tmc/asm/object79.s

257 lines
4.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object79
Object79: @ 0x08097F84
push {r4, lr}
adds r4, r0, #0
ldr r0, _08097FAC @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08097F98
bl DeleteThisEntity
_08097F98:
ldr r0, _08097FB0 @ =gUnk_08123410
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_08097FAC: .4byte gPlayerState
_08097FB0: .4byte gUnk_08123410
thumb_func_start sub_08097FB4
sub_08097FB4: @ 0x08097FB4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
movs r1, #0
strb r0, [r4, #0xc]
movs r2, #0
strh r1, [r4, #0x24]
str r1, [r4, #0x6c]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0x90
lsls r0, r0, #5
strh r0, [r1]
strb r2, [r4, #0xe]
movs r0, #0x1e
strb r0, [r4, #0xf]
ldr r1, _08098014 @ =gUnk_0812341C
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
movs r0, #0x80
lsls r0, r0, #6
str r0, [r4, #0x74]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08098018
adds r1, r4, #0
adds r1, #0x7e
movs r0, #0x40
strh r0, [r1]
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl sub_080AE008
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitAnimationForceUpdate
b _08098032
.align 2, 0
_08098014: .4byte gUnk_0812341C
_08098018:
ldr r0, [r4, #0x50]
adds r0, #0x60
ldrh r1, [r0]
adds r0, r4, #0
adds r0, #0x60
strh r1, [r0]
ldr r2, [r4, #0x50]
ldrb r1, [r4, #0xa]
movs r0, #0xd
muls r0, r1, r0
ldrb r2, [r2, #0x1e]
adds r0, r0, r2
strb r0, [r4, #0x1e]
_08098032:
adds r0, r4, #0
bl sub_08098130
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809803C
sub_0809803C: @ 0x0809803C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r5, [r4, #0xa]
cmp r5, #0
bne _08098070
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _08098082
ldr r0, _0809806C @ =gPlayerEntity
strb r5, [r0, #0xf]
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
movs r0, #0xbc
lsls r0, r0, #1
bl SoundReq
b _08098082
.align 2, 0
_0809806C: .4byte gPlayerEntity
_08098070:
ldr r2, [r4, #0x50]
ldrb r1, [r4, #0xa]
movs r0, #0xd
muls r0, r1, r0
ldrb r1, [r2, #0x1e]
adds r0, r0, r1
strb r0, [r4, #0x1e]
ldrb r0, [r2, #0xc]
strb r0, [r4, #0xc]
_08098082:
pop {r4, r5, pc}
thumb_func_start sub_08098084
sub_08098084: @ 0x08098084
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x6c]
movs r0, #0xa0
lsls r0, r0, #0xd
cmp r1, r0
bls _080980A8
ldr r0, _080980A4 @ =gPlayerState
ldr r1, [r0, #0x30]
movs r2, #0x80
orrs r1, r2
str r1, [r0, #0x30]
bl DeleteThisEntity
b _0809812E
.align 2, 0
_080980A4: .4byte gPlayerState
_080980A8:
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080980D8
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r2, r4, #0
adds r2, #0x7e
ldrh r0, [r2]
subs r0, #1
strh r0, [r2]
lsls r0, r0, #0x10
ldr r1, _080980D4 @ =0xFFFF0000
cmp r0, r1
bne _080980E6
movs r0, #0x40
strh r0, [r2]
movs r0, #0xbc
lsls r0, r0, #1
bl SoundReq
b _080980E6
.align 2, 0
_080980D4: .4byte 0xFFFF0000
_080980D8:
ldr r2, [r4, #0x50]
ldrb r1, [r4, #0xa]
movs r0, #0xd
muls r0, r1, r0
ldrb r2, [r2, #0x1e]
adds r0, r0, r2
strb r0, [r4, #0x1e]
_080980E6:
ldr r0, [r4, #0x6c]
movs r1, #0xa0
lsls r1, r1, #5
adds r0, r0, r1
str r0, [r4, #0x6c]
ldr r0, [r4, #0x70]
ldr r1, [r4, #0x74]
adds r0, r0, r1
str r0, [r4, #0x70]
adds r2, r4, #0
adds r2, #0x72
ldrh r1, [r2]
movs r0, #0x1f
ands r0, r1
strh r0, [r2]
ldr r0, [r4, #0x74]
movs r1, #0xa0
lsls r1, r1, #1
adds r0, r0, r1
str r0, [r4, #0x74]
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08098128
movs r0, #0x1e
strb r0, [r4, #0xf]
ldrb r0, [r4, #0xe]
movs r1, #1
eors r0, r1
strb r0, [r4, #0xe]
_08098128:
adds r0, r4, #0
bl sub_08098130
_0809812E:
pop {r4, pc}
thumb_func_start sub_08098130
sub_08098130: @ 0x08098130
push {r4, lr}
adds r4, r0, #0
ldr r0, _08098160 @ =gPlayerEntity
adds r1, r4, #0
bl CopyPosition
adds r0, r4, #0
adds r0, #0x72
ldrh r0, [r0]
strb r0, [r4, #0x15]
adds r0, r4, #0
adds r0, #0x7a
ldrh r0, [r0]
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0806F69C
ldr r0, [r4, #0x30]
ldr r1, _08098164 @ =0xFFEC0000
adds r0, r0, r1
ldr r1, [r4, #0x6c]
adds r0, r0, r1
str r0, [r4, #0x30]
pop {r4, pc}
.align 2, 0
_08098160: .4byte gPlayerEntity
_08098164: .4byte 0xFFEC0000