tmc/asm/takkuri.s

806 lines
13 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Takkuri
Takkuri: @ 0x0803BB7C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0803BB94 @ =gUnk_080CFF3C
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_0803BB94: .4byte gUnk_080CFF3C
thumb_func_start sub_0803BB98
sub_0803BB98: @ 0x0803BB98
push {lr}
ldr r2, _0803BBAC @ =gUnk_080CFF54
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0803BBAC: .4byte gUnk_080CFF54
thumb_func_start sub_0803BBB0
sub_0803BBB0: @ 0x0803BBB0
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _0803BC2C
movs r5, #0x7f
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _0803BC06
adds r0, r4, #0
bl sub_0803C0AC
ldrb r1, [r4, #0x10]
adds r0, r5, #0
ands r0, r1
strb r0, [r4, #0x10]
ldrb r2, [r4, #0x15]
adds r0, r2, #4
movs r1, #8
ands r0, r1
cmp r0, #0
bne _0803BBF6
movs r0, #0x10
ands r0, r2
cmp r0, #0
beq _0803BBF2
adds r0, r2, #2
b _0803BBF4
_0803BBF2:
subs r0, r2, #2
_0803BBF4:
strb r0, [r4, #0x15]
_0803BBF6:
ldrb r1, [r4, #0x15]
movs r0, #0x20
subs r0, r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0803BF2C
b _0803BC1E
_0803BC06:
adds r0, r4, #0
adds r0, #0x3d
ldrb r1, [r0]
adds r0, r2, #0
ands r0, r1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _0803BC1E
adds r1, r4, #0
adds r1, #0x45
strb r0, [r1]
_0803BC1E:
adds r1, r4, #0
adds r1, #0x82
ldrh r0, [r1]
cmp r0, #0x10
bls _0803BC2C
subs r0, #0xc
strh r0, [r1]
_0803BC2C:
adds r0, r4, #0
bl GetNextFrame
pop {r4, r5, pc}
thumb_func_start sub_0803BC34
sub_0803BC34: @ 0x0803BC34
push {r4, lr}
adds r4, r0, #0
ldr r0, _0803BC78 @ =gUnk_080CFF6C
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
bne _0803BC74
movs r1, #2
strb r1, [r4, #0xc]
strb r0, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x84
strb r1, [r0]
movs r0, #8
strb r0, [r4, #0xe]
movs r0, #0xe0
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0803BF2C
_0803BC74:
pop {r4, pc}
.align 2, 0
_0803BC78: .4byte gUnk_080CFF6C
thumb_func_start sub_0803BC7C
sub_0803BC7C: @ 0x0803BC7C
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0803BC88
sub_0803BC88: @ 0x0803BC88
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0803BC90
sub_0803BC90: @ 0x0803BC90
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _0803BCA2
adds r0, r4, #0
bl sub_0804A7D4
_0803BCA2:
pop {r4, pc}
thumb_func_start sub_0803BCA4
sub_0803BCA4: @ 0x0803BCA4
push {r4, r5, r6, lr}
adds r6, r0, #0
bl sub_0804A720
movs r4, #0
movs r5, #1
strb r5, [r6, #0xc]
strb r4, [r6, #0xf]
adds r0, r6, #0
movs r1, #1
bl sub_08049F84
strb r0, [r6, #0x15]
adds r0, r6, #0
adds r0, #0x80
strb r4, [r0]
adds r0, #1
strb r4, [r0]
strb r5, [r6, #0x1c]
adds r2, r6, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0x10
orrs r0, r1
strb r0, [r2]
adds r1, r6, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
ldrb r1, [r6, #0x1b]
movs r0, #0x3f
ands r0, r1
movs r1, #0x40
orrs r0, r1
strb r0, [r6, #0x1b]
ldrh r1, [r6, #0x2e]
adds r0, r6, #0
adds r0, #0x78
strh r1, [r0]
ldrh r0, [r6, #0x32]
adds r1, r6, #0
adds r1, #0x7a
strh r0, [r1]
adds r0, r6, #0
bl UpdateSpriteForCollisionLayer
adds r0, r6, #0
bl sub_0803BF2C
pop {r4, r5, r6, pc}
thumb_func_start sub_0803BD08
sub_0803BD08: @ 0x0803BD08
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0803BD2C
adds r0, r4, #0
bl sub_080040A8
cmp r0, #0
bne _0803BD80
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r0
movs r0, #1
orrs r1, r0
strb r1, [r4, #0x18]
_0803BD2C:
adds r0, r4, #0
bl sub_0803BEE8
adds r0, r4, #0
bl GetNextFrame
movs r0, #1
bl sub_08049DF4
cmp r0, #0
beq _0803BD80
ldr r5, _0803BD84 @ =gUnk_020000B0
ldr r1, [r5]
adds r0, r4, #0
movs r2, #0x88
movs r3, #0x50
bl sub_080041A0
cmp r0, #0
beq _0803BD80
ldr r0, [r5]
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r2, #0x32
ldrsh r0, [r4, r2]
adds r0, #8
cmp r1, r0
ble _0803BD80
movs r1, #0
movs r2, #2
strb r2, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x84
strb r1, [r0]
movs r0, #0x10
strb r0, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x81
strb r2, [r0]
adds r0, r4, #0
bl sub_0803BF2C
_0803BD80:
pop {r4, r5, pc}
.align 2, 0
_0803BD84: .4byte gUnk_020000B0
thumb_func_start sub_0803BD88
sub_0803BD88: @ 0x0803BD88
push {lr}
bl sub_0803BF70
pop {pc}
thumb_func_start sub_0803BD90
sub_0803BD90: @ 0x0803BD90
push {r4, lr}
adds r4, r0, #0
bl sub_080040A8
cmp r0, #0
bne _0803BDC8
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #8
ands r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
movs r0, #8
strb r0, [r4, #0xe]
b _0803BDD4
_0803BDC8:
adds r0, r4, #0
bl sub_0803BF48
adds r0, r4, #0
bl GetNextFrame
_0803BDD4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803BDD8
sub_0803BDD8: @ 0x0803BDD8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803BE76
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0803BDFE
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _0803BE06
_0803BDFE:
adds r0, r4, #0
bl sub_0803C120
b _0803BE70
_0803BE06:
ldrb r1, [r4, #0x15]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0803BE20
movs r0, #8
strb r0, [r4, #0x15]
ldr r1, _0803BE1C @ =gRoomControls
ldrh r0, [r1, #0xa]
subs r0, #0x20
b _0803BE30
.align 2, 0
_0803BE1C: .4byte gRoomControls
_0803BE20:
movs r0, #0x18
strb r0, [r4, #0x15]
ldr r1, _0803BE78 @ =gRoomControls
movs r2, #0x88
lsls r2, r2, #1
adds r0, r2, #0
ldrh r2, [r1, #0xa]
adds r0, r0, r2
_0803BE30:
strh r0, [r4, #0x2e]
ldrh r0, [r1, #0xc]
adds r0, #8
strh r0, [r4, #0x32]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #2
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x84
movs r0, #1
strb r0, [r1]
movs r0, #0x18
strb r0, [r4, #0xe]
subs r1, #2
movs r0, #0x96
lsls r0, r0, #1
strh r0, [r1]
adds r0, #0x94
strh r0, [r4, #0x24]
subs r1, #1
movs r0, #4
strb r0, [r1]
_0803BE70:
adds r0, r4, #0
bl sub_0803BF2C
_0803BE76:
pop {r4, pc}
.align 2, 0
_0803BE78: .4byte gRoomControls
thumb_func_start sub_0803BE7C
sub_0803BE7C: @ 0x0803BE7C
push {r4, r5, lr}
adds r4, r0, #0
bl sub_080040A8
adds r5, r0, #0
cmp r5, #0
bne _0803BEE6
movs r2, #1
movs r3, #1
strb r3, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #8
strb r0, [r4, #0xe]
strb r3, [r4, #0xf]
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
strb r0, [r4, #0x15]
adds r0, r4, #0
adds r0, #0x80
strb r5, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x81
strb r5, [r0]
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_0803BF2C
_0803BEE6:
pop {r4, r5, pc}
thumb_func_start sub_0803BEE8
sub_0803BEE8: @ 0x0803BEE8
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803BF28
ldrb r0, [r4, #0x15]
adds r5, r4, #0
adds r5, #0x80
strb r0, [r5]
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
cmp r0, #0xff
beq _0803BF0E
strb r0, [r4, #0x15]
_0803BF0E:
movs r0, #8
strb r0, [r4, #0xe]
ldrb r2, [r5]
movs r0, #0x10
adds r1, r0, #0
ands r1, r2
ldrb r2, [r4, #0x15]
ands r0, r2
cmp r1, r0
beq _0803BF28
adds r0, r4, #0
bl sub_0803BF2C
_0803BF28:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0803BF2C
sub_0803BF2C: @ 0x0803BF2C
push {lr}
ldrb r2, [r0, #0x15]
movs r1, #0x10
ands r1, r2
lsls r1, r1, #0x18
lsrs r1, r1, #0x1c
adds r2, r0, #0
adds r2, #0x81
ldrb r2, [r2]
adds r1, r1, r2
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_0803BF48
sub_0803BF48: @ 0x0803BF48
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
ldrb r2, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x19]
pop {r4, pc}
thumb_func_start sub_0803BF70
sub_0803BF70: @ 0x0803BF70
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r2, r5, #0
adds r2, #0x84
ldrb r0, [r2]
cmp r0, #1
beq _0803BFC0
cmp r0, #1
bgt _0803BF88
cmp r0, #0
beq _0803BF8E
b _0803C0A2
_0803BF88:
cmp r0, #2
beq _0803BFEA
b _0803C0A2
_0803BF8E:
ldrb r1, [r5, #0xe]
movs r3, #1
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _0803BFA0
ldrh r0, [r5, #0x36]
subs r0, #1
strh r0, [r5, #0x36]
_0803BFA0:
subs r0, r1, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803C0A2
strb r3, [r2]
movs r0, #0x18
strb r0, [r5, #0xe]
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x81
movs r0, #2
b _0803BFE0
_0803BFC0:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803C0A2
movs r0, #2
strb r0, [r2]
movs r0, #8
strb r0, [r5, #0xe]
movs r0, #0xe0
lsls r0, r0, #1
strh r0, [r5, #0x24]
adds r1, r5, #0
adds r1, #0x81
movs r0, #4
_0803BFE0:
strb r0, [r1]
adds r0, r5, #0
bl sub_0803BF2C
b _0803C0A2
_0803BFEA:
adds r1, r5, #0
adds r1, #0x82
ldrh r0, [r1]
subs r0, #1
movs r3, #0
strh r0, [r1]
lsls r0, r0, #0x10
adds r6, r1, #0
cmp r0, #0
bne _0803C02C
movs r0, #3
strb r0, [r5, #0xc]
strb r3, [r2]
strb r3, [r5, #0xe]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r5, #0x24]
ldrb r2, [r5, #0x15]
adds r0, r2, #0
adds r0, #0x18
movs r1, #0x10
ands r0, r1
cmp r0, #0
beq _0803C024
movs r0, #0x10
subs r0, r0, r2
movs r1, #0x1f
ands r0, r1
strb r0, [r5, #0x15]
_0803C024:
adds r0, r5, #0
bl sub_0803BF2C
b _0803C09C
_0803C02C:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803C09C
movs r0, #8
strb r0, [r5, #0xe]
ldrb r0, [r5, #0x15]
adds r4, r5, #0
adds r4, #0x80
strb r0, [r4]
adds r0, r5, #0
movs r1, #1
bl sub_08049F84
adds r1, r0, #0
adds r0, r5, #0
bl sub_08004596
ldrb r3, [r5, #0x15]
adds r0, r3, #0
adds r0, #0x18
movs r1, #0x10
ands r0, r1
cmp r0, #0
beq _0803C07E
ldrb r0, [r4]
cmp r0, #0x10
bne _0803C076
ands r3, r0
cmp r3, #0
beq _0803C072
movs r0, #0x12
b _0803C074
_0803C072:
movs r0, #0xe
_0803C074:
strb r0, [r4]
_0803C076:
ldrb r0, [r4]
strb r0, [r5, #0x15]
movs r0, #1
strh r0, [r6]
_0803C07E:
ldrb r2, [r4]
movs r0, #0x10
adds r1, r0, #0
ands r1, r2
lsls r1, r1, #0x18
ldrb r2, [r5, #0x15]
ands r0, r2
lsls r0, r0, #0x18
lsrs r2, r0, #0x1c
cmp r1, r0
beq _0803C09C
adds r1, r2, #4
adds r0, r5, #0
bl InitializeAnimation
_0803C09C:
adds r0, r5, #0
bl sub_0803BF48
_0803C0A2:
adds r0, r5, #0
bl GetNextFrame
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0803C0AC
sub_0803C0AC: @ 0x0803C0AC
push {r4, r5, r6, lr}
movs r0, #1
bl sub_08049DF4
adds r5, r0, #0
cmp r5, #0
beq _0803C11C
ldr r0, _0803C0D4 @ =gSave
adds r0, #0xc0
ldrh r1, [r0]
ldr r0, _0803C0D8 @ =0x000001F3
cmp r1, r0
bls _0803C0DC
movs r6, #0x56
movs r4, #5
movs r0, #0x64
rsbs r0, r0, #0
bl ModRupees
b _0803C118
.align 2, 0
_0803C0D4: .4byte gSave
_0803C0D8: .4byte 0x000001F3
_0803C0DC:
cmp r1, #0x63
bls _0803C0EE
movs r6, #0x55
movs r4, #5
movs r0, #0x19
rsbs r0, r0, #0
bl ModRupees
b _0803C118
_0803C0EE:
movs r6, #0x54
adds r4, r1, #0
cmp r4, #4
bls _0803C0F8
movs r4, #5
_0803C0F8:
rsbs r0, r4, #0
bl ModRupees
b _0803C118
_0803C100:
movs r0, #0x1a
adds r1, r6, #0
movs r2, #0
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _0803C116
adds r0, r5, #0
bl CopyPosition
_0803C116:
subs r4, #1
_0803C118:
cmp r4, #0
bne _0803C100
_0803C11C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0803C120
sub_0803C120: @ 0x0803C120
adds r2, r0, #0
movs r0, #5
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
subs r0, #9
ands r0, r1
strb r0, [r2, #0x18]
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0x10]
adds r0, r2, #0
adds r0, #0x78
ldrh r0, [r0]
strh r0, [r2, #0x2e]
adds r0, r2, #0
adds r0, #0x7a
ldrh r0, [r0]
strh r0, [r2, #0x32]
ldrh r0, [r2, #0x36]
adds r0, #8
strh r0, [r2, #0x36]
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
bx lr
.align 2, 0