tmc/src/npc/gregal.c

161 lines
4.1 KiB
C

#include "entity.h"
#include "script.h"
#include "functions.h"
#include "npc.h"
extern void (*gUnk_08113D8C[])(Entity*);
extern void sub_08078850(Entity*, u32, u8, u32*);
extern u32 gUnk_08113D84[];
void Gregal(Entity* this) {
gUnk_08113D8C[this->type](this);
}
void sub_0806CAF4(Entity* this) {
Entity* npc;
if (this->action == 0) {
this->action += 1;
SetDefaultPriority(this, PRIO_MESSAGE);
npc = CreateNPC(GREGAL, 1, 0);
if (npc != NULL) {
npc->parent = this;
CopyPosition(this, npc);
SortEntityBelow(this, npc);
}
npc = CreateNPC(GREGAL, 2, 0);
if (npc != NULL) {
npc->parent = this;
CopyPosition(this, npc);
SortEntityAbove(this, npc);
}
sub_0807DD64(this);
sub_08078778(this);
sub_08078850(this, 1, gUnk_08113D84[1], gUnk_08113D84);
}
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
GetNextFrame(this);
}
void sub_0806CB80(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->animationState = 2;
this->frameIndex = 0;
SetDefaultPriority(this, PRIO_MESSAGE);
}
if (this->parent != NULL) {
this->frameIndex = (this->parent->frame & 3) + 0x21;
}
}
void sub_0806CBB4(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->animationState = 2;
SetDefaultPriority(this, PRIO_MESSAGE);
InitializeAnimation(this, 0x11);
}
GetNextFrame(this);
if (this->parent != NULL) {
this->spriteSettings.draw = 0;
if ((this->parent->frame & 4) != 0) {
this->spriteSettings.draw = 1;
}
}
}
void sub_0806CC08(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 1;
SetDefaultPriority(this, PRIO_MESSAGE);
sub_0807DD64(this);
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
this->field_0x68.HALF.HI = this->animIndex;
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 8);
sub_0806F118(this);
} else {
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
GetNextFrame(this);
}
break;
case 2:
if (UpdateFuseInteraction(this) == 0) {
return;
}
this->action = 1;
InitAnimationForceUpdate(this, this->field_0x68.HALF.HI);
break;
}
}
void sub_0806CCB4(Entity* this, ScriptExecutionContext* context) {
if ((this->frame & 0x80) != 0) {
context->condition = 1;
} else {
context->condition = 0;
}
}
void sub_0806CCD0(Entity* this, ScriptExecutionContext* context) {
u32 tmp = this->frameSpriteSettings & 0x3f;
if ((this->frameSpriteSettings & 0x3f) != 0) {
InitializeAnimation(this, tmp + (this->animationState >> 1));
context->condition = 1;
} else {
context->condition = tmp;
}
}
void sub_0806CCF8(Entity* this) {
ChangeObjPalette(this, 0x10a);
}
void sub_0806CD04(Entity* this) {
ChangeObjPalette(this, 0x10b);
}
void sub_0806CD14(Entity* this) {
ChangeObjPalette(this, 0x10c);
}
void sub_0806CD20(Entity* this) {
ChangeObjPalette(this, 0x10d);
}
void sub_0806CD30(Entity* this) {
ChangeObjPalette(this, 0x10e);
}
void sub_0806CD3C(Entity* this) {
ChangeObjPalette(this, 0x10f);
}
void sub_0806CD4C(Entity* this) {
ChangeObjPalette(this, 0x110);
}
void sub_0806CD58(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
void Gregal_Fusion(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->spriteSettings.draw = 1;
SetDefaultPriority(this, PRIO_MESSAGE);
InitAnimationForceUpdate(this, 6);
} else {
UpdateAnimationSingleFrame(this);
}
}