tmc/asm/playerItemCellOverwriteSet.s

373 lines
6.1 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start PlayerItemCellOverwriteSet
PlayerItemCellOverwriteSet: @ 0x0801BEF8
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
mov r8, r0
ldr r7, _0801BFF0 @ =gPlayerEntity
ldrb r0, [r0, #0xc]
cmp r0, #0
bne _0801BF62
movs r1, #0x2e
ldrsh r0, [r7, r1]
ldr r5, _0801BFF4 @ =gUnk_080B7B6C
ldrb r1, [r7, #0x14]
movs r2, #0xe
ands r2, r1
adds r1, r2, r5
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, r0, r1
ldr r4, _0801BFF8 @ =gRoomControls
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r6, #0x32
ldrsh r1, [r7, r6]
adds r2, #1
adds r2, r2, r5
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldrh r2, [r4, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
mov r1, r8
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
mov r1, r8
adds r1, #0x6c
strh r0, [r1]
mov r1, r8
ldrb r0, [r1, #0xc]
adds r0, #1
strb r0, [r1, #0xc]
_0801BF62:
ldr r2, _0801BFFC @ =gPlayerState
mov sb, r2
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x1a]
ldr r6, _0801C000 @ =gInput
ldrh r1, [r6]
movs r3, #0x80
lsls r3, r3, #1
mov sl, r3
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801C074
ldrh r1, [r6, #2]
mov r0, sl
ands r0, r1
cmp r0, #0
beq _0801BFDA
movs r4, #0x2e
ldrsh r0, [r7, r4]
ldr r5, _0801BFF4 @ =gUnk_080B7B6C
mov sb, r5
ldrb r1, [r7, #0x14]
movs r2, #0xe
ands r2, r1
adds r1, r2, r5
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, r0, r1
ldr r4, _0801BFF8 @ =gRoomControls
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r5, #0x32
ldrsh r1, [r7, r5]
adds r2, #1
add r2, sb
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldrh r2, [r4, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
mov r1, r8
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
mov r1, r8
adds r1, #0x6c
strh r0, [r1]
_0801BFDA:
ldrh r3, [r6]
mov r0, sl
ands r0, r3
adds r4, r3, #0
cmp r0, #0
beq _0801C004
adds r1, r7, #0
adds r1, #0x3d
movs r0, #2
strb r0, [r1]
b _0801C0D4
.align 2, 0
_0801BFF0: .4byte gPlayerEntity
_0801BFF4: .4byte gUnk_080B7B6C
_0801BFF8: .4byte gRoomControls
_0801BFFC: .4byte gPlayerState
_0801C000: .4byte gInput
_0801C004:
ldrh r2, [r6, #2]
movs r6, #0x10
adds r0, r6, #0
ands r0, r2
cmp r0, #0
beq _0801C01A
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
_0801C01A:
movs r5, #0x20
adds r0, r5, #0
ands r0, r2
cmp r0, #0
beq _0801C02E
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
adds r0, #1
strh r0, [r1]
_0801C02E:
movs r0, #0x30
ands r0, r4
cmp r0, #0
beq _0801C06E
mov r1, r8
ldrb r0, [r1, #0xf]
adds r0, #1
strb r0, [r1, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x1e
bls _0801C0D4
movs r0, #0x1e
strb r0, [r1, #0xf]
adds r0, r6, #0
ands r0, r4
cmp r0, #0
beq _0801C05A
adds r1, #0x6c
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
_0801C05A:
adds r0, r5, #0
ands r0, r3
cmp r0, #0
beq _0801C0D4
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
adds r0, #1
strh r0, [r1]
b _0801C0D4
_0801C06E:
mov r2, r8
strb r0, [r2, #0xf]
b _0801C0D4
_0801C074:
mov r0, r8
adds r0, #0x6c
ldrh r0, [r0]
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldr r4, _0801C1C8 @ =gUnk_080B7B6C
mov sl, r4
ldrb r2, [r7, #0x14]
movs r3, #0xe
ands r3, r2
adds r2, r3, r4
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldr r5, _0801C1CC @ =gRoomControls
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r7, r6]
adds r3, #1
add r3, sl
ldrb r3, [r3]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r2, r8
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
mov r0, sb
ldrb r1, [r0, #0x1a]
movs r0, #0x7f
ands r0, r1
mov r1, sb
strb r0, [r1, #0x1a]
bl DeleteThisEntity
_0801C0D4:
ldr r0, _0801C1D0 @ =gInput
ldrh r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0801C1BE
movs r2, #0x6c
add r2, r8
mov sb, r2
ldrh r0, [r2]
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldr r6, _0801C1C8 @ =gUnk_080B7B6C
movs r2, #0
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldr r5, _0801C1CC @ =gRoomControls
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #1
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
movs r2, #0x38
add r8, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #2
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #3
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #4
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #5
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #6
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #7
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r4, r8
ldrb r2, [r4]
bl sub_0807B7D8
_0801C1BE:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801C1C8: .4byte gUnk_080B7B6C
_0801C1CC: .4byte gRoomControls
_0801C1D0: .4byte gInput