tmc/include/entity.h

82 lines
1.5 KiB
C

#ifndef ENTITY_H
#define ENTITY_H
#include "global.h"
typedef struct
{
u32 *field_0x0;
u32 * field_0x4;
u8 type;
u8 subtype;
u8 parameter1;
u8 parameter2;
u8 action;
u8 previousActionFlag;
u8 parameter3;
u8 field_0xf;
u8 flags;
u8 scriptedScene;
s16 spriteTileSize;
u8 animationState;
u8 direction;
u8 possibleBool;
u8 field_0x17;
u8 shadowSize;
u8 spriteOrder;
u8 palette;
u8 spriteOrientation[3];
u16 spritePointer;
u16 field_0x20;
s16 nonPlanarMovement;
u8 spriteAnimation[3];
u8 ticks;
u16 collisions;
s16 xPosSubPixel;
s16 xPos;
s16 yPosSubPixel;
s16 yPos;
u8 field_0x34;
u8 field_0x35;
s16 height;
u8 collisionLayer;
u8 field_0x39;
u8 field_0x3a;
u8 flags2;
u8 field_0x3c;
u8 field_0x3d;
u8 field_0x3e;
u8 damageType;
u8 field_0x40;
u8 bitfield;
u8 field_0x42;
u8 field_0x43;
u8 field_0x44;
u8 currentHealth;
s16 field_0x46;
u32 * boundingBox;
u8 field_0x4c;
u8 field_0x4d;
u8 field_0x4e;
u8 field_0x4f;
u32 * spritePtr;
u32 * attachedEntity;
u8 field_0x58;
u8 field_0x59;
u8 frames;
u8 spriteOrientation2;
u8 field_0x5c;
u8 field_0x5d;
u8 field_0x5e;
u8 field_0x5f;
u16 spriteVramOffset;
u8 spriteRenderPositionOffset;
u8 field_0x63;
u8 * field_0x64;
u32 * otherEntity;
u8 filler2[8];
u32 * heldObjectPtr;
u8 filler[12];
u32 * field_0x84;
} Entity;
#endif