mirror of https://github.com/zeldaret/tmc.git
101 lines
3.0 KiB
C
101 lines
3.0 KiB
C
/**
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* @file lightDoor.c
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* @ingroup Objects
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*
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* @brief Light Door object
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*/
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#include "functions.h"
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#include "object.h"
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#include "screen.h"
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#include "tiles.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[30];
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/*0x86*/ u16 unk_86;
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} LightDoorEntity;
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void LightDoor_Init(LightDoorEntity*);
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void LightDoor_Action1(LightDoorEntity*);
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void LightDoor_Action2(LightDoorEntity*);
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void LightDoor_Action3(LightDoorEntity*);
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void LightDoor_Action4(LightDoorEntity*);
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void sub_080850FC(LightDoorEntity*);
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void LightDoor(LightDoorEntity* this) {
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static void (*const LightDoor_Actions[])(LightDoorEntity*) = {
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LightDoor_Init, LightDoor_Action1, LightDoor_Action2, LightDoor_Action3, LightDoor_Action4,
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};
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LightDoor_Actions[super->action](this);
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}
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void LightDoor_Init(LightDoorEntity* this) {
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if (super->type == 0) {
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if (CheckFlags(this->unk_86)) {
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DeleteThisEntity();
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}
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super->action = 1;
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super->spritePriority.b0 = 7;
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sub_080850FC(this);
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} else {
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super->action = 2;
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super->timer = 240;
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super->speed = 0x80;
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super->direction = 0x18;
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}
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super->frameIndex = 0;
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}
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void LightDoor_Action1(LightDoorEntity* this) {
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}
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void LightDoor_Action2(LightDoorEntity* this) {
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u32 tmp;
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u32 tmp2;
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if (--super->timer == 0) {
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super->action = 3;
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super->timer = 30;
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super->spriteOffsetY = 4;
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gScreen.lcd.displayControl |= 0x2000;
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gScreen.controls.windowInsideControl = 0x1f;
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gScreen.controls.windowOutsideControl = 0xf;
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tmp2 = super->x.HALF.HI;
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tmp = gRoomControls.scroll_x;
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tmp2 = tmp2 - tmp;
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gScreen.controls.window0HorizontalDimensions = (((tmp2 - 0x18) & 0xff) << 8) | ((tmp2 + 0x18) & 0xff);
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tmp2 = super->y.HALF.HI;
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tmp = gRoomControls.scroll_y;
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tmp2 = tmp2 - tmp;
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gScreen.controls.window0VerticalDimensions = (((tmp2 - 0x18) & 0xff) << 8) | ((tmp2 + 0x18) & 0xff);
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}
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}
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void LightDoor_Action3(LightDoorEntity* this) {
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if (--super->timer == 0) {
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super->action = 4;
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super->timer = 96;
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}
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}
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void LightDoor_Action4(LightDoorEntity* this) {
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LinearMoveUpdate(super);
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if (--super->timer == 0) {
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gScreen.lcd.displayControl &= 0xdfff;
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DeleteEntity(super);
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}
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}
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void sub_080850FC(LightDoorEntity* this) {
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u32 tilePos = COORD_TO_TILE(super);
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u32 layer = super->collisionLayer;
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(-1, -1), layer);
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(0, -1), layer);
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(1, -1), layer);
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(-1, 0), layer);
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(0, 0), layer);
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(1, 0), layer);
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(-1, 1), layer);
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(0, 1), layer);
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SetTile(SPECIAL_TILE_61, tilePos + TILE_POS(1, 1), layer);
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}
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