tmc/src/object/warpPoint.c

247 lines
7.1 KiB
C

/**
* @file warpPoint.c
* @ingroup Objects
*
* @brief Warp Point object
*/
#include "functions.h"
#include "game.h"
#include "hitbox.h"
#include "object.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[8];
/*0x70*/ u8 unk_70;
/*0x71*/ u8 unused2[11];
/*0x7c*/ u8 unk_7c;
/*0x7d*/ u8 unk_7d;
/*0x7e*/ u8 unused3[6];
/*0x84*/ u16 unk_84;
/*0x86*/ u16 unk_86;
} WarpPointEntity;
extern void EnableDungeonWarp(u32);
extern u32 IsDungeonWarpActive(u32);
void WarpPoint_Init(WarpPointEntity* this);
void WarpPoint_Action1(WarpPointEntity* this);
void WarpPoint_Action2(WarpPointEntity* this);
void WarpPoint_Action3(WarpPointEntity* this);
void WarpPoint_Action4(WarpPointEntity* this);
void WarpPoint_Action5(WarpPointEntity* this);
void sub_0808B73C(WarpPointEntity* this);
u32 sub_0808B7C8(WarpPointEntity* this);
void sub_0808B830(WarpPointEntity* this);
void (*const WarpPoint_Actions[])(WarpPointEntity*) = {
WarpPoint_Init, WarpPoint_Action1, WarpPoint_Action2, WarpPoint_Action3, WarpPoint_Action4, WarpPoint_Action5,
};
const u8 gUnk_08121380[3] = { 1, 0, 2 };
void WarpPoint(WarpPointEntity* this) {
if (!this->unk_70) {
WarpPoint_Actions[super->action](this);
} else {
sub_0808B73C(this);
}
}
void WarpPoint_Init(WarpPointEntity* this) {
u32 tmp;
super->action = 1;
super->subtimer = 0;
tmp = gUnk_08121380[super->type];
super->palette.b.b0 = tmp;
super->spritePriority.b0 = 6;
super->hitbox = (Hitbox*)&gHitbox_1;
super->updatePriority = PRIO_NO_BLOCK;
InitializeAnimation(super, 0);
if (CheckFlags(this->unk_86)) {
sub_0808B830(this);
} else {
if (AreaIsDungeon() && IsDungeonWarpActive(super->type)) {
sub_0808B830(this);
}
}
if (!sub_0808B7C8(this))
return;
super->action = 4;
super->subtimer = 96;
gPlayerEntity.base.x.HALF.HI = super->x.HALF.HI;
gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI;
gPlayerEntity.base.animationState = 4;
EnqueueSFX(SFX_112);
RequestPriorityDuration(super, super->subtimer + 16);
}
void WarpPoint_Action1(WarpPointEntity* this) {
if (CheckFlags(this->unk_86)) {
sub_0808B830(this);
if (AreaIsDungeon()) {
EnableDungeonWarp(super->type);
}
super->action = 2;
super->subtimer = 60;
EnqueueSFX(SFX_112);
}
}
void WarpPoint_Action2(WarpPointEntity* this) {
if (!--super->subtimer) {
super->action = 3;
} else {
super->spriteSettings.draw = super->subtimer & 2 ? 0 : 1;
}
}
void WarpPoint_Action3(WarpPointEntity* this) {
GetNextFrame(super);
if (sub_0808B7C8(this)) {
if (super->timer)
return;
super->action = 5;
super->subtimer = 96;
PutAwayItems();
gPlayerEntity.base.x.HALF.HI = super->x.HALF.HI;
gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI;
gPlayerEntity.base.animationState = 4;
gPlayerEntity.base.flags &= ~ENT_COLLIDE;
RequestPriorityDuration(super, super->subtimer + 16);
SoundReq(SFX_113);
} else {
super->timer = 0;
}
}
void WarpPoint_Action4(WarpPointEntity* this) {
u32 tmp;
if (!--super->subtimer) {
super->action = 3;
super->timer = 1;
gPlayerEntity.base.animationState = 4;
gPlayerEntity.base.direction = DirectionSouth;
return;
}
tmp = 0;
switch (super->subtimer & 0x60) {
case 0x40:
if (super->subtimer == 0x58) {
SoundReq(SFX_114);
}
if (!(super->subtimer & 1)) {
tmp = 1;
}
break;
case 0x20:
if (!(super->subtimer & 3)) {
tmp = 1;
}
break;
case 0:
if (!(super->subtimer & 7)) {
if (gPlayerEntity.base.animationState == 4) {
if (super->subtimer > 0x18) {
tmp = 1;
}
} else {
tmp = 1;
}
}
break;
}
if (tmp) {
gPlayerEntity.base.animationState += 2;
gPlayerEntity.base.animationState &= 6;
}
}
void WarpPoint_Action5(WarpPointEntity* this) {
u32 tmp;
if (!--super->subtimer) {
gRoomTransition.transitioningOut = 1;
gRoomTransition.type = TRANSITION_DEFAULT;
gRoomTransition.player_status.area_next = this->unk_7c;
gRoomTransition.player_status.room_next = this->unk_7d;
gRoomTransition.player_status.start_pos_x = ((this->unk_84 & 0x3f) << 4) + 8;
gRoomTransition.player_status.start_pos_y = ((this->unk_84 & 0xfc0) >> 2) + 8;
gRoomTransition.player_status.layer = 0;
gRoomTransition.player_status.start_anim = 4;
gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
if (super->type == 2) {
gRoomTransition.type = TRANSITION_FADE_WHITE_SLOW;
}
return;
}
tmp = 0;
switch (super->subtimer & 0x60) {
case 0x40:
if (!(super->subtimer & 7)) {
tmp = 1;
}
break;
case 0x20:
if (!(super->subtimer & 3)) {
tmp = 1;
}
break;
case 0:
if (super->subtimer > 0x10) {
if (!(super->subtimer & 1)) {
tmp = 1;
}
} else {
gPlayerEntity.base.spriteSettings.draw = 0;
}
break;
}
if (tmp) {
gPlayerEntity.base.animationState += 2;
gPlayerEntity.base.animationState &= 6;
}
}
void sub_0808B73C(WarpPointEntity* this) {
if (super->action == 0) {
super->action = 1;
super->palette.b.b0 = super->parent->palette.b.b0;
InitializeAnimation(super, 1);
}
if (EntityWithinDistance(super, gPlayerEntity.base.x.HALF.HI, gPlayerEntity.base.y.HALF.HI, 0x28)) {
super->spriteSettings.draw = 1;
} else {
if (EntityWithinDistance(super, gPlayerEntity.base.x.HALF.HI, gPlayerEntity.base.y.HALF.HI, 0x2e)) {
super->spriteSettings.draw ^= 1;
} else {
super->spriteSettings.draw = 0;
}
}
GetNextFrame(super);
}
u32 sub_0808B7C8(WarpPointEntity* this) {
if (!(gPlayerState.flags & PL_MINISH) && gPlayerState.framestate != PL_STATE_DIE &&
gPlayerEntity.base.health != 0 && PlayerCanBeMoved() && EntityInRectRadius(super, &gPlayerEntity.base, 5, 5) &&
gPlayerEntity.base.z.HALF.HI == 0) {
if (super->timer == 0 && gPlayerEntity.base.action == PLAYER_08072C9C) {
ResetPlayerAnimationAndAction();
}
return 1;
}
return 0;
}
void sub_0808B830(WarpPointEntity* this) {
WarpPointEntity* warpPoint;
super->action = 3;
super->timer = 0;
super->spriteSettings.draw = 1;
warpPoint = (WarpPointEntity*)CreateObject(WARP_POINT, 0, 0);
if (warpPoint) {
warpPoint->unk_70 = 1;
warpPoint->base.parent = super;
CopyPosition(super, &warpPoint->base);
}
}