mirror of https://github.com/zeldaret/tmc.git
146 lines
4.5 KiB
C
146 lines
4.5 KiB
C
/**
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* @file spark.c
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* @ingroup Enemies
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*
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* @brief Spark enemy
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*/
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#include "collision.h"
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#include "enemy.h"
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#include "object.h"
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extern void (*const Spark_Functions[])(Entity*);
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extern void (*const gUnk_080CD24C[])(Entity*);
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void Spark(Entity* this) {
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Spark_Functions[GetNextFunction(this)](this);
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}
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void Spark_OnTick(Entity* this) {
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gUnk_080CD24C[this->action](this);
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}
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void Spark_OnCollision(Entity* this) {
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Entity* entity;
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if (this->contactFlags & 0x80) {
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if ((this->contactFlags & 0x7f) == 0x14) {
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COLLISION_OFF(this);
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this->iframes = 0;
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this->spriteSettings.draw = 0;
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this->action = 2;
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entity = CreateFx(this, FX_DEATH, 0);
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if (entity != NULL) {
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this->child = entity;
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this->timer = 14;
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CopyPosition(this, entity);
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}
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}
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}
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}
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void Spark_OnGrabbed(Entity* this) {
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}
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void sub_0802B33C(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->direction = this->type2;
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this->subtimer = 120;
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InitializeAnimation(this, 0);
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}
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void sub_0802B35C(Entity* this) {
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bool32 is_head;
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GetNextFrame(this);
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ProcessMovement0(this);
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is_head = this->type == 0;
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if (this->collisions == COL_NONE) {
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if (--this->subtimer == 0) {
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this->subtimer = 120;
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this->direction += is_head ? DirectionEast : DirectionWest;
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this->direction = DirectionRound(this->direction);
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}
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} else {
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this->subtimer = 120;
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switch (DirectionRound(this->direction)) {
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case DirectionNorth:
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if ((this->collisions & COL_NORTH_ANY) != COL_NONE) {
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this->direction = is_head ? DirectionWest : DirectionEast;
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} else {
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if (((this->collisions & COL_EAST_ANY) == COL_EAST_NORTH) && is_head) {
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this->direction = DirectionEast;
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}
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if (((this->collisions & COL_WEST_ANY) == COL_WEST_NORTH) && !is_head) {
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this->direction = DirectionWest;
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}
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}
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break;
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case DirectionSouth:
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if ((this->collisions & COL_SOUTH_ANY) != COL_NONE) {
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this->direction = is_head ? DirectionEast : DirectionWest;
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} else {
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if (((this->collisions & COL_EAST_ANY) == COL_EAST_SOUTH) && !is_head) {
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this->direction = DirectionEast;
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}
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if (((this->collisions & COL_WEST_ANY) == COL_WEST_SOUTH) && is_head) {
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this->direction = DirectionWest;
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}
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}
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break;
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case DirectionWest:
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if ((this->collisions & COL_WEST_ANY) != COL_NONE) {
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this->direction = is_head ? DirectionSouth : DirectionNorth;
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} else {
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if (((this->collisions & COL_NORTH_ANY) == COL_NORTH_EAST) && is_head) {
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this->direction = DirectionNorth;
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}
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if (((this->collisions & COL_SOUTH_ANY) == COL_SOUTH_EAST) && !is_head) {
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this->direction = DirectionSouth;
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}
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}
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break;
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case DirectionEast:
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if ((this->collisions & COL_EAST_ANY) != COL_NONE) {
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this->direction = is_head ? DirectionNorth : DirectionSouth;
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} else {
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if (((this->collisions & COL_NORTH_ANY) == COL_NORTH_WEST) && !is_head) {
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this->direction = DirectionNorth;
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}
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if (((this->collisions & COL_SOUTH_ANY) == COL_SOUTH_WEST) && is_head) {
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this->direction = DirectionSouth;
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}
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}
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break;
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}
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}
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}
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void sub_0802B4A8(Entity* this) {
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if (--this->timer == 0) {
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Entity* entity = CreateObjectWithParent(this, GROUND_ITEM, 0x60, 0);
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if (entity != NULL) {
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entity->y.HALF.HI -= 4;
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}
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DeleteEntity(this);
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}
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}
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// clang-format off
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void (*const Spark_Functions[])(Entity*) = {
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Spark_OnTick,
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Spark_OnCollision,
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GenericKnockback,
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GenericDeath,
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GenericConfused,
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Spark_OnGrabbed,
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};
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void (*const gUnk_080CD24C[])(Entity*) = {
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sub_0802B33C,
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sub_0802B35C,
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sub_0802B4A8,
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};
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// clang-format on
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