mirror of https://github.com/zeldaret/tmc.git
				
				
				
			
		
			
				
	
	
		
			27 lines
		
	
	
		
			588 B
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			588 B
		
	
	
	
		
			C
		
	
	
	
#ifndef NEW_PLAYER_H
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#define NEW_PLAYER_H
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#include "entity.h"
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// TODO Use new player entity struct everywhere once it is fully discovered.
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typedef struct {
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    /*0x00*/ Entity base;
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    /*0x68*/ u32 unk_68;
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    /*0x6c*/ u8 unk_6c;
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    /*0x6d*/ u8 unk_6d;
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    /*0x6e*/ u8 unk_6e;
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    /*0x6f*/ u8 unk_6f;
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    /*0x70*/ Entity* unk_70;
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    /*0x74*/ Entity* unk_74;
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    /*0x78*/ u8 unk_78;
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    /*0x79*/ u8 unk_79;
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    /*0x7a*/ u16 unk_7a;
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    /*0x7c*/ u32 unk_7c;
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    /*0x80*/ u8 unk_80[8];
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} PlayerEntity;
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#define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity)
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#endif // NEW_PLAYER_H
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