
strb r0, [r4, #0xc]
strb r6, [r4, #0xd]
adds r1, r4, #0
adds r1, #0x62
movs r0, #4
strb r0, [r1]
adds r0, r4, #0
movs r1, #0x1b
bl InitAnimationForceUpdate
b _08082E10
_08082E0A:
ldr r0, [r3, #8]
cmp r0, #0
bne _08082D36
_08082E10:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08082E14
sub_08082E14: @ 0x08082E14
push {r4, lr}
adds r4, r0, #0
adds r0, #0x84
ldr r1, [r0]
adds r0, r4, #0
bl ExecuteScript
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _08082E38
cmp r0, #1
beq _08082E44
b _08082E5E
_08082E38:
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08082E5E
movs r0, #1
strb r0, [r4, #0xd]
b _08082E5E
_08082E44:
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #0xa
rsbs r0, r0, #0
cmp r1, r0
ble _08082E5E
ldr r0, _08082E68 @ =gActiveScriptInfo
ldr r1, [r0]
movs r2, #2
orrs r1, r2
str r1, [r0]
bl DeleteThisEntity
_08082E5E:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_08082E68: .4byte gActiveScriptInfo
thumb_func_start sub_08082E6C
sub_08082E6C: @ 0x08082E6C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08082E98
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x62
strb r1, [r0]
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
_08082E98:
pop {r4, pc}
.align 2, 0