mirror of https://github.com/zeldaret/tmc.git
161 lines
4.1 KiB
C
161 lines
4.1 KiB
C
#include "entity.h"
|
|
#include "script.h"
|
|
#include "functions.h"
|
|
#include "npc.h"
|
|
|
|
extern void (*gUnk_08113D8C[])(Entity*);
|
|
|
|
extern void sub_08078850(Entity*, u32, u8, u32*);
|
|
extern u32 gUnk_08113D84[];
|
|
|
|
void Gregal(Entity* this) {
|
|
gUnk_08113D8C[this->type](this);
|
|
}
|
|
|
|
void sub_0806CAF4(Entity* this) {
|
|
Entity* npc;
|
|
|
|
if (this->action == 0) {
|
|
this->action += 1;
|
|
SetDefaultPriority(this, PRIO_MESSAGE);
|
|
npc = CreateNPC(GREGAL, 1, 0);
|
|
if (npc != NULL) {
|
|
npc->parent = this;
|
|
CopyPosition(this, npc);
|
|
SortEntityBelow(this, npc);
|
|
}
|
|
npc = CreateNPC(GREGAL, 2, 0);
|
|
if (npc != NULL) {
|
|
npc->parent = this;
|
|
CopyPosition(this, npc);
|
|
SortEntityAbove(this, npc);
|
|
}
|
|
sub_0807DD64(this);
|
|
sub_08078778(this);
|
|
sub_08078850(this, 1, gUnk_08113D84[1], gUnk_08113D84);
|
|
}
|
|
ExecuteScriptForEntity(this, NULL);
|
|
HandleEntity0x82Actions(this);
|
|
GetNextFrame(this);
|
|
}
|
|
|
|
void sub_0806CB80(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action += 1;
|
|
this->animationState = 2;
|
|
this->frameIndex = 0;
|
|
SetDefaultPriority(this, PRIO_MESSAGE);
|
|
}
|
|
if (this->parent != NULL) {
|
|
this->frameIndex = (this->parent->frame & 3) + 0x21;
|
|
}
|
|
}
|
|
|
|
void sub_0806CBB4(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action += 1;
|
|
this->animationState = 2;
|
|
SetDefaultPriority(this, PRIO_MESSAGE);
|
|
InitializeAnimation(this, 0x11);
|
|
}
|
|
GetNextFrame(this);
|
|
if (this->parent != NULL) {
|
|
this->spriteSettings.draw = 0;
|
|
if ((this->parent->frame & 4) != 0) {
|
|
this->spriteSettings.draw = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0806CC08(Entity* this) {
|
|
switch (this->action) {
|
|
case 0:
|
|
this->action = 1;
|
|
this->spriteSettings.draw = 1;
|
|
SetDefaultPriority(this, PRIO_MESSAGE);
|
|
sub_0807DD64(this);
|
|
case 1:
|
|
if (this->interactType == 2) {
|
|
this->action = 2;
|
|
this->interactType = 0;
|
|
this->field_0x68.HALF.HI = this->animIndex;
|
|
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 8);
|
|
sub_0806F118(this);
|
|
} else {
|
|
ExecuteScriptForEntity(this, NULL);
|
|
HandleEntity0x82Actions(this);
|
|
GetNextFrame(this);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (UpdateFuseInteraction(this) == 0) {
|
|
return;
|
|
}
|
|
this->action = 1;
|
|
InitAnimationForceUpdate(this, this->field_0x68.HALF.HI);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_0806CCB4(Entity* this, ScriptExecutionContext* context) {
|
|
if ((this->frame & 0x80) != 0) {
|
|
context->condition = 1;
|
|
} else {
|
|
context->condition = 0;
|
|
}
|
|
}
|
|
|
|
void sub_0806CCD0(Entity* this, ScriptExecutionContext* context) {
|
|
u32 tmp = this->frameSpriteSettings & 0x3f;
|
|
if ((this->frameSpriteSettings & 0x3f) != 0) {
|
|
InitializeAnimation(this, tmp + (this->animationState >> 1));
|
|
context->condition = 1;
|
|
} else {
|
|
context->condition = tmp;
|
|
}
|
|
}
|
|
|
|
void sub_0806CCF8(Entity* this) {
|
|
ChangeObjPalette(this, 0x10a);
|
|
}
|
|
|
|
void sub_0806CD04(Entity* this) {
|
|
ChangeObjPalette(this, 0x10b);
|
|
}
|
|
|
|
void sub_0806CD14(Entity* this) {
|
|
ChangeObjPalette(this, 0x10c);
|
|
}
|
|
|
|
void sub_0806CD20(Entity* this) {
|
|
ChangeObjPalette(this, 0x10d);
|
|
}
|
|
|
|
void sub_0806CD30(Entity* this) {
|
|
ChangeObjPalette(this, 0x10e);
|
|
}
|
|
|
|
void sub_0806CD3C(Entity* this) {
|
|
ChangeObjPalette(this, 0x10f);
|
|
}
|
|
|
|
void sub_0806CD4C(Entity* this) {
|
|
ChangeObjPalette(this, 0x110);
|
|
}
|
|
|
|
void sub_0806CD58(Entity* this) {
|
|
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
|
sub_08078784(this, this->field_0x68.HALF.LO);
|
|
}
|
|
|
|
void Gregal_Fusion(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action += 1;
|
|
this->spriteSettings.draw = 1;
|
|
SetDefaultPriority(this, PRIO_MESSAGE);
|
|
InitAnimationForceUpdate(this, 6);
|
|
} else {
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
}
|