tmc/include/effects.h

119 lines
1.9 KiB
C

#ifndef EFFECTS_H
#define EFFECTS_H
#include "entity.h"
typedef enum {
FX_FALL_DOWN,
FX_EXPLOSION,
FX_DEATH,
FX_BUSH,
FX_ROCK,
FX_POT_SHATTER,
FX_6,
FX_SPARKLE,
FX_8,
FX_9,
FX_A,
FX_WATER_SPLASH,
FX_LAVA_SPLASH,
FX_ICE,
FX_ROCK_HUGE,
FX_ROCK_SMALL,
FX_REFLECT,
FX_DASH,
FX_BLUE_SPARKLE,
FX_RED_BUSH,
FX_SPARKLE2,
FX_ROCK2,
FX_FIRE,
FX_GRASS_CUT,
FX_18,
FX_SWORD_MAGIC,
FX_LIGHTNING,
FX_LIGHTNING_STRIKE,
FX_STARS,
FX_STARS_STRIKE,
FX_STARS_STRIKE2,
FX_REFLECT2,
FX_RIPPLE,
FX_RIPPLE_LARGE,
FX_BROWN_SMOKE,
FX_BROWN_SMOKE_LARGE,
FX_BROWN_SMOKE2,
FX_SWEAT,
FX_SPARKLE4,
FX_27,
FX_SLOW_EXPLOSION,
FX_CONFETTI,
FX_CONFETTI_LARGE,
FX_GREEN_SPLASH2,
FX_REFECT3,
FX_SIGN,
FX_SLOW_SMOKE2,
FX_SLOW_SMOKE_SMALL,
FX_SPARKLE_SECRET,
FX_MAILBOX_UNUSED,
FX_32,
FX_33,
FX_34,
FX_BIG_EXPLOSION,
FX_LAVA_SPLASH_HUGE,
FX_GRASS_CUT2,
FX_BUSH_CUT2,
FX_BUSH_CUT3,
FX_EGG,
FX_WOOD,
FX_BONE,
FX_STARS2,
FX_GRASS_CUT3,
FX_GRASS_CUT4,
FX_GRASS_CUT5,
FX_REFLECT4,
FX_STEAM_EFC,
FX_BIG_EXPLOSION2,
FX_WHITE_SPLASH,
FX_WHITE_ROCK,
FX_GIANT_EXPLOSION,
FX_GIANT_EXPLOSION2,
FX_GIANT_EXPLOSION3,
FX_GREEN_ORB,
FX_GREEN_ORB_SLOW,
FX_WHITE_AURA,
FX_WOOD2,
FX_SPARKLE3,
FX_MAGIC_STORM,
FX_BLUE_EFC,
FX_REFLECT5,
FX_GIANT_EXPLOSION4,
FX_GREEN_SPLASH,
FX_BLUE_PUFF,
FX_WHITE_PUFF,
FX_AURA_BASE,
FX_RED_AURA,
FX_BLUE_AURA,
FX_58,
FX_59,
FX_5A,
FX_5B,
FX_BARREL_BEAM,
FX_BARREL,
FX_5E,
FX_5F,
FX_60,
FX_STONE_BLOCK,
FX_62,
FX_63,
FX_64,
FX_65,
FX_66,
FX_67,
FX_68,
FX_69,
FX_6A,
FX_6B,
FX_6C
} Effect;
#endif // EFFECTS_H