mirror of https://github.com/zeldaret/tmc.git
				
				
				
			
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
#ifndef PROJECTILE_H
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#define PROJECTILE_H
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Entity* CreateProjectile(u32);
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bool32 IsProjectileOffScreen(Entity*);
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void DarkNutSwordSlash(Entity*);
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void RockProjectile(Entity*);
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void BoneProjectile(Entity*);
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void MoblinSpear(Entity*);
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void DekuSeedProjectile(Entity*);
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void Projectile5(Entity*);
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void DirtBallProjectile(Entity*);
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void WindProjectile(Entity*);
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void FireProjectile(Entity*);
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void IceProjectile(Entity*);
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void GleerokProjectile(Entity*);
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void KeatonDagger(Entity*);
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void GuardLineOfSight(Entity*);
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void ArrowProjectile(Entity*);
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void MazaalEnergyBeam(Entity*);
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void OctorokBossProjectile(Entity*);
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void StalfosProjectile(Entity*);
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void LakituCloudProjectile(Entity*);
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void LakituLightning(Entity*);
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void MandiblesProjectile(Entity*);
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void RemovableDust(Entity*);
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void SpiderWeb(Entity*);
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void TorchTrapProjectile(Entity*);
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void GuruguruBarProjectile(Entity*);
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void V1DarkMagicProjectile(Entity*);
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void BallAndChain(Entity*);
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void V1FireProjectile(Entity*);
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void CannonballProjectile(Entity*);
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void V1EyeLaser(Entity*);
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void Winder(Entity*);
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void SpikedRollers(Entity*);
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void V2Projectile(Entity*);
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void V3HandProjectile(Entity*);
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void V3ElectricProjectile(Entity*);
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void GyorgTail(Entity*);
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void GyorgMaleEnergyProjectile(Entity*);
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void V3TennisBallProjectile(Entity*);
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typedef enum {
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    /*00*/ DARK_NUT_SWORD_SLASH,
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    /*01*/ ROCK_PROJECTILE,
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    /*02*/ BONE_PROJECTILE,
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    /*03*/ MOBLIN_SPEAR,
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    /*04*/ DEKU_SEED_PROJECTILE,
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    /*05*/ PROJECTILE_5,
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    /*06*/ DIRT_BALL_PROJECTILE,
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    /*07*/ WIND_PROJECTILE,
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    /*08*/ FIRE_PROJECTILE,
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    /*09*/ ICE_PROJECTILE,
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    /*0A*/ GLEEROK_PROJECTILE,
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    /*0B*/ KEATON_DAGGER,
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    /*0C*/ GUARD_LINE_OF_SIGHT,
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    /*0D*/ ARROW_PROJECTILE,
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    /*0E*/ MAZAAL_ENERGY_BEAM,
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    /*0F*/ OCTOROK_BOSS_PROJECTILE,
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    /*10*/ STALFOS_PROJECTILE,
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    /*11*/ LAKITU_CLOUD_PROJECTILE,
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    /*12*/ LAKITU_LIGHTNING,
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    /*13*/ MANDIBLES_PROJECTILE,
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    /*14*/ REMOVABLE_DUST,
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    /*15*/ SPIDER_WEB,
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    /*16*/ TORCH_TRAP_PROJECTILE,
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    /*17*/ GURUGURU_BAR_PROJECTILE,
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    /*18*/ V1_DARK_MAGIC_PROJECTILE,
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    /*19*/ BALL_AND_CHAIN,
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    /*1A*/ V1_FIRE_PROJECTILE,
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    /*1B*/ CANNONBALL_PROJECTILE,
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    /*1C*/ V1_EYE_LASER,
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    /*1D*/ WINDER,
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    /*1E*/ SPIKED_ROLLERS,
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    /*1F*/ V2_PROJECTILE,
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    /*20*/ V3_HAND_PROJECTILE,
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    /*21*/ V3_ELECTRIC_PROJECTILE,
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    /*22*/ GYORG_TAIL,
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    /*23*/ GYORG_MALE_ENERGY_PROJECTILE,
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    /*24*/ V3_TENNIS_BALL_PROJECTILE,
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} Projectile;
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#endif |