tmc/asm/objectBA.s

1467 lines
25 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectBA
ObjectBA: @ 0x080A16DC
push {r4, lr}
adds r4, r0, #0
ldr r1, _080A1700 @ =gUnk_08124ED0
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_080A1DCC
adds r0, r4, #0
bl sub_080A1C9C
pop {r4, pc}
.align 2, 0
_080A1700: .4byte gUnk_08124ED0
thumb_func_start sub_080A1704
sub_080A1704: @ 0x080A1704
.ifdef EU
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
mov sl, r0
movs r0, #0x7b
bl CheckFlags
cmp r0, #0
beq _080A0F5A
bl DeleteThisEntity
_080A0F5A:
ldr r0, _080A1050 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x45
bhi _080A1044
movs r0, #0x40
bl zMalloc
adds r7, r0, #0
cmp r7, #0
beq _080A1044
movs r6, #0
movs r0, #1
mov sb, r0
mov r2, sb
mov r1, sl
strb r2, [r1, #0xc]
str r7, [r1, #0x64]
adds r1, #0x6e
movs r3, #0
mov r8, r3
movs r0, #0x96
lsls r0, r0, #2
strh r0, [r1]
mov r0, sl
adds r0, #0x6c
strh r6, [r0]
mov r0, sl
str r0, [r7]
movs r0, #0x5c
movs r1, #0
bl CreateEnemy
adds r1, r0, #0
str r7, [r1, #0x64]
str r1, [r7, #4]
movs r0, #0x5d
movs r1, #0
bl CreateEnemy
adds r1, r0, #0
ldr r4, _080A1054 @ =gRoomControls
movs r2, #0x80
lsls r2, r2, #2
adds r5, r2, #0
ldrh r3, [r4, #6]
adds r0, r5, r3
strh r0, [r1, #0x2e]
movs r2, #0xe0
lsls r2, r2, #2
adds r0, r2, #0
ldrh r3, [r4, #8]
adds r0, r0, r3
strh r0, [r1, #0x32]
str r7, [r1, #0x64]
str r1, [r7, #8]
movs r0, #0x5d
movs r1, #1
bl CreateEnemy
adds r1, r0, #0
movs r2, #0x98
lsls r2, r2, #2
adds r0, r2, #0
ldrh r3, [r4, #6]
adds r0, r0, r3
strh r0, [r1, #0x2e]
movs r2, #0xd8
lsls r2, r2, #2
adds r0, r2, #0
ldrh r3, [r4, #8]
adds r0, r0, r3
strh r0, [r1, #0x32]
str r7, [r1, #0x64]
str r1, [r7, #0xc]
ldr r2, _080A1058 @ =gScreen
ldr r0, _080A105C @ =0x00001E07
strh r0, [r2, #0x2c]
ldrh r0, [r2]
movs r3, #0x80
lsls r3, r3, #4
adds r1, r3, #0
orrs r0, r1
strh r0, [r2]
mov r0, sl
adds r0, #0x70
strh r6, [r0]
adds r0, #2
strh r6, [r0]
adds r0, #2
mov r1, r8
strb r1, [r0]
adds r0, #6
strb r1, [r0]
subs r0, #4
movs r1, #0xc0
strh r1, [r0]
adds r0, #2
strh r1, [r0]
ldr r0, _080A1060 @ =gScreenTransition
adds r0, #0x39
mov r2, sb
strb r2, [r0]
ldr r2, _080A1064 @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0xa
orrs r0, r1
str r0, [r2, #0x30]
ldrh r3, [r4, #6]
adds r5, r5, r3
strh r5, [r2, #0x16]
movs r1, #0x84
lsls r1, r1, #2
adds r0, r1, #0
ldrh r4, [r4, #8]
adds r0, r0, r4
strh r0, [r2, #0x18]
_080A1044:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1050: .4byte gEntCount
_080A1054: .4byte gRoomControls
_080A1058: .4byte gScreen
_080A105C: .4byte 0x00001E07
_080A1060: .4byte gScreenTransition
_080A1064: .4byte gPlayerState
.else
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
mov sl, r0
movs r0, #0x7b
bl CheckFlags
cmp r0, #0
beq _080A171E
bl DeleteThisEntity
_080A171E:
ldr r0, _080A1828 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x45
bhi _080A181C
movs r0, #0x40
bl zMalloc
adds r7, r0, #0
cmp r7, #0
beq _080A181C
movs r6, #0
movs r0, #1
mov sb, r0
mov r2, sb
mov r1, sl
strb r2, [r1, #0xc]
str r7, [r1, #0x64]
adds r1, #0x6e
movs r3, #0
mov r8, r3
movs r0, #0x96
lsls r0, r0, #2
strh r0, [r1]
mov r0, sl
adds r0, #0x6c
strh r6, [r0]
mov r0, sl
str r0, [r7]
movs r0, #0x5c
movs r1, #0
bl CreateEnemy
adds r1, r0, #0
str r7, [r1, #0x64]
str r1, [r7, #4]
movs r0, #0x5d
movs r1, #0
bl CreateEnemy
adds r1, r0, #0
ldr r4, _080A182C @ =gRoomControls
movs r2, #0x80
lsls r2, r2, #2
adds r5, r2, #0
ldrh r3, [r4, #6]
adds r0, r5, r3
strh r0, [r1, #0x2e]
movs r2, #0xcc
lsls r2, r2, #2
adds r0, r2, #0
ldrh r3, [r4, #8]
adds r0, r0, r3
strh r0, [r1, #0x32]
str r7, [r1, #0x64]
str r1, [r7, #8]
movs r0, #0x5d
movs r1, #1
bl CreateEnemy
adds r1, r0, #0
movs r2, #0x98
lsls r2, r2, #2
adds r0, r2, #0
ldrh r3, [r4, #6]
adds r0, r0, r3
strh r0, [r1, #0x2e]
adds r2, #0xb0
adds r0, r2, #0
ldrh r3, [r4, #8]
adds r0, r0, r3
strh r0, [r1, #0x32]
str r7, [r1, #0x64]
str r1, [r7, #0xc]
ldr r2, _080A1830 @ =gScreen
ldr r0, _080A1834 @ =0x00001E07
strh r0, [r2, #0x2c]
ldrh r0, [r2]
movs r3, #0x80
lsls r3, r3, #4
adds r1, r3, #0
orrs r0, r1
strh r0, [r2]
mov r0, sl
adds r0, #0x70
strh r6, [r0]
adds r0, #2
strh r6, [r0]
adds r0, #2
mov r1, r8
strb r1, [r0]
adds r0, #6
strb r1, [r0]
subs r0, #4
movs r1, #0xc0
strh r1, [r0]
adds r0, #2
strh r1, [r0]
ldr r0, _080A1838 @ =gScreenTransition
adds r0, #0x39
mov r2, sb
strb r2, [r0]
ldr r2, _080A183C @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0xa
orrs r0, r1
str r0, [r2, #0x30]
ldrh r3, [r4, #6]
adds r5, r5, r3
strh r5, [r2, #0x16]
movs r1, #0x84
lsls r1, r1, #2
adds r0, r1, #0
ldrh r4, [r4, #8]
adds r0, r0, r4
strh r0, [r2, #0x18]
ldr r0, _080A1840 @ =0x80100000
bl SoundReq
ldr r0, _080A1844 @ =gArea
movs r2, #0x86
lsls r2, r2, #4
adds r1, r0, r2
ldr r3, _080A1848 @ =0x00000864
adds r0, r0, r3
ldr r0, [r0]
str r0, [r1]
_080A181C:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1828: .4byte gEntCount
_080A182C: .4byte gRoomControls
_080A1830: .4byte gScreen
_080A1834: .4byte 0x00001E07
_080A1838: .4byte gScreenTransition
_080A183C: .4byte gPlayerState
_080A1840: .4byte 0x80100000
_080A1844: .4byte gArea
_080A1848: .4byte 0x00000864
.endif
thumb_func_start sub_080A184C
sub_080A184C: @ 0x080A184C
push {lr}
adds r3, r0, #0
adds r1, r3, #0
adds r1, #0x6e
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _080A1874
movs r0, #2
strb r0, [r3, #0xc]
subs r1, #2
movs r2, #8
movs r0, #8
strh r0, [r1]
ldr r0, [r3, #0x64]
ldr r0, [r0, #4]
adds r0, #0x45
strb r2, [r0]
_080A1874:
ldr r2, _080A1894 @ =gPlayerState
ldr r1, _080A1898 @ =gRoomControls
movs r3, #0x80
lsls r3, r3, #2
adds r0, r3, #0
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x16]
movs r3, #0x84
lsls r3, r3, #2
adds r0, r3, #0
ldrh r1, [r1, #8]
adds r0, r0, r1
strh r0, [r2, #0x18]
pop {pc}
.align 2, 0
_080A1894: .4byte gPlayerState
_080A1898: .4byte gRoomControls
thumb_func_start sub_080A189C
sub_080A189C: @ 0x080A189C
push {lr}
adds r3, r0, #0
ldr r0, [r3, #0x64]
ldr r0, [r0, #4]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080A18E6
movs r0, #3
strb r0, [r3, #0xc]
movs r0, #0x23
strb r0, [r3, #0xe]
adds r1, r3, #0
adds r1, #0x6c
movs r2, #1
movs r0, #1
strh r0, [r1]
adds r1, #0xc
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r1]
adds r0, r3, #0
adds r0, #0x7b
strb r2, [r0]
ldr r0, [r3, #0x64]
ldr r0, [r0, #8]
adds r0, #0x45
movs r1, #0xc
strb r1, [r0]
movs r0, #0x94
lsls r0, r0, #1
bl SoundReq
movs r0, #0x96
movs r1, #1
bl sub_08080964
_080A18E6:
ldr r2, _080A1904 @ =gPlayerState
ldr r1, _080A1908 @ =gRoomControls
movs r3, #0x80
lsls r3, r3, #2
adds r0, r3, #0
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x16]
movs r3, #0x84
lsls r3, r3, #2
adds r0, r3, #0
ldrh r1, [r1, #8]
adds r0, r0, r1
strh r0, [r2, #0x18]
pop {pc}
.align 2, 0
_080A1904: .4byte gPlayerState
_080A1908: .4byte gRoomControls
thumb_func_start sub_080A190C
sub_080A190C: @ 0x080A190C
push {r4, lr}
adds r4, r0, #0
bl sub_080A1FF0
ldr r3, [r4, #0x64]
ldr r2, [r3, #8]
adds r0, r2, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080A197C
adds r0, r4, #0
adds r1, r2, #0
bl sub_080A20B8
cmp r0, #0
beq _080A1956
movs r0, #4
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x6c
movs r0, #0x10
strh r0, [r1]
adds r1, #0xc
movs r0, #0xc0
strh r0, [r1]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
ldrb r1, [r0, #0x14]
adds r0, r4, #0
bl sub_080A1D70
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
adds r0, #0x45
movs r1, #0x18
strb r1, [r0]
_080A1956:
ldr r2, _080A1974 @ =gPlayerState
ldr r1, _080A1978 @ =gRoomControls
movs r3, #0x80
lsls r3, r3, #2
adds r0, r3, #0
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x16]
movs r3, #0x84
lsls r3, r3, #2
adds r0, r3, #0
ldrh r1, [r1, #8]
adds r0, r0, r1
strh r0, [r2, #0x18]
b _080A1988
.align 2, 0
_080A1974: .4byte gPlayerState
_080A1978: .4byte gRoomControls
_080A197C:
ldr r1, _080A198C @ =gPlayerState
ldrh r0, [r2, #0x2e]
strh r0, [r1, #0x16]
ldr r0, [r3, #8]
ldrh r0, [r0, #0x32]
strh r0, [r1, #0x18]
_080A1988:
pop {r4, pc}
.align 2, 0
_080A198C: .4byte gPlayerState
thumb_func_start sub_080A1990
sub_080A1990: @ 0x080A1990
push {lr}
adds r2, r0, #0
ldr r1, [r2, #0x64]
ldr r0, [r1, #4]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080A19D6
ldr r0, [r1, #8]
adds r0, #0x45
movs r1, #0xc
strb r1, [r0]
movs r0, #5
strb r0, [r2, #0xc]
movs r0, #0x23
strb r0, [r2, #0xe]
adds r1, r2, #0
adds r1, #0x6c
movs r0, #2
strh r0, [r1]
adds r1, #0xc
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r1]
adds r1, #3
movs r0, #1
strb r0, [r1]
movs r0, #0x94
lsls r0, r0, #1
bl SoundReq
movs r0, #0x96
movs r1, #1
bl sub_08080964
_080A19D6:
ldr r2, _080A19F4 @ =gPlayerState
ldr r1, _080A19F8 @ =gRoomControls
movs r3, #0x80
lsls r3, r3, #2
adds r0, r3, #0
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x16]
movs r3, #0x84
lsls r3, r3, #2
adds r0, r3, #0
ldrh r1, [r1, #8]
adds r0, r0, r1
strh r0, [r2, #0x18]
pop {pc}
.align 2, 0
_080A19F4: .4byte gPlayerState
_080A19F8: .4byte gRoomControls
thumb_func_start sub_080A19FC
sub_080A19FC: @ 0x080A19FC
push {r4, lr}
adds r4, r0, #0
bl sub_080A1FF0
ldr r3, [r4, #0x64]
ldr r2, [r3, #0xc]
adds r0, r2, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080A1A6C
adds r0, r4, #0
adds r1, r2, #0
bl sub_080A20B8
cmp r0, #0
beq _080A1A46
movs r0, #6
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x6c
movs r0, #0x20
strh r0, [r1]
adds r1, #0xc
movs r0, #0xc0
strh r0, [r1]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
ldrb r1, [r0, #0x14]
adds r0, r4, #0
bl sub_080A1D70
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
adds r0, #0x45
movs r1, #0x18
strb r1, [r0]
_080A1A46:
ldr r2, _080A1A64 @ =gPlayerState
ldr r1, _080A1A68 @ =gRoomControls
movs r3, #0x80
lsls r3, r3, #2
adds r0, r3, #0
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x16]
movs r3, #0x84
lsls r3, r3, #2
adds r0, r3, #0
ldrh r1, [r1, #8]
adds r0, r0, r1
strh r0, [r2, #0x18]
b _080A1A78
.align 2, 0
_080A1A64: .4byte gPlayerState
_080A1A68: .4byte gRoomControls
_080A1A6C:
ldr r1, _080A1A7C @ =gPlayerState
ldrh r0, [r2, #0x2e]
strh r0, [r1, #0x16]
ldr r0, [r3, #0xc]
ldrh r0, [r0, #0x32]
strh r0, [r1, #0x18]
_080A1A78:
pop {r4, pc}
.align 2, 0
_080A1A7C: .4byte gPlayerState
thumb_func_start sub_080A1A80
sub_080A1A80: @ 0x080A1A80
push {lr}
adds r2, r0, #0
ldr r1, [r2, #0x64]
ldr r0, [r1, #4]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080A1AC0
ldr r0, [r1, #0xc]
adds r0, #0x45
movs r1, #0xc
strb r1, [r0]
movs r0, #7
strb r0, [r2, #0xc]
movs r0, #0x23
strb r0, [r2, #0xe]
adds r1, r2, #0
adds r1, #0x6c
adds r0, #0xe1
strh r0, [r1]
adds r1, #0xc
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r1]
movs r0, #0x94
lsls r0, r0, #1
bl SoundReq
movs r0, #0x96
movs r1, #1
bl sub_08080964
_080A1AC0:
ldr r2, _080A1AE0 @ =gPlayerState
ldr r1, _080A1AE4 @ =gRoomControls
movs r3, #0x80
lsls r3, r3, #2
adds r0, r3, #0
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x16]
movs r3, #0x84
lsls r3, r3, #2
adds r0, r3, #0
ldrh r1, [r1, #8]
adds r0, r0, r1
strh r0, [r2, #0x18]
pop {pc}
.align 2, 0
_080A1AE0: .4byte gPlayerState
_080A1AE4: .4byte gRoomControls
thumb_func_start sub_080A1AE8
sub_080A1AE8: @ 0x080A1AE8
push {r4, lr}
adds r4, r0, #0
bl sub_080A1FF0
ldr r0, [r4, #0x64]
ldr r1, [r0, #0xc]
adds r0, r1, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080A1B24
adds r0, r4, #0
bl sub_080A20B8
cmp r0, #0
beq _080A1B24
movs r0, #8
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x6c
movs r0, #0x40
strh r0, [r1]
adds r1, #0xc
movs r0, #0xc0
strh r0, [r1]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
adds r0, #0x45
movs r1, #0xc
strb r1, [r0]
_080A1B24:
ldr r2, _080A1B44 @ =gPlayerState
ldr r1, _080A1B48 @ =gRoomControls
movs r3, #0x80
lsls r3, r3, #2
adds r0, r3, #0
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x16]
movs r3, #0x84
lsls r3, r3, #2
adds r0, r3, #0
ldrh r1, [r1, #8]
adds r0, r0, r1
strh r0, [r2, #0x18]
pop {r4, pc}
.align 2, 0
_080A1B44: .4byte gPlayerState
_080A1B48: .4byte gRoomControls
thumb_func_start sub_080A1B4C
sub_080A1B4C: @ 0x080A1B4C
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
adds r0, #0x45
ldrb r7, [r0]
cmp r7, #0
bne _080A1BD0
adds r5, r4, #0
adds r5, #0x6c
ldrh r0, [r5]
cmp r0, #0
beq _080A1B80
movs r0, #0x2d
movs r1, #1
bl sub_08080964
movs r0, #0x94
lsls r0, r0, #1
bl SoundReq
adds r1, r4, #0
adds r1, #0x78
movs r0, #0xc0
lsls r0, r0, #3
strh r0, [r1]
_080A1B80:
movs r6, #0
strh r7, [r5]
ldr r0, _080A1BF0 @ =gScreenTransition
adds r0, #0x39
strb r6, [r0]
bl sub_08079F8C
cmp r0, #0
beq _080A1BD0
ldr r3, _080A1BF4 @ =gPlayerEntity
movs r1, #0x36
ldrsh r0, [r3, r1]
cmp r0, #0
bne _080A1BD0
movs r0, #9
strb r0, [r4, #0xc]
strb r6, [r4, #0xe]
movs r0, #0xf0
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x6e
adds r0, #0xb4
strh r0, [r1]
strb r6, [r4, #0x15]
movs r0, #0x60
strh r0, [r4, #0x24]
ldr r2, _080A1BF8 @ =gPlayerState
ldr r0, [r2, #0x30]
ldr r1, _080A1BFC @ =0xFFFDFFFF
ands r0, r1
str r0, [r2, #0x30]
adds r0, r3, #0
adds r1, r4, #0
bl CopyPosition
ldr r0, _080A1C00 @ =gRoomControls
str r4, [r0, #0x30]
movs r0, #2
bl sub_08078A90
_080A1BD0:
ldr r2, _080A1BF8 @ =gPlayerState
ldr r1, _080A1C00 @ =gRoomControls
movs r3, #0x80
lsls r3, r3, #2
adds r0, r3, #0
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x16]
movs r3, #0x84
lsls r3, r3, #2
adds r0, r3, #0
ldrh r1, [r1, #8]
adds r0, r0, r1
strh r0, [r2, #0x18]
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1BF0: .4byte gScreenTransition
_080A1BF4: .4byte gPlayerEntity
_080A1BF8: .4byte gPlayerState
_080A1BFC: .4byte 0xFFFDFFFF
_080A1C00: .4byte gRoomControls
thumb_func_start sub_080A1C04
sub_080A1C04: @ 0x080A1C04
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x6e
ldrh r0, [r1]
cmp r0, #0
bne _080A1C52
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl sub_080A1E54
ldrb r0, [r4, #0xf]
subs r1, r0, #1
strb r1, [r4, #0xf]
lsls r0, r1, #0x18
cmp r0, #0
bne _080A1C40
movs r0, #0x7b
bl SetFlag
ldr r0, _080A1C3C @ =gUnk_0813ABD0
movs r1, #8
bl sub_0808091C
b _080A1C9A
.align 2, 0
_080A1C3C: .4byte gUnk_0813ABD0
_080A1C40:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x3c
bne _080A1C9A
movs r0, #7
movs r1, #4
bl DoFade
b _080A1C9A
_080A1C52:
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0xb3
bhi _080A1C66
adds r0, r4, #0
bl sub_080A1E54
b _080A1C9A
_080A1C66:
ldrh r1, [r1]
cmp r1, #0xb4
beq _080A1C76
movs r0, #0x96
lsls r0, r0, #1
cmp r1, r0
beq _080A1C8A
b _080A1C9A
_080A1C76:
movs r0, #0x94
lsls r0, r0, #1
bl SoundReq
movs r0, #0xb4
lsls r0, r0, #2
movs r1, #2
bl sub_08080964
b _080A1C9A
_080A1C8A:
movs r0, #0x94
lsls r0, r0, #1
bl SoundReq
movs r0, #0x4b
movs r1, #1
bl sub_08080964
_080A1C9A:
pop {r4, pc}
thumb_func_start sub_080A1C9C
sub_080A1C9C: @ 0x080A1C9C
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x7a
ldrb r0, [r5]
cmp r0, #0
beq _080A1D04
adds r0, r4, #0
adds r0, #0x74
adds r7, r4, #0
adds r7, #0x75
ldrb r1, [r0]
adds r6, r0, #0
ldrb r0, [r7]
cmp r1, r0
beq _080A1CE4
subs r5, #2
movs r0, #0
strh r0, [r5]
adds r0, r4, #0
movs r1, #0xc
bl sub_080A1D8C
adds r0, r4, #0
adds r0, #0x76
ldrh r1, [r0]
adds r2, r0, #0
cmp r1, #0
bne _080A1D14
ldrb r0, [r7]
strb r0, [r6]
adds r0, r4, #0
adds r0, #0x7c
ldrh r0, [r0]
strh r0, [r5]
b _080A1D14
_080A1CE4:
adds r0, r4, #0
movs r1, #0xc
bl sub_080A1D8C
adds r0, r4, #0
adds r0, #0x78
adds r1, r4, #0
adds r1, #0x76
ldrh r0, [r0]
adds r2, r1, #0
ldrh r1, [r2]
cmp r0, r1
bne _080A1D14
movs r0, #0
strb r0, [r5]
b _080A1D14
_080A1D04:
adds r0, r4, #0
movs r1, #8
bl sub_080A1D8C
adds r6, r4, #0
adds r6, #0x74
adds r2, r4, #0
adds r2, #0x76
_080A1D14:
adds r3, r4, #0
adds r3, #0x70
ldr r5, _080A1D68 @ =gSineTable
ldrb r0, [r6]
lsls r0, r0, #1
adds r0, r0, r5
movs r7, #0
ldrsh r1, [r0, r7]
ldrh r0, [r2]
muls r0, r1, r0
cmp r0, #0
bge _080A1D2E
adds r0, #0xff
_080A1D2E:
asrs r0, r0, #8
ldrh r1, [r3]
adds r0, r0, r1
strh r0, [r3]
adds r4, #0x72
ldrb r0, [r6]
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r5
movs r5, #0
ldrsh r1, [r0, r5]
ldrh r0, [r2]
muls r0, r1, r0
cmp r0, #0
bge _080A1D4E
adds r0, #0xff
_080A1D4E:
asrs r0, r0, #8
ldrh r1, [r4]
subs r1, r1, r0
strh r1, [r4]
ldr r2, _080A1D6C @ =gScreen
ldrh r0, [r3]
lsrs r0, r0, #8
strh r0, [r2, #0x2e]
lsls r1, r1, #0x10
lsrs r1, r1, #0x18
strh r1, [r2, #0x30]
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1D68: .4byte gSineTable
_080A1D6C: .4byte gScreen
thumb_func_start sub_080A1D70
sub_080A1D70: @ 0x080A1D70
adds r2, r0, #0
adds r0, #0x75
strb r1, [r0]
adds r1, r2, #0
adds r1, #0x7a
movs r0, #1
strb r0, [r1]
adds r0, r2, #0
adds r0, #0x78
ldrh r1, [r0]
adds r0, #4
strh r1, [r0]
bx lr
.align 2, 0
thumb_func_start sub_080A1D8C
sub_080A1D8C: @ 0x080A1D8C
push {r4, lr}
adds r4, r1, #0
adds r3, r0, #0
adds r3, #0x78
adds r2, r0, #0
adds r2, #0x76
ldrh r1, [r3]
ldrh r0, [r2]
cmp r1, r0
beq _080A1DC8
cmp r1, r0
bls _080A1DB6
adds r3, r0, #0
subs r0, r1, r3
cmp r4, r0
bge _080A1DB2
adds r0, r3, r4
strh r0, [r2]
b _080A1DC8
_080A1DB2:
strh r1, [r2]
b _080A1DC8
_080A1DB6:
ldrh r1, [r2]
ldrh r3, [r3]
subs r0, r1, r3
cmp r4, r0
bge _080A1DC6
subs r0, r1, r4
strh r0, [r2]
b _080A1DC8
_080A1DC6:
strh r3, [r2]
_080A1DC8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A1DCC
sub_080A1DCC: @ 0x080A1DCC
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x64]
ldr r3, [r1, #8]
cmp r3, #0
bne _080A1DDE
ldr r3, [r1, #0xc]
cmp r3, #0
beq _080A1E24
_080A1DDE:
adds r0, r3, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
beq _080A1E24
ldrb r0, [r3, #0x19]
lsrs r0, r0, #6
cmp r0, #2
bne _080A1E24
ldr r3, [r1, #0x10]
ldrb r2, [r3, #0x10]
movs r1, #0x7f
adds r0, r1, #0
ands r0, r2
strb r0, [r3, #0x10]
ldr r0, [r4, #0x64]
ldr r3, [r0, #0x14]
ldrb r2, [r3, #0x10]
adds r0, r1, #0
ands r0, r2
strb r0, [r3, #0x10]
ldr r3, [r3, #0x54]
ldrb r2, [r3, #0x10]
adds r0, r1, #0
ands r0, r2
strb r0, [r3, #0x10]
ldr r3, [r3, #0x54]
ldrb r2, [r3, #0x10]
adds r0, r1, #0
ands r0, r2
strb r0, [r3, #0x10]
ldr r3, [r3, #0x54]
ldrb r0, [r3, #0x10]
ands r1, r0
b _080A1E50
_080A1E24:
ldr r0, [r4, #0x64]
ldr r2, [r0, #0x10]
ldrb r0, [r2, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
ldr r0, [r4, #0x64]
ldr r3, [r0, #0x14]
ldrb r0, [r3, #0x10]
orrs r0, r1
strb r0, [r3, #0x10]
ldr r3, [r3, #0x54]
ldrb r0, [r3, #0x10]
orrs r0, r1
strb r0, [r3, #0x10]
ldr r3, [r3, #0x54]
ldrb r0, [r3, #0x10]
orrs r0, r1
strb r0, [r3, #0x10]
ldr r3, [r3, #0x54]
ldrb r0, [r3, #0x10]
orrs r1, r0
_080A1E50:
strb r1, [r3, #0x10]
pop {r4, pc}
thumb_func_start sub_080A1E54
sub_080A1E54: @ 0x080A1E54
push {r4, r5, lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
adds r0, #1
strb r0, [r2, #0xe]
movs r1, #0xff
ands r0, r1
movs r1, #0x1f
ands r0, r1
cmp r0, #0
bne _080A1ECA
adds r0, r2, #0
movs r1, #0x51
movs r2, #0
bl CreateFx
adds r4, r0, #0
cmp r4, #0
beq _080A1ECA
bl Random
ldr r3, _080A1ECC @ =gRoomControls
movs r1, #0xf0
adds r2, r0, #0
ands r2, r1
movs r5, #0x80
lsls r5, r5, #2
adds r1, r5, #0
adds r2, r2, r1
ldrh r1, [r3, #6]
adds r1, r1, r2
subs r1, #0x78
strh r1, [r4, #0x2e]
lsrs r0, r0, #8
movs r1, #0x70
ands r0, r1
movs r1, #0x84
lsls r1, r1, #2
adds r0, r0, r1
ldrh r3, [r3, #8]
adds r0, r0, r3
subs r0, #0x38
strh r0, [r4, #0x32]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r2]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_080A1ECA:
pop {r4, r5, pc}
.align 2, 0
_080A1ECC: .4byte gRoomControls
thumb_func_start sub_080A1ED0
sub_080A1ED0: @ 0x080A1ED0
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #4
mov sb, r1
adds r5, r2, #0
movs r1, #0
str r1, [sp]
ldr r4, _080A1F60 @ =gUnk_08124EF8
lsls r1, r5, #2
adds r1, r1, r4
ldrh r2, [r1]
ldr r3, _080A1F64 @ =gRoomControls
ldrh r1, [r3, #6]
adds r2, r2, r1
mov sl, r2
lsls r1, r5, #1
adds r1, #1
lsls r1, r1, #1
adds r1, r1, r4
ldrh r2, [r1]
ldrh r1, [r3, #8]
adds r2, r2, r1
mov r8, r2
ldr r1, _080A1F68 @ =gUnk_08124FF0
lsls r0, r0, #2
adds r0, r0, r1
ldr r4, [r0]
movs r1, #0
ldrsh r0, [r4, r1]
cmp r0, #1
beq _080A1FB0
lsls r7, r5, #3
movs r0, #0x10
adds r6, r7, #0
eors r6, r0
_080A1F1C:
movs r0, #0x60
mov r1, sb
bl CreateEnemy
adds r2, r0, #0
cmp r2, #0
beq _080A1FA6
mov r0, sp
ldrb r0, [r0]
strb r0, [r2, #0xb]
ldr r1, [sp]
adds r1, #1
str r1, [sp]
mov r0, sl
strh r0, [r2, #0x2e]
mov r1, r8
strh r1, [r2, #0x32]
strb r7, [r2, #0x15]
adds r0, r2, #0
adds r0, #0x7a
strb r6, [r0]
ldrh r1, [r4, #4]
subs r0, #2
strh r1, [r0]
cmp r5, #1
beq _080A1F7A
cmp r5, #1
blo _080A1F6C
cmp r5, #2
beq _080A1F80
cmp r5, #3
beq _080A1F94
b _080A1FA6
.align 2, 0
_080A1F60: .4byte gUnk_08124EF8
_080A1F64: .4byte gRoomControls
_080A1F68: .4byte gUnk_08124FF0
_080A1F6C:
ldrh r1, [r4]
adds r0, r2, #0
adds r0, #0x74
strh r1, [r0]
ldrh r0, [r4, #2]
rsbs r0, r0, #0
b _080A1F8C
_080A1F7A:
ldrh r0, [r4, #2]
adds r0, #0xf0
b _080A1F98
_080A1F80:
ldrh r1, [r4]
adds r0, r2, #0
adds r0, #0x74
strh r1, [r0]
ldrh r0, [r4, #2]
adds r0, #0xa0
_080A1F8C:
adds r1, r2, #0
adds r1, #0x76
strh r0, [r1]
b _080A1FA6
_080A1F94:
ldrh r0, [r4, #2]
rsbs r0, r0, #0
_080A1F98:
adds r1, r2, #0
adds r1, #0x74
strh r0, [r1]
ldrh r1, [r4]
adds r0, r2, #0
adds r0, #0x76
strh r1, [r0]
_080A1FA6:
adds r4, #6
movs r1, #0
ldrsh r0, [r4, r1]
cmp r0, #1
bne _080A1F1C
_080A1FB0:
mov r0, sb
cmp r0, #0
bne _080A1FE4
movs r0, #0xf
movs r1, #2
movs r2, #0
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _080A1FE4
mov r1, sl
strh r1, [r2, #0x2e]
mov r0, r8
strh r0, [r2, #0x32]
ldrb r0, [r2, #0x1b]
movs r1, #0xc0
orrs r0, r1
strb r0, [r2, #0x1b]
ldrb r0, [r2, #0x19]
orrs r0, r1
strb r0, [r2, #0x19]
adds r1, r2, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
_080A1FE4:
add sp, #4
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080A1FF0
sub_080A1FF0: @ 0x080A1FF0
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _080A2066
subs r1, r0, #1
strb r1, [r5, #0xe]
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x20
bhi _080A2066
movs r0, #0xf
ands r1, r0
cmp r1, #0
bne _080A2066
adds r0, r5, #0
movs r1, #0x51
movs r2, #0
bl CreateFx
adds r4, r0, #0
cmp r4, #0
beq _080A2066
bl Random
ldr r3, _080A209C @ =gRoomControls
movs r1, #0x78
ands r0, r1
movs r1, #0x80
lsls r1, r1, #2
adds r2, r1, #0
adds r2, r0, r2
ldrh r1, [r3, #6]
adds r1, r1, r2
subs r1, #0x3c
strh r1, [r4, #0x2e]
movs r1, #0x84
lsls r1, r1, #2
adds r0, r0, r1
ldrh r3, [r3, #8]
adds r0, r0, r3
subs r0, #0x3c
strh r0, [r4, #0x32]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_080A2066:
adds r4, r5, #0
adds r4, #0x7b
ldrb r0, [r4]
cmp r0, #0
beq _080A20B4
ldr r0, _080A20A0 @ =gPlayerEntity
ldr r2, _080A209C @ =gRoomControls
ldrh r1, [r2, #6]
movs r3, #0x80
lsls r3, r3, #2
adds r1, r1, r3
ldrh r2, [r2, #8]
adds r3, #0x10
adds r2, r2, r3
movs r3, #0x80
lsls r3, r3, #1
bl sub_0806FCB8
cmp r0, #0
beq _080A20B2
ldrb r0, [r5, #0xe]
cmp r0, #0
bne _080A20A4
movs r0, #0x78
strb r0, [r5, #0xe]
b _080A20B4
.align 2, 0
_080A209C: .4byte gRoomControls
_080A20A0: .4byte gPlayerEntity
_080A20A4:
cmp r0, #0x23
bne _080A20B4
movs r0, #0x1e
movs r1, #0
bl sub_08080964
b _080A20B4
_080A20B2:
strb r0, [r4]
_080A20B4:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A20B8
sub_080A20B8: @ 0x080A20B8
push {r4, lr}
adds r4, r1, #0
cmp r4, #0
bne _080A20C4
movs r0, #1
b _080A20FA
_080A20C4:
bl sub_08079F8C
cmp r0, #0
beq _080A20F8
ldr r0, _080A20F0 @ =gPlayerEntity
movs r1, #0x36
ldrsh r0, [r0, r1]
cmp r0, #0
bne _080A20F8
movs r1, #0
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _080A20EC
ldr r0, _080A20F4 @ =gPlayerState
ldrb r1, [r0, #0x14]
rsbs r0, r1, #0
orrs r0, r1
lsrs r1, r0, #0x1f
_080A20EC:
adds r0, r1, #0
b _080A20FA
.align 2, 0
_080A20F0: .4byte gPlayerEntity
_080A20F4: .4byte gPlayerState
_080A20F8:
movs r0, #0
_080A20FA:
pop {r4, pc}