mirror of https://github.com/zeldaret/tmc.git
282 lines
10 KiB
C
282 lines
10 KiB
C
/**
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* @file rollingBarrelManager.c
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* @ingroup Managers
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*
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* @brief Rolling barrel in Deepwood Shrine
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*/
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#include "manager/rollingBarrelManager.h"
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#include "area.h"
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#include "common.h"
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#include "flags.h"
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#include "functions.h"
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#include "main.h"
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#include "physics.h"
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#include "room.h"
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#include "save.h"
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#include "screen.h"
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#include "sound.h"
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#include "structures.h"
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extern struct BgAffineDstData gUnk_02017AA0[];
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extern struct BgAffineDstData gUnk_02017BA0[];
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extern u8 gUnk_02017700[];
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extern u8 gUpdateVisibleTiles;
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extern u32 gUsedPalettes;
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void sub_08058D34(void);
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void sub_08058BC8(RollingBarrelManager*);
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void sub_08058CB0(RollingBarrelManager*);
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void sub_08058CFC(void);
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void sub_08058A04(RollingBarrelManager*);
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void sub_080588F8(RollingBarrelManager*);
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u32 sub_08058B08(RollingBarrelManager*, u32, u32, const struct_08108228*);
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void sub_08058B5C(RollingBarrelManager*, u32);
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void RollingBarrelManager_Init(RollingBarrelManager*);
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void RollingBarrelManager_Action1(RollingBarrelManager*);
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void RollingBarrelManager_Action2(RollingBarrelManager*);
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void RollingBarrelManager_Main(RollingBarrelManager* this) {
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static void (*const RollingBarrelManager_Actions[])(RollingBarrelManager*) = {
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RollingBarrelManager_Init,
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RollingBarrelManager_Action1,
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RollingBarrelManager_Action2,
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};
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u32 tmp;
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RollingBarrelManager_Actions[super->action](this);
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sub_08058BC8(this);
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SetVBlankDMA((u16*)&gUnk_02017AA0[gUnk_03003DE4[0] * 0xA0], (u16*)REG_ADDR_BG2PA,
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((DMA_ENABLE | DMA_START_HBLANK | DMA_16BIT | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_RELOAD) << 16) +
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0x8);
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}
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void RollingBarrelManager_Init(RollingBarrelManager* this) {
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super->action = 1;
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this->unk_28 = 0x1234;
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super->timer = CheckLocalFlags(0x15, 0x2) != 0;
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sub_08058CB0(this);
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RegisterTransitionManager(this, sub_08058D34, 0);
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}
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void RollingBarrelManager_Action1(RollingBarrelManager* this) {
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sub_08058CFC();
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sub_08058A04(this);
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if (gRoomTransition.transitioningOut) {
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super->action = 2;
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} else {
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sub_080588F8(this);
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}
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}
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void RollingBarrelManager_Action2(RollingBarrelManager* this) {
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}
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#define ABS_DIFF_GT(a, b, c) ((signed)(a) - (b) >= 0 ? (a) - (b) > (c) : (b) - (a) > (c))
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void sub_080588F8(RollingBarrelManager* this) {
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if (super->subtimer == 0) {
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if (ABS_DIFF_GT(this->unk_28, this->unk_24.HALF.HI, 8)) {
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this->unk_28 = 0x1234;
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switch (this->unk_24.HALF.HI & 0xFFFE) {
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case 0x48:
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case 0xa0:
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case 0xf0:
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this->unk_28 = this->unk_24.HALF.HI;
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super->subtimer = 45;
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SoundReq(SFX_BARREL_ROLL_STOP);
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}
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}
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} else {
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super->subtimer--;
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if (super->subtimer > 0x29) {
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this->unk_24.HALF.HI = this->unk_28 - 2;
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} else {
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this->unk_24.HALF.HI = this->unk_28;
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}
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}
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if (super->timer) {
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s32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
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u32 tmp2;
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tmp2 = (((unsigned)(tmp - 0x50 < 0 ? 0x50 - tmp : tmp - 0x50) >> 3) * 0x3000) + 0x4000;
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if (super->subtimer == 0) {
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if (tmp < 0x49) {
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this->unk_24.WORD -= tmp2;
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} else if (tmp > 0x57) {
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this->unk_24.WORD += tmp2;
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}
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if (ABS_DIFF_GT(this->unk_2c, this->unk_24.WORD, 0x100000)) {
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this->unk_2c = this->unk_24.WORD;
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SoundReq(SFX_BARREL_ROLL);
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}
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}
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}
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if ((this->unk_20 = this->unk_24.HALF.HI) < 0) {
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this->unk_20 = 0x1FF;
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this->unk_24.HALF.HI = 0x1FF;
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} else if (this->unk_20 > 0x1FF) {
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this->unk_20 = 0;
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this->unk_24.HALF.HI = 0;
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}
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}
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void sub_08058A04(RollingBarrelManager* this) {
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static const struct_08108228 gUnk_08108228[6] = { { 0x40, 0x2A, 0x1C, 0x10 }, { 0x3C, 0x24, 0x1C, 0x12 },
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{ 0x3C, 0x1C, 0x1A, 0x18 }, { 0x38, 0x16, 0x1C, 0x16 },
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{ 0x34, 0x16, 0x1E, 0x0E }, { 0x30, 0x16, 0x20, 0x0A } };
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static const struct_08108228 gUnk_08108258[6] = { { 0x30, 0x88, 0x20, 0x0A }, { 0x34, 0x7E, 0x1E, 0x12 },
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{ 0x38, 0x78, 0x1A, 0x16 }, { 0x3A, 0x70, 0x1A, 0x18 },
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{ 0x3C, 0x64, 0x1E, 0x1E }, { 0x3E, 0x6A, 0x1C, 0x10 } };
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static const struct_08108228 gUnk_08108288[6] = { { 0x98, 0x2A, 0x1C, 0x10 }, { 0x98, 0x24, 0x1C, 0x12 },
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{ 0x9C, 0x1C, 0x1A, 0x18 }, { 0x9C, 0x16, 0x1C, 0x16 },
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{ 0xA0, 0x16, 0x1E, 0x0E }, { 0xA0, 0x16, 0x20, 0x0A } };
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static const struct_08108228 gUnk_081082B8[6] = { { 0xA0, 0x88, 0x20, 0x0A }, { 0x9E, 0x7E, 0x1E, 0x12 },
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{ 0x9C, 0x78, 0x1A, 0x16 }, { 0x9A, 0x70, 0x1A, 0x18 },
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{ 0x98, 0x64, 0x1E, 0x1E }, { 0x98, 0x6A, 0x1C, 0x10 } };
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s32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
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s32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
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if ((this->unk_20 - 0x118 < 0xDu) && CheckGlobalFlag(LV1TARU_OPEN) && (tmp - 0x6d < 0x17u) &&
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(tmp2 - 0x45 < 0x17u) && (gPlayerEntity.z.HALF.HI == 0)) {
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gPlayerState.queued_action = PLAYER_FALL;
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gPlayerState.field_0x38 = 0;
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gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x78;
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gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x50;
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return;
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}
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if (tmp < 0x78) {
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if (tmp2 < 0x50) {
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if (sub_08058B08(this, 0x88, 0xB0, gUnk_08108228)) {
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sub_08058B5C(this, 0);
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}
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} else {
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if (sub_08058B08(this, 0x38, 0x60, gUnk_08108258)) {
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sub_08058B5C(this, 1);
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}
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}
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} else {
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if (tmp2 < 0x50) {
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if (sub_08058B08(this, 0xE0, 0x108, gUnk_08108288)) {
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sub_08058B5C(this, 2);
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}
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} else {
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if (sub_08058B08(this, 0x90, 0xB8, gUnk_081082B8)) {
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sub_08058B5C(this, 3);
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}
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}
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}
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}
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u32 sub_08058B08(RollingBarrelManager* this, u32 unk1, u32 unk2, const struct_08108228* unk3) {
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u32 tmp = this->unk_20;
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if (tmp < unk1 || tmp > unk2) {
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return 0;
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} else {
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u32 tmp2, tmp3;
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tmp -= unk1;
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tmp >>= 3;
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unk3 += tmp;
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tmp2 = (gPlayerEntity.x.HALF.HI - gRoomControls.origin_x - unk3->unk_0);
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tmp3 = (gPlayerEntity.y.HALF.HI - gRoomControls.origin_y - unk3->unk_2);
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return ((tmp2 < unk3->unk_4) && (tmp3 < unk3->unk_6));
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}
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}
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void sub_08058B5C(RollingBarrelManager* this, u32 unk1) {
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static const u16 gUnk_081082E8[0xC] = { 0xB8, 0x80, 0x0, 0xB8, 0x110, 0x2, 0x118, 0x80, 0x2, 0x118, 0x110, 0x0 };
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gRoomTransition.transitioningOut = 1;
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gRoomTransition.type = TRANSITION_DEFAULT;
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gRoomTransition.player_status.spawn_type = PL_SPAWN_STEP_IN;
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gRoomTransition.player_status.area_next = gRoomControls.area;
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gRoomTransition.player_status.room_next = 6;
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gRoomTransition.player_status.start_anim = unk1 & 1 ? 4 : 0;
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gRoomTransition.player_status.start_pos_x = gUnk_081082E8[unk1 * 3];
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gRoomTransition.player_status.start_pos_y = gUnk_081082E8[unk1 * 3 + 1];
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gSave.dws_barrel_state = gUnk_081082E8[unk1 * 3 + 2];
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SoundReq(SFX_STAIRS);
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}
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void sub_08058BC8(RollingBarrelManager* this) {
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struct BgAffineDstData* tmp = &gUnk_02017AA0[gUnk_03003DE4[0] * 0xA0];
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struct BgAffineSrcData tmp2;
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s32 tmp3;
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tmp2.texX = 0x10000;
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tmp2.scrX = 0x78;
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tmp2.scrY = 0x80;
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tmp2.alpha = 0;
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tmp2.sy = 0x100;
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tmp2.sx = 0x100;
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tmp3 = 0;
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do {
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u32 indx = ((tmp3 << 7) / 0xA0) & 0xFF;
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tmp2.sx = 0x100 + ((gSineTable[indx] * 3) >> 2);
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tmp2.sy =
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0x100 - ((gSineTable[indx * 2] * 2) >>
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5); // yes, it makes no sense to multiply first and then shift right, but it's matching this way
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tmp2.texY = (this->unk_20 + tmp3) << 8;
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BgAffineSet(&tmp2, tmp, 1);
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tmp++;
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} while (++tmp3 < 0xA0u);
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tmp = &gUnk_02017BA0[gUnk_03003DE4[0] * 0xA0];
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gScreen.controls.bg2.dx = tmp->pa;
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gScreen.controls.bg2.dmx = tmp->pb;
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gScreen.controls.bg2.dy = tmp->pc;
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gScreen.controls.bg2.dmy = tmp->pd;
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gScreen.controls.bg2.xPointLeastSig = ((union SplitWord*)&tmp->dx)->HALF.LO;
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gScreen.controls.bg2.xPointMostSig = ((union SplitWord*)&tmp->dx)->HALF.HI;
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gScreen.controls.bg2.yPointLeastSig = ((union SplitWord*)&tmp->dy)->HALF.LO;
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gScreen.controls.bg2.yPointMostSig = ((union SplitWord*)&tmp->dy)->HALF.HI;
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}
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void sub_08058CB0(RollingBarrelManager* this) {
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static const u16 gUnk_08108300[4] = { 0xA4, 0x4C, 0xF4, 0x9C };
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u32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
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u32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
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u32 tmp3;
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if (tmp < 0x78) {
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tmp3 = 1;
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if (tmp2 < 0x50) {
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tmp3 = 0;
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}
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} else {
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tmp3 = 3;
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if (tmp2 < 0x50) {
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tmp3 = 2;
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}
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}
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this->unk_24.HALF.HI = this->unk_20 = gUnk_08108300[tmp3];
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}
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void sub_08058CFC(void) {
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u32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.scroll_y;
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if (tmp < 0x4C) {
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sub_080044AE(&gPlayerEntity, 0xC0, 0x10);
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}
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if (tmp > 0x54) {
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sub_080044AE(&gPlayerEntity, 0xC0, 0);
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}
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}
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void sub_08058D34(void) {
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u16 tmp;
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u32 tmp2;
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LoadPaletteGroup(0x28);
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MemCopy(gUnk_02017700, gUnk_02017700 + 0x240, 0x20);
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gUsedPalettes |= 0x200000;
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LoadGfxGroup(0x16);
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tmp = gScreen.lcd.displayControl;
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tmp2 = 0;
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gScreen.lcd.displayControl |= DISPCNT_MODE_1;
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gScreen.bg2.control = 0xBC82;
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gScreen.bg1.control = 0x5E86;
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gScreen.bg1.xOffset = 0;
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gScreen.bg1.yOffset = tmp2;
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gScreen.controls.layerFXControl = 0x3456;
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gScreen.controls.alphaBlend = 0x909;
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gArea.bgm = gArea.queued_bgm;
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gUpdateVisibleTiles = 0;
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if (CheckGlobalFlag(LV1TARU_OPEN)) {
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LoadGfxGroup(0x4A);
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}
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}
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