mirror of https://github.com/zeldaret/tmc.git
83 lines
2.3 KiB
C
83 lines
2.3 KiB
C
#include "item.h"
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#include "save.h"
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#include "functions.h"
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void sub_08077534(ItemBehavior*, u32);
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void sub_08077618(ItemBehavior*, u32);
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void sub_08077640(ItemBehavior*, u32);
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void sub_0807766C(ItemBehavior*, u32);
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void ItemJarEmpty(ItemBehavior* this, u32 index) {
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static void (*const stateFuncs[])(ItemBehavior*, u32) = {
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sub_08077534,
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sub_08077618,
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sub_08077640,
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sub_0807766C,
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};
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stateFuncs[this->stateID](this, index);
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}
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void sub_08077534(ItemBehavior* this, u32 index) {
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u32 tmp;
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sub_08077D38(this, index);
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sub_0806F948(&gPlayerEntity);
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sub_08077BB8(this);
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this->priority |= 0xf;
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tmp = this->behaviorId;
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this->timer = gSave.stats.bottles[tmp - ITEM_BOTTLE1];
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switch (this->timer) {
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case ITEM_BOTTLE_EMPTY:
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SetItemAnim(this, 0x614);
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return;
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case ITEM_BOTTLE_BUTTER:
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case ITEM_BOTTLE_MILK:
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case ITEM_BOTTLE_HALF_MILK:
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case ITEM_BOTTLE_RED_POTION:
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case ITEM_BOTTLE_BLUE_POTION:
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case ITEM_BOTTLE_PICOLYTE_RED:
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case ITEM_BOTTLE_PICOLYTE_ORANGE:
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case ITEM_BOTTLE_PICOLYTE_YELLOW:
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case ITEM_BOTTLE_PICOLYTE_GREEN:
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case ITEM_BOTTLE_PICOLYTE_BLUE:
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case ITEM_BOTTLE_PICOLYTE_WHITE:
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this->stateID = 3;
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gPlayerEntity.animationState = 4;
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gPlayerEntity.spriteSettings.flipX = 0;
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SetItemAnim(this, 0x2df);
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break;
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case BOTTLE_CHARM_NAYRU:
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case BOTTLE_CHARM_FARORE:
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case BOTTLE_CHARM_DIN:
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default:
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this->stateID = 3;
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SetItemAnim(this, 0x610);
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break;
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}
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gPlayerEntity.flags &= ~ENT_COLLIDE;
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}
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void sub_08077618(ItemBehavior* this, u32 index) {
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if ((this->playerFrame & 0x80) != 0) {
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SetItemAnim(this, 0x618);
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this->stateID++;
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} else {
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UpdateItemAnim(this);
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}
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}
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void sub_08077640(ItemBehavior* this, u32 index) {
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UpdateItemAnim(this);
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if ((this->playerFrame & 0x80) != 0) {
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gPlayerEntity.flags |= ENT_COLLIDE;
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DeleteItemBehavior(this, index);
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}
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}
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void sub_0807766C(ItemBehavior* this, u32 index) {
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UpdateItemAnim(this);
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if ((this->playerFrame & 0x80) != 0) {
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gPlayerEntity.flags |= ENT_COLLIDE;
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DeleteItemBehavior(this, index);
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}
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}
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