tmc/src/object/lightDoor.c

101 lines
3.0 KiB
C

/**
* @file lightDoor.c
* @ingroup Objects
*
* @brief Light Door object
*/
#include "functions.h"
#include "object.h"
#include "screen.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[30];
/*0x86*/ u16 unk_86;
} LightDoorEntity;
void LightDoor_Init(LightDoorEntity*);
void LightDoor_Action1(LightDoorEntity*);
void LightDoor_Action2(LightDoorEntity*);
void LightDoor_Action3(LightDoorEntity*);
void LightDoor_Action4(LightDoorEntity*);
void sub_080850FC(LightDoorEntity*);
void LightDoor(LightDoorEntity* this) {
static void (*const LightDoor_Actions[])(LightDoorEntity*) = {
LightDoor_Init, LightDoor_Action1, LightDoor_Action2, LightDoor_Action3, LightDoor_Action4,
};
LightDoor_Actions[super->action](this);
}
void LightDoor_Init(LightDoorEntity* this) {
if (super->type == 0) {
if (CheckFlags(this->unk_86)) {
DeleteThisEntity();
}
super->action = 1;
super->spritePriority.b0 = 7;
sub_080850FC(this);
} else {
super->action = 2;
super->timer = 240;
super->speed = 0x80;
super->direction = 0x18;
}
super->frameIndex = 0;
}
void LightDoor_Action1(LightDoorEntity* this) {
}
void LightDoor_Action2(LightDoorEntity* this) {
u32 tmp;
u32 tmp2;
if (--super->timer == 0) {
super->action = 3;
super->timer = 30;
super->spriteOffsetY = 4;
gScreen.lcd.displayControl |= 0x2000;
gScreen.controls.windowInsideControl = 0x1f;
gScreen.controls.windowOutsideControl = 0xf;
tmp2 = super->x.HALF.HI;
tmp = gRoomControls.scroll_x;
tmp2 = tmp2 - tmp;
gScreen.controls.window0HorizontalDimensions = (((tmp2 - 0x18) & 0xff) << 8) | ((tmp2 + 0x18) & 0xff);
tmp2 = super->y.HALF.HI;
tmp = gRoomControls.scroll_y;
tmp2 = tmp2 - tmp;
gScreen.controls.window0VerticalDimensions = (((tmp2 - 0x18) & 0xff) << 8) | ((tmp2 + 0x18) & 0xff);
}
}
void LightDoor_Action3(LightDoorEntity* this) {
if (--super->timer == 0) {
super->action = 4;
super->timer = 96;
}
}
void LightDoor_Action4(LightDoorEntity* this) {
LinearMoveUpdate(super);
if (--super->timer == 0) {
gScreen.lcd.displayControl &= 0xdfff;
DeleteEntity(super);
}
}
void sub_080850FC(LightDoorEntity* this) {
u32 tilePos = COORD_TO_TILE(super);
u32 layer = super->collisionLayer;
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(-1, -1), layer);
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(0, -1), layer);
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(1, -1), layer);
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(-1, 0), layer);
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(0, 0), layer);
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(1, 0), layer);
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(-1, 1), layer);
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(0, 1), layer);
SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(1, 1), layer);
}