tmc/asm/pullableMushroom.s

1133 lines
20 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start PullableMushroom
PullableMushroom: @ 0x0808A9FC
push {r4, lr}
adds r4, r0, #0
ldr r1, _0808AA18 @ =gUnk_081211A4
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r4, #0x41
movs r0, #0
strb r0, [r4]
pop {r4, pc}
.align 2, 0
_0808AA18: .4byte gUnk_081211A4
thumb_func_start sub_0808AA1C
sub_0808AA1C: @ 0x0808AA1C
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
movs r4, #0
movs r6, #1
strb r6, [r5, #0xc]
bl CheckIsDungeon
cmp r0, #0
bne _0808AA36
adds r0, r5, #0
movs r1, #0
bl sub_0801D2B4
_0808AA36:
ldrb r0, [r5, #0xa]
cmp r0, #1
beq _0808AACC
cmp r0, #1
bgt _0808AA46
cmp r0, #0
beq _0808AA4C
b _0808AB5E
_0808AA46:
cmp r0, #2
beq _0808AB20
b _0808AB5E
_0808AA4C:
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldr r0, _0808AAC0 @ =gUnk_080FD224
str r0, [r5, #0x48]
strb r6, [r5, #0x16]
ldr r0, _0808AAC4 @ =0x00004022
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _0808AAC8 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r7, #0x32
ldrsh r2, [r5, r7]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
adds r0, r5, #0
adds r0, #0x45
strb r6, [r0]
adds r1, r5, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #3
movs r0, #0x6e
strb r0, [r1]
subs r1, #4
movs r0, #0xe
strb r0, [r1]
strb r6, [r5, #0x1c]
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x63
movs r0, #4
strb r0, [r1]
b _0808AB5E
.align 2, 0
_0808AAC0: .4byte gUnk_080FD224
_0808AAC4: .4byte 0x00004022
_0808AAC8: .4byte gRoomControls
_0808AACC:
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldrb r0, [r5, #0xb]
cmp r0, #0
beq _0808AB10
ldr r0, _0808AB1C @ =gUnk_080FD224
str r0, [r5, #0x48]
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
adds r0, r5, #0
adds r0, #0x45
strb r6, [r0]
adds r1, r5, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #3
movs r0, #0x6e
strb r0, [r1]
subs r1, #4
movs r0, #4
strb r0, [r1]
strb r6, [r5, #0x1c]
movs r0, #3
strb r0, [r5, #0xc]
_0808AB10:
ldrb r1, [r5, #0x14]
adds r1, #9
adds r0, r5, #0
bl InitializeAnimation
b _0808AB5E
.align 2, 0
_0808AB1C: .4byte gUnk_080FD224
_0808AB20:
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r2]
ldrb r0, [r5, #0x19]
movs r1, #3
orrs r0, r1
strb r0, [r5, #0x19]
ldrb r1, [r5, #0x14]
adds r0, r6, #0
ands r0, r1
cmp r0, #0
beq _0808AB52
movs r0, #0x80
lsls r0, r0, #2
str r0, [r5, #0x74]
movs r0, #0x80
lsls r0, r0, #1
str r0, [r5, #0x78]
b _0808AB5E
_0808AB52:
movs r0, #0x80
lsls r0, r0, #2
str r0, [r5, #0x78]
movs r0, #0x80
lsls r0, r0, #1
str r0, [r5, #0x74]
_0808AB5E:
adds r0, r5, #0
bl sub_0808AB68
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0808AB68
sub_0808AB68: @ 0x0808AB68
push {lr}
ldr r2, _0808AB7C @ =gUnk_081211B4
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808AB7C: .4byte gUnk_081211B4
thumb_func_start sub_0808AB80
sub_0808AB80: @ 0x0808AB80
push {lr}
ldr r2, _0808AB94 @ =gUnk_081211C0
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808AB94: .4byte gUnk_081211C0
thumb_func_start sub_0808AB98
sub_0808AB98: @ 0x0808AB98
push {lr}
adds r3, r0, #0
ldr r2, [r3, #0x50]
ldrh r1, [r2, #0xc]
ldr r0, _0808ABB0 @ =0x00000201
cmp r1, r0
bne _0808ABB4
movs r0, #0
str r0, [r2, #0x54]
bl DeleteThisEntity
b _0808ABC2
.align 2, 0
_0808ABB0: .4byte 0x00000201
_0808ABB4:
ldrb r0, [r2, #0xc]
cmp r0, #2
bne _0808ABC2
adds r0, r3, #0
movs r1, #0
bl sub_0808B168
_0808ABC2:
pop {pc}
thumb_func_start sub_0808ABC4
sub_0808ABC4: @ 0x0808ABC4
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldrh r1, [r0, #0xc]
ldr r0, _0808AC38 @ =0x00000201
cmp r1, r0
bne _0808ABD6
bl DeleteThisEntity
_0808ABD6:
ldr r0, [r4, #0x54]
ldr r1, [r4, #0x50]
bl sub_0808B1F0
adds r2, r0, #0
cmp r2, #7
bhi _0808ABE6
movs r2, #0
_0808ABE6:
ldrb r3, [r4, #0x14]
lsls r1, r3, #2
ldr r0, _0808AC3C @ =gUnk_081211CC
adds r5, r1, r0
cmp r2, #0x1f
bhi _0808AC5A
cmp r2, #0
beq _0808ABF8
subs r2, #6
_0808ABF8:
ldrh r0, [r5]
str r0, [r4, #0x70]
ldr r1, [r4, #0x50]
movs r0, #2
ldrsb r0, [r5, r0]
ldrh r3, [r1, #0x2e]
adds r0, r0, r3
strh r0, [r4, #0x2e]
movs r0, #3
ldrsb r0, [r5, r0]
ldrh r1, [r1, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
ldrb r1, [r4, #0x14]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0808AC40
lsls r1, r2, #4
movs r0, #0x80
lsls r0, r0, #2
subs r0, r0, r1
str r0, [r4, #0x74]
lsls r0, r2, #3
movs r1, #0x90
lsls r1, r1, #1
adds r0, r0, r1
str r0, [r4, #0x78]
movs r0, #0xf
strb r0, [r4, #0x1e]
b _0808ACDE
.align 2, 0
_0808AC38: .4byte 0x00000201
_0808AC3C: .4byte gUnk_081211CC
_0808AC40:
lsls r1, r2, #4
movs r0, #0x80
lsls r0, r0, #2
subs r0, r0, r1
str r0, [r4, #0x78]
lsls r0, r2, #3
movs r3, #0x90
lsls r3, r3, #1
adds r0, r0, r3
str r0, [r4, #0x74]
movs r0, #0x14
strb r0, [r4, #0x1e]
b _0808ACDE
_0808AC5A:
movs r0, #1
ands r3, r0
cmp r3, #0
beq _0808AC9E
adds r1, r2, #0
subs r1, #0x20
lsls r1, r1, #2
adds r0, #0xff
subs r0, r0, r1
str r0, [r4, #0x74]
lsls r0, r2, #3
movs r1, #0xa0
lsls r1, r1, #1
adds r0, r0, r1
str r0, [r4, #0x78]
movs r0, #0x10
strb r0, [r4, #0x1e]
ldrb r1, [r4, #0x14]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0808AC92
ldr r0, [r4, #0x50]
lsrs r1, r2, #1
ldrh r0, [r0, #0x2e]
subs r0, r0, r1
strh r0, [r4, #0x2e]
b _0808ACDE
_0808AC92:
ldr r1, [r4, #0x50]
lsrs r0, r2, #1
ldrh r1, [r1, #0x2e]
adds r0, r0, r1
strh r0, [r4, #0x2e]
b _0808ACDE
_0808AC9E:
adds r1, r2, #0
subs r1, #0x20
lsls r1, r1, #2
movs r0, #0x80
lsls r0, r0, #1
subs r0, r0, r1
str r0, [r4, #0x78]
lsls r0, r2, #3
movs r3, #0xa0
lsls r3, r3, #1
adds r0, r0, r3
str r0, [r4, #0x74]
movs r0, #0x15
strb r0, [r4, #0x1e]
ldrb r1, [r4, #0x14]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0808ACCE
ldr r0, [r4, #0x50]
lsrs r1, r2, #1
ldrh r0, [r0, #0x32]
adds r1, r1, r0
b _0808ACD6
_0808ACCE:
ldr r0, [r4, #0x50]
lsrs r2, r2, #1
ldrh r1, [r0, #0x32]
subs r1, r1, r2
_0808ACD6:
movs r0, #3
ldrsb r0, [r5, r0]
adds r0, r0, r1
strh r0, [r4, #0x32]
_0808ACDE:
ldr r1, [r4, #0x74]
ldr r2, [r4, #0x78]
ldr r3, [r4, #0x70]
adds r0, r4, #0
bl sub_0805EC9C
pop {r4, r5, pc}
thumb_func_start sub_0808ACEC
sub_0808ACEC: @ 0x0808ACEC
push {r4, lr}
adds r4, r0, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0
beq _0808AD00
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_0808AD00:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
subs r0, #4
cmp r0, #0x12
bhi _0808AD92
lsls r0, r0, #2
ldr r1, _0808AD1C @ =_0808AD20
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0808AD1C: .4byte _0808AD20
_0808AD20: @ jump table
.4byte _0808AD6C @ case 0
.4byte _0808AD6C @ case 1
.4byte _0808AD6C @ case 2
.4byte _0808AD92 @ case 3
.4byte _0808AD6C @ case 4
.4byte _0808AD6C @ case 5
.4byte _0808AD6C @ case 6
.4byte _0808AD6C @ case 7
.4byte _0808AD6C @ case 8
.4byte _0808AD6C @ case 9
.4byte _0808AD92 @ case 10
.4byte _0808AD92 @ case 11
.4byte _0808AD6C @ case 12
.4byte _0808AD6C @ case 13
.4byte _0808AD6C @ case 14
.4byte _0808AD88 @ case 15
.4byte _0808AD6C @ case 16
.4byte _0808AD92 @ case 17
.4byte _0808AD6C @ case 18
_0808AD6C:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
bl sub_0806F5A4
strb r0, [r4, #0x14]
movs r0, #2
strb r0, [r4, #0xd]
strb r0, [r4, #0xe]
b _0808AD9E
_0808AD88:
movs r1, #0
movs r0, #3
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
b _0808AD9E
_0808AD92:
movs r0, #0
strb r0, [r4, #0xf]
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08078930
_0808AD9E:
pop {r4, pc}
thumb_func_start sub_0808ADA0
sub_0808ADA0: @ 0x0808ADA0
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x54]
bl sub_0808B1F0
cmp r0, #7
bls _0808ADB4
ldr r1, [r4, #0x54]
cmp r1, #0
bne _0808ADE2
_0808ADB4:
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
movs r2, #2
movs r0, #2
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r0, [r4, #0x14]
eors r0, r2
strb r0, [r4, #0x14]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
b _0808ADEE
_0808ADE2:
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r1, #0x24]
ldr r0, [r4, #0x54]
bl sub_0806F69C
_0808ADEE:
pop {r4, pc}
thumb_func_start sub_0808ADF0
sub_0808ADF0: @ 0x0808ADF0
push {r4, lr}
adds r4, r0, #0
ldrb r2, [r4, #0x14]
adds r1, r2, #0
adds r1, #0xd
adds r0, #0x58
ldrb r0, [r0]
cmp r1, r0
bne _0808AE26
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808AE1E
movs r0, #0
strb r0, [r4, #0xd]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
b _0808AE80
_0808AE1E:
adds r0, r4, #0
bl GetNextFrame
b _0808AE80
_0808AE26:
adds r1, r2, #1
cmp r1, r0
beq _0808AE54
adds r0, r4, #0
bl InitializeAnimation
ldrb r0, [r4, #0x14]
cmp r0, #3
bne _0808AE42
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
b _0808AE48
_0808AE42:
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
_0808AE48:
strb r0, [r4, #0x18]
movs r0, #0x97
lsls r0, r0, #1
bl SoundReq
b _0808AE80
_0808AE54:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808AE80
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _0808AE80
ldrb r1, [r4, #0x14]
adds r1, #0xd
adds r0, r4, #0
bl InitializeAnimation
_0808AE80:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808AE84
sub_0808AE84: @ 0x0808AE84
push {lr}
adds r2, r0, #0
ldr r0, _0808AEA8 @ =gPlayerState
ldrb r0, [r0, #5]
cmp r0, #0
bne _0808AE94
movs r0, #6
strb r0, [r2, #0xd]
_0808AE94:
ldr r0, _0808AEAC @ =gUnk_081211DC
ldrb r1, [r2, #0xd]
subs r1, #5
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
pop {pc}
.align 2, 0
_0808AEA8: .4byte gPlayerState
_0808AEAC: .4byte gUnk_081211DC
thumb_func_start sub_0808AEB0
sub_0808AEB0: @ 0x0808AEB0
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0808AF68
ldr r1, [r4, #0x54]
adds r0, r4, #0
bl sub_0808B1F0
adds r6, r0, #0
ldr r5, _0808AF10 @ =gPlayerState
adds r2, r5, #0
adds r2, #0x90
ldr r1, _0808AF14 @ =gUnk_081211E4
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r1, [r2]
ldrh r0, [r0]
ands r0, r1
cmp r0, #0
beq _0808AF20
adds r0, r4, #0
bl GetNextFrame
cmp r6, #0x3f
bhi _0808AF08
ldr r0, _0808AF18 @ =gPlayerEntity
ldrb r2, [r4, #0x15]
movs r1, #0x40
bl sub_080044AE
ldr r0, [r4, #0x7c]
subs r0, #1
str r0, [r4, #0x7c]
movs r1, #1
rsbs r1, r1, #0
cmp r0, r1
bne _0808AF08
movs r0, #4
str r0, [r4, #0x7c]
ldr r0, _0808AF1C @ =0x0000012F
bl SoundReq
_0808AF08:
movs r0, #1
strb r0, [r4, #0xf]
b _0808AFD0
.align 2, 0
_0808AF10: .4byte gPlayerState
_0808AF14: .4byte gUnk_081211E4
_0808AF18: .4byte gPlayerEntity
_0808AF1C: .4byte 0x0000012F
_0808AF20:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0808AFD0
ldr r2, _0808AF64 @ =gPlayerEntity
ldrb r0, [r2, #0xc]
cmp r0, #1
bne _0808AFD0
adds r0, r5, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
bne _0808AFD0
movs r0, #0x1b
strb r0, [r5, #0xc]
adds r0, r5, #0
adds r0, #0x38
strb r6, [r0]
ldrb r0, [r4, #0x15]
movs r1, #0x10
eors r0, r1
adds r1, r5, #0
adds r1, #0x39
strb r0, [r1]
adds r0, r4, #0
adds r1, r2, #0
bl sub_0808B1F0
adds r1, r5, #0
adds r1, #0x3a
strb r0, [r1]
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
b _0808AFD0
.align 2, 0
_0808AF64: .4byte gPlayerEntity
_0808AF68:
movs r6, #1
strb r6, [r4, #0xe]
str r6, [r4, #0x7c]
ldr r5, _0808AFC8 @ =gPlayerEntity
ldrb r0, [r5, #0x14]
lsrs r0, r0, #1
movs r1, #2
eors r0, r1
strb r0, [r4, #0x14]
lsls r0, r0, #3
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r0, [r5, #0x18]
movs r1, #0x40
ands r1, r0
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x14]
adds r1, #5
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
movs r1, #0
bl sub_0808B21C
cmp r0, #0
beq _0808AFB6
ldr r0, [r4, #0x54]
movs r1, #0
bl sub_0808B168
_0808AFB6:
ldrb r1, [r4, #0x14]
adds r0, r6, #0
ands r0, r1
cmp r0, #0
beq _0808AFCC
ldrh r0, [r4, #0x32]
strh r0, [r5, #0x32]
b _0808AFD0
.align 2, 0
_0808AFC8: .4byte gPlayerEntity
_0808AFCC:
ldrh r0, [r4, #0x2e]
strh r0, [r5, #0x2e]
_0808AFD0:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0808AFD4
sub_0808AFD4: @ 0x0808AFD4
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
strb r1, [r0, #0xd]
ldr r2, [r0, #0x54]
ldrb r0, [r0, #0x15]
movs r1, #0x10
eors r0, r1
strb r0, [r2, #0x15]
movs r0, #0x98
lsls r0, r0, #1
bl SoundReq
pop {pc}
thumb_func_start sub_0808AFF0
sub_0808AFF0: @ 0x0808AFF0
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _0808B054 @ =gUnk_081211EC
ldrb r0, [r4, #0xd]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldr r0, _0808B058 @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #1
bne _0808B01E
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x13
beq _0808B050
_0808B01E:
ldrb r5, [r4, #0xa]
cmp r5, #1
bne _0808B050
ldr r0, [r4, #0x50]
strb r5, [r0, #0xc]
ldr r0, [r4, #0x50]
strb r5, [r0, #0xd]
ldr r2, [r4, #0x50]
ldrb r0, [r2, #0x15]
movs r1, #0x10
eors r0, r1
strb r0, [r4, #0x15]
ldrb r3, [r2, #0x10]
movs r1, #0x7f
adds r0, r1, #0
ands r0, r3
strb r0, [r2, #0x10]
ldrb r0, [r4, #0x10]
ands r1, r0
strb r1, [r4, #0x10]
strb r5, [r4, #0xc]
movs r0, #0x98
lsls r0, r0, #1
bl SoundReq
_0808B050:
pop {r4, r5, pc}
.align 2, 0
_0808B054: .4byte gUnk_081211EC
_0808B058: .4byte gPlayerState
thumb_func_start sub_0808B05C
sub_0808B05C: @ 0x0808B05C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0808B0AE
ldr r2, _0808B0B8 @ =gPlayerEntity
ldrb r0, [r2, #0x14]
lsrs r0, r0, #1
movs r1, #2
eors r0, r1
strb r0, [r4, #0x14]
lsls r0, r0, #3
strb r0, [r4, #0x15]
ldrb r0, [r2, #0x18]
movs r1, #0x40
ands r1, r0
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x14]
adds r1, #5
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
movs r1, #1
bl sub_0808B21C
cmp r0, #0
beq _0808B0AE
ldr r0, [r4, #0x54]
movs r1, #1
bl sub_0808B168
_0808B0AE:
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
pop {r4, pc}
.align 2, 0
_0808B0B8: .4byte gPlayerEntity
thumb_func_start sub_0808B0BC
sub_0808B0BC: @ 0x0808B0BC
push {r4, r5, r6, r7, lr}
sub sp, #0x88
adds r5, r0, #0
ldr r1, [r5, #0x50]
bl sub_0808B1F0
adds r7, r0, #0
ldrb r0, [r5, #0xa]
cmp r0, #0
beq _0808B0D6
cmp r0, #1
beq _0808B0DE
b _0808B162
_0808B0D6:
adds r0, r5, #0
bl GetNextFrame
b _0808B162
_0808B0DE:
ldr r6, _0808B148 @ =gPlayerEntity
ldrb r0, [r6, #0x14]
movs r1, #0xe
ands r1, r0
ldr r0, _0808B14C @ =gUnk_08126EE4
adds r1, r1, r0
mov r2, sp
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r3, [r6, #0x2e]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #1
ldrsb r0, [r1, r0]
ldrh r1, [r6, #0x32]
adds r0, r0, r1
strh r0, [r2, #0x32]
mov r0, sp
adds r1, r5, #0
movs r2, #7
movs r3, #7
bl sub_0800419C
cmp r0, #0
beq _0808B154
ldrb r0, [r6, #0xc]
cmp r0, #1
bne _0808B162
ldr r4, _0808B150 @ =gPlayerState
adds r0, r4, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
bne _0808B162
movs r0, #0x1b
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x38
strb r7, [r0]
ldrb r0, [r5, #0x15]
movs r1, #0x10
eors r0, r1
adds r1, r4, #0
adds r1, #0x39
strb r0, [r1]
ldr r0, [r5, #0x50]
adds r1, r6, #0
bl sub_0808B1F0
adds r1, r4, #0
adds r1, #0x3a
strb r0, [r1]
b _0808B162
.align 2, 0
_0808B148: .4byte gPlayerEntity
_0808B14C: .4byte gUnk_08126EE4
_0808B150: .4byte gPlayerState
_0808B154:
movs r0, #0x40
strh r0, [r5, #0x24]
cmp r7, #0x3f
bhi _0808B162
adds r0, r5, #0
bl sub_0806F69C
_0808B162:
add sp, #0x88
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0808B168
sub_0808B168: @ 0x0808B168
push {r4, r5, lr}
adds r3, r0, #0
cmp r1, #0
beq _0808B188
ldrb r0, [r3, #0x14]
movs r1, #2
eors r1, r0
lsls r1, r1, #1
ldr r0, _0808B184 @ =gUnk_081211F4
adds r2, r1, r0
adds r1, r2, #1
ldr r4, [r3, #0x50]
adds r5, r4, #0
b _0808B1CE
.align 2, 0
_0808B184: .4byte gUnk_081211F4
_0808B188:
ldrb r1, [r3, #0x14]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0808B1B8
ldr r5, _0808B1AC @ =gPlayerEntity
ldr r4, [r3, #0x50]
ldrb r1, [r3, #0x14]
lsls r2, r1, #1
ldr r0, _0808B1B0 @ =gUnk_081211FC
adds r2, r2, r0
movs r0, #2
eors r1, r0
lsls r1, r1, #1
ldr r0, _0808B1B4 @ =gUnk_081211F5
adds r1, r1, r0
b _0808B1CE
.align 2, 0
_0808B1AC: .4byte gPlayerEntity
_0808B1B0: .4byte gUnk_081211FC
_0808B1B4: .4byte gUnk_081211F5
_0808B1B8:
ldr r5, [r3, #0x50]
ldr r4, _0808B1E4 @ =gPlayerEntity
movs r0, #2
eors r0, r1
lsls r0, r0, #1
ldr r1, _0808B1E8 @ =gUnk_081211F4
adds r2, r0, r1
ldrb r0, [r3, #0x14]
lsls r0, r0, #1
ldr r1, _0808B1EC @ =gUnk_081211FD
adds r1, r0, r1
_0808B1CE:
movs r0, #0
ldrsb r0, [r2, r0]
ldrh r5, [r5, #0x2e]
adds r0, r0, r5
strh r0, [r3, #0x2e]
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r4, [r4, #0x32]
adds r0, r0, r4
strh r0, [r3, #0x32]
pop {r4, r5, pc}
.align 2, 0
_0808B1E4: .4byte gPlayerEntity
_0808B1E8: .4byte gUnk_081211F4
_0808B1EC: .4byte gUnk_081211FD
thumb_func_start sub_0808B1F0
sub_0808B1F0: @ 0x0808B1F0
push {lr}
adds r2, r0, #0
adds r3, r1, #0
ldrb r1, [r2, #0x14]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0808B20A
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r2, #0x2e
ldrsh r0, [r3, r2]
b _0808B212
_0808B20A:
movs r0, #0x32
ldrsh r1, [r2, r0]
movs r2, #0x32
ldrsh r0, [r3, r2]
_0808B212:
subs r0, r1, r0
cmp r0, #0
bge _0808B21A
rsbs r0, r0, #0
_0808B21A:
pop {pc}
thumb_func_start sub_0808B21C
sub_0808B21C: @ 0x0808B21C
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #8
rsbs r1, r1, #0
ands r1, r0
movs r0, #6
orrs r1, r0
strb r1, [r2]
adds r0, r4, #0
movs r1, #0x32
movs r2, #1
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _0808B26E
ldrb r0, [r4, #0x14]
strb r0, [r1, #0x14]
ldr r1, [r4, #0x54]
ldrb r0, [r4, #0x15]
strb r0, [r1, #0x15]
ldr r3, [r4, #0x54]
ldrb r0, [r4, #0x18]
movs r1, #0x40
ands r1, r0
ldrb r2, [r3, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3, #0x18]
ldr r0, [r4, #0x54]
str r4, [r0, #0x50]
ldr r0, [r4, #0x54]
strb r5, [r0, #0xb]
_0808B26E:
adds r0, r4, #0
movs r1, #0x32
movs r2, #2
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
str r1, [r4, #0x50]
cmp r1, #0
bne _0808B286
movs r0, #0
b _0808B292
_0808B286:
ldrb r0, [r4, #0x14]
strb r0, [r1, #0x14]
ldr r1, [r4, #0x50]
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
movs r0, #1
_0808B292:
pop {r4, r5, pc}