tmc/include/save.h

56 lines
1.1 KiB
C

#ifndef SAVE_H
#define SAVE_H
#include "global.h"
#include "player.h"
#include "structures.h"
#define FILENAME_LENGTH 6
typedef enum {
SAVE_BUSY = 0,
SAVE_OK = 1,
SAVE_ERROR = -1,
} SaveResult;
typedef enum {
SAVE_INIT,
SAVE_IN_PROGRESS,
SAVE_DONE,
} SaveState;
extern SaveResult HandleSave(u32 arg0);
typedef struct {
/*0x000*/ u8 filler0[0x2];
/*0x002*/ u8 messageSpeed;
/*0x003*/ u8 brightnessPref;
/*0x004*/ u8 filler4[0x2];
/*0x006*/ u8 unk6;
/*0x007*/ u8 unk7;
/*0x008*/ u8 unk8;
/*0x009*/ u8 field_0x9[0x34];
/*0x040*/ u32 windcrests;
/*0x044*/ u8 filler44[0xC];
/*0x050*/ u32 unk50;
/*0x054*/ u8 filler54[0x2C];
/*0x080*/ u8 playerName[FILENAME_LENGTH];
/*0x086*/ u8 filler86[0x22];
/*0x0A8*/ Stats stats;
/*0x0D0*/ u8 fillerD0[0x71];
/*0x141*/ u8 unk141[0x34f];
/*0x490*/ u32 unk490;
/*0x494*/ u32 unk494;
/*0x498*/ u8 filler498[0x1C];
} SaveFile;
extern SaveFile gSave;
u32 InitSaveData(void);
u32 Write_02000000(struct_02000000*);
s32 ReadSaveFile(u32, SaveFile*);
u32 Read_02000000(struct_02000000*);
void SetFileStatusDeleted(u32 index);
#endif