tmc/asm/scissorsBeetle.s

532 lines
8.8 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ScissorsBeetle
ScissorsBeetle: @ 0x080388B4
push {r4, lr}
adds r4, r0, #0
ldr r1, _080388D0 @ =gUnk_080CF600
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_080388D0: .4byte gUnk_080CF600
thumb_func_start sub_080388D4
sub_080388D4: @ 0x080388D4
push {lr}
ldr r2, _080388E8 @ =gUnk_080CF618
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080388E8: .4byte gUnk_080CF618
thumb_func_start sub_080388EC
sub_080388EC: @ 0x080388EC
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r4, #0
adds r6, #0x43
ldrb r0, [r6]
cmp r0, #0
beq _08038902
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08038902:
ldr r1, _08038948 @ =gUnk_080CF600
adds r0, r4, #0
bl sub_0804AA30
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803897E
ldrb r0, [r4, #0xc]
cmp r0, #4
beq _0803897E
ldr r5, [r4, #0x54]
adds r0, r4, #0
adds r0, #0x3d
ldrb r0, [r0]
adds r1, r5, #0
adds r1, #0x3d
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x3e
ldrb r1, [r2]
adds r0, r5, #0
adds r0, #0x3e
strb r1, [r0]
ldrb r0, [r6]
cmp r0, #0
beq _0803894C
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
b _0803897E
.align 2, 0
_08038948: .4byte gUnk_080CF600
_0803894C:
ldrb r0, [r4, #0xc]
cmp r0, #1
bne _0803897E
adds r0, r1, #0
adds r0, #0x12
movs r1, #0x1c
ands r0, r1
strb r0, [r5, #0x15]
lsrs r0, r0, #2
strb r0, [r5, #0x14]
ldrb r0, [r2]
adds r0, #0x14
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
lsrs r0, r0, #2
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl sub_08038C84
adds r0, r5, #0
movs r1, #1
bl sub_08038C84
_0803897E:
pop {r4, r5, r6, pc}
thumb_func_start nullsub_164
nullsub_164: @ 0x08038980
bx lr
.align 2, 0
thumb_func_start sub_08038984
sub_08038984: @ 0x08038984
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r0, #0x13
bl sub_080A7EE0
adds r6, r0, #0
cmp r6, #0
beq _080389E6
adds r0, r5, #0
bl sub_0804A720
movs r4, #0
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldrb r1, [r5, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
str r6, [r5, #0x54]
bl Random
movs r1, #6
ands r0, r1
strb r0, [r5, #0x14]
adds r0, r5, #0
adds r0, #0x80
movs r1, #0
strh r4, [r0]
subs r0, #6
strb r1, [r0]
str r5, [r6, #0x50]
strb r1, [r6, #0xa]
movs r0, #0xff
strb r0, [r6, #0x14]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r6, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r5, #0
bl sub_08038BA8
_080389E6:
pop {r4, r5, r6, pc}
thumb_func_start sub_080389E8
sub_080389E8: @ 0x080389E8
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r6, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x80
ldrh r0, [r1]
cmp r0, #0
beq _08038A08
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _08038A68
movs r0, #0x80
strh r0, [r4, #0x24]
b _08038A68
_08038A08:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08038A22
adds r0, r4, #0
bl sub_08038BA8
adds r0, r6, #0
bl sub_08038C2C
b _08038A68
_08038A22:
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08038A2E
subs r0, #1
strb r0, [r4, #0xe]
b _08038A68
_08038A2E:
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _08038A68
movs r0, #0xc
strb r0, [r4, #0xe]
ldrb r1, [r6, #0x14]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _08038A5C
ldrb r5, [r6, #0x14]
bl Random
movs r1, #0x20
ands r1, r0
cmp r1, #0
beq _08038A54
adds r1, r5, #1
b _08038A56
_08038A54:
adds r1, r5, #7
_08038A56:
movs r0, #7
ands r0, r1
strb r0, [r6, #0x14]
_08038A5C:
adds r0, r4, #0
bl sub_08038BA8
adds r0, r6, #0
bl sub_08038C2C
_08038A68:
adds r0, r4, #0
bl sub_08038B90
pop {r4, r5, r6, pc}
thumb_func_start sub_08038A70
sub_08038A70: @ 0x08038A70
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldr r6, [r5, #0x54]
adds r1, r5, #0
adds r1, #0x80
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
lsrs r7, r0, #0x10
cmp r7, #0
bne _08038AC0
movs r1, #3
strb r1, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x82
movs r0, #4
strb r0, [r2]
movs r0, #0x80
strh r0, [r5, #0x24]
movs r4, #0x20
strb r4, [r5, #0xf]
strb r1, [r6, #0xc]
adds r1, r6, #0
adds r1, #0x82
movs r0, #2
strb r0, [r1]
movs r0, #0xff
strb r0, [r6, #0x14]
adds r0, r5, #0
movs r1, #0
bl sub_08038C84
adds r0, r6, #0
bl sub_08038C2C
strb r4, [r6, #0xf]
str r7, [r6, #0x50]
str r5, [r6, #0x54]
b _08038AFE
_08038AC0:
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08038AFE
movs r0, #0x10
strb r0, [r5, #0xf]
adds r0, r5, #0
movs r1, #0
bl sub_08049F84
strb r0, [r5, #0x15]
ldrb r0, [r5, #0x15]
adds r0, #4
movs r1, #0x1c
ands r0, r1
lsrs r1, r0, #2
strb r1, [r6, #0x14]
movs r1, #0x18
ands r0, r1
lsrs r0, r0, #2
strb r0, [r5, #0x14]
adds r0, r5, #0
movs r1, #0
bl sub_08038C84
adds r0, r6, #0
movs r1, #1
bl sub_08038C84
_08038AFE:
adds r0, r5, #0
bl sub_08038B90
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08038B08
sub_08038B08: @ 0x08038B08
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _08038B18
subs r0, #1
strb r0, [r4, #0xf]
b _08038B5E
_08038B18:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _08038B5E
movs r0, #4
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x82
movs r0, #3
strb r0, [r1]
movs r0, #0x32
strb r0, [r4, #0xe]
movs r0, #2
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
adds r0, #0x10
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
strh r2, [r4, #0x24]
adds r0, r4, #0
movs r1, #0
bl sub_08038C84
ldr r0, _08038B60 @ =0x0000015B
bl EnqueueSFX
_08038B5E:
pop {r4, pc}
.align 2, 0
_08038B60: .4byte 0x0000015B
thumb_func_start sub_08038B64
sub_08038B64: @ 0x08038B64
push {r4, lr}
adds r4, r0, #0
bl ProcessMovement
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08038B8C
movs r0, #2
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x15]
adds r0, #0x1f
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
_08038B8C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08038B90
sub_08038B90: @ 0x08038B90
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl ProcessMovement
adds r0, r4, #0
bl sub_0800445C
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08038BA8
sub_08038BA8: @ 0x08038BA8
push {r4, r5, lr}
adds r4, r0, #0
bl Random
ldr r1, _08038BEC @ =gUnk_080CF62C
movs r5, #7
ands r0, r5
adds r0, r0, r1
ldrb r0, [r0]
movs r1, #0
strb r0, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x82
movs r3, #1
strb r3, [r0]
ldr r0, [r4, #0x54]
adds r0, #0x82
strb r1, [r0]
adds r1, r4, #0
adds r1, #0x7a
ldrb r0, [r1]
cmp r0, #0
bne _08038BF0
adds r0, #1
strb r0, [r1]
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #0
bl sub_08038C84
b _08038C2A
.align 2, 0
_08038BEC: .4byte gUnk_080CF62C
_08038BF0:
ldr r2, [r4, #0x54]
ldrb r1, [r2, #0x14]
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _08038C14
ldrb r2, [r2, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r1, #1
ands r0, r5
movs r3, #6
cmp r2, r0
bne _08038C0C
movs r3, #2
_08038C0C:
adds r3, r3, r1
movs r0, #6
ands r3, r0
b _08038C18
_08038C14:
ldrb r3, [r2, #0x14]
ldrb r1, [r4, #0x14]
_08038C18:
cmp r3, r1
beq _08038C2A
strb r3, [r4, #0x14]
lsls r0, r3, #2
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #0
bl sub_08038C84
_08038C2A:
pop {r4, r5, pc}
thumb_func_start sub_08038C2C
sub_08038C2C: @ 0x08038C2C
push {r4, r5, r6, lr}
adds r5, r0, #0
bl Random
ldr r1, _08038C58 @ =gUnk_080CF634
movs r6, #7
ands r0, r6
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r5, #0xf]
ldr r0, [r5, #0x50]
ldrb r4, [r0, #0x14]
ldrb r0, [r5, #0x14]
cmp r0, #0xff
bne _08038C5C
strb r4, [r5, #0x14]
adds r0, r5, #0
movs r1, #1
bl sub_08038C84
b _08038C7C
.align 2, 0
_08038C58: .4byte gUnk_080CF634
_08038C5C:
bl Random
ldr r1, _08038C80 @ =gUnk_080CF63C
ands r0, r6
adds r0, r0, r1
ldrb r0, [r0]
adds r4, r0, r4
ands r4, r6
ldrb r0, [r5, #0x14]
cmp r4, r0
beq _08038C7C
strb r4, [r5, #0x14]
adds r0, r5, #0
movs r1, #1
bl sub_08038C84
_08038C7C:
pop {r4, r5, r6, pc}
.align 2, 0
_08038C80: .4byte gUnk_080CF63C
thumb_func_start sub_08038C84
sub_08038C84: @ 0x08038C84
push {lr}
adds r3, r0, #0
ldrb r2, [r3, #0x14]
adds r0, #0x82
ldrb r0, [r0]
lsls r0, r0, #3
orrs r2, r0
cmp r1, #0
bne _08038C98
lsrs r2, r2, #1
_08038C98:
adds r0, r3, #0
adds r1, r2, #0
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0